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spitfirez404

Hallows Cave! Custom made cave for missions etc.

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Hey, everyone I have built a cave with added trees and more I use on my server it can be used for a custom Ai mission or whatever you would like to use it for on the map Chernarus! Just add in the ai or what you want.

Use notepad++ or whatever you normally use and make a mission.sqm file place this code (Below) inside of it.

At the bottom of the code where it says "Hallows Cave" you can rename it whatever you like.

Use the A2 editor and merge this with your original mission.sqm make sure to keep the original mission.sqm from your server in case you do not like it.

Hope you like it! :) 

version=11;
class Mission
{
	addOns[]=
	{
		"map_eu",
		"caair2_uh1y",
		"CAMisc",
		"camisc3",
		"chernarus"
	};
	addOnsAuto[]=
	{
		"map_eu",
		"caair2_uh1y",
		"CAMisc",
		"camisc3",
		"chernarus"
	};
	randomSeed=7826573;
	class Intel
	{
		startWeather=0.40000001;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=14;
		minute=20;
	};
	class Vehicles
	{
		items=65;
		class Item0
		{
			position[]={1308.886,0.1181917,5812.1128};
			azimut=175.6563;
			id=0;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1308.886, 5812.1128, 0.1181917];";
		};
		class Item1
		{
			position[]={1337.8951,0.00010681152,5812.9761};
			azimut=-183.59708;
			id=1;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1337.8951, 5812.9761, 0.00010681152];";
		};
		class Item2
		{
			position[]={1279.5168,-3.0517578e-005,5810.7354};
			azimut=-184.08788;
			id=2;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1279.5168, 5810.7354, -3.0517578e-005];";
		};
		class Item3
		{
			position[]={1263.7977,3.0517578e-005,5797.2485};
			azimut=83.567741;
			id=3;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1263.7977, 5797.2485, 3.0517578e-005];";
		};
		class Item4
		{
			position[]={1353.0201,-1.5258789e-005,5791.4214};
			azimut=-100.02558;
			id=4;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1353.0201, 5791.4214, -1.5258789e-005];";
		};
		class Item5
		{
			position[]={1352.4172,0.00015258789,5756.6089};
			azimut=-95.953461;
			id=5;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1352.4172, 5756.6089, 0.00015258789];";
		};
		class Item6
		{
			position[]={1266.1676,0.00033569336,5757.0713};
			azimut=78.796616;
			id=6;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1266.1676, 5757.0713, 0.00033569336];";
		};
		class Item7
		{
			position[]={1292.1116,25.500643,5798.3506};
			azimut=175.98927;
			id=7;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1292.1116, 5798.3506, 25.500643];";
		};
		class Item8
		{
			position[]={1330.1263,26.658922,5798.1104};
			azimut=177.82625;
			id=8;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1330.1263, 5798.1104, 26.658922];";
		};
		class Item9
		{
			position[]={1292.7681,24.582647,5781.6655};
			azimut=172.31401;
			id=9;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1292.7681, 5781.6655, 24.582647];";
		};
		class Item10
		{
			position[]={1332.5977,25.092699,5782.042};
			azimut=177.05884;
			id=10;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1332.5977, 5782.042, 25.092699];";
		};
		class Item11
		{
			position[]={1288.6293,25.61083,5763.2319};
			azimut=178.23929;
			id=11;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1288.6293, 5763.2319, 25.61083];";
		};
		class Item12
		{
			position[]={1327.7802,27.711185,5760.9395};
			azimut=170.81143;
			id=12;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1327.7802, 5760.9395, 27.711185];";
		};
		class Item13
		{
			position[]={1330.2716,23.567842,5746.3193};
