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22 hours ago, nidico100 said:

Hello i have version 1.10.4 installed and i get in godmode killed by AIs :/ any solution?

This thing won't quote properly for some reason. It keeps trying to quote my own post.

I will run a check today on the 1.10.4 beta you are using. It may be caused by one of my new changes.

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1 hour ago, NoxSicarius said:

This thing won't quote properly for some reason. It keeps trying to quote my own post.

I will run a check today on the 1.10.4 beta you are using. It may be caused by one of my new changes.

it was also on 1.10.0 

i hoped it's gone with 1.10.4, but still is there

and in 1.10.4 i think godmode isn't a loop, because after a time i got hunger and when i disabled it and enabled it again i didn't have hunger

is that maybe the issue, that the loop stops and then the bullets kill me?

btw when i'm invincible i don't die from ai bullets

 

I use this pack:

https://board.nitrado.net/support-de-german-only/support-gameserver/arma/tutorials-releases/85919/release-script-packs-f-r-diverse-epoch-1-0-5-1-maps/

for Epoch Chernarus

i disabled Bus AI

and added your custom Debugscreen script, the custom loadout script from your tutorial and then the admintool

 

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1 minute ago, nidico100 said:

it was also on 1.10.0 

i hoped it's gone with 1.10.4, but still is there

and in 1.10.4 i think godmode isn't a loop, because after a time i got hunger and when i disabled it and enabled it again i didn't have hunger

is that maybe the issue, that the loop stops and then the bullets kill me?

btw when i'm invincible i don't die from ai bullets

The hunger thing is normal. I don't loop the system as there is little need to. It makes it easier on the server which is important for high count servers. The only thing that should be affected is the hunger/thirst, which you could easily just recycle the script, run heal player, or simply eat/drink something. It isn't really meant to be kept on for an extended period anyway. The tools are for administration, not playing.

I tested both versions and I don't have any god mode issues. Fall, rocket, satchel, fire, vehicle, bullet, and ai damage are all negated. What does your rpt say?

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8 hours ago, NoxSicarius said:

The hunger thing is normal. I don't loop the system as there is little need to. It makes it easier on the server which is important for high count servers. The only thing that should be affected is the hunger/thirst, which you could easily just recycle the script, run heal player, or simply eat/drink something. It isn't really meant to be kept on for an extended period anyway. The tools are for administration, not playing.

I tested both versions and I don't have any god mode issues. Fall, rocket, satchel, fire, vehicle, bullet, and ai damage are all negated. What does your rpt say?

Yeah i guess the hunger isn't important. I will check the rpt later, because i don't have plot pole 4 live at the moment and when i die i loose my plot pole :D

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Here is the server.RPT:

