Cubitron Posted May 19, 2015 Report Share Posted May 19, 2015 Pls use Spoiler, and your problem is the player uid, pls read a few pages before and change the uid to uid old Link to comment Share on other sites More sharing options...
cocky2015 Posted August 2, 2015 Report Share Posted August 2, 2015 hello can anyone help me i got kicked for BattlEye: Waypoint Condition RemoteExec Restriction #0 Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2015 Report Share Posted August 2, 2015 hello can anyone help me i got kicked for BattlEye: Waypoint Condition RemoteExec Restriction #0 Need to add the helih to "allowed objects" in variables It's in the original post. Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2015 Report Share Posted August 2, 2015 hello can anyone help me i got kicked for BattlEye: Waypoint Condition RemoteExec Restriction #0 dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"]; Specifically Link to comment Share on other sites More sharing options...
cocky2015 Posted August 2, 2015 Report Share Posted August 2, 2015 I got it to work Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted August 13, 2015 Report Share Posted August 13, 2015 Is there anyway to get this to work with a right click option? I have this working just fine and also tried to add the call evac to a right click which worked but that in turn breaks the option to make the evac chopper. Anyone have a way around this? Link to comment Share on other sites More sharing options...
Wallnuss Posted September 6, 2015 Report Share Posted September 6, 2015 Hi Sorry for my bad EnglishI have a question !I clean up my Server from inactive Players i delete the Bases but i dont can delete the Helirescue sign from the ground only the player can Clear Evac .... how can i delete this ? thanksWallnuss Link to comment Share on other sites More sharing options...
Thug Posted September 6, 2015 Report Share Posted September 6, 2015 Hi Sorry for my bad EnglishI have a question !I clean up my Server from inactive Players i delete the Bases but i dont can delete the Helirescue sign from the ground only the player can Clear Evac .... how can i delete this ? thanksWallnuss Go to your data base and find object_data and then Classname. Look for HeliHRescue then delete the whole line of the one you want to remove.mine looks like this22548 22622973872180 17 HeliHRescue 2015-09-05 05:31:28 2015-09-05 05:31:28 163900998 [180.388,[2262.16,9738.72,-0.018]] [] [] 0 0Good luck Link to comment Share on other sites More sharing options...
Excempt Posted November 18, 2015 Report Share Posted November 18, 2015 (edited) Hello all,I'm trying to get this mod to work on my epoch server, and I've followed the steps but when i load up,the server just stops, with no error messages or anything, while running in debug mode on the clients.I really could use a 2nd pair of eyes.when I start the server it goes to the end of the init.sqf (because it see my debug manager load up)but after that nothing happens, I just stare at the black spawn screen, and before i put the mod in,the server worked fine.Thanksp.s. sorry for the lack of spoilers, i cant see them on the tool bar at the top.this is my init.sqf /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz*/startLoadingScreen ["","RscDisplayLoadCustom"];cutText ["","BLACK OUT"];enableSaving [false, false];//REALLY IMPORTANT VALUESdayZ_instance = 11; //The instancedayzHiveRequest = [];initialized = false;dayz_previousID = 0;//disable greeting menu player setVariable ["BIS_noCoreConversations", true];//disable radio messages to be heard and shown in the left lower corner of the screenenableRadio false;// May prevent "how are you civillian?" messages from NPCenableSentences false;// DayZ Epoch configspawnShoremode = 1; // Default = 1 (on shore)spawnArea= 1500; // Default = 1500MaxVehicleLimit = 300; // Default = 50MaxDynamicDebris = 500; // Default = 100dayz_MapArea = 14000; // Default = 10000dayz_maxLocalZombies = 30; // Default = 30 //Default LoadoutDefaultMagazines = ["ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];DefaultWeapons = ["glock17_EP1","ItemFlashlight","ItemHatchet"];DefaultBackpack = "DZ_Patrol_Pack_EP1";DefaultBackpackWeapon = "";dayz_paraSpawn = false;dayz_minpos = -1; dayz_maxpos = 16000;dayz_sellDistance_vehicle = 10;dayz_sellDistance_boat = 30;dayz_sellDistance_air = 40;dayz_maxAnimals = 5; // Default: 8dayz_tameDogs = true;DynamicVehicleDamageLow = 0; // Default: 0DynamicVehicleDamageHigh = 100; // Default: 100DZE_BuildOnRoads = false; // Default: FalseEpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];dayz_fullMoonNights = true;//Load in compiled functionscall compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)call compile preprocessFileLineNumbers "Scripts\JAEM\variables.sqf";progressLoadingScreen 0.1;call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlersprogressLoadingScreen 0.2;call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medicalprogressLoadingScreen 