			azimut=182.9642;
			id=13;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1330.2716, 5746.3193, 23.567842];";
		};
		class Item14
		{
			position[]={1289.9707,23.964474,5744.1226};
			azimut=183.20248;
			id=14;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1289.9707, 5744.1226, 23.964474];";
		};
		class Item15
		{
			position[]={1343.7726,0.00018310547,5738.4648};
			id=15;
			side="EMPTY";
			vehicle="MAP_R2_RockTower";
			skill=0.2;
			init="this setpos [1343.7726, 5738.4648, 0.00018310547];";
		};
		class Item16
		{
			position[]={1310.6842,6.1035156e-005,5731.2124};
			id=16;
			side="EMPTY";
			vehicle="MAP_R2_RockTower";
			skill=0.2;
			init="this setpos [1310.6842, 5731.2124, 6.1035156e-005];";
		};
		class Item17
		{
			position[]={1280.5291,0.00012207031,5737.0176};
			id=17;
			side="EMPTY";
			vehicle="MAP_R2_RockTower";
			skill=0.2;
			init="this setpos [1280.5291, 5737.0176, 0.00012207031];";
		};
		class Item18
		{
			position[]={1386.9114,-15.594225,5725.9766};
			id=18;
			side="EMPTY";
			vehicle="MAP_R2_RockTower";
			skill=0.2;
			init="this setpos [1386.9114, 5725.9766, -15.594225];";
		};
		class Item19
		{
			position[]={1230.8561,-15.415525,5720.2939};
			id=19;
			side="EMPTY";
			vehicle="MAP_R2_RockTower";
			skill=0.2;
			init="this setpos [1230.8561, 5720.2939, -15.415525];";
		};
		class Item20
		{
			position[]={1319.9504,0.00019836426,5730.3481};
			id=20;
			side="EMPTY";
			vehicle="MAP_R2_Stone";
			skill=0.2;
			init="this setpos [1319.9504, 5730.3481, 0.00019836426];";
		};
		class Item21
		{
			position[]={1327.1923,4.5776367e-005,5738.917};
			id=21;
			side="EMPTY";
			vehicle="MAP_R2_Boulder2";
			skill=0.2;
			init="this setpos [1327.1923, 5738.917, 4.5776367e-005];";
		};
		class Item22
		{
			position[]={1337.9111,7.6293945e-005,5754.7773};
			id=22;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1337.9111, 5754.7773, 7.6293945e-005];";
		};
		class Item23
		{
			position[]={1285.358,7.6293945e-005,5729.2915};
			id=23;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1285.358, 5729.2915, 7.6293945e-005];";
		};
		class Item24
		{
			position[]={1284.3668,0.00016784668,5751.1152};
			id=24;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1284.3668, 5751.1152, 0.00016784668];";
		};
		class Item25
		{
			position[]={1310.3997,-3.0517578e-005,5719.9819};
			id=25;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1310.3997, 5719.9819, -3.0517578e-005];";
		};
		class Item26
		{
			position[]={1272.9858,-3.0517578e-005,5802.6533};
			id=26;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1272.9858, 5802.6533, -3.0517578e-005];";
		};
		class Item27
		{
			position[]={1345.4098,-4.5776367e-005,5729.5298};
			id=27;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1345.4098, 5729.5298, -4.5776367e-005];";
		};
		class Item28
		{
			position[]={1319.2845,0,5751.3809};
			id=28;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
		};
		class Item29
		{
			position[]={1302.6494,0.00012207031,5723.6025};
			id=29;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1302.6494, 5723.6025, 0.00012207031];";
		};
		class Item30
		{
			position[]={1333.9025,4.5776367e-005,5737.189};
			id=30;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1333.9025, 5737.189, 4.5776367e-005];";
		};
		class Item31
		{
			position[]={1318.0431,1.5258789e-005,5784.6226};
			id=31;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1318.0431, 5784.6226, 1.5258789e-005];";
		};
		class Item32
		{
			position[]={1263.4698,4.5776367e-005,5722.6357};
			id=32;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1263.4698, 5722.6357, 4.5776367e-005];";
		};
		class Item33
		{
