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Harkness

[EU]PVP|HELI+|LOOT+|Cars+|Guns+|Bank|Trader|NoStam|SpawnSelect|Mission|Namalsk|Exp|Time2Kill

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DayZ Expansion Namalsk Mods/Features;

ATM Banking

More Weapons

More Cars

More Loot

Namalsk Igloo

Light Saber Mod

No-Vehicle-Crash-Damage

Trader Wallet - Money/Item Storage

Custom Namalsk Spawn Selection

Custom Trader City at Sebjan Factory

All items added to traders
Namalsk Airdrops
Notification System
Territories System
Auto-run System
No Stamina System
Safezone System
Mission System
Skin System
Map UI and 2D/3D Markers System
KillFeed System
Towing System
Player Attachement
Custom lighting
Custom interiors
Custom ocean
Working Street lights

Builderitems
Gravecross
KillFeed
Notifications
Gravecross
Horn
Autorun
No stamina
MoreGuns
Street lights
Car Keys
CodeLock
Map UI and 2D/3D Markers
Global/Transport/Party Chat

Book (Server Info, Rules, player stats, party management , territory management) System

Extras;

Address: 86.10.6.13 Port: 2402

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  • Similar Content

    • By Liqu1dShadow
      Evening all....
       
      I am pulling out of Arma Dayz.... so I have attached the server files for both my Arma2 Devils Playground servers with some very unique and custom scrips. over 2,500 hours of work and 8 years of experience.
      My (Left4Dead) witch that everyone has tried to steal is in there.
      https://www.youtube.com/watch?v=Hko7qEEZzNM&t
      Files:
      https://www.dropbox.com/s/vvv2v7simvz5hsv/Server Giveaway.zip?dl=0
      Server side files (except for KFC Admin Tools, they are removed) Mission Side Keys (Taviana as its the origins version not Taviana2.0) Battleye Filters  
      I'm not offering any support for these files, how to use them or if you cant get them working, you can take what you like and use what you want. please don't use the name "Devils Playground" and change any artwork how you see fit. If you see the names Liqu1dShadow, Arrakis, SapphireBunny or Loki in the scripts... they are all me.
       
