oxygen220 Posted December 17, 2013 Report Share Posted December 17, 2013 hey guys kinda new to this map editing stuff but i gave it ago and my server seems to like it so please tell me what you guys think :) some features - small amounts of loot-able boxes - added barracks (blocked of one of the old ones to force people to go inside the base) - added industrial areas - large military base To be warned, entering any type of mounted gun will kill the player Link to some pictures http://imgur.com/a/V8a9O#0 Download .sqf https://www.dropbox.com/s/j8qq0x877i5pl5i/NWAF.sqf New Download .sqf (This one is set to objects to optimize your server, there are also some small changes to class names which may fix a few bugs or errors but it seems the weapon creates have vanished, not sure why) https://www.dropbox.com/s/oqtj9zkv5yphtoo/NWAF_2.sqf MatthewK, th3c0re and Poncho 3 Link to comment Share on other sites More sharing options...
Poncho Posted December 17, 2013 Report Share Posted December 17, 2013 Looks great, not just a big extra military loot spot, a generally improved and overhauled version of the original! With cover and added buildings to break up the center of the airfield (stops people getting sniped from across the airfield, or at least gives cover to react in) Overall a great edit with plenty of potential gameplay, nice work :) oxygen220 1 Link to comment Share on other sites More sharing options...
oxygen220 Posted December 17, 2013 Author Report Share Posted December 17, 2013 thanks :D wouldn't have been able to do it without your help though Poncho 1 Link to comment Share on other sites More sharing options...
General FinnBat Posted December 18, 2013 Report Share Posted December 18, 2013 Game is game. But still.... Have you seen so many trees and buildings beside a runway in real life ? I suppose not, because it is certain rules for these airfields and their environment. It is nice to add a lot of stuff around these flat areas, but try to keep it realistic and ask yourself is this hangar in right place here ? If you want to study how airfields work and are builded take a look on your own town airfield. Or go to Google and search for AIP maps around worlds airfields. Etc. nothing is allowed on end of runways for security reasons. And the sides have to be object free hundreds of meters. I hope all the best in coming projects. Link to comment Share on other sites More sharing options...
-CJ- Posted December 18, 2013 Report Share Posted December 18, 2013 Game is game. But still.... Have you seen so many trees and buildings beside a runway in real life ? I suppose not, because it is certain rules for these airfields and their environment. It is nice to add a lot of stuff around these flat areas, but try to keep it realistic and ask yourself is this hangar in right place here ? If you want to study how airfields work and are builded take a look on your own town airfield. Or go to Google and search for AIP maps around worlds airfields. Etc. nothing is allowed on end of runways for security reasons. And the sides have to be object free hundreds of meters. I hope all the best in coming projects. In real life? What would a seldom used airfield look like in a "real'" zombie apocalypse where most of the population has died or went the way of the zombie?? Probably a lot like this, with the land reclaiming the area, and trees, brush and vegetation growing wild and untended. You would also expect new survivor construction in these areas as they may be used as "last stand" zones..... Well done if you ask me and thanks for taking the time to create the addtion as well sharing. -CJ- caboose1 1 Link to comment Share on other sites More sharing options...
oxygen220 Posted December 18, 2013 Author Report Share Posted December 18, 2013 In relation to finnbat's post, allot of remote airstrips do have trees growing close by and hangers can be placed most areas where there isn't a landing strip if it holds smaller planes. but i do see where you're coming from. I tried to make it a more dynamic area for playing, giving opportunities across the board, i just felt the airstrip was just too boring and was bit of a no mans land zone. and thanks -CJ- is much appreciated i may well be posting a few more additions to other areas if i have the time. Link to comment Share on other sites More sharing options...
Defent Posted December 18, 2013 Report Share Posted December 18, 2013 Cheers for this, I was looking for something to add to NWAF. I will try this out! Link to comment Share on other sites More sharing options...
Poncho Posted December 18, 2013 Report Share Posted December 18, 2013 Airfields are also not designed for a mini team deathmatch, fortunately for us oxygen's edit is ;) Link to comment Share on other sites More sharing options...
oxygen220 Posted December 18, 2013 Author Report Share Posted December 18, 2013 in my defense its still a damn sight better than a field xD Link to comment Share on other sites More sharing options...
