Jump to content

WAI: 1.0.0 - Alpha / Arma 3


itsatrap

Recommended Posts

Thanks for this script.

 

Working finde on our Server.

We just have one issue. After a bandit convoy mission a ghost hawk appeared and one ai fall out of it. No parachute and no gear. The ghost hawk ist still following us and just fly around. Something wrong with parachute reinforcements?

any thing in the rpt file ?

try with debug one, remember to change debug mission at the bottom of config

Link to comment
Share on other sites

This is for the Mission from the rpt:

20:35:06 "WAI: Good position At [15115.2,16778]"
20:35:07 "WAI: [Mission:Jem og Fix Convoy]: Starting... [15115.2,16778]"
20:35:07 "WAI: Spawned a group of 3 AI at [15124.2,16776.4,0]"
20:35:08 "WAI: Spawned a group of 3 AI at [15121.5,16769.4,0]"
20:35:08 "WAI: Spawned in 2 O_HMG_01_high_F"
20:51:33 "ADMIN: Created crypto device for WAI BOT with 42 at [15009.5,16671.6,0.00141716]"
20:51:55 "ADMIN: Created crypto device for WAI BOT with 42 at [15027.3,16650.9,0.00141716]"
20:53:11 "ADMIN: Created crypto device for WAI BOT with 42 at [15190.1,16839.9,0.00143814]"
21:00:57 "ADMIN: Created crypto device for WAI BOT with 42 at [15060.1,16793.8,0.00143814]"
21:02:31 "WAI: [Mission:Jem og Fix Convoy]: Ended at [15115.2,16778]"
21:07:57 Error in expression <0, (((wai_mission_data select _mission) select 0) + 1)];
21:07:57 File x\addons\WAI\compile\spawn_soldier.sqf, line 206

spawn_soldier.sqf at this position:

if (!isNil "_mission") then {
		wai_mission_data select _mission set [0, (((wai_mission_data select _mission) select 0) + 1)];
		_unit setVariable ["missionclean", "ground"];
		_unit setVariable ["mission", _mission, true];
	};

Will have a look at the rpt after a run with debug_mode = true and this for the debug missions

// DEBUG SETTINGS
		if(debug_mode) then {
			wai_remove_launcher		= false;	
			wai_mission_timer		= [60,60];
			wai_mission_timeout		= [300,300];
			wai_bandit_missions			= [
										["nuke",2],
										["sniper_team",23],
										["rebel_base",25],
										["medi_camp",20],
										["ikea_convoy",30],
										
										
										["patrol",0],
										["armed_vehicle",0],
										["black_hawk_crash",0],
										["captured_mv22",0],
										["broken_down_ural",0],
										["presidents_mansion",0],
										["weapon_cache",0],
										
										["debug",0]
									];			
			//wai_bandit_missions		= [["nuke",100]];			
			//wai_bandit_missions		= [["treasure_hunt_water",100]];			
		};
Link to comment
Share on other sites

Hmmm...noticed some strangeness with other AI since installing WAI.

 

They other AI...don't shoot, they don't move they just... stand there or sit...

 

SEM, VEMF and A3AI running...

 

EDIT:

Its stopped the A3AI from engaging players.

SEM AI spawn 300-400m away from the mission box/structure

VEMF AI run around.

WAI doesn't spawn

No RPT errors

 

If WAI is removed all is normal again...Anyone seen a similar issue or a fix even?

Link to comment
Share on other sites

Hmmm...noticed some strangeness with other AI since installing WAI.

 

They other AI...don't shoot, they don't move they just... stand there or sit...

 

SEM, VEMF and A3AI running...

 

EDIT:

Its stopped the A3AI from engaging players.

SEM AI spawn 300-400m away from the mission box/structure

VEMF AI run around.

WAI doesn't spawn

No RPT errors

 

If WAI is removed all is normal again...Anyone seen a similar issue or a fix even?

 

Have not tested with other AI system so don't know, we use the default epoch "RESISTANCE" classes

Link to comment
Share on other sites

Using with SEM, VEMF, and A3EAI. Have had no problems with conflicts from those 3 programs. AI/Missions still work as expected

 

Running into problems completing missions, though, on WAI. Over last 3 restarts only seen Medical, Rebel Base, and Ikea.

Medical works fine- pops smoke, says completed, and loot spawns in crate when i walk up to it (even without killing ai since its set to wai_kill_percent = 0;, which is expected)

Rebel Base and Ikea will never complete. Walk up to crate or kill all ai, there is never any smoke popped, complete message, or loot spawned in crate. All 3 use ["crate"], as completion method so they should work same as medical.They end up just hanging up and stay on the map till next restart, never completing or timing out. No other missions spawn either even with wai_bandit_limit = 2; once one doesn't complete

Link to comment
Share on other sites

Getting the following error when I enable custom skill for static ai
 
12:40:32 Error in expression <static_skills) then {
{
_skill = _skill + [(_x select 0),(_x select 1)];
} count>
12:40:32   Error position: <+ [(_x select 0),(_x select 1)];
} count>
12:40:32   Error Generic error in expression
12:40:32 File x\addons\WAI\compile\spawn_static.sqf, line 44
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...