      Features list of both servers: can be seen on Discord https://discord.gg/rJqwb8B
      Cherno:
      - A Standalone mixed with vanilla feel
      - No air vehicles at all and no armed military except 2 which are rare mission only finds
      - No humanity, everyone gets XP
          - 125XP for a player kill (if you kill the same player twice you get 120XP)
          - 25XP for any AI
          - 2XP for a zombie
          - 15XP if you bury a body
          - 10XP if you cut up a body
      - Building limits are based on XP, the more XP you have the more building parts you can have
      - Base building will take time so the following is normally how you would do it
          - Big tents that you can walk in, these will be lockable and will need blowing open and can have trees planted round them to hide
          - Wood will be the 2nd tier of base, this is because it will take you a while to afford the locks, so starting with a tent first is sensible
          - Cinder, you will need to buy iron ore, then break this into stone, then take the stone to the Manufacturing Facility to turn into Cinder (dangerous)
      - Central Trader City with 7 vendors, 6 people & 1 vending machine (this is the only safe zone on the map)
      - 4 Tier weapon loot
          - Very Low: Military containers
          - Low: Military barracks with green doors
          - Medium: Military barracks with the door at the front and each room doored off
          - High: Military tents that have a single entrance
          - Very high: Military tents that have entrance at either end (only found at Skalisty)
      - Weapon loot gets higher as you move inland and are colour coded via markers
          - There are no Anzios, rocket launchers... Again, a more real world feel
      - Missions have all been reworked
          - All missions are neutral, meaning not hero or bandit, you get XP so you can do any mission
          - There are three main mission with 1 always being Skalisty
          - There are a number of vehicles driving round the map, some armed. and a heli flying about
          - Some AI have cash some dont
      - There is no bank. You will see a money bag on your hud, thats how much you have on you. Store your wealth in safes, lockboxes
      - Base raiding is balanced and harder to do, with each base material upgrade it gets harder to break in with Cinder offering 5% chance.
      - Garden of Eden - Weed Growers
      - Manufacturing facility process:
          - Oil into gold
          - Oil into methylamine
          - Stone into cinder blocks
          - Metal sheets into panel kits
          - Panel kits into metal floors
          - Weed plants into Weed Bricks
      - Opens when 7 or more players are online
      - Oil tanker Train
      - Stone, metal processing
      - New HUD with mission and player kills
      - Spawn prisons that protect you as you spawn in
          - CCTV with thermal
          - Scanner
      - Same spawn gear for all with 2 changes, radio and then binoculars as you get higher XP
      - No halo spawn, so no scooting across the map at 500mph
      - 40 dirt bikes hidden close to spawn locations, find them and thats your ticket back
      - over 500 buildings added
      - 14 military locations added
      - Irradiated One, Yes that bitch is here too
      - Take clothes, bury and cut up bodies
      - Take a shit (heals you)
      - Door bell
      - Flip vehicle
      - Hide from zombies (cover yourself in guts and wash off in ponds)
      - Completely reworked traders
          - Reworked pricing
          - Addition of new weapons
          - All located in one place
          - Custom signage
          - 200m vehicle trading distance (so you can park anywhere)
      - iPad for stuff and rules (press right-alt)
      - Reworked deployable menu
      - Get drunk and overdose on weed and cola
      - Suicide with sidearm
      - No build zones
      - Variable view distance
          - Standard 300, 500, 1000m (via iPad)
          - Binoculars 100m - 1200m
          - Range Finders 100m - 3000m
      - Devils Workshop for CCTV + other future stuff
      - Buy XP at traders
      - Raid menu (if something can be blown it will give you a menu)
          - Blow tent doors
          - Blow all wood items
          - Blow Cinder doors
      - Stalisty Bridge
      - Skalist island wall (only 2 ways on or off)
      - Skalisty train on main island (good for food loot)
      - Custom Military Locations
          - Cherno
          - Electro
          - Altar Radar Array Base
          - Berezino
          - Solinchi
          - Zelenogorsk
          - Stary
          - Grishino
          - NWAF
          - NWAF - Tents
          - Bashnya
          - Green Mountain
          - Rify
          - Lysina
          - Shakhovka
          - Gvozdno
          - Skalka
          - Infected Camp
          - Skalisty (10 camps + 2 Urals + AI)
      - Custom Airfields
          - Balota
          - NWAF + Industrial
          - NEAF
      - Fugitive mission (has one of the armed vehicles in - de-spawns at restart)
      - Vodnik mission (has the other armed vehicle - you get to keep it)
      - Pirate treasure (mostly food, couple guns, ammo and maybe a nice item)
      - Suspicious Vehicle mission (truck with loot in that blows up on a timer)
      - Tool dulling (keep them sharp)
      - Reworked loot tables, if you need to go to Klen then you wont find that spawning
      - Fast time, goes at 5 times the speed, in game you start at 10am and after a 4 hour restart you will be at 10pm (30 minutes of night)
      - Full screen NVGs only found in military tents, non-full screen can be bought
      - XP base part allowance:
          - 0XP     - 5000XP   > 50 items
          - 5000XP  - 10000XP  > 70 items
          - 10000XP - 20000XP  > 90 items
          - 20000XP - 30000XP  > 110 items
          - 30000XP - 40000XP  > 130 items
          - 40000XP - 50000XP  > 150 items
          - 50000XP - 60000XP  > 170 items
          - 60000XP - 70000XP  > 190 items
          - 70000XP - 80000XP  > 210 items
          - 80000XP - 90000XP  > 230 items
          - 90000XP - 100000XP > 250 items
          - 100000XP or more   > 300 items
      Lv0 - Survivor - 2,500 XP - 6 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass]
      Backpack: [Czech Vest Pouch] + 2x [Heat Packs]
      Lv1 - Survivor - 7,500 XP - 6 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass + Radio]
      Backpack: [Czech Vest Pouch] + 2x [Heat Packs]
      Lv2 - Survivor - 20,000 XP - 20 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass + Radio + Binoculars]
      Backpack: [Czech Vest Pouch] + 3x [Heat Packs]
      Lv3 - Survivor - 30,000 XP - 21 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 3x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine]
      Food: [1x Can of Stew + 1x Water Bottle Full]
      Tools: [Map + Flashlight + Compass + Radio + Binoculars]
      Backpack: [Czech Vest Pouch] + 3x [Heat Packs]
      Lv4 - Survivor - 40,000 XP - 22 Spawn Locations
      Gun: [CZ 75 PHANTOM SD Pistol] + 4x [18Rnd Ammo]
      Melee: [BaseBall Bat]
      Meds: [4x Bandage + 1x Antibiotic, 1x Painkiller + 1x Bloodbag + 1x Morphine]
      Food: [2x Can of Stew + 1x Water Bottle Full + Pepsi]
      Tools: [Map + Flashlight + Compass + Radio + Binoculars]
      Backpack: [Czech Vest Pouch] + 3x [Heat Packs
       