0.4;call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functionsprogressLoadingScreen 0.5;call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs// tow and liftcall compile preprocessFileLineNumbers "scripts\logistic\init.sqf"; // -- Added / Modified by Excemptcall compile preprocessFileLineNumbers "scripts\customkill\player_murderMenu.sqf"; // -- Added / Modified by ExcemptprogressLoadingScreen 1.0;"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";};if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); _nil = [] execVM "Scripts\JAEM\EvacChopper_init.sqf"; //service points -- Added / Modified by Excempt execVM "scripts\service_point\service_point.sqf"; //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //anti Hack [] execVM "\z\addons\dayz_code\system\antihack.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; };#include "\z\addons\dayz_code\system\REsec.sqf"//Start Dynamic WeatherexecVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"// actionmenu -- Added / Modified by Excempt[] execVM "scripts\ActionMenu\actionmenu_activate.sqf";//blood regen -- Added / Modified by Excempt[] execVM "scripts\bloodregen\regen_blood.sqf";// customkill -- Added / Modified by ExcemptexecVM "Scripts\CustomKill\kill_msg.sqf";// Debugmonitor - Added / Modified by Excempt[] execVM "Scripts\Debugmonitor\debugmonitor.sqf";// Safezones - Added /Modified by ExcemptexecVM "Scripts\Safezones\Safezones.sqf"; this is my server_monitor.sqf private ["_nul","_result","_pos","_wsDone","_dir","_isOK","_countr","_objWpnTypes","_objWpnQty","_dam","_selection","_totalvehicles","_object","_idKey","_type","_ownerID","_worldspace","_intentory","_hitPoints","_fuel","_damage","_key","_vehLimit","_hiveResponse","_objectCount","_codeCount","_data","_status","_val","_traderid","_retrader","_traderData","_id","_lockable","_debugMarkerPosition","_vehicle_0","_bQty","_vQty","_BuildingQueue","_objectQueue","_superkey","_shutdown","_res","_hiveLoaded"];dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");_hiveLoaded = false;waitUntil{initialized}; //means all the functions are now defineddiag_log "HIVE: Starting";waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player) // Custom Configsif(isnil "MaxVehicleLimit") then { MaxVehicleLimit = 50;};if(isnil "MaxDynamicDebris") then { MaxDynamicDebris = 100;};if(isnil "MaxAmmoBoxes") then { MaxAmmoBoxes = 3;};if(isnil "MaxMineVeins") then { MaxMineVeins = 50;};// Custon Configs Endif (isServer && isNil "sm_done") then { serverVehicleCounter = []; _hiveResponse = []; for "_i" from 1 to 5 do { diag_log "HIVE: trying to get objects"; _key = format["CHILD:302:%1:", dayZ_instance]; _hiveResponse = _key call server_hiveReadWrite; if ((((isnil "_hiveResponse") || {(typeName _hiveResponse != "ARRAY")}) || {((typeName (_hiveResponse select 1)) != "SCALAR")})) then { if ((_hiveResponse select 1) == "Instance already initialized") then { _superkey = profileNamespace getVariable "SUPERKEY"; _shutdown = format["CHILD:400:%1:", _superkey]; _res = _shutdown call server_hiveReadWrite; diag_log ("HIVE: attempt to kill.. HiveExt response:"+str(_res)); } else { diag_log ("HIVE: connection problem... HiveExt response:"+str(_hiveResponse)); }; _hiveResponse = ["",0]; } else { diag_log ("HIVE: found "+str(_hiveResponse select 1)+" objects" ); _i = 99; // break }; }; _BuildingQueue = []; _objectQueue = []; if ((_hiveResponse select 0) == "ObjectStreamStart") then { // save superkey profileNamespace setVariable ["SUPERKEY",(_hiveResponse select 2)]; _hiveLoaded = true; diag_log ("HIVE: Commence Object Streaming..."); _key = format["CHILD:302:%1:", dayZ_instance]; _objectCount = _hiveResponse select 1; _bQty = 0; _vQty = 0; for "_i" from 1 to _objectCount do { _hiveResponse = _key call server_hiveReadWriteLarge; //diag_log (format["HIVE dbg %1 %2", typeName _hiveResponse, _hiveResponse]); if ((_hiveResponse select 2) isKindOf "ModularItems") then { _BuildingQueue set [_bQty,_hiveResponse]; _bQty = _bQty + 1; } else { _objectQueue set [_vQty,_hiveResponse]; _vQty = _vQty + 1; }; }; diag_log ("HIVE: got " + str(_bQty) + " Epoch Objects and " + str(_vQty) + " Vehicles"); }; // # NOW SPAWN OBJECTS # _totalvehicles = 0; PVDZE_EvacChopperFields = []; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; _worldspace = _x select 4; _intentory = _x select 5; _hitPoints = _x select 6; _fuel = _x select 7; _damage = _x select 8; _dir = 0; _pos = [0,0,0]; _wsDone = false; if (count _worldspace >= 2) then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then { _pos = _worldspace select 1; _wsDone = true; } }; if (!