Poncho Posted December 18, 2013 Report Share Posted December 18, 2013 I have had my own custom NW Airfield for some time in our server, It is one of the few I have not published for the sake of keeping some unique to my server. It too is essentially a revamped version improving on most areas. I just hate seeing large military style bases plonked in the middle of places, so a large wide spread and diverse edit is what dips my biscuit :) The NW airfield has always been a very boring location for such a highly visited place. I'm glad there is finally an edit on here for people to bulk up their server's NW. Link to comment Share on other sites More sharing options...
oxygen220 Posted December 18, 2013 Author Report Share Posted December 18, 2013 tis my pleasure :D north east is next, i keep seeing map edits with just random office/school buildings there.. like who in the right mind would put a school on an airport xD Link to comment Share on other sites More sharing options...
Poncho Posted December 18, 2013 Report Share Posted December 18, 2013 Haha Exactly! Bring your kids to work day? NE is an interesting one, I think because of the proximity of Berezino it is important not to overpower loot spawns to throw the maps loot balance off. It looks to be more of a civilian style airport as a pose to the militarized NW. Maybe it would be better to follow that route, make it more commercial like a small domestic airport. This would also make the map a bit more diverse too. Link to comment Share on other sites More sharing options...
oxygen220 Posted December 18, 2013 Author Report Share Posted December 18, 2013 True true, but people do like their guns and they like them big. Will probably add a small military zone with a couple of tents nothing to fancy and since there's already a town literally next to it i may just expand on that a little more. maybe a fire-station in case someone decides to crash land. (saving lives and such) Poncho 1 Link to comment Share on other sites More sharing options...
Poncho Posted December 18, 2013 Report Share Posted December 18, 2013 I look forward to seeing it, maybe I will do a civ one then ^_^ . Get one Military NE and one Civ NE on here for people to choose from, variety is the spice of life as they say! Link to comment Share on other sites More sharing options...
oxygen220 Posted December 18, 2013 Author Report Share Posted December 18, 2013 sounds like a plan! although there is a trader on the airfield and on my server it has a safe zone, probably not a good idea to have military next to a safe zone, might have to section it off Link to comment Share on other sites More sharing options...
BrokenTwig Posted January 6, 2014 Report Share Posted January 6, 2014 Can the guns be removed.. I am very new to this (as in I just started 2 weeks ago) I see in other scripts where things are opted out..can the same be done for the guns or will it not load properly?? Link to comment Share on other sites More sharing options...
oxygen220 Posted January 7, 2014 Author Report Share Posted January 7, 2014 you are able to remove them i will post a reply to show what exactly to remove later today Link to comment Share on other sites More sharing options...
oxygen220 Posted January 7, 2014 Author Report Share Posted January 7, 2014 ok so if you dont want the boxes of weapons on all you have to do is delete this _vehicle_3407 = objNull; if (true) then { _this = createVehicle ["USBasicWeapons_EP1", [4480.126, 10631.112], [], 0, "CAN_COLLIDE"]; _vehicle_3407 = _this; _this setDir 23.574329; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["ItemEtool",1]; _this addWeaponCargoGlobal ["ItemToolbox",1]; _this addWeaponCargoGlobal ["ItemSledge",1]; _this addmagazineCargoGlobal ["ItemTankTrap",5]; _this addmagazineCargoGlobal ["ItemWire",5]; _this addmagazineCargoGlobal ["ItemSandbag",5]; _this addmagazineCargoGlobal ["PartPlankPack",4]; _this addmagazineCargoGlobal ["PartPlywoodPack",4]; _this addmagazineCargoGlobal ["CinderBlocks",4]; _this addmagazineCargoGlobal ["MortarBucket",2]; _this setPos [4480.126, 10631.112]; }; _vehicle_3408 = objNull; if (true) then { _this = createVehicle ["USSpecialWeapons_EP1", [4427.9136, 10616.935, 0.14276022], [], 0, "CAN_COLLIDE"]; _vehicle_3408 = _this; _this setDir 63.413158; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["ItemGPS",2]; _this addWeaponCargoGlobal ["NVGoggles",1]; _this addWeaponCargoGlobal ["M240_DZ",1]; _this addWeaponCargoGlobal ["M4A1_HWS_GL",1]; _this addWeaponCargoGlobal ["M16A4_ACG_GL",1]; _this addmagazineCargoGlobal ["Skin_CZ_Soldier_Sniper_EP1_DZ",1]; _this addmagazineCargoGlobal ["Skin_FR_Rodriguez_DZ",1]; _this addmagazineCargoGlobal ["Skin_FR_OHara_DZ",1]; _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",10]; _this addmagazineCargoGlobal ["100Rnd_762x51_M240",2]; _this setPos [4427.3801,10617.801]; }; _vehicle_3412 = objNull; if (true) then { _this = createVehicle ["USBasicWeaponsBox", [4435.8403, 10682.461], [], 0, "CAN_COLLIDE"]; _vehicle_3412 = _this; _this setDir -19.436197; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["ItemEtool",1]; _this addWeaponCargoGlobal ["ItemToolbox",1]; _this addmagazineCargoGlobal ["PartGeneric",2]; _this addmagazineCargoGlobal ["PartEngine",2]; _this addmagazineCargoGlobal ["PartWheel",4]; _this addmagazineCargoGlobal ["ItemFuelBarrel",2]; _this addmagazineCargoGlobal ["PartFueltank",2]; _this addmagazineCargoGlobal ["PartGlass",3]; _this addmagazineCargoGlobal ["100Rnd_762x51_M240",2]; _this setPos [4435.8403, 10682.461]; }; Link to comment Share on other sites More sharing options...
oxygen220 Posted January 7, 2014 Author Report Share Posted January 7, 2014 alternatively you can set all the values of the weapons, ammo and items to 0 such as From this _this addWeaponCargoGlobal ["ItemGPS",2]; To this _this addWeaponCargoGlobal ["ItemGPS",0]; this way the boxes stay on the server but wont spawn anything Link to comment Share on other sites More sharing options...
Madykevy Posted February 4, 2014 Report Share Posted February 4, 2014 I tried this map on my server but i get this error when i join "cannot load texture ibr\ibr_hangars\ícons\icon5.paa" Link to comment Share on other sites More sharing options...
Sequisha Posted February 4, 2014 Report Share Posted February 4, 2014 Looks good, it's just a shame we can't get stuff like this baked in to the map. It would help considerably with the number of objects the server is handling(as if that number isn't already bloated from base-building items). I started out with modding Arma doing stuff similar to this, so keep at it and remain willing to expand. Just curious, how many objects overall is this? Skaronator 1 Link to comment Share on other sites More sharing options...
oxygen220 Posted February 6, 2014 Author Report Share Posted February 6, 2014 @sequisha yeh i tried working on making a map for dayz epoch but there's so much to do and so little time at the moment, also that file is still set to vehicles i will post a new download soon with an update to optimize it for whoever downloads it. aaaaaand Its around 450 single objects but i used over 3500 to get it to that stage one of the biggest builds i had done @madykevy try changing the name of the "ibr_hanger" objects to "land_ibr_hangar", if that dosent work try changing them to "Land_SS_ hanger" Link to comment Share on other sites More sharing options...
Carp! Posted February 13, 2014 Report Share Posted February 13, 2014 How can I remove all the added trees? Doesnt look like theres room for the C130 to land :( Link to comment Share on other sites More sharing options...
oxygen220 Posted February 13, 2014 Author Report Share Posted February 13, 2014 there is room for a c130 but what you can do is delete them using note++ its basicaly note pad with a bunch of tools to edit the text, makes my life allot easier just open it up in note++ select everything with the tree name its something like pinus. most of them will be in blocks so it should be fairly easy to delete them, once you done that press crtl+a to select it all and copy paste the text back into the sqf file, over riding what was already there do not save it in note++ as it wont be an sqf file anymore so you must just copy paste into the sqf. then just upload that to your server if you have any problems just send me a message and il see what i can do for ya. hope this helps Link to comment Share on other sites More sharing options...
Qitarah Posted May 5, 2014 Report Share Posted May 5, 2014 I love the style, the only thing that concerns me is the "entering mounted guns will kill players" can you elaborate? Link to comment Share on other sites More sharing options...
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