NoxSicarius Posted April 22, 2014 Author Report Share Posted April 22, 2014 Okay, After scanning over all the suggested files and making sure Infistar was 100% installed. I Still have not found Anything relating to infistar. And am now very sad as I feel like I lack the suggested amount of brain power to install something simple. I Suppose Now I must begin searching for someone to install it for me for payment. You could check the antihack folder in the main directory. Maybe you can find an activator there. Link to comment Share on other sites More sharing options...
SilverWind252 Posted April 22, 2014 Report Share Posted April 22, 2014 Wait Nox, This came up after installing the activation.sqf text - "Admintools\keybinds\Functionkeys.sqf not found Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 22, 2014 Author Report Share Posted April 22, 2014 Wait Nox, This came up after installing the activation.sqf text - "Admintools\keybinds\Functionkeys.sqf not found It should be []execVM "admintools\KeyBindings\FunctionKeys.sqf"; not keybinds you may have accidentally altered the file. Link to comment Share on other sites More sharing options...
SilverWind252 Posted April 23, 2014 Report Share Posted April 23, 2014 It should be []execVM "admintools\KeyBindings\FunctionKeys.sqf"; not keybinds you may have accidentally altered the file. I copied the pastebin document and replaced the activate.sfq I already had (Like, Pasted the activate script you gave me OVER the current activate scriping the file, Its late XD) - Edit - This is what is inside my current activate.sqf if ((getPlayerUID player) in AdminList || (getPlayerUID player) in ModList) then { if (isnil "tracker") then {tracker = true;}; if (tracker) then { []spawn { private["_veh", "_idx"]; _idx = -1; while {alive player} do { if (_idx == -1) then { []execVM "admintools\KeyBindings\FunctionKeys.sqf"; []execVM "admintools\KeyBindings\NumberKeys.sqf"; _idx = (vehicle player) addaction [("<t color="#585858"">" + ("Admin Menu") +"</t>"),"admintools\AdminToolsMain.sqf","",0,false,true,"","]; _veh = vehicle player; }; if (_veh != vehicle player) then { _veh removeAction _idx; _idx = -1; }; Sleep 2; }; }; tracker = false; }; waituntil {!alive player ; sleep 2;}; tracker = true; }; I've found a file named "Functionkeys.sqf" in my tools folder, Should I change the folder directory in the activate.sqf script to []execVM "admintools\Tools\FunctionKeys.sqf"; Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 23, 2014 Author Report Share Posted April 23, 2014 I copied the pastebin document and replaced the activate.sfq I already had (Like, Pasted the activate script you gave me OVER the current activate scriping the file, Its late XD) - Edit - This is what is inside my current activate.sqf I've found a file named "Functionkeys.sqf" in my tools folder, Should I change the folder directory in the activate.sqf script to You didn't update your files correctly. You need to save your admilist.sqf to the desktop, DELETE admintools folder, download a new one and put it in the missions file then add your adminlist.sqf back in. The correct way to update is found in the readme.md file in the github. Link to comment Share on other sites More sharing options...
ObamaCare Posted April 24, 2014 Report Share Posted April 24, 2014 Edit: I found the key, but now I have some error relating to the admin list, can someone tell me what I did wrong? // Epoch Admin Tools //Replace 111111111 with your ID. AdminList = [ "244313478", // <ObamaCare> "100787718", // <Alex> ]; ModList = [ ]; tempList = []; //DO NOT MODIFY THIS VARIABLE Here's the .rpt output "DEBUG: loadscreen guard started." Error in expression <t.sqf"; if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in> Error position: <AdminList) && !((getPlayerUID player) in> Error Undefined variable in expression: adminlist File mpmissions\__CUR_MP.chernarus\init.sqf, line 92 Error in expression <minList = [ "244313478", "100787718", ]; ModList = [ ]; tempList = []; > Error position: <]; ModList = [ ]; tempList = []; > Error Missing [ File mpmissions\__CUR_MP.chernarus\admintools\AdminList.sqf, line 6 Error in expression <admintools\AdminList.sqf" AdminList = [ "244313478", "100787718", ]; ModList> Error position: <[ "244313478", "100787718", ]; ModList> Error Generic error in expression File mpmissions\__CUR_MP.chernarus\admintools\AdminList.sqf, line 3 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "Res3tting B!S effects..." "DAYZ: CLIENT IS RUNNING DAYZ_CODE "1.0.4.2"" "PLAYER RESULT: true" Bad muzzle direction in MeleeFlashlight:'usti hlavne'-'konec hlavne' "PLOGIN: Login loop completed!" Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 24, 2014 Author Report Share Posted April 24, 2014 Edit: I found the key, but now I have some error relating to the admin list, can someone tell me what I did wrong? // Epoch Admin Tools //Replace 111111111 with your ID. AdminList = [ "244313478", // <ObamaCare> "100787718", // <Alex> ]; ModList = [ ]; tempList = []; //DO NOT MODIFY THIS VARIABLE Use this // Epoch Admin Tools //Replace 111111111 with your ID. AdminList = [ "244313478", // <ObamaCare> "100787718" // <Alex> ]; ModList = [ ]; tempList = []; //DO NOT MODIFY THIS VARIABLE Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 24, 2014 Author Report Share Posted April 24, 2014 If anyone wants to help out I have a test branch up that I am committing the next round of updates to. They need thorough testing. I have some small fixes in there, no plot pole for admins (while in admin mode fast build) and some ESP upgrades. Will have more in there later but any help on the updates are nice. If you want to just use that branch for your server that is fine too. It has all of the features of the main branch with the added updates that will be out in the next release. Please take time to post all of your ideas on new tools and your bugs to the github and forum. I have finals coming up so updates may be slow, so if you take the time to give me more work I will have a good set of updates to work on and send out after tests. Link to comment Share on other sites More sharing options...