      Taviana:
      Below is some of the features the server has
      -
      - Sector-B: Highest & Unique Loot only found there. Hard mission only a few have completed
      - Zombies Removed From Sector-B: No more irritating zombies demanding to be shot
      - Player Loadouts: Russian weapons for Bandits and NATO Weapons for Hero’s
      - Trader Island: The Trader island is where you will do your buying and selling
      - Hidden Traders: All found on the main islands, (check the map for what’s hidden)
      - Marked Traders: Not everything can be bought at the trader island. Some have cool stock
      - Player Scan: 150m GPS, 350/450/900/1500/2500/7000/8000m using deployable items and map locations (check map)
      - Oil Mission: collect and see oil for $$$
      - Weed Farms: Take a knife to farm weed, take a machete for double weed
      - Farm Metals, Wood & Stone: Take a pickaxe and some locations can be farmed for useful bits
      - Garage Door Opener: Open garage doors from within your vehicle.
      - View Distance: Change from 300m to 10,000m view distance and requires 2 items to get all
      - Looting: Some items cannot be bought, GPS, Range Finders etc, you need to find them
      - Gem Exchange: Breakdown ruby’s for other gems here
      - Dr Ivanica’s Lab: Exchange Sapphire for rare ammo here
      - Drug, Gem and Bomb Dealer: Sell your drugs, ruby’s and Gems here
      - Gas Station Explosions: Gas stations will blow up and loot from vehicles is thrown out
      - Bomb Crates: Random crates filled with loot
      - Deploy Items: Tables, scanning equipment, walls, vehicles, base decorations etc
      - Deploy Houses: 8 houses can be deployed, 4x wood and 4x brick
      - Grow trees: Find the hidden tree trader to grow trees at base
      - Overdose on Cola and Weed: Just get baked out your head
      - Humanity Dealers: Buy back your humanity, be warned, you can’t buy much
      - Locate Vehicle: Find lost vehicles on the map as long as you have the key
      - Flip Vehicle: Right click tool box and flip it back
      - Custom Map Markers: All locations marked on the map
      - Base Raiding: Get scrap electronics from Sector-B to raid bases (you cannot take over a base)
      - AI Checkpoints: Various locations with AI protection squads
      - Air Patrols: There are three islands on Taviana, regular air patrols fly around
      - Base Regulations: Sick of seeing those stupid cock towers all over the map… not here
      - Safe Zones: These are only at the trader island and aircraft dealers
      - Balanced Vehicles: All armoured vehicles have the gunner exposed
      - Aircraft No-Shoot Zones: The orange strip at each airport is a no shoot down location
      - Mission System: These with Sector-B and heli patrols, there is plenty to shoot at
      - High FPS: Upgraded server running a high speed CPU, some player have over 100FPS
      - Leader Boards: Get on this board and get access to secret missions such as safe hunt
      - Plot Hoarders: Check game time every 4 weeks to stop players holding locations
      - Service Points: Arm and repair from gas stations
      - Tow & Lift: Advanced tow and lift
      - Origins vehicles: Inc the submarine which can submerge, flying fortress and other vehicles
      - Large Base Build Limit: 300 items per plot pole, 1 plot per player
      - Snap Build: Full control over how a base object is placed, tilted, spun or manipulated
      - CCTV: Fully working CCTV systems for base defence and monitoring
      - Game Time Perks: If you have high in game play time you get some unique perks
      - Door Bell: Ring the door bell of your friends bases or scare people hiding in their base
      - The Devils Tree: Worship the tree and get a Satanic gift that may be shit, might be good
      - Race Track Cars: Fancy a race, take one for a spin
      - Methylamin trader: $350,000 per barrel if you sell them,  and also required to grow trees
      - Sector-B 7km Scan: Scan up to 7km by using the massive Sector-B radar array
      - Deploy Houses: 4 wooden and 4 brick (these are being tested to make sure they don't de-spawn)
      - Deploy Origins Nests: (these are being tested to make sure they don't de-spawn)
      - USS Fleshlight: Aircraft carrier with an MV22 loaded with Oil on the flight deck for you to grab
      - Sector-Z Mission: Cave system with loaded Urals for you to grab
      - Air Launch Zones: Take off from the mountain on a deep dive
      - Pyro's Onion Ballistics: Player run shop where you buy and sell with real players who have looted, won, fought or stole everything they sell
      - Take a Poo: Take a big shit and heal all your pain, just right click on toilet paper
      - Kill Yourself: Kill yourself with your side arm, just right click it
      - Take Clothes: Remove clothes from your body and other players
      - Bury or butcher bodies: Lose or gain humanity for doing it
      - Three new Spawns: Bet you are dying to see
      - Mrs Bee's Flight School: Free planes
      - Hidden Safe Missions: Find the hidden safes
      - High Level Traders: You need 450,000 humanity either + or - shop here
      - Loot Maze: At Taviana Zoo
      - Abandoned Safes: if you let your safe go unused it will reset the code and tell everyone
      - Pirate Treasure: who knows... what’s in there!
      - Roaming AI: AI will now spawn on you randomly... heat just got turned up
      - Roaming Vehicles: 5 vehicles driving round the map... if they see you they will jump out!
      - Rivet City Mission: Fight for loot under USS Fleshlight which is in dry dock for repairs
      - Tank: Only 1 on the server, grab it from Sector-B, de-spawns on restart but you have till then to be a nuisance
      - The Irradiated One:
      - Custom HUD:
      - Base Jumping: From 30m up, should make more options for picking a sniper spot and not worrying about getting down
      Have Fun
       