			position[]={1293.6953,1.5258789e-005,5764.6636};
			id=33;
			side="EMPTY";
			vehicle="MAP_R2_Boulder1";
			skill=0.2;
			init="this setpos [1293.6953, 5764.6636, 1.5258789e-005];";
		};
		class Item34
		{
			position[]={1358.4407,4.5776367e-005,5730.458};
			id=34;
			side="EMPTY";
			vehicle="MAP_R2_Boulder2";
			skill=0.2;
			init="this setpos [1358.4407, 5730.458, 4.5776367e-005];";
		};
		class Item35
		{
			position[]={1351.8339,9.1552734e-005,5722.1943};
			id=35;
			side="EMPTY";
			vehicle="MAP_R2_Boulder2";
			skill=0.2;
			init="this setpos [1351.8339, 5722.1943, 9.1552734e-005];";
		};
		class Item36
		{
			position[]={1316.3303,0.00012207031,5721.6694};
			id=36;
			side="EMPTY";
			vehicle="MAP_R2_Boulder2";
			skill=0.2;
			init="this setpos [1316.3303, 5721.6694, 0.00012207031];";
		};
		class Item37
		{
			position[]={1278.1462,6.1035156e-005,5727.2095};
			id=37;
			side="EMPTY";
			vehicle="MAP_R2_Boulder2";
			skill=0.2;
			init="this setpos [1278.1462, 5727.2095, 6.1035156e-005];";
		};
		class Item38
		{
			position[]={1348.8813,1.5258789e-005,5725.9893};
			id=38;
			side="EMPTY";
			vehicle="MAP_t_carpinus2s";
			skill=0.2;
			init="this setpos [1348.8813, 5725.9893, 1.5258789e-005];";
		};
		class Item39
		{
			position[]={1278.8987,0,5723.5278};
			id=39;
			side="EMPTY";
			vehicle="MAP_t_carpinus2s";
			skill=0.2;
		};
		class Item40
		{
			position[]={1312.1283,6.1035156e-005,5716.896};
			id=40;
			side="EMPTY";
			vehicle="MAP_t_acer2s";
			skill=0.2;
			init="this setpos [1312.1283, 5716.896, 6.1035156e-005];";
		};
		class Item41
		{
			position[]={1224.8661,4.5776367e-005,5812.3364};
			id=41;
			side="EMPTY";
			vehicle="MAP_t_betula2s";
			skill=0.2;
			init="this setpos [1224.8661, 5812.3364, 4.5776367e-005];";
		};
		class Item42
		{
			position[]={1267.177,1.5258789e-005,5691.4517};
			id=42;
			side="EMPTY";
			vehicle="MAP_t_betula2s";
			skill=0.2;
			init="this setpos [1267.177, 5691.4517, 1.5258789e-005];";
		};
		class Item43
		{
			position[]={1391.4387,4.5776367e-005,5717.2666};
			id=43;
			side="EMPTY";
			vehicle="MAP_t_betula2s";
			skill=0.2;
			init="this setpos [1391.4387, 5717.2666, 4.5776367e-005];";
		};
		class Item44
		{
			position[]={1362.6277,0.00018310547,5691.1436};
			azimut=66.556885;
			id=44;
			side="EMPTY";
			vehicle="MAP_t_betula2s";
			skill=0.2;
			init="this setpos [1362.6277, 5691.1436, 0.00018310547];";
		};
		class Item45
		{
			position[]={1372.9424,0.00010681152,5646.2871};
			id=45;
			side="EMPTY";
			vehicle="MAP_t_fagus2f";
			skill=0.2;
			init="this setpos [1372.9424, 5646.2871, 0.00010681152];";
		};
		class Item46
		{
			position[]={1303.2216,0.00015258789,5666.5625};
			id=46;
			side="EMPTY";
			vehicle="MAP_t_fagus2f";
			skill=0.2;
			init="this setpos [1303.2216, 5666.5625, 0.00015258789];";
		};
		class Item47
		{
			position[]={1335.0012,1.5258789e-005,5623.2314};
			id=47;
			side="EMPTY";
			vehicle="MAP_t_fagus2f";
			skill=0.2;
			init="this setpos [1335.0012, 5623.2314, 1.5258789e-005];";
		};
		class Item48
		{
			position[]={1293.4785,-0.00021362305,5616.0273};
			id=48;
			side="EMPTY";
			vehicle="MAP_t_fagus2f";
			skill=0.2;
			init="this setpos [1293.4785, 5616.0273, -0.00021362305];";
		};
		class Item49
		{
			position[]={1361.7677,0.0001373291,5605.0732};
			id=49;
			side="EMPTY";
			vehicle="MAP_t_fagus2f";
			skill=0.2;
			init="this setpos [1361.7677, 5605.0732, 0.0001373291];";
		};
		class Item50
		{
			position[]={1395.4496,0.00010681152,5770.7378};
			id=50;
			side="EMPTY";
			vehicle="MAP_t_fagus2f";
			skill=0.2;
			init="this setpos [1395.4496, 5770.7378, 0.00010681152];";
		};
		class Item51
		{
			position[]={1387.2894,0.0002746582,5826.9111};
