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[Release] ESSV3 - Enhanced Spawn Selection [Updated for 1.0.7.1+]


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  On 5/27/2018 at 12:24 PM, DAmNRelentless said:

You don't need ESS then. Just use the built-in loadout function. Go to init.sqf and edit this code:

// Uncomment the lines below to change the default loadout
//DefaultMagazines = ["HandRoadFlare","ItemBandage","ItemPainkiller","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov"];
//DefaultWeapons = ["Makarov_DZ","ItemFlashlight"];
//DefaultBackpack = "DZ_Patrol_Pack_EP1";
//DefaultBackpackItems = []; // Can include both weapons and magazines i.e. ["PDW_DZ","30Rnd_9x19_UZI"];

 

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He wants it per uid, though

Short answer, no ESSv3 will not do what you want, you'd need a custom script for that.

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  On 5/27/2018 at 6:59 PM, salival said:

He wants it per uid, though

Short answer, no ESSv3 will not do what you want, you'd need a custom script for that.

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Okay, that's what I was needing to know. Is there still a script out there that does this. I remember using on for this about 4 or 5 years ago. I figure it's been updated or just lost. Also, there was one for spawn locations based on UID.  And a side note. Isn't there something to set up by UID to give a pook to a "donator" so they can unpack a pook rather than a bike?

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One of my worries is I will make a custom loadout or spawn point for someone and they will log out and when logging back in, it changes their inventory and/or spawn point even though they didn't die, but only logged out.

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  On 5/28/2018 at 4:55 AM, Oryahn said:

One of my worries is I will make a custom loadout or spawn point for someone and they will log out and when logging back in, it changes their inventory and/or spawn point even though they didn't die, but only logged out.

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I think this can be a hint for it

  On 11/24/2017 at 8:56 PM, salival said:
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  • 2 weeks later...

don't know if this is the right section... but i have a problem with infistar & dayz epoch 2 : ESSV3 script... for some reason....... the first time i enter the game the spawn menu works.... but when i die and then try to log back in... it crash the game...... and the login crash only with infistar enabled

And before u guys ask for logs...

there are no logs about the crash

 

EDIT: this fix for this: in AHconfig.sqf put _REF = true; to _REF = false;

 

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Hi there,

Love this script! Having an issue though where the spawn_bodyCheck isn't working. When you die, you can just halo back down onto your dead body. It wasn't a problem when there were only a few players joining but now I have lot more and a lot more PVP and I don't want players to be able to halo down on a player who just killed them. Not really fair. Anyway, does anyone have a clue as to why this might be happening? Client Config in the spoiler below...

Thanks for your help!

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  • 3 weeks later...
  On 6/13/2018 at 5:51 PM, Vladick said:

Hi there,

Love this script! Having an issue though where the spawn_bodyCheck isn't working. When you die, you can just halo back down onto your dead body. It wasn't a problem when there were only a few players joining but now I have lot more and a lot more PVP and I don't want players to be able to halo down on a player who just killed them. Not really fair. Anyway, does anyone have a clue as to why this might be happening? Client Config in the spoiler below...

Thanks for your help!

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Not sure if you're still on this issue, but it sounds like you might have missed step 5 in the install instructions.

 

If using body check, in dayz_server\compile\server_playerDied.sqf find _newObject setVariable ["bodyName",_playerName,true]; Add below:

_newObject setVariable ["bodyUID",_playerID,true];
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  On 7/4/2018 at 9:06 AM, JohnnyBravo666 said:

Not sure if you're still on this issue, but it sounds like you might have missed step 5 in the install instructions.

 

If using body check, in dayz_server\compile\server_playerDied.sqf find _newObject setVariable ["bodyName",_playerName,true]; Add below:

_newObject setVariable ["bodyUID",_playerID,true];
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Thanks JohnnyBravo666! I did in fact miss that step. I added this line and it works great. I really appreciate your help!

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  • 4 weeks later...
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Hello all!

I have same issue, when player die he respawns near his body with same gear.. Epoch 1.602, infi, + overpoch..

Please help!

22:08:01 Error in expression <died set [count dayz_died, _playerID];

_newObject setVariable ["bodyName",_play>
22:08:01   Error position: <_newObject setVariable ["bodyName",_play>
22:08:01   Error Undefined variable in expression: _newobject
22:08:01 File z\addons\dayz_server\compile\server_playerDied.sqf, line 20

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  • 4 weeks later...

couple errors that dont stop script from working but are populating my log

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Fresh installed with no other conflicting mods. Works proper it just populates my report. I believe its due to not having a class selected when you first populate the menu.

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  • 3 weeks later...

Hi there,

I'm trying (without much luck) to edit my custom spawn items to include a different primary weapon for various humanity levels; plus or minus 5,000, 10,000 and 20,000. My config is below in the spoiler. Can someone please take a look and tell me what I'm doing wrong? When I use this mission PBO I spawn in no man's land every time.

Thanks for your help

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!

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  On 11/13/2018 at 9:09 PM, Vladick said:

Hi there,

I'm trying (without much luck) to edit my custom spawn items to include a different primary weapon for various humanity levels; plus or minus 5,000, 10,000 and 20,000. My config is below in the spoiler. Can someone please take a look and tell me what I'm doing wrong? When I use this mission PBO I spawn in no man's land every time.

Thanks for your help

  Reveal hidden contents

!

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I copy pasted directly from your spoiler into a file, the shotgun magazines "8Rnd_12Gauge_slug" look wrong in notepad++ and in diffmerge, I dunno if that's your problem?

I diffmerged yours against the default ESS (left), yours is on the right (This is a good trick to see if you've stuffed anything up BTW)

I can't see anything obvious but sometimes these issues hide in plain sight

image.thumb.png.465f8887558c9e5c4fef0eb5cc42b5fa.png

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  On 11/14/2018 at 5:34 AM, salival said:

I copy pasted directly from your spoiler into a file, the shotgun magazines "8Rnd_12Gauge_slug" look wrong in notepad++ and in diffmerge, I dunno if that's your problem?

I diffmerged yours against the default ESS (left), yours is on the right (This is a good trick to see if you've stuffed anything up BTW)

I can't see anything obvious but sometimes these issues hide in plain sight

image.thumb.png.465f8887558c9e5c4fef0eb5cc42b5fa.png

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Thanks salival. I will take a look and compare.

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  On 11/14/2018 at 5:34 AM, salival said:

I copy pasted directly from your spoiler into a file, the shotgun magazines "8Rnd_12Gauge_slug" look wrong in notepad++ and in diffmerge, I dunno if that's your problem?

I diffmerged yours against the default ESS (left), yours is on the right (This is a good trick to see if you've stuffed anything up BTW)

I can't see anything obvious but sometimes these issues hide in plain sight

image.thumb.png.465f8887558c9e5c4fef0eb5cc42b5fa.png

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Thanks again for looking at it. I looked up the class names on the lists below and they look right to me.

https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Documents/Epoch 1.0.6.2 Classnames

 If I take out the primary weapon and ammo info then it works just fine. Have I put the class names in the wrong spots?

Confused? I am.

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  • 3 months later...

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