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WICKED AI for Arma 3 Epoch (1.0.0) Hi All My rewrite of WAI for Arma 3 Most stuff works some don't :) if you find an error report it here https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3 Download the code here: https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3 ==================================================================================== Now Wicked AI is now available for Arma 3 Epoch ### Release 1.0.0 - Basic missions - Dynamic loot - Dynamic AI gear - Multi mission support - Better markers - Nuke/bomb missions - Good framework for custom missions - AI drops krypto when killed ### Upcoming in 1.1.0 - More missions - Vehicle patrols - Treasure Hunt ### Version history ### Installation Instructions 1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons) 2. Copy the "wai" folder to your mission pbo 3. Add this to your init.sqf in you mission pbo  execVM "wai\remote.sqf"; 4. Repack mission 5. Start the server for awesome missions 6. (optional) unpack a3_epoch_WAI.pbo to edit config file Battleye: if you have Armed offroad in missions Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test Its only tested on Altis and Bornholm with Infistar AH ### Known bugs wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/) Sometimes we screw up, but we'll adhere to those rules whenever possible. ### License All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License. http://creativecommons.org/licenses/by-nc-sa/4.0/ * Some mission have a different license! ### Dev team - Developer **f3cuk** - Developer **Jossy** - Developer **nerdalertdk/itsatrap** (A3 version)