			id=51;
			side="EMPTY";
			vehicle="MAP_t_fagus2f";
			skill=0.2;
			init="this setpos [1387.2894, 5826.9111, 0.0002746582];";
		};
		class Item52
		{
			position[]={1333.8317,3.0517578e-005,5666.271};
			id=52;
			side="EMPTY";
			vehicle="MAP_t_picea2s";
			skill=0.2;
			init="this setpos [1333.8317, 5666.271, 3.0517578e-005];";
		};
		class Item53
		{
			position[]={1291.162,0.00051879883,5633.918};
			id=53;
			side="EMPTY";
			vehicle="MAP_t_picea2s";
			skill=0.2;
			init="this setpos [1291.162, 5633.918, 0.00051879883];";
		};
		class Item54
		{
			position[]={1245.4023,9.1552734e-005,5722.3335};
			id=54;
			side="EMPTY";
			vehicle="MAP_t_picea2s";
			skill=0.2;
			init="this setpos [1245.4023, 5722.3335, 9.1552734e-005];";
		};
		class Item55
		{
			position[]={1382.7906,0.00015258789,5688.6479};
			id=55;
			side="EMPTY";
			vehicle="MAP_t_picea2s";
			skill=0.2;
			init="this setpos [1382.7906, 5688.6479, 0.00015258789];";
		};
		class Item56
		{
			position[]={1317.1052,0.00010681152,5610.771};
			id=56;
			side="EMPTY";
			vehicle="MAP_t_picea2s";
			skill=0.2;
			init="this setpos [1317.1052, 5610.771, 0.00010681152];";
		};
		class Item57
		{
			position[]={1304.2625,3.0517578e-005,5696.6387};
			id=57;
			side="EMPTY";
			vehicle="MAP_t_picea3f";
			skill=0.2;
			init="this setpos [1304.2625, 5696.6387, 3.0517578e-005];";
		};
		class Item58
		{
			position[]={1329.5486,0.00016784668,5707.4805};
			id=58;
			side="EMPTY";
			vehicle="MAP_t_picea3f";
			skill=0.2;
			init="this setpos [1329.5486, 5707.4805, 0.00016784668];";
		};
		class Item59
		{
			position[]={1338.825,6.1035156e-005,5618.6816};
			id=59;
			side="EMPTY";
			vehicle="MAP_t_picea3f";
			skill=0.2;
			init="this setpos [1338.825, 5618.6816, 6.1035156e-005];";
		};
		class Item60
		{
			position[]={1292.2566,0.00018310547,5660.4814};
			azimut=-189.29378;
			id=60;
			side="EMPTY";
			vehicle="UH1Wreck";
			skill=0.2;
			init="this setpos [1292.2566, 5660.4814, 0.00018310547];";
		};
		class Item61
		{
			position[]={1357.3984,0.00033569336,5723.8389};
			azimut=55.139076;
			id=61;
			side="EMPTY";
			vehicle="hiluxWreck";
			skill=0.2;
			init="this setpos [1357.3984, 5723.8389, 0.00033569336];";
		};
		class Item62
		{
			position[]={1326.6917,18.652861,5740.6152};
			azimut=-10.305964;
			id=62;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1326.6917, 5740.6152, 18.652861];";
		};
		class Item63
		{
			position[]={1285.3906,18.872669,5737.8501};
			id=63;
			side="EMPTY";
			vehicle="MAP_R2_RockWall";
			skill=0.2;
			init="this setpos [1285.3906, 5737.8501, 18.872669];";
		};
		class Item64
		{
			position[]={1311.3625,-9.6852903,5776.6274};
			azimut=46.218235;
			id=64;
			side="EMPTY";
			vehicle="MAP_R2_RockTower";
			skill=0.2;
			init="this setpos [1311.3625, 5776.6274, -9.6852903];";
		};
	};
	class Markers
	{
		items=1;
		class Item0
		{
			position[]={1307.9352,6.1035156e-005,5755.5313};
			name="Hallows Cave";
			text="Hallows Cave";
			type="Dot";
			colorName="ColorBlack";
		};
	};
};
class Intro
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=7826573;
	class Intel
	{
		startWeather=0.40000001;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=14;
		minute=20;
	};
};
class OutroWin
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=7826573;
	class Intel
	{
		startWeather=0.40000001;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=14;
		minute=20;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"chernarus"
	};
	addOnsAuto[]=
	{
		"chernarus"
	};
	randomSeed=7826573;
	class Intel
	{
		startWeather=0.40000001;
		forecastWeather=0.25;
		year=2008;
		month=10;
		day=11;
		hour=14;
		minute=20;
	};
};