_wsDone) then { if (count _worldspace >= 1) then { _dir = _worldspace select 0; }; _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos; if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; }; diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos)); }; if (_damage < 1) then { //diag_log format["OBJ: %1 - %2", _idKey,_type]; //Create it _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; _object setVariable ["lastUpdate",time]; _object setVariable ["ObjectID", _idKey, true]; _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { _lockable = getNumber(configFile >> "CfgVehicles" >> _type >> "lockable"); }; // fix for leading zero issues on safe codes after restart if (_lockable == 4) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 3) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 2) then { _ownerID = format["00%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["000%1", _ownerID]; }; }; if (_lockable == 3) then { _codeCount = (count (toArray _ownerID)); if(_codeCount == 2) then { _ownerID = format["0%1", _ownerID]; }; if(_codeCount == 1) then { _ownerID = format["00%1", _ownerID]; }; }; _object setVariable ["CharacterID", _ownerID, true]; clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; // _object setVehicleAmmo DZE_vehicleAmmo; _object setdir _dir; _object setposATL _pos; _object setDamage _damage; if ((typeOf _object) == "HeliHRescue") then { PVDZE_EvacChopperFields set [count PVDZE_EvacChopperFields, _object]; }; if ((typeOf _object) in dayz_allowedObjects) then { if (DZE_GodModeBase) then { _object addEventHandler ["HandleDamage", {false}]; } else { _object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}]; }; // Test disabling simulation server side on buildables only. _object enableSimulation false; // used for inplace upgrades && lock/unlock of safe _object setVariable ["OEMPos", _pos, true]; }; if (count _intentory > 0) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { //Add weapons _objWpnTypes = (_intentory select 0) select 0; _objWpnQty = (_intentory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_intentory select 1) select 0; _objWpnQty = (_intentory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_intentory select 2) select 0; _objWpnQty = (_intentory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; }; if (_object isKindOf "AllVehicles") then { { _selection = _x select 0; _dam = _x select 1; if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8}; [_object,_selection,_dam] call object_setFixServer; } count _hitpoints; _object setFuel _fuel; if (!((typeOf _object) in dayz_allowedObjects)) then { //_object setvelocity [0,0,1]; _object call fnc_veh_ResetEH; if(_ownerID != "0" && !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; }; _totalvehicles = _totalvehicles + 1; // total each vehicle serverVehicleCounter set [count serverVehicleCounter,_type]; }; }; //Monitor the object PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; }; } count (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # // preload server traders menu data into cache if !(DZE_ConfigTrader) then { { // get tids _traderData = call compile format["menu_%1;",_x]; if(!isNil "_traderData") then { { _traderid = _x select 1; _retrader = []; _key = format["CHILD:399:%1:",_traderid]; _data = "HiveEXT" callExtension _key; //diag_log "HIVE: Request sent"; //Process result _result = call compile format ["%1",_data]; _status = _result select 0; if (_status == "ObjectStreamStart") then { _val = _result select 1; //Stream Objects //diag_log ("HIVE: Commence Menu Streaming..."); call compile format["ServerTcache_%1 = [];",_traderid]; for "_i" from 1 to _val do { _data = "HiveEXT" callExtension _key; _result = call compile format ["%1",_data]; call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result]; _retrader set [count _retrader,_result]; }; //diag_log ("HIVE: Streamed " + str(_val) + " objects"); }; } forEach (_traderData select 0); }; } forEach serverTraders; }; if (_hiveLoaded) then { // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; if(_vehLimit > 0) then { diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit)); for "_x" from 1 to _vehLimit do { [] spawn spawn_vehicles; }; } else { diag_log "HIVE: Vehicle Spawn limit reached!"; }; }; // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; // spawn_ammosupply at server start 1% of roadblocks diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes)); for "_x" from 1 to MaxAmmoBoxes do { [] spawn spawn_ammosupply; }; // call spawning mining veins diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); for "_x" from 1 to MaxMineVeins do { [] spawn spawn_mineveins; }; if(isnil "dayz_MapArea") then { dayz_MapArea = 10000; }; if(isnil "HeliCrashArea") then { HeliCrashArea = dayz_MapArea / 2; }; if(isnil "OldHeliCrash") then { OldHeliCrash = false; }; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; if (isDedicated) then { // Epoch Events _id = [] spawn server_spawnEvents; // server cleanup [] spawn { private ["_id"]; sleep 200; //Sleep Lootcleanup, don't need directly cleanup on startup + fix some performance issues on serverstart waitUntil {!isNil "server_spawnCleanAnimals"}; _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; }; // spawn debug box _debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setVariable ["ObjectID","1",true]; // max number of spawn markers if(isnil "spawnMarkerCount") then { spawnMarkerCount = 10; }; actualSpawnMarkerCount = 0; // count valid spawn marker positions for "_i" from 0 to spawnMarkerCount do { if (!