14:24:24 "HIVE: Vehicle Spawn limit reached!"
14:24:24 "HIVE: Spawning # of Debris: 500"
14:24:24 "HIVE: Spawning # of Ammo Boxes: 3"
14:24:24 "HIVE: Spawning # of Veins: 50"
14:24:24 "Total Number of spawn locations 5"
14:24:24 "EPOCH EVENTS INIT"
14:24:25 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI."
14:24:25 "[DZAI] Reading DZAI configuration file."
14:24:25 "[DZAI] DZAI configuration file loaded."
14:24:25 "[DZAI] Compiling DZAI functions."
14:24:25 "DEBUG: Too many at [7610.41,4569.43]"
14:24:27 "DEBUG: Too many at [11177,5100.78]"
14:24:28 "DEBUG: Too many at [6519.17,2813.24]"
14:24:28 "DEBUG: Too many at [9691.27,8863.47]"
14:24:28 "DEBUG: Too many at [4385.22,3115]"
14:24:28 "DEBUG: Too many at [2236.45,11237.3]"
14:24:30 "WAI: AI Config File Loaded"
14:24:31 Server: Object 3:9 not found (message 70)
14:24:31 "TIME SYNC: Local Time set to [2013,8,3,13,24]"
14:24:33 "WAI: AI Monitor Started"
14:24:37 "WAI: Mission Config File Loaded"
14:24:41 "WAI: Starting AI Missions Moniter"
14:25:02 "[DZAI] DZAI functions compiled."
14:25:02 "[DZAI] Epoch classnames loaded."
14:25:02 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
14:25:02 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true."
14:25:02 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
14:25:02 "[DZAI] DZAI loading completed in 37.538 seconds."
14:25:06 "[DZAI] Verified 194 unique classnames in 0.158997 seconds."
14:25:06 "Chernarus spawn areas loaded."
14:25:06 "Chernarus static spawn configuration loaded."
14:25:24 [DZMS]: Starting DayZ Mission System.
14:25:24 [DZMS]: DZAI Found! Using DZAI's Relations!
14:25:24 [DZMS]: WickedAI Found! Using WickedAI's Relations!
14:25:24 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
14:25:24 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
14:25:24 [DZMS]: Currently Running Version: 1.1FIN
14:25:24 [DZMS]: Mission and Extended Configuration Loaded!
14:25:24 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
14:25:24 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
14:25:24 [DZMS]: Loading ExecVM Functions.
14:25:24 [DZMS]: Loading Compiled Functions.
14:25:24 [DZMS]: Loading All Other Functions.
14:25:24 [DZMS]: Mission Functions Script Loaded!
14:25:24 [DZMS]: Major Mission Clock Starting!
14:25:24 [DZMS]: Minor Mission Clock Starting!
14:25:24 [DZMS]: Mission Marker Loop for JIPs Starting!
14:25:55 Server: Object 3:28 not found (message 94)
14:25:55 Server: Object 3:43 not found (message 70)
14:25:55 Server: Object 3:42 not found (message 70)
14:25:55 Server: Object 3:39 not found (message 94)
14:25:55 Server: Object 3:40 not found (message 94)
14:25:55 Server: Object 3:41 not found (message 94)
14:25:55 Server: Object 3:47 not found (message 94)
14:25:55 Server: Object 3:46 not found (message 94)
14:25:55 Server: Object 3:51 not found (message 94)
14:25:55 Server: Object 3:50 not found (message 70)
14:25:55 Server: Object 3:44 not found (message 94)
14:25:55 Server: Object 3:45 not found (message 94)
14:25:55 Server: Object 3:48 not found (message 94)
14:25:55 Server: Object 3:49 not found (message 94)
14:25:55 Server: Object 3:52 not found (message 70)
14:25:55 Server: Object 3:53 not found (message 94)
14:25:55 Server: Object 3:55 not found (message 70)
14:25:55 Server: Object 3:54 not found (message 70)
14:25:55 Server: Object 3:58 not found (message 70)
14:25:55 Server: Object 3:57 not found (message 70)
14:25:59 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
14:26:24 Server: Object 3:95 not found (message 91)
14:26:24 Server: Object 3:99 not found (message 91)
14:26:24 Server: Object 3:98 not found (message 99)
14:26:24 Server: Object 3:103 not found (message 91)
14:26:24 Server: Object 3:102 not found (message 99)
14:26:34 "0 Active ground units"
14:26:34 "0 Active emplacement units"
14:26:34 "0 Active chopper patrol units (Crew)"
14:26:34 "0 Active vehicle patrol units (Crew)"
14:26:48 Bad conversion: array
14:26:48 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:26:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:26:48   Error 0 Elemente angegeben, 3 erwartet
14:26:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:26:48 Bad conversion: array
14:26:48 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:26:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:26:48   Error 0 Elemente angegeben, 3 erwartet
14:26:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:03 Bad conversion: array
14:27:03 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:03   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:03   Error 0 Elemente angegeben, 3 erwartet
14:27:03 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:03 Bad conversion: array
14:27:03 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:03   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:03   Error 0 Elemente angegeben, 3 erwartet
14:27:03 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:18 Bad conversion: array
14:27:18 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:18   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:18   Error 0 Elemente angegeben, 3 erwartet
14:27:18 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:18 Bad conversion: array
14:27:18 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:18   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:18   Error 0 Elemente angegeben, 3 erwartet
14:27:18 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:33 Bad conversion: array
14:27:33 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:33   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:33   Error 0 Elemente angegeben, 3 erwartet
14:27:33 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:33 Bad conversion: array
14:27:33 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:33   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:33   Error 0 Elemente angegeben, 3 erwartet
14:27:33 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:45 "PDEATH: Player Died 113352710"
14:27:45 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
14:27:48 Bad conversion: array
14:27:48 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:48   Error 0 Elemente angegeben, 3 erwartet
14:27:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:48 Bad conversion: array
14:27:48 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:48   Error 0 Elemente angegeben, 3 erwartet
14:27:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:51 [DZMS]: Running Major Mission SM1.
14:27:54 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
14:27:55 "get: STRING (113352710), sent: STRING (113352710)"
14:27:55 "DISCONNECT: Nidico (113352710) Object: B 1-1-B:1 (Nidico) REMOTE, _characterID: 6 at loc [-7239.67,19539.3,0.246124]"
14:27:55 "ERROR: server_playerSync: Cannot Sync Player Nidico [6]. Position in debug! [-7239.67,19539.3,0.246124]"
14:27:57 Warning: Cleanup player - person 3:146 not found
14:27:59 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.