1R0NS1DE Posted April 24, 2014 Report Share Posted April 24, 2014 would there be a way to put a repeat function on the weather tools so that it actually lasts more time? Link to comment Share on other sites More sharing options...
iDylanBowman Posted April 24, 2014 Report Share Posted April 24, 2014 I keep getting script restriction createvehicle #2 when i place down any box. every other option is working. i just cant get the boxes to work Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 24, 2014 Author Report Share Posted April 24, 2014 would there be a way to put a repeat function on the weather tools so that it actually lasts more time? This is coming in the next update. I have it done, just trying to make it more efficient. I keep getting script restriction createvehicle #2 when i place down any box. every other option is working. i just cant get the boxes to work You are missing the usordinancebox exception in the battleye filters. Link to comment Share on other sites More sharing options...
iDylanBowman Posted April 24, 2014 Report Share Posted April 24, 2014 how do i fix this? is it in the createvehicle.txt? Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 24, 2014 Author Report Share Posted April 24, 2014 how do i fix this? is it in the createvehicle.txt? First try re-adding the filters. If that doesn't work you add !="USOrdnanceBox" to the end of line 2 in createvehicle Link to comment Share on other sites More sharing options...
ObamaCare Posted April 24, 2014 Report Share Posted April 24, 2014 Use this // Epoch Admin Tools //Replace 111111111 with your ID. AdminList = [ "244313478", // <ObamaCare> "100787718" // <Alex> ]; ModList = [ ]; tempList = []; //DO NOT MODIFY THIS VARIABLE I was off by a comma..... Thanks. Link to comment Share on other sites More sharing options...
1R0NS1DE Posted April 24, 2014 Report Share Posted April 24, 2014 That gave me a few ideas on how to fix it all. If anyone has the time to test these new edits it would help: SafeZoneArea.sqf http://pastebin.com/ijeZDGdF (Not sure about this one. May or may not work at all) this is still doing the same thing, it works for the admin that deploys it, but no one else, the new part about it though it even after the admin leaves the area or turns the zone off they still cannot shoot or anything and must relog to fix it Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 24, 2014 Author Report Share Posted April 24, 2014 this is still doing the same thing, it works for the admin that deploys it, but no one else, the new part about it though it even after the admin leaves the area or turns the zone off they still cannot shoot or anything and must relog to fix it I will apparently have to run the entire script on every client. I can't just run the trigger portion. I have disabled it in the release until I fix that. It will most likely take some restructuring. I wrote it as efficiently as possible to use function calls and keep the file size small, but I may have to change that. Link to comment Share on other sites More sharing options...
1R0NS1DE Posted April 24, 2014 Report Share Posted April 24, 2014 I will apparently have to run the entire script on every client. I can't just run the trigger portion. I have disabled it in the release until I fix that. It will most likely take some restructuring. I wrote it as efficiently as possible to use function calls and keep the file size small, but I may have to change that. in the mean time would it be possible to keep the glitch of the zone following the admin but also a way to turn it off, sort of like a new kind of god mode, one that admins/mods would not be able to abuse, or even if the normal god mode script could have a part put in that disables the guns of the admin using it Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 24, 2014 Author Report Share Posted April 24, 2014 in the mean time would it be possible to keep the glitch of the zone following the admin but also a way to turn it off, sort of like a new kind of god mode, one that admins/mods would not be able to abuse, or even if the normal god mode script could have a part put in that disables the guns of the admin using it Yes I can easily add the disablement of firing for admins. I have been looking at a way to keep the trigger on the admin as well, I think I have a way so that the safezone will follow the admin (that is what I originally wanted). Add this in the god mode enable: CancelGunfireEvent = player addEventHandler ["Fired", { titleText ["You can not fire in god mode.","PLAIN"]; titleFadeOut 3; NearestObject [_this select 0,_this select 4] setPos[0,0,0]; }]; And add this in the disable: player removeEventHandler ["Fired", CancelGunfireEvent]; Link to comment Share on other sites More sharing options...