([(getMarkerPos format["spawn%1", _i]), [0,0,0]] call BIS_fnc_areEqual)) then { actualSpawnMarkerCount = actualSpawnMarkerCount + 1; } else { // exit since we did not find any further markers _i = spawnMarkerCount + 99; }; }; diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount]; endLoadingScreen; if (isServer && (isNil "EvacServerPreload")) then { publicVariable "PVDZE_EvacChopperFields"; ON_fnc_evacChopperFieldsUpdate = { private ["_action","_targetField"]; _action = _this select 0; _targetField = _this select 1; if (_action == "add") then { PVDZE_EvacChopperFields = PVDZE_EvacChopperFields + [_targetField]; }; if (_action == "rem") then { PVDZE_EvacChopperFields = PVDZE_EvacChopperFields - [_targetField]; }; publicVariable "PVDZE_EvacChopperFields"; }; "PVDZE_EvacChopperFieldsUpdate" addPublicVariableEventHandler {(_this select 1) spawn ON_fnc_evacChopperFieldsUpdate}; EvacServerPreload = true;}; allowConnection = true; sm_done = true; publicVariable "sm_done"; };}; Edited November 18, 2015 by Excempt unknown spoiler command. 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megaz Posted November 29, 2015 Report Share Posted November 29, 2015 Double post Link to comment Share on other sites More sharing options...
megaz Posted November 29, 2015 Report Share Posted November 29, 2015 On 29/06/2014, 12:35:34, RimBlock said: Yep, same issue as with mine. Saving playerUIDs to the characterID field is just not possible anymore (SteamID = 16 chars from what I have seen, characterID field is 11 digits). OtterNas3 and I had been discussing moving away from saving in the characterID column for a number of weeks now and came to agreement on a solution. I have spent most of the day working on it for my mod and will have a chat with Otter so we can align. No point both of us reinventing each others work and we can both troubleshoot the common base code. Mine is just about ready for my first alpha test. Hi Guys, I have installed this all working ok, Except after restart HeliHRescue Marker's are gone from map and need to be replaced - Can someone point me where I need to look or what the problem might be thanks Has the post above been fixed ? MegaZ Link to comment Share on other sites More sharing options...
cocky2015 Posted December 30, 2015 Report Share Posted December 30, 2015 anyone got the coins settings Link to comment Share on other sites More sharing options...
Cherdenko Posted February 9, 2016 Report Share Posted February 9, 2016 I Still get the message to call the evac chopper, even when i removed the field! anybody knows any fix for that? Link to comment Share on other sites More sharing options...
_Lance_ Posted December 12, 2016 Report Share Posted December 12, 2016 I'll be adding this to my 1.0.6 test server tonight to see if it still works or not - will report back afterwards. EDIT: Server_Monitor has changed quite a bit for 1.0.6 it seems, I was not able to get this one working. Liquid84 1 Link to comment Share on other sites More sharing options...
Cyrus Posted January 15, 2018 Report Share Posted January 15, 2018 Has anyone managed to port this to 1.0.6.2 yet? i would love to use this on my server Link to comment Share on other sites More sharing options...
salival Posted January 15, 2018 Report Share Posted January 15, 2018 16 minutes ago, Cyrus said: Has anyone managed to port this to 1.0.6.2 yet? i would love to use this on my server Hi Cyrus, @JasonTM is currently working on this Link to comment Share on other sites More sharing options...
Cyrus Posted January 15, 2018 Report Share Posted January 15, 2018 Awesome! no ETA yet? Link to comment Share on other sites More sharing options...
JasonTM Posted January 15, 2018 Report Share Posted January 15, 2018 3 hours ago, Cyrus said: Awesome! no ETA yet? I've got a server owner testing it. It is near finished. I just need to clean up the code a bit and write the install instructions. Link to comment Share on other sites More sharing options...
Cyrus Posted January 15, 2018 Report Share Posted January 15, 2018 Damn, that sounds good.. Feel like a kid in a candy store with that news. Let me know if you need a tester. Ill definitely put my hand up. PS. I own my own server as well, so i can make and break as i please. Link to comment Share on other sites More sharing options...
Cyrus Posted January 17, 2018 Report Share Posted January 17, 2018 Hi @JasonTM Any possibility of sending me the files for testing? I have a friend who can help with the coding side of things. Link to comment Share on other sites More sharing options...
JasonTM Posted January 17, 2018 Report Share Posted January 17, 2018 3 hours ago, Cyrus said: Hi @JasonTM Any possibility of sending me the files for testing? I have a friend who can help with the coding side of things. I released the new version on Monday. salival and theduke 1 1 Link to comment Share on other sites More sharing options...
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