salival Posted May 27, 2018 Report Share Posted May 27, 2018 6 hours ago, DAmNRelentless said: You don't need ESS then. Just use the built-in loadout function. Go to init.sqf and edit this code: // Uncomment the lines below to change the default loadout //DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"]; //DefaultWeapons = ["Makarov_DZ","ItemFlashlight"]; //DefaultBackpack = "DZ_Patrol_Pack_EP1"; //DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"]; He wants it per uid, though Short answer, no ESSv3 will not do what you want, you'd need a custom script for that. Relentless 1 Link to comment Share on other sites More sharing options...
Oryahn Posted May 28, 2018 Report Share Posted May 28, 2018 7 hours ago, salival said: He wants it per uid, though Short answer, no ESSv3 will not do what you want, you'd need a custom script for that. Okay, that's what I was needing to know. Is there still a script out there that does this. I remember using on for this about 4 or 5 years ago. I figure it's been updated or just lost. Also, there was one for spawn locations based on UID. And a side note. Isn't there something to set up by UID to give a pook to a "donator" so they can unpack a pook rather than a bike? Link to comment Share on other sites More sharing options...
Oryahn Posted May 28, 2018 Report Share Posted May 28, 2018 One of my worries is I will make a custom loadout or spawn point for someone and they will log out and when logging back in, it changes their inventory and/or spawn point even though they didn't die, but only logged out. Link to comment Share on other sites More sharing options...
Schalldampfer Posted May 28, 2018 Report Share Posted May 28, 2018 4 hours ago, Oryahn said: One of my worries is I will make a custom loadout or spawn point for someone and they will log out and when logging back in, it changes their inventory and/or spawn point even though they didn't die, but only logged out. I think this can be a hint for it On 11/25/2017 at 5:56 AM, salival said: https://github.com/oiad/ZSC#giving-new-players-coins-on-their-first-login Link to comment Share on other sites More sharing options...
Relentless Posted May 28, 2018 Report Share Posted May 28, 2018 You can do exactly the same like I said, just check the player id first. Link to comment Share on other sites More sharing options...
th3c0re Posted June 6, 2018 Report Share Posted June 6, 2018 don't know if this is the right section... but i have a problem with infistar & dayz epoch 2 : ESSV3 script... for some reason....... the first time i enter the game the spawn menu works.... but when i die and then try to log back in... it crash the game...... and the login crash only with infistar enabled And before u guys ask for logs... there are no logs about the crash EDIT: this fix for this: in AHconfig.sqf put _REF = true; to _REF = false; Link to comment Share on other sites More sharing options...
Vladick Posted June 13, 2018 Report Share Posted June 13, 2018 Hi there, Love this script! Having an issue though where the spawn_bodyCheck isn't working. When you die, you can just halo back down onto your dead body. It wasn't a problem when there were only a few players joining but now I have lot more and a lot more PVP and I don't want players to be able to halo down on a player who just killed them. Not really fair. Anyway, does anyone have a clue as to why this might be happening? Client Config in the spoiler below... Thanks for your help! Spoiler /* ESSV3 Client Side Config For detailed information about these variables see: https://github.com/ebayShopper/ESSV3/blob/master/DOCUMENTATION.md */ class_selection = true; //Enable class selection dialog #define START_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"ItemMorphine"],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",4,"ItemMorphine"],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"ItemMorphine"],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",4,"ItemMorphine"],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,15000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,0,0] ]; halo_selection = true; // Enable HALO selection dialog halo_force = false; // Skip HALO selection dialog and force HALO spawn. halo_type = ""; // Type of plane. Tested with C130J_US_EP1_DZ, AN2_DZ, MV22_DZ. Use "" to disable the plane and use regular HALO. spawn_selection = true; // Enable spawn selection dialog spawn_bodyCheck = 4000; // If a player has a body within this distance of a spawn that spawn will be blocked. Set to -1 to disable. spawn_nearGroup = false; // Allow players to spawn near their group. BodyCheck can override. spawn_nearPlot = false; // Allow players to spawn near their plot. BodyCheck can override. spawn_radius = 800; // Distance around spawn to find a safe pos. Lower is closer to exact coordinates. Do not set too low or BIS_fnc_findSafePos may fail. spawn_public = switch (toLower worldName) do { case "chernarus": { [ [localize "str_disp_srvsetup_random",[[4523,2444,0],[12037,9100,0],[6723,2562,0],[10417,2120,0],[1896,2242,0],[13470,6306,0]],0,0,1], // Random will never be blocked, so always keep it if using body check. [localize "str_location_balota",[4523,2444,0],0,0], [localize "str_location_berezino",[12037,9100,0],0,0], [localize "str_location_chernogorsk",[6723,2562,0],0,0], [localize "str_location_elektrozavodsk",[10417,2120,0],0,0], [localize "str_location_kamenka",[1896,2242,0],0,0], [localize "str_location_solnichniy",[13470,6306,0],0,0], // Above are defaults [localize "str_location_loc_devilscastle",[6900,11419,0],0,0], [localize "str_location_gorka",[9659,8839,0],0,0], [localize "str_location_grishino",[5967,10323,0],0,0], [localize "str_location_guglovo",[8472,6754,0],0,0], [localize "str_location_gvozdno",[8654,11832,0],0,0], [localize "str_location_kabanino",[5346,8630,0],0,0], [localize "str_location_kamyshovo",[12073,3490,0],0,0], [localize "str_location_komarovo",[3643,2473,0],0,0], [localize "str_location_krasnostav",[11342,12232,0],0,0], [localize "str_location_loc_capkrutoy",[13395,4159,0],0,0], [localize "str_location_lopatino",[2731,10000,0],0,0], [localize "str_location_petrovka",[5035,12459,0],0,0], [localize "str_location_pogorevka",[4461,6424,0],0,0], [localize "str_location_prigorodki",[8059,3381,0],0,0], [localize "str_location_pusta",[9178,3928,0],0,0], [localize "str_location_vybor",[3893,8883,0],0,0], [localize "str_location_vyshnoe",[6612,6065,0],0,0], [localize "str_location_zelenogorsk",[2858,5313,0],0,0] ] }; case "tavi": { [ [localize "str_disp_srvsetup_random",[[9093,2614,0],[17588,4952,0],[15954,15847,0],[16674,13930,0],[11361,6685,0],[17744,10299,0],[18292,7537,0],[13561,19300,0],[15246,17425,0],[12268,9763,0]],0,0,1], ["Topolka",[9093,2614,0],0,0], ["Stari Sad",[17588,4952,0],0,0], ["Sevastopol",[15954,15847,0],0,0], ["Martin",[16674,13930,0],0,0], ["Komarovo",[11361,6685,0],0,0], ["Dubovo",[17744,10299,0],0,0], ["Byelov",[18292,7537,0],0,0], ["Khotanovsk",[13561,19300,0],0,0], ["Dalnogorsk",[15246,17425,0],0,0], // Above are defaults ["Kameni",[8350,18937,0],0,0], ["Lyepestok",[11238,14413,0],0,0], ["Marina",[10184,1542,0],0,0], ["Race Track",[1529,7271,0],0,0], ["Chernovar",[5904,10519,0],0,0] ] }; case "napf": { [ [localize "str_disp_srvsetup_random",[[5411,16676,0],[1511,11479,0],[12231,16319,0],[6946,17385,0],[12862,14850,0],[4672,14940,0],[2720,12226,0],[4104,13026,0],[1461,10584,0],[10283,18449,0],[10709,17085,0]],0,0,1], ["Seltishafen",[5411,16676,0],0,0], ["Hubel",[1511,11479,0],0,0], ["Lausen",[12231,16319,0],0,0], ["Seewen",[6946,17385,0],0,0], ["Bunig",[12862,14850,0],0,0], ["Bubendorf",[4672,14940,0],0,0], ["Hindelbank",[2720,12226,0],0,0], ["Huttwil",[4104,13026,0],0,0], ["Ittingen",[1461,10584,0],0,0], ["Hordstern",[10283,18449,0],0,0], ["Magden",[10709,17085,0],0,0], // Above are defaults ["South Airstrip",[18291,1790,0],0,0], ["Buckten",[5906,5637,0],0,0], ["Giswil",[17101,5282,0],0,0], ["Horw",[17262,13502,0],0,0], ["Romoos",[12694,11878,0],0,0], ["Sachseln",[15554,10651,0],0,0], ["Schangen",[9412,5882,0],0,0], ["Sissach",[11111,8326,0],0,0], ["Waldegg",[8538,852,0],0,0] ] }; case "lingor": { [ [localize "str_disp_srvsetup_random",[[2085,5501,0],[1355,315,0],[4550,913,0],[8880,1703,0],[580,5547,0],[3250,2556,0],[6143,2753,0],[1269,2858,0],[8295,8667,0],[9072,7323,0],[6899,3971,0]],0,0,1], ["Vidora",[2085,5501,0],0,0], ["Alma",[1355,315,0],0,0], ["Calamar",[4550,913,0],0,0], ["Pikawas",[8880,1703,0],0,0], ["Benio",[580,5547,0],0,0], ["Aguado",[3250,2556,0],0,0], ["Prospero",[6143,2753,0],0,0], ["Rago",[1269,2858,0],0,0], ["Cemarin",[8295,8667,0],0,0], ["Conoteta",[9072,7323,0],0,0], ["Sanvigado",[6899,3971,0],0,0] // Above are defaults ] }; case "namalsk": { [ [localize "str_disp_srvsetup_random",[[4620,10916,0],[7600,6020,0],[6498,11851,0],[7668,11707,0],[4340,4960,0],[7885,7206,0],[3013,7506,0],[4673,10004,0],[7859,9096,0],[8756,10119,0],[5823,5641,0]],0,0,1], ["Lubjansk",[4620,10916,0],0,0], ["Old Sawmill",[7600,6020,0],0,0], ["West Vorkuta",[6498,11851,0],0,0], ["East Vorkuta",[7668,11707,0],0,0], ["Brensk",[4340,4960,0],0,0], ["Tara Harbor",[7885,7206,0],0,0], ["Norinsk Tunnel",[3013,7506,0],0,0], ["Lubjansk Bay",[4673,10004,0],0,0], ["Nemsk Factory",[7859,9096,0],0,0], ["Jalovisko",[8756,10119,0],0,0], ["Brensk Bay",[5823,5641,0],0,0] // Above are defaults ] }; case "sauerland": { [ [localize "str_disp_srvsetup_random",[[15448,8466,0],[19488,7462,0],[19478,12440,0],[20210,14501,0],[16453,6895,0],[19666,10377,0],[11000,10157,0],[10669,13320,0],[11349,12225,0],[12104,8936,0],[12879,14983,0]],0,0,1], ["Buersfeld",[15448,8466,0],0,0], ["Hoeinghausen",[19488,7462,0],0,0], ["Berghausen",[19478,12440,0],0,0], ["Heggen",[20210,14501,0],0,0], ["Heidermuehle",[16453,6895,0],0,0], ["Remblinghausen",[19666,10377,0],0,0], ["Schueren",[11000,10157,0],0,0], ["Schmallenberg",[10669,13320,0],0,0], ["Calle",[11349,12225,0],0,0], ["Oberdorf",[12104,8936,0],0,0], ["Burg Calle",[12879,14983,0],0,0], // Above are defaults ["Strelingen",[3437,18843,0],0,0], ["Berghoven",[18734,21955,0],0,0], ["Oeventrop",[8668,22650,0],0,0], ["Arnsberg",[1134,24264,0],0,0], ["Suederbarup",[13260,543,0],0,0], ["Osterholz",[2580,8344,0],0,0], ["Uhlenbusch",[4092,12942,0],0,0], ["Ihrhofen",[9640,19193,0],0,0], ["Old Airfield",[17253,2167,0],0,0] ] }; case "panthera2": { [ [localize "str_disp_srvsetup_random",[[2354,5213,0],[3281,3348,0],[4793,1862,0],[5969,944,0],[7873,1403,0],[8425,3152,0],[8679,5043,0],[7961,4949,0],[6420,6127,0],[4823,6512,0],[3354,6649,0],[5549,7227,0],[4624,8042,0],[2267,9042,0],[1062,9359,0],[1646,8814,0],[5406,3876,0],[7883,1936,0],[7022,1134,0],[5840,2363,0],[2688,3400,0]],0,0,1], ["Sella Nevea",[2354,5213,0],0,0], ["Kobarid",[3281,3348,0],0,0], ["Taff Grove",[4793,1862,0],0,0], ["Zappado",[5969,944,0],0,0], ["New Skooma",[7873,1403,0],0,0], ["Zelezniki",[8425,3152,0],0,0], ["Begunje",[8679,5043,0],0,0], ["Bled",[7961,4949,0],0,0], ["Mojstrana",[6420,6127,0],0,0], ["Podkoren",[4823,6512,0],0,0], ["Tarvisio",[3354,6649,0],0,0], // Above are defaults ["Hoopsberg",[5549,7227,0],0,0], ["Arnoldstein",[4624,8042,0],0,0], ["Mello",[2267,9042,0],0,0], ["Vatra",[1062,9359,0],0,0], ["Borna",[1646,8814,0],0,0], ["Ukanc",[5406,3876,0],0,0], ["Smugglers Den",[7883,1936,0],0,0], ["Foxhill",[7022,1134,0],0,0], ["Koritnica",[5840,2363,0],0,0], ["FOB Boriana",[2688,3400,0],0,0] ] }; case "smd_sahrani_a2": { [ [localize "str_disp_srvsetup_random",[[11369,5348,0],[9343,5953,0],[7645,6408,0],[12369,7108,0],[9131,8319,0],[10697,9490,0],[13197,8848,0],[14307,12496,0],[9763,14424,0],[10690,16186,0],[17314,14304,0],[18952,13913,0],[4541,15297,0],[9691,11021,0],[8311,9058,0],[2106,2679,0],[7767,15806,0],[6222,17336,0],[14230,1691,0]],0,0,1], ["Parato",[11369,5348,0],0,0], ["Cayo",[9343,5953,0],0,0], ["Arcadia",[7645,6408,0],0,0], ["Ortego",[12369,7108,0],0,0], ["Somato",[9131,8319,0],0,0], ["Paraiso",[10697,9490,0],0,0], ["Corazol",[13197,8848,0],0,0], ["Bagango",[14307,12496,0],0,0], ["Pacamac",[9763,14424,0],0,0], ["Mataredo",[10690,16186,0],0,0], ["Masbete",[17314,14304,0],0,0], ["Pita",[18952,13913,0],0,0], ["Isla Del Vassal",[4541,15297,0],0,0], ["Rashidah",[9691,11021,0],0,0], ["Chantico",[8311,9058,0],0,0], ["Rahmadi",[2106,2679,0],0,0], ["Hunapu",[7767,15806,0],0,0], ["Cabo Valiente",[6222,17336,0],0,0] ] }; }; Link to comment Share on other sites More sharing options...