For some reason i found out, everything damage me even grenades and so on. The admintool works except the godmode. So i think i didn't make a mistake with the installation.

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Spoiler
3 hours ago, nidico100 said:

Here is the server.RPT:



14:24:24 "HIVE: Vehicle Spawn limit reached!"
14:24:24 "HIVE: Spawning # of Debris: 500"
14:24:24 "HIVE: Spawning # of Ammo Boxes: 3"
14:24:24 "HIVE: Spawning # of Veins: 50"
14:24:24 "Total Number of spawn locations 5"
14:24:24 "EPOCH EVENTS INIT"
14:24:25 "[DZAI] Initializing DZAI version 2.1.2 Release Build 08232014 using base path z\addons\dayz_server\DZAI."
14:24:25 "[DZAI] Reading DZAI configuration file."
14:24:25 "[DZAI] DZAI configuration file loaded."
14:24:25 "[DZAI] Compiling DZAI functions."
14:24:25 "DEBUG: Too many at [7610.41,4569.43]"
14:24:27 "DEBUG: Too many at [11177,5100.78]"
14:24:28 "DEBUG: Too many at [6519.17,2813.24]"
14:24:28 "DEBUG: Too many at [9691.27,8863.47]"
14:24:28 "DEBUG: Too many at [4385.22,3115]"
14:24:28 "DEBUG: Too many at [2236.45,11237.3]"
14:24:30 "WAI: AI Config File Loaded"
14:24:31 Server: Object 3:9 not found (message 70)
14:24:31 "TIME SYNC: Local Time set to [2013,8,3,13,24]"
14:24:33 "WAI: AI Monitor Started"
14:24:37 "WAI: Mission Config File Loaded"
14:24:41 "WAI: Starting AI Missions Moniter"
14:25:02 "[DZAI] DZAI functions compiled."
14:25:02 "[DZAI] Epoch classnames loaded."
14:25:02 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
14:25:02 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true."
14:25:02 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
14:25:02 "[DZAI] DZAI loading completed in 37.538 seconds."
14:25:06 "[DZAI] Verified 194 unique classnames in 0.158997 seconds."
14:25:06 "Chernarus spawn areas loaded."
14:25:06 "Chernarus static spawn configuration loaded."
14:25:24 [DZMS]: Starting DayZ Mission System.
14:25:24 [DZMS]: DZAI Found! Using DZAI's Relations!
14:25:24 [DZMS]: WickedAI Found! Using WickedAI's Relations!
14:25:24 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
14:25:24 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
14:25:24 [DZMS]: Currently Running Version: 1.1FIN
14:25:24 [DZMS]: Mission and Extended Configuration Loaded!
14:25:24 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
14:25:24 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
14:25:24 [DZMS]: Loading ExecVM Functions.
14:25:24 [DZMS]: Loading Compiled Functions.
14:25:24 [DZMS]: Loading All Other Functions.
14:25:24 [DZMS]: Mission Functions Script Loaded!
14:25:24 [DZMS]: Major Mission Clock Starting!
14:25:24 [DZMS]: Minor Mission Clock Starting!
14:25:24 [DZMS]: Mission Marker Loop for JIPs Starting!
14:25:55 Server: Object 3:28 not found (message 94)
14:25:55 Server: Object 3:43 not found (message 70)
14:25:55 Server: Object 3:42 not found (message 70)
14:25:55 Server: Object 3:39 not found (message 94)
14:25:55 Server: Object 3:40 not found (message 94)
14:25:55 Server: Object 3:41 not found (message 94)
14:25:55 Server: Object 3:47 not found (message 94)
14:25:55 Server: Object 3:46 not found (message 94)
14:25:55 Server: Object 3:51 not found (message 94)
14:25:55 Server: Object 3:50 not found (message 70)
14:25:55 Server: Object 3:44 not found (message 94)
14:25:55 Server: Object 3:45 not found (message 94)
14:25:55 Server: Object 3:48 not found (message 94)
14:25:55 Server: Object 3:49 not found (message 94)
14:25:55 Server: Object 3:52 not found (message 70)
14:25:55 Server: Object 3:53 not found (message 94)
14:25:55 Server: Object 3:55 not found (message 70)
14:25:55 Server: Object 3:54 not found (message 70)
14:25:55 Server: Object 3:58 not found (message 70)
