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    SadPanda

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    • By Harkness
      Client Mods;
      @Expansion / @Trader
      Server Mods/Features;
      Global, Admin, Party and Transport Chat
      Airdrops
      Notification System
      Territories System
      Auto-run System
      No Stamina System
      Safezone System
      Mission System
      Book (Server Info, Rules, player stats, party management , territory management) System
      Skin System
      Map UI and 2D/3D Markers System
      KillFeed System
      Towing System
      Player Attachement
      Custom mapping in many cities of Chernarus
      Custom trader locations
      Custom lighting
      Custom interiors
      Custom ocean
      Working Street lights
      Builderitems
      Gravecross
      KillFeed
      Notifications
      Gravecross
      Horn
      Autorun
      No stamina
      MoreGuns
      Street lights
      Car Keys
      CodeLock
      Map UI and 2D/3D Markers
      Global/Transport/Party Chat
      Survivor Missions Stories
      Extras;
      Address: 86.31.253.6   Port: 2402
      Visit Time2Kill.co.uk for more info
      Discord Invite Link
    • By Notorious_BJG
      Hello all, 
      Last week I attempted to start my own Arma 3 Epoch server to use with friends. Unfortunately I have never been able to get one to work on my computer since I ran Arma 2 Epoch a few years back. 
      I continue to run into one particular unknown module error after seeing Mission Read in the server main log.
      (Fault address:  A699B810 00:A699B810 Unknown module
      file:     epoch (__cur_mp))
      Since this is very time consuming to troubleshoot, I've decided that I am willing to pay someone to help me create a server for my friends and I. My intentions for the server are listed below:
      Server: Arma 3 Epoch 1.3+ Map: Chernarus Redux AI Missions/Patrols Zombies (the integrated Ryan zombies are fine) I will host this on my own machine I am willing to pay upwards of $40 for this. If you are capable and confident in doing this, please reply to this and we can strike out a deal. 
    • By Sp4rkY
      Title:                 SPK_ESVP
      Author:            Sp4rkY (Github)
      Description:   Extended Safezones with Vehicle Protection for Arma 3 Epoch
      Version:           0.9
      Required:        Arma 3 1.66+ / Epoch 0.4+
      Credits:            IT07 (Thx for many brain) (Github)
                                |V.I.P.| CH!LL3R (Thx for thoughts & testing!)

      DOWNLOAD & INSTALL INSTRUCTIONS:
      >>> >> > CLICK ME < << <<<
      Edit by EpochMod - 2019-11-08:
      There came some issues up with the Arma 1.96 update.
      Unfortunately @Sp4rkY currently seems to be not active here, so we have added a pull request for his GitHub files.
      So if you want to use this addon, check / add this changes:
      https://github.com/SPKcoding/A3_Epoch_ESVP/pull/2/files

      FEATURES:
      * Fully customizable
      * Works with all maps
      * Works for players and vehicles
      * No more `"ProtectionZone_Invisible_F"` is needed (usually found in map config in a3_epoch_server_settings.pbo)
      * Fired bullets will automatically be deleted in safezones
      * (optional) Teleport players out of safezones after restart
      * (optional) Teleport players away from the parking place (if used) after restart
      * Protection from idiots trying to drive over other players (including traders)
      * Check vehicle ownership of bought vehicles
      * (optional) Teleport vehicles out of safezones at server restart to:
          - (optional) a given distance from the respective safezone
          - (optional) a static parking place (you can use your own map addition and define as many parking lots you want)
      * (optional) Restricted vehicle´s access in safezones (only the owner(s) can enter the vehicle)
      * (optional) Restricted vehicle´s gear-access in safezones (only the owner(s) can access the vehicle´s inventory)
      * (optional) Protection for lifted vehicle´s
          - If using this feature, there will be also a check for the owner, so stealing is not possible
      * (optional) Unlock teleported vehicles
      * 2 ways of info messages (depends on if vehicle protection is used or not)
      * (optional) Vehicle Access Menu:
          - "Refresh" button to update the player-list while menu is open
          - "Registered" listing to see which players are added to your vehicle
          - "Clear" button to remove the added players
      * (optional) restrict access to driver seat for primary vehicle owner
      * slingload check for bought vehicles (you can not steal cars or ships)
      * (optional) info messages for prohibited lifting
      * (optional) Prevent spawning of antagonists (UAV, Sappers, Snakes, Cultists) in safezones
      * (optional) Allow/disallow to chop/sledge/chainsaw anything in safezones
      * (optional) Feature to set map markers directly from this script (no need to define them anywhere else)
      * If using the "vehicle teleporting WITHOUT Parking Place" - function:
          - the vehicles get teleported to a random position within the given radius out of the safezones
      * If using the "vehicle teleporting WITH Parking Place" - function, it will works like this:
          - server restarts, vehicles in safezones will be teleported to a parking place
          - vehicles which are present at the parking place are getting teleported to a random location on the map, new vehicles (in safezones) are ported to the parking place
      * If the respective safezone contains water, ships are treated like this:
          - if ships are located at water surface, they gets teleported close to the safezone´s shore at given radius
          - if ships are located at terrain surface because of lifting or simliar, they gets ported random at the maps shore
      * If not using "vehicle teleporting" - function, remaining vehicles in safezones are indestructible after restart
      * Debug option for better determine errors (client & server)
       
      Enjoy this stuff and have fun!
      cheers
    • By 2DayZ2Retirement
      -PROBLEM SOLVED-
       
      G'day, Survivors.
      I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
      I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
      DynamicVehicleDamageLow = 75;
      DynamicVehicleDamageHigh = 100;
      DynamicVehicleFuelLow = 0;
      DynamicVehicleFuelHigh = 25;
      ...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening. 
      DayZ Version -DayZ Epoch 1.0.6.2
      Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
      AntiHack - InfiSTAR
      Server Host - GTXGaming
      My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
      I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
      In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
      If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.
      Cheers.
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