JohnnyBravo666 Posted July 4, 2018 Report Share Posted July 4, 2018 On 6/13/2018 at 11:51 AM, Vladick said: Hi there, Love this script! Having an issue though where the spawn_bodyCheck isn't working. When you die, you can just halo back down onto your dead body. It wasn't a problem when there were only a few players joining but now I have lot more and a lot more PVP and I don't want players to be able to halo down on a player who just killed them. Not really fair. Anyway, does anyone have a clue as to why this might be happening? Client Config in the spoiler below... Thanks for your help! Reveal hidden contents /* ESSV3 Client Side Config For detailed information about these variables see: https://github.com/ebayShopper/ESSV3/blob/master/DOCUMENTATION.md */ class_selection = true; //Enable class selection dialog #define START_ITEMS "HandRoadFlare","ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"ItemMorphine"],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",4,"ItemMorphine"],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-15000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"ItemMorphine"],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",4,"ItemMorphine"],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,15000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,0,0] ]; halo_selection = true; // Enable HALO selection dialog halo_force = false; // Skip HALO selection dialog and force HALO spawn. halo_type = ""; // Type of plane. Tested with C130J_US_EP1_DZ, AN2_DZ, MV22_DZ. Use "" to disable the plane and use regular HALO. spawn_selection = true; // Enable spawn selection dialog spawn_bodyCheck = 4000; // If a player has a body within this distance of a spawn that spawn will be blocked. Set to -1 to disable. spawn_nearGroup = false; // Allow players to spawn near their group. BodyCheck can override. spawn_nearPlot = false; // Allow players to spawn near their plot. BodyCheck can override. spawn_radius = 800; // Distance around spawn to find a safe pos. Lower is closer to exact coordinates. Do not set too low or BIS_fnc_findSafePos may fail. spawn_public = switch (toLower worldName) do { case "chernarus": { [ [localize "str_disp_srvsetup_random",[[4523,2444,0],[12037,9100,0],[6723,2562,0],[10417,2120,0],[1896,2242,0],[13470,6306,0]],0,0,1], // Random will never be blocked, so always keep it if using body check. [localize "str_location_balota",[4523,2444,0],0,0], [localize "str_location_berezino",[12037,9100,0],0,0], [localize "str_location_chernogorsk",[6723,2562,0],0,0], [localize "str_location_elektrozavodsk",[10417,2120,0],0,0], [localize "str_location_kamenka",[1896,2242,0],0,0], [localize "str_location_solnichniy",[13470,6306,0],0,0], // Above are defaults [localize "str_location_loc_devilscastle",[6900,11419,0],0,0], [localize "str_location_gorka",[9659,8839,0],0,0], [localize "str_location_grishino",[5967,10323,0],0,0], [localize "str_location_guglovo",[8472,6754,0],0,0], [localize "str_location_gvozdno",[8654,11832,0],0,0], [localize "str_location_kabanino",[5346,8630,0],0,0], [localize "str_location_kamyshovo",[12073,3490,0],0,0], [localize "str_location_komarovo",[3643,2473,0],0,0], [localize "str_location_krasnostav",[11342,12232,0],0,0], [localize "str_location_loc_capkrutoy",[13395,4159,0],0,0], [localize "str_location_lopatino",[2731,10000,0],0,0], [localize "str_location_petrovka",[5035,12459,0],0,0], [localize "str_location_pogorevka",[4461,6424,0],0,0], [localize "str_location_prigorodki",[8059,3381,0],0,0], [localize "str_location_pusta",[9178,3928,0],0,0], [localize "str_location_vybor",[3893,8883,0],0,0], [localize "str_location_vyshnoe",[6612,6065,0],0,0], [localize "str_location_zelenogorsk",[2858,5313,0],0,0] ] }; case "tavi": { [ [localize "str_disp_srvsetup_random",[[9093,2614,0],[17588,4952,0],[15954,15847,0],[16674,13930,0],[11361,6685,0],[17744,10299,0],[18292,7537,0],[13561,19300,0],[15246,17425,0],[12268,9763,0]],0,0,1], ["Topolka",[9093,2614,0],0,0], ["Stari Sad",[17588,4952,0],0,0], ["Sevastopol",[15954,15847,0],0,0], ["Martin",[16674,13930,0],0,0], ["Komarovo",[11361,6685,0],0,0], ["Dubovo",[17744,10299,0],0,0], ["Byelov",[18292,7537,0],0,0], ["Khotanovsk",[13561,19300,0],0,0], ["Dalnogorsk",[15246,17425,0],0,0], // Above are defaults ["Kameni",[8350,18937,0],0,0], ["Lyepestok",[11238,14413,0],0,0], ["Marina",[10184,1542,0],0,0], ["Race Track",[1529,7271,0],0,0], ["Chernovar",[5904,10519,0],0,0] ] }; case "napf": { [ [localize "str_disp_srvsetup_random",[[5411,16676,0],[1511,11479,0],[12231,16319,0],[6946,17385,0],[12862,14850,0],[4672,14940,0],[2720,12226,0],[4104,13026,0],[1461,10584,0],[10283,18449,0],[10709,17085,0]],0,0,1], ["Seltishafen",[5411,16676,0],0,0], ["Hubel",[1511,11479,0],0,0], ["Lausen",[12231,16319,0],0,0], ["Seewen",[6946,17385,0],0,0], ["Bunig",[12862,14850,0],0,0], ["Bubendorf",[4672,14940,0],0,0], ["Hindelbank",[2720,12226,0],0,0], ["Huttwil",[4104,13026,0],0,0], ["Ittingen",[1461,10584,0],0,0], ["Hordstern",[10283,18449,0],0,0], ["Magden",[10709,17085,0],0,0], // Above are defaults ["South Airstrip",[18291,1790,0],0,0], ["Buckten",[5906,5637,0],0,0], ["Giswil",[17101,5282,0],0,0], ["Horw",[17262,13502,0],0,0], ["Romoos",[12694,11878,0],0,0], ["Sachseln",[15554,10651,0],0,0], ["Schangen",[9412,5882,0],0,0], ["Sissach",[11111,8326,0],0,0], ["Waldegg",[8538,852,0],0,0] ] }; case "lingor": { [ [localize "str_disp_srvsetup_random",[[2085,5501,0],[1355,315,0],[4550,913,0],[8880,1703,0],[580,5547,0],[3250,2556,0],[6143,2753,0],[1269,2858,0],[8295,8667,0],[9072,7323,0],[6899,3971,0]],0,0,1], ["Vidora",[2085,5501,0],0,0], ["Alma",[1355,315,0],0,0], ["Calamar",[4550,913,0],0,0], ["Pikawas",[8880,1703,0],0,0], ["Benio",[580,5547,0],0,0], ["Aguado",[3250,2556,0],0,0], ["Prospero",[6143,2753,0],0,0], ["Rago",[1269,2858,0],0,0], ["Cemarin",[8295,8667,0],0,0], ["Conoteta",[9072,7323,0],0,0], ["Sanvigado",[6899,3971,0],0,0] // Above are defaults ] }; case "namalsk": { [ [localize "str_disp_srvsetup_random",[[4620,10916,0],[7600,6020,0],[6498,11851,0],[7668,11707,0],[4340,4960,0],[7885,7206,0],[3013,7506,0],[4673,10004,0],[7859,9096,0],[8756,10119,0],[5823,5641,0]],0,0,1], ["Lubjansk",[4620,10916,0],0,0], ["Old Sawmill",[7600,6020,0],0,0], ["West Vorkuta",[6498,11851,0],0,0], ["East Vorkuta",[7668,11707,0],0,0], ["Brensk",[4340,4960,0],0,0], ["Tara Harbor",[7885,7206,0],0,0], ["Norinsk Tunnel",[3013,7506,0],0,0], ["Lubjansk Bay",[4673,10004,0],0,0], ["Nemsk Factory",[7859,9096,0],0,0], ["Jalovisko",[8756,10119,0],0,0], ["Brensk Bay",[5823,5641,0],0,0] // Above are defaults ] }; case "sauerland": { [ [localize "str_disp_srvsetup_random",[[15448,8466,0],[19488,7462,0],[19478,12440,0],[20210,14501,0],[16453,6895,0],[19666,10377,0],[11000,10157,0],[10669,13320,0],[11349,12225,0],[12104,8936,0],[12879,14983,0]],0,0,1], ["Buersfeld",[15448,8466,0],0,0], ["Hoeinghausen",[19488,7462,0],0,0], ["Berghausen",[19478,12440,0],0,0], ["Heggen",[20210,14501,0],0,0], ["Heidermuehle",[16453,6895,0],0,0], ["Remblinghausen",[19666,10377,0],0,0], ["Schueren",[11000,10157,0],0,0], ["Schmallenberg",[10669,13320,0],0,0], ["Calle",[11349,12225,0],0,0], ["Oberdorf",[12104,8936,0],0,0], ["Burg Calle",[12879,14983,0],0,0], // Above are defaults ["Strelingen",[3437,18843,0],0,0], ["Berghoven",[18734,21955,0],0,0], ["Oeventrop",[8668,22650,0],0,0], ["Arnsberg",[1134,24264,0],0,0], ["Suederbarup",[13260,543,0],0,0], ["Osterholz",[2580,8344,0],0,0], ["Uhlenbusch",[4092,12942,0],0,0], ["Ihrhofen",[9640,19193,0],0,0], ["Old Airfield",[17253,2167,0],0,0] ] }; case "panthera2": { [ [localize "str_disp_srvsetup_random",[[2354,5213,0],[3281,3348,0],[4793,1862,0],[5969,944,0],[7873,1403,0],[8425,3152,0],[8679,5043,0],[7961,4949,0],[6420,6127,0],[4823,6512,0],[3354,6649,0],[5549,7227,0],[4624,8042,0],[2267,9042,0],[1062,9359,0],[1646,8814,0],[5406,3876,0],[7883,1936,0],[7022,1134,0],[5840,2363,0],[2688,3400,0]],0,0,1], ["Sella Nevea",[2354,5213,0],0,0], ["Kobarid",[3281,3348,0],0,0], ["Taff Grove",[4793,1862,0],0,0], ["Zappado",[5969,944,0],0,0], ["New Skooma",[7873,1403,0],0,0], ["Zelezniki",[8425,3152,0],0,0], ["Begunje",[8679,5043,0],0,0], ["Bled",[7961,4949,0],0,0], ["Mojstrana",[6420,6127,0],0,0], ["Podkoren",[4823,6512,0],0,0], ["Tarvisio",[3354,6649,0],0,0], // Above are defaults ["Hoopsberg",[5549,7227,0],0,0], ["Arnoldstein",[4624,8042,0],0,0], ["Mello",[2267,9042,0],0,0], ["Vatra",[1062,9359,0],0,0], ["Borna",[1646,8814,0],0,0], ["Ukanc",[5406,3876,0],0,0], ["Smugglers Den",[7883,1936,0],0,0], ["Foxhill",[7022,1134,0],0,0], ["Koritnica",[5840,2363,0],0,0], ["FOB Boriana",[2688,3400,0],0,0] ] }; case "smd_sahrani_a2": { [ [localize "str_disp_srvsetup_random",[[11369,5348,0],[9343,5953,0],[7645,6408,0],[12369,7108,0],[9131,8319,0],[10697,9490,0],[13197,8848,0],[14307,12496,0],[9763,14424,0],[10690,16186,0],[17314,14304,0],[18952,13913,0],[4541,15297,0],[9691,11021,0],[8311,9058,0],[2106,2679,0],[7767,15806,0],[6222,17336,0],[14230,1691,0]],0,0,1], ["Parato",[11369,5348,0],0,0], ["Cayo",[9343,5953,0],0,0], ["Arcadia",[7645,6408,0],0,0], ["Ortego",[12369,7108,0],0,0], ["Somato",[9131,8319,0],0,0], ["Paraiso",[10697,9490,0],0,0], ["Corazol",[13197,8848,0],0,0], ["Bagango",[14307,12496,0],0,0], ["Pacamac",[9763,14424,0],0,0], ["Mataredo",[10690,16186,0],0,0], ["Masbete",[17314,14304,0],0,0], ["Pita",[18952,13913,0],0,0], ["Isla Del Vassal",[4541,15297,0],0,0], ["Rashidah",[9691,11021,0],0,0], ["Chantico",[8311,9058,0],0,0], ["Rahmadi",[2106,2679,0],0,0], ["Hunapu",[7767,15806,0],0,0], ["Cabo Valiente",[6222,17336,0],0,0] ] }; }; Not sure if you're still on this issue, but it sounds like you might have missed step 5 in the install instructions. If using body check, in dayz_server\compile\server_playerDied.sqf find _newObject setVariable ["bodyName",_playerName,true]; Add below: _newObject setVariable ["bodyUID",_playerID,true]; Vladick 1 Link to comment Share on other sites More sharing options...