    • By Harkness
      From what see this was made by user matt-d-rat about 6 years ago. All i did was light up a few smokes and update all the old variable names to get it running on our 1062 server from which we use a lot of scripts from here so here is a contribution back from me. I only added Epoch Vehicles in there.
      Original Instructions
      Original Thread
      All you need to do is follow matt-d-rats Original Instructions above, But instead of using the old files he made use my edited versions below
      mf-tow\init.sqf
      mf-tow\tow_AttachTow.sqf
      mf-tow\tow_DetachTow.sqf
       
    • By AntZ
      Hey there! I just set up an Overpoch Chernarus server on a server provider but the vehicle traders aren't spawning the vehicles when you buy them. The trader takes your gold bars, gives you a key, then a red arrow appears over where the vehicle Should spawn, but nothing appears. After restarting the server all the vehicles that were bought appear right on top of the spot where they were Suppose to show up.
      -I Do Not have infistar installed
      -I'm using worldwidesorrow's admin tools from here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/tree/TestBranch
      -But just in case I removed the admin tool and tested the vehicle traders again but still no luck.
      Here is my server RPT: 
       
      Can someone please look into this. This is the exact issue discussed in this post but the solution doesn't apply in my case.
       
    • By Sp4rkY
      Title:                 SPK_ESVP
      Author:            Sp4rkY (Github)
      Description:   Extended Safezones with Vehicle Protection for Arma 3 Epoch
      Version:           0.9
      Required:        Arma 3 1.66+ / Epoch 0.4+
      Credits:            IT07 (Thx for many brain) (Github)
                                |V.I.P.| CH!LL3R (Thx for thoughts & testing!)