14:25:55 Server: Object 3:57 not found (message 70)
14:25:59 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
14:26:24 Server: Object 3:95 not found (message 91)
14:26:24 Server: Object 3:99 not found (message 91)
14:26:24 Server: Object 3:98 not found (message 99)
14:26:24 Server: Object 3:103 not found (message 91)
14:26:24 Server: Object 3:102 not found (message 99)
14:26:34 "0 Active ground units"
14:26:34 "0 Active emplacement units"
14:26:34 "0 Active chopper patrol units (Crew)"
14:26:34 "0 Active vehicle patrol units (Crew)"
14:26:48 Bad conversion: array
14:26:48 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:26:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:26:48   Error 0 Elemente angegeben, 3 erwartet
14:26:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:26:48 Bad conversion: array
14:26:48 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:26:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:26:48   Error 0 Elemente angegeben, 3 erwartet
14:26:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:03 Bad conversion: array
14:27:03 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:03   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:03   Error 0 Elemente angegeben, 3 erwartet
14:27:03 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:03 Bad conversion: array
14:27:03 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:03   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:03   Error 0 Elemente angegeben, 3 erwartet
14:27:03 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:18 Bad conversion: array
14:27:18 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:18   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:18   Error 0 Elemente angegeben, 3 erwartet
14:27:18 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:18 Bad conversion: array
14:27:18 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:18   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:18   Error 0 Elemente angegeben, 3 erwartet
14:27:18 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:33 Bad conversion: array
14:27:33 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:33   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:33   Error 0 Elemente angegeben, 3 erwartet
14:27:33 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:33 Bad conversion: array
14:27:33 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:33   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:33   Error 0 Elemente angegeben, 3 erwartet
14:27:33 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:45 "PDEATH: Player Died 113352710"
14:27:45 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
14:27:48 Bad conversion: array
14:27:48 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:48   Error 0 Elemente angegeben, 3 erwartet
14:27:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:48 Bad conversion: array
14:27:48 Error in expression </2};	
_nearbyZeds = (leader _unitGroup) nearEntities ["zZombie_Base",_detectRang>
14:27:48   Error position: <nearEntities ["zZombie_Base",_detectRang>
14:27:48   Error 0 Elemente angegeben, 3 erwartet
14:27:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 114
14:27:51 [DZMS]: Running Major Mission SM1.
14:27:54 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
14:27:55 "get: STRING (113352710), sent: STRING (113352710)"
14:27:55 "DISCONNECT: Nidico (113352710) Object: B 1-1-B:1 (Nidico) REMOTE, _characterID: 6 at loc [-7239.67,19539.3,0.246124]"
14:27:55 "ERROR: server_playerSync: Cannot Sync Player Nidico [6]. Position in debug! [-7239.67,19539.3,0.246124]"
14:27:57 Warning: Cleanup player - person 3:146 not found
14:27:59 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.