Vladick Posted July 5, 2018 Report Share Posted July 5, 2018 18 hours ago, JohnnyBravo666 said: Not sure if you're still on this issue, but it sounds like you might have missed step 5 in the install instructions. If using body check, in dayz_server\compile\server_playerDied.sqf find _newObject setVariable ["bodyName",_playerName,true]; Add below: _newObject setVariable ["bodyUID",_playerID,true]; Thanks JohnnyBravo666! I did in fact miss that step. I added this line and it works great. I really appreciate your help! Link to comment Share on other sites More sharing options...
JohnnyBravo666 Posted July 5, 2018 Report Share Posted July 5, 2018 1 hour ago, Vladick said: Thanks JohnnyBravo666! I did in fact miss that step. I added this line and it works great. I really appreciate your help! Glad I was able to help! Link to comment Share on other sites More sharing options...
JakeQue Posted July 31, 2018 Report Share Posted July 31, 2018 Good job Link to comment Share on other sites More sharing options...
techiebb Posted August 6, 2018 Report Share Posted August 6, 2018 Hi Guys, i have installed this on my server but keep getting kicked for all sorts of script restrictions? Can anyone help (new to arma 2 servers) Link to comment Share on other sites More sharing options...
victorks Posted August 6, 2018 Report Share Posted August 6, 2018 https://github.com/ebayShopper/ESSV3/blob/master/SCRIPTS EXAMPLE.txt Do you put these lines in your script.txt? Link to comment Share on other sites More sharing options...
victorks Posted August 6, 2018 Report Share Posted August 6, 2018 I have a question there would be a way to make VIP weapons go away when dropped on the floor??? Link to comment Share on other sites More sharing options...
spitfirez404 Posted August 14, 2018 Report Share Posted August 14, 2018 Hello, I had another server admin tell me I can add the intro camera pan for spawn into the ESSV3? is there any instructions floating around on how to do this or is there a updated a script? Any help would be great! Link to comment Share on other sites More sharing options...
SKS.Goliath Posted August 26, 2018 Report Share Posted August 26, 2018 you can fix the parachute bug , DZE_HaloSpawn press P and w you're down much faster is only at 3 times the parachute is deleted you can block that the first time?? Link to comment Share on other sites More sharing options...
Fretraq Posted September 14, 2018 Report Share Posted September 14, 2018 Yo guys, That every time i got killed i getting spawned on same location(on my body) and same gear. The Guil menu is not showing up. Can anyone help me? Link to comment Share on other sites More sharing options...
MrTaker Posted October 5, 2018 Report Share Posted October 5, 2018 Hello all! I have same issue, when player die he respawns near his body with same gear.. Epoch 1.602, infi, + overpoch.. Please help! 22:08:01 Error in expression <died set [count dayz_died, _playerID]; _newObject setVariable ["bodyName",_play> 22:08:01 Error position: <_newObject setVariable ["bodyName",_play> 22:08:01 Error Undefined variable in expression: _newobject 22:08:01 File z\addons\dayz_server\compile\server_playerDied.sqf, line 20 Link to comment Share on other sites More sharing options...
Mig Posted October 5, 2018 Report Share Posted October 5, 2018 https://github.com/EpochModTeam/DayZ-Epoch/issues/1903 Link to comment Share on other sites More sharing options...
ViktorReznov Posted October 28, 2018 Report Share Posted October 28, 2018 couple errors that dont stop script from working but are populating my log Spoiler Error in expression <le) then {_class select 2} else {_class select 1}; _weps = _class select 4; _bag> Error position: <select 1}; _weps = _class select 4; _bag> Error Zero divisor File mpmissions\__CUR_MP.Chernarus\scripts\spawn\functions\class_preview.sqf, line 13 Error in expression <bClear _lb; { _name = _x select 0; if !(_name in _block) then { if (count _x == > Error position: <_name in _block) then { if (count _x == > Error Undefined variable in expression: _name File mpmissions\__CUR_MP.Chernarus\scripts\spawn\functions\spawn_fill.sqf, line 56 Fresh installed with no other conflicting mods. Works proper it just populates my report. I believe its due to not having a class selected when you first populate the menu. Link to comment Share on other sites More sharing options...
Vladick Posted November 13, 2018 Report Share Posted November 13, 2018 Hi there, I'm trying (without much luck) to edit my custom spawn items to include a different primary weapon for various humanity levels; plus or minus 5,000, 10,000 and 20,000. My config is below in the spoiler. Can someone please take a look and tell me what I'm doing wrong? When I use this mission PBO I spawn in no man's land every time. Thanks for your help Spoiler class_selection = true; //Enable class selection dialog #define START_ITEMS "ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2,"8Rnd_12Gauge_Slug",2],["PDW_DZ","Remington870_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"30Rnd_762x39_SA58",3,"ItemMorphine"],["PDW_DZ","SA58_CCO_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",4,"20Rnd_762x51_FNFAL",3,"ItemMorphine"],["PDW_DZ","FNFAL_CCO_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-20000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2,"8Rnd_12Gauge_Slug",2],["PDW_DZ","Remington870_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"30Rnd_556x45_Stanag",3,"ItemMorphine"],["PDW_DZ","M4A1_CCO_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",4,"20Rnd_762x51_FNFAL",3,"ItemMorphine"],["PDW_DZ","FNFAL_CCO_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,20000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,0,0] ]; ! Link to comment Share on other sites More sharing options...