1R0NS1DE Posted April 24, 2014 Report Share Posted April 24, 2014 ignore this post Link to comment Share on other sites More sharing options...
ZarX Posted April 25, 2014 Report Share Posted April 25, 2014 Hi everyone, I've been having a issues with installation of my admin tools. the admin tools. As far as I am aware, I have installed these absolutely perfectly and have tried the installation multiple times all with the same result. When I launch my server and connect, everything loads as usual until I get to the 'Waiting for server to start authentification' where it gets stuck and just counts up until it kicks me to the lobby. Here is my RPT: http://pastebin.com/7YHmpnWv I think the main problem is caused by the lines 13:30:39 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 13:30:39 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found 13:30:39 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found I have no idea why the files are not being found, they are all in the right places. If anyone has any idea what's going on I would really appreciate some advice as I have been trying to fix this problem for 2 days now, no success yet. :( Thanks, :) matty0mo I get this exact same issue.. I have tried just about everything but I can't seem to figure out what is the exact problem. Expect I am doing this on napf. Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 25, 2014 Author Report Share Posted April 25, 2014 I get this exact same issue.. I have tried just about everything but I can't seem to figure out what is the exact problem. Expect I am doing this on napf. Did you repack your pbo correctly? You must unpack the entire pbo (not just a few files) and repack the whole thing. If you did this, then your tool for packing it messed up. You need to reinstall or get a different tool. Link to comment Share on other sites More sharing options...
ZarX Posted April 25, 2014 Report Share Posted April 25, 2014 Yes I did nox. Also its on a brand new fresh install of a server. It runs when no admin tools are on but once I go and add them. I get stuck at Authent. I use eliteness. As my primary pbo packer/unpacker. I used eliteness forever and I've never had issues. Link to comment Share on other sites More sharing options...
NoxSicarius Posted April 25, 2014 Author Report Share Posted April 25, 2014 Yes I did nox. Also its on a brand new fresh install of a server. It runs when no admin tools are on but once I go and add them. I get stuck at Authent. I use eliteness. As my primary pbo packer/unpacker. I used eliteness forever and I've never had issues. The missing files can only be caused by one thing from my knowledge. An incorrectly packed/transferred pbo. This could be because the transfer to your server did not work correctly, or the packing did not happen correctly. I have heard of many problems like this simply because they either did not unpack/repack the files entirely or the tool was broken. The tool will seem to be in working order, but not package correctly. Try adding a different mod that you know works. If it packages correctly then I have no idea what the problem is, but I feel your tool has been broken. Possibly a registry value moved/deleted by an antivirus or system cleaner. Also I found this post from the guy you quoted (I was looking for other causes of missing pbo files I might not know of). Link to comment Share on other sites More sharing options...
ZarX Posted April 25, 2014 Report Share Posted April 25, 2014 I know, I will try PBO manager and redo it all.. Its just frustrating because Im not new to this!! lol Link to comment Share on other sites More sharing options...
ZarX Posted April 25, 2014 Report Share Posted April 25, 2014 The missing files can only be caused by one thing from my knowledge. An incorrectly packed/transferred pbo. This could be because the transfer to your server did not work correctly, or the packing did not happen correctly. I have heard of many problems like this simply because they either did not unpack/repack the files entirely or the tool was broken. The tool will seem to be in working order, but not package correctly. Try adding a different mod that you know works. If it packages correctly then I have no idea what the problem is, but I feel your tool has been broken. Possibly a registry value moved/deleted by an antivirus or system cleaner. Also I found this post from the guy you quoted (I was looking for other causes of missing pbo files I might not know of). Looked at that and i reopened and repacked fresh pbos with pbo manager and still have the same issue. Here are my files. Server - https://www.dropbox.com/s/jto19tmxqbnkdbo/dayz_server.pbo Mission - https://www.dropbox.com/s/ofpsjaunel9dmce/DayZ_Epoch_24.Napf.pbo Link to comment Share on other sites More sharing options...
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