      DOWNLOAD & INSTALL INSTRUCTIONS:
      >>> >> > CLICK ME < << <<<
      Edit by EpochMod - 2019-11-08:
      There came some issues up with the Arma 1.96 update.
      Unfortunately @Sp4rkY currently seems to be not active here, so we have added a pull request for his GitHub files.
      So if you want to use this addon, check / add this changes:
      https://github.com/SPKcoding/A3_Epoch_ESVP/pull/2/files

      FEATURES:
      * Fully customizable
      * Works with all maps
      * Works for players and vehicles
      * No more `"ProtectionZone_Invisible_F"` is needed (usually found in map config in a3_epoch_server_settings.pbo)
      * Fired bullets will automatically be deleted in safezones
      * (optional) Teleport players out of safezones after restart
      * (optional) Teleport players away from the parking place (if used) after restart
      * Protection from idiots trying to drive over other players (including traders)
      * Check vehicle ownership of bought vehicles
      * (optional) Teleport vehicles out of safezones at server restart to:
          - (optional) a given distance from the respective safezone
          - (optional) a static parking place (you can use your own map addition and define as many parking lots you want)
      * (optional) Restricted vehicle´s access in safezones (only the owner(s) can enter the vehicle)
      * (optional) Restricted vehicle´s gear-access in safezones (only the owner(s) can access the vehicle´s inventory)
      * (optional) Protection for lifted vehicle´s
          - If using this feature, there will be also a check for the owner, so stealing is not possible
      * (optional) Unlock teleported vehicles
      * 2 ways of info messages (depends on if vehicle protection is used or not)
      * (optional) Vehicle Access Menu:
          - "Refresh" button to update the player-list while menu is open
          - "Registered" listing to see which players are added to your vehicle
          - "Clear" button to remove the added players
      * (optional) restrict access to driver seat for primary vehicle owner
      * slingload check for bought vehicles (you can not steal cars or ships)
      * (optional) info messages for prohibited lifting
      * (optional) Prevent spawning of antagonists (UAV, Sappers, Snakes, Cultists) in safezones
      * (optional) Allow/disallow to chop/sledge/chainsaw anything in safezones
      * (optional) Feature to set map markers directly from this script (no need to define them anywhere else)
      * If using the "vehicle teleporting WITHOUT Parking Place" - function:
          - the vehicles get teleported to a random position within the given radius out of the safezones
      * If using the "vehicle teleporting WITH Parking Place" - function, it will works like this:
          - server restarts, vehicles in safezones will be teleported to a parking place
          - vehicles which are present at the parking place are getting teleported to a random location on the map, new vehicles (in safezones) are ported to the parking place
      * If the respective safezone contains water, ships are treated like this:
          - if ships are located at water surface, they gets teleported close to the safezone´s shore at given radius
          - if ships are located at terrain surface because of lifting or simliar, they gets ported random at the maps shore
      * If not using "vehicle teleporting" - function, remaining vehicles in safezones are indestructible after restart
      * Debug option for better determine errors (client & server)
       
      Enjoy this stuff and have fun!
      cheers
    • By obermaig
      Hello Community,
      we have created a DayZ server on the private server hardware, thanks to good hardware and reasonable Internet-Connection, server performance is really good.
      The server is designed for a harder survival, you start almost naked, the zombies are much more numerous in some areas and more dangerous, but there are more loot and cars to find.
      features:
      - unlimited Stamina,
      - Much more zombies, but not so much that performance suffers;
      - rebalanced zombie health - some zombies are not that easy to kill;
      - accelerated time (you get a dawn- and dusk-time in each restart cycle), which makes the lighting means and nightsight scopes meaningful;
      - Player bases are persistent;
      - and, there is only one rule - survival at any cost!
      mods:
      - Mod "Base DestructionRebalance" - the base elements from outside are much harder to destroy;
      - Mod "Build Anywhere" - builds anywhere you want;
      - Mod "AxeXX" - the axes do not break so fast;
      - Mod "Camo Net Plus" - builds Ghilie suits from the Camo-Nets;
      - Mod "DayZ Expansion Chat" - Communication between the players in the Global TextChannel
      Please connect to the server via DZSALauncher (https://dayzsalauncher.com/) the mods will automatically be downloaded and activated

      If we have aroused your interest, welcome to our server!
      IP: 77.90.26.5
      Port:2302
      Teamspeak: funreal.dynktk.de (Please use the Text-Channel - DummyChannel for your asks and suggestions)
       
       
      greetings
      Your 2xW-Runners team
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