salival Posted November 14, 2018 Report Share Posted November 14, 2018 8 hours ago, Vladick said: Hi there, I'm trying (without much luck) to edit my custom spawn items to include a different primary weapon for various humanity levels; plus or minus 5,000, 10,000 and 20,000. My config is below in the spoiler. Can someone please take a look and tell me what I'm doing wrong? When I use this mission PBO I spawn in no man's land every time. Thanks for your help Hide contents class_selection = true; //Enable class selection dialog #define START_ITEMS "ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ // These are visible to anyone on the server [(localize "str_playerstats_bandit")+" Lvl1","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2,"8Rnd_12Gauge_Slug",2],["PDW_DZ","Remington870_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,-5000,0,""], [(localize "str_playerstats_bandit")+" Lvl2","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"30Rnd_762x39_SA58",3,"ItemMorphine"],["PDW_DZ","SA58_CCO_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,-10000,0,""], [(localize "str_playerstats_bandit")+" Lvl3","Bandit1_DZ","BanditW1_DZ",[START_ITEMS,"30Rnd_9x19_UZI",4,"20Rnd_762x51_FNFAL",3,"ItemMorphine"],["PDW_DZ","FNFAL_CCO_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,-20000,0,"MeleeHatchet"], [(localize "str_playerstats_hero")+" Lvl1",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2,"8Rnd_12Gauge_Slug",2],["PDW_DZ","Remington870_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,5000,0,""], [(localize "str_playerstats_hero")+" Lvl2",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",3,"30Rnd_556x45_Stanag",3,"ItemMorphine"],["PDW_DZ","M4A1_CCO_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,10000,0,""], [(localize "str_playerstats_hero")+" Lvl3",if (class_epoch) then {"Soldier_Sniper_PMC_DZ"} else {"Survivor3_DZ"},"SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",4,"20Rnd_762x51_FNFAL",3,"ItemMorphine"],["PDW_DZ","FNFAL_CCO_DZ","ItemRadio","ItemMap","ItemToolbox"],"DZ_TK_Assault_Pack_EP1",[],[],0,20000,0,"MeleeHatchet"], [localize "str_playerstats_survivor","Survivor2_DZ","SurvivorW2_DZ",[START_ITEMS,"30Rnd_9x19_UZI",2],["PDW_DZ","ItemRadio","ItemMap","ItemToolbox"],"",[],[],0,0,0] ]; ! I copy pasted directly from your spoiler into a file, the shotgun magazines "8Rnd_12Gauge_slug" look wrong in notepad++ and in diffmerge, I dunno if that's your problem? I diffmerged yours against the default ESS (left), yours is on the right (This is a good trick to see if you've stuffed anything up BTW) I can't see anything obvious but sometimes these issues hide in plain sight Vladick 1 Link to comment Share on other sites More sharing options...
Vladick Posted November 14, 2018 Report Share Posted November 14, 2018 33 minutes ago, salival said: I copy pasted directly from your spoiler into a file, the shotgun magazines "8Rnd_12Gauge_slug" look wrong in notepad++ and in diffmerge, I dunno if that's your problem? I diffmerged yours against the default ESS (left), yours is on the right (This is a good trick to see if you've stuffed anything up BTW) I can't see anything obvious but sometimes these issues hide in plain sight Thanks salival. I will take a look and compare. Link to comment Share on other sites More sharing options...
Vladick Posted November 14, 2018 Report Share Posted November 14, 2018 16 hours ago, salival said: I copy pasted directly from your spoiler into a file, the shotgun magazines "8Rnd_12Gauge_slug" look wrong in notepad++ and in diffmerge, I dunno if that's your problem? I diffmerged yours against the default ESS (left), yours is on the right (This is a good trick to see if you've stuffed anything up BTW) I can't see anything obvious but sometimes these issues hide in plain sight Thanks again for looking at it. I looked up the class names on the lists below and they look right to me. https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Documents/Epoch 1.0.6.2 Classnames If I take out the primary weapon and ammo info then it works just fine. Have I put the class names in the wrong spots? Confused? I am. Link to comment Share on other sites More sharing options...
HindruM Posted April 1, 2019 Report Share Posted April 1, 2019 Hello! How to disable the choice of spawn men and women? Link to comment Share on other sites More sharing options...
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