20180810163759_1.jpg

20180810163844_1.jpg

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    • By randall421
      The loot spawning on my server will respawn or cycle right infrnt of you if you move more than 5m away or if someone else near you moves 5ft away. I check player_spawncheck.sqf and it looks fine. 
      player_spawncheck.sqf 
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/* _isAir = vehicle player iskindof "Air"; _isLand = vehicle player iskindof "Land"; _isSea = vehicle player iskindof "Sea"; if (_isLand) then { } else { }; if (_isAir) then { } else { }; if (_isSea) then { } else { }; */ _doNothing = false; if (_inVehicle) then { _Controlledzeddivided = 0; //exit if too fast if (_speed > 25) exitwith {_doNothing = true;}; //Crew can spawn zeds. _totalcrew = count (crew (vehicle player)); if (_totalcrew > 1) then { _Controlledzeddivided = 2; //Dont allow driver to spawn if we have other crew members. if (player == driver (vehicle player)) exitwith {_doNothing = true;}; } else { _Controlledzeddivided = 4; }; if (_Controlledzeddivided > 0) then { _maxControlledZombies = round(_maxControlledZombies / _Controlledzeddivided); r_player_divideinvehicle = _Controlledzeddivided; }; }; if (_doNothing) exitwith {}; /*if ("ItemMap_Debug" in items player) then { deleteMarkerLocal "MaxZeds"; deleteMarkerLocal "Counter"; deleteMarkerLocal "Loot30"; deleteMarkerLocal "Loot120"; deleteMarkerLocal "Agro80"; _markerstr = createMarkerLocal ["MaxZeds", _position]; _markerstr setMarkerColorLocal "ColorYellow"; _markerstr setMarkerShapeLocal "ELLIPSE"; _markerstr setMarkerBrushLocal "Border"; _markerstr setMarkerSizeLocal [_radius, _radius]; _markerstr1 = createMarkerLocal ["Counter", _position]; _markerstr1 setMarkerColorLocal "ColorRed"; _markerstr1 setMarkerShapeLocal "ELLIPSE"; _markerstr1 setMarkerBrushLocal "Border"; _markerstr1 setMarkerSizeLocal [_radius+100, _radius+100]; _markerstr2 = createMarkerLocal ["Agro80", _position]; _markerstr2 setMarkerColorLocal "ColorRed"; _markerstr2 setMarkerShapeLocal "ELLIPSE"; _markerstr2 setMarkerBrushLocal "Border"; _markerstr2 setMarkerSizeLocal [80, 80]; _markerstr2 = createMarkerLocal ["Loot30", _position]; _markerstr2 setMarkerColorLocal "ColorRed"; _markerstr2 setMarkerShapeLocal "ELLIPSE"; _markerstr2 setMarkerBrushLocal "Border"; _markerstr2 setMarkerSizeLocal [30, 30]; _markerstr3 = createMarkerLocal ["Loot120", _position]; 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}; //Spawn Zeds & loot in buildings { _type = typeOf _x; _config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type; _canSpawn = isClass (_config); if (_canSpawn) then { _dis = _x distance player; _checkLoot = (count (getArray (_config >> "lootPos"))) > 0; _islocal = _x getVariable ["", false]; // object created locally via TownGenerator. //Make sure wrecks always spawn Zeds _isWreck = _x isKindOf "CrashSite"; //Loot if (getNumber(_config >> "lootChance") > 0) then { if (_currentWeaponHolders < _maxWeaponHolders) then { //Basic loot check if ((_dis < 125) and (_dis > 30) and !