For some reason i found out, everything damage me even grenades and so on. The admintool works except the godmode. So i think i didn't make a mistake with the installation.

 

Just realized you are using infistar safe zones. Go into it and find the god mode variable, then replace it with playerGod2

When leaving a safe zone god mode is disabled by the zone, but the tool thinks it is still on, so that might be a factor. To fix this the test branch has it's own safe zone system for vehicles/players. This currently only works in the main 3 traders though.

If those aren't the issue try disabling all other mods in the init and enable 1 at a time until you find what is causing it. The mode worked on three servers for me so it should be fine. I didn't notice any mod that modified the damage handlers other than infistar, but one of them might do it. 

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1 hour ago, NoxSicarius said:
  Reveal hidden contents

 

Just realized you are using infistar safe zones. Go into it and find the god mode variable, then replace it with playerGod2

When leaving a safe zone god mode is disabled by the zone, but the tool thinks it is still on, so that might be a factor. To fix this the test branch has it's own safe zone system for vehicles/players. This currently only works in the main 3 traders though.

If those aren't the issue try disabling all other mods in the init and enable 1 at a time until you find what is causing it. The mode worked on three servers for me so it should be fine. I didn't notice any mod that modified the damage handlers other than infistar, but one of them might do it. 

I can't find a god mode variable. I'm blind or there isn't one.

Here's the safezone.sqf:

http://pastebin.com/YxMJawMJ

I also uploaded the server.pbo and mission.pbo on Mediafire, if you want to have a look about them I send you the link via pm.

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9 hours ago, NoxSicarius said:

If anyone is on here please throw me a message or quote this. I need someone to help me with a very quick test of a change to the ticket system. Just need you to join the server and send a help request. 

Still need help?

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3 hours ago, nidico100 said:

By the way the godmode is working now. I just commented safezone.sqf from infistar out.

Thanks for the support.

Don't need any help in server at the moment but I will let you know. If you would like to help with testing that would be great. Just use the test branch and let me know of any issues. It also has built in safe zones (and god mode doesn't turn off when going through them anymore as a result). These safe zones only work for "can build" areas right now so only the main 3 trader cities. They will be updated to allow for other areas soon. 

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55 minutes ago, NoxSicarius said:

Don't need any help in server at the moment but I will let you know. If you would like to help with testing that would be great. Just use the test branch and let me know of any issues. It also has built in safe zones (and god mode doesn't turn off when going through them anymore as a result). These safe zones only work for "can build" areas right now so only the main 3 trader cities. They will be updated to allow for other areas soon. 

I will look, if I find any other issues and then let you know.

You could make as a feature an option to enable/disable safezones for Plot Pole Areas for example.

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4 hours ago, nidico100 said:

By the way the godmode is working now. I just commented safezone.sqf from infistar out.

Thanks for the support.

 

hey there nidico100 having same prob as you what was it that you commented out exactly not sure what you meant dos this fix the godmode issue when not near a safe zone ie getting killed by AI, falls etc

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2 hours ago, Chr0nicCha0s said:

hey there nidico100 having same prob as you what was it that you commented out exactly not sure what you meant dos this fix the godmode issue when not near a safe zone ie getting killed by AI, falls etc

I deleted Inifistar Safezone. After that it worked.

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4 minutes ago, Chr0nicCha0s said:

yeah appears as though i had the same safezone script disabled it and god mode works :)

Since Nox is scripting his own safezones with godmode support the other script doesn't make sense anymore. Good to hear that's working now. :)

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Just now, nidico100 said:

Since Nox is scripting his own safezones with godmode support the other script doesn't make sense anymore. Good to hear that's working now. :)

yeah you too im glad spent nights no sleep trying to sort it, tbh i didnt think it was anything to do with his admin tools as i never had probs with my first server his admin tools and different safezone script. just couldnt pin point it ive made a few servers and deleted them all because i couldnt figure it out pf i can sleep now lol il be trying the new test branch

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On 07/01/2016 at 7:05 AM, NoxSicarius said:

New safe zone system added. Head over to the branch and give it a test for me. Info of what needs testing is in the topic

hi Nox installed the new test branch and as far as i can tell all working as it should, safe zones work a treat.

but ive been trying to add single currency add/remove addon by Rocu which i manged to do on the last stable admin tools version

but for some reason unable to on the test branch would it be possible for you to merge the addon into the test branch?

not sure what ive done wrong im getting no errors just when i click for admin tools no menu opens

[spoiler] //Main menu to handle Currency changing
	EAT_CurrencyMenu = [["",true],
    EAT_CurrencyMenu = EAT_CurrencyMenu + [["-- Currency Change Menu --", [], "", -5, [["expression", ""]], "1", "0"]];
	EAT_CurrencyMenu = EAT_CurrencyMenu + [["Add Currency to self or target", [],"", -5, [["expression", '["add"] execVM "admintools\tools\currency.sqf"']], "1", "1"]];
	EAT_CurrencyMenu = EAT_CurrencyMenu + [["Remove Currency from self or target", [],"", -5, [["expression", '["remove"] execVM "admintools\tools\currency.sqf"']], "1", "1"]];
	EAT_CurrencyMenu = EAT_CurrencyMenu + [["", [], "", -5, [["expression", ""]], "1", "0"]];
	EAT_CurrencyMenu = EAT_CurrencyMenu + [["Main Menu", [20], "#USER:EAT_mainMenu", -5, [["expression", ""]], "1", "1"]];
]; [/spoiler]

 

 

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