_inVehicle and _checkLoot) then { _serverTime = serverTime; _looted = (_x getVariable ["looted",_serverTime]); _age = _serverTime - _looted; //Building refresh rate if (_age == 0 or (_age > getNumber(_config >> "lootRefreshTimer"))) then { _x setVariable ["looted",_serverTime,!_islocal]; _x call building_spawnLoot; if (!(_x in dayz_buildingBubbleMonitor)) then { dayz_buildingBubbleMonitor set [count dayz_buildingBubbleMonitor, _x]; }; //diag_log [ diag_tickTime, "new loot at",_x,"age:", _age, "serverTime:", _serverTime]; }/* else { diag_log [ diag_tickTime, "won't spawn loot at",_x,"age:", _age, "serverTime:", _serverTime]; }*/; }; }; }; //Zeds if (getNumber(_config >> "zombieChance") > 0) then { if (_dis > _spawnZedRadius) then { _serverTime = serverTime; _zombied = (_x getVariable ["zombieSpawn",_serverTime]); _age = _serverTime - _zombied; if ((_age == 0) or (_age > 300)) then { if (!_isWreck) then { if ((dayz_spawnZombies < _maxControlledZombies) and (dayz_CurrentNearByZombies < dayz_maxNearByZombies) and (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then { _bPos = getPosATL _x; _zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]); if (_zombiesNum == 0) then { _x setVariable ["zombieSpawn",_serverTime,!_islocal]; if (!(_x in dayz_buildingBubbleMonitor)) then { //add active zed to var dayz_buildingBubbleMonitor set [count dayz_buildingBubbleMonitor, _x]; }; //start spawn [_x] call building_spawnZombies; }; //diag_log (format["%1 building. %2", __FILE__, _x]); }; } else { _bPos = getPosATL _x; _zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 30)]); //Should be a wreck if (_zombiesNum == 0) then { [_x,_isWreck] call building_spawnZombies; }; }; }; }; }; }; } forEach _nearby; At first I thought it was a respawn timer issue or something like that but if you don't move the loot will stay, you have to back away from it or someone else has to get within range and its not like you have to run away for this to happen, you can just back up a few steps and watch the loot change right infront of you. I have been playing around with it just trying to see if i can figure it out but if anyone knows what i should do or can at least point me in the right direction it would be a huge help.
       
      Thanks
    • By calinova22
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    • By nathan9117
      Hi there, I would like to move this file to my server pbo.
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