emwilsh Posted February 28, 2015 Report Share Posted February 28, 2015 was using this in with a3eai and sem on problem i seen with this WAI is that the A3EAI dynamic vehicle just despawns within 600m of you so you dont get see the vehicle I removed this and there is no problem with any ai at the minute. and some error on a file that is not found too customsettings.sqf? everything else seems ok and i removed the nuke mission as OTT for epoch I would wait for a more stable version as i like WAI for a2 and wish it for a3 and work with other missions together Link to comment Share on other sites More sharing options...
emwilsh Posted February 28, 2015 Report Share Posted February 28, 2015 On 2/28/2015 at 6:39 PM, THEKING said: Keep getting kicked battleye # 21 HELP PLEASE remove/delete all filters from battleye folder and leave bans.epoch, bans, BEclient.dll ,BEserver.dll, BEserver no more kicks for any script. Youll need to restart after removing them and make sure you backup all deleted files There are tips/ways for adding the line to your filter on this site hope this helps for you Link to comment Share on other sites More sharing options...
cen Posted February 28, 2015 Report Share Posted February 28, 2015 On 2/28/2015 at 6:45 PM, emwilsh said: remove/delete all filters from battleye folder and leave bans.epoch, bans, BEclient.dll ,BEserver.dll, BEserver no more kicks for any script. Youll need to restart after removing them and make sure you backup all deleted files There are tips/ways for adding the line to your filter on this site hope this helps for you This is the worst advice ever. cyncrwler and unrealPANDA 2 Link to comment Share on other sites More sharing options...
emwilsh Posted February 28, 2015 Report Share Posted February 28, 2015 On 2/28/2015 at 8:39 PM, cen said: This is the worst advice ever. A*** for your ancer you can find his needle in his haystack then question was i get kicked for this i do not know what is this so delete to fix is an ancer === No kicks is what he wants?? my advice to keep BE filters go to the log of the kick publicvar or scripts etc and so and check the log of the publicvar or scripts etc and transfer that log from there to the file on the line erm #21 mabey #22 "cough" faf i dont use BE so enjoy Link to comment Share on other sites More sharing options...
Incsy Posted February 28, 2015 Report Share Posted February 28, 2015 We are currently running VEMF, SEM & A3EIA on our server and by the sounds of it WAi would do all of these mission systems with just one script. Am i right with that assumption? Link to comment Share on other sites More sharing options...
cyncrwler Posted February 28, 2015 Report Share Posted February 28, 2015 On 2/28/2015 at 6:39 PM, THEKING said: Keep getting kicked battleye # 21 HELP PLEASE Go to your scripts.log file in BE, and find what the kick was for, then add that exception to line 22 of your scripts.txt file. scripts.txt starts at 0, that is why you will place the exception on 22 Link to comment Share on other sites More sharing options...
Madman2077 Posted March 1, 2015 Report Share Posted March 1, 2015 Oh my <3 Does the Static AI spawn already work? (custom group, custom static machineguns, custom chopper patrol, etc.) Link to comment Share on other sites More sharing options...
cyncrwler Posted March 1, 2015 Report Share Posted March 1, 2015 So found this in my server .rpt 11:22:41 Error in expression <index"];_object = _this;_object call EPOCH_server_setVToken;_object setVaria>11:22:41 Error position: <EPOCH_server_setVToken;_object setVaria>11:22:41 Error Undefined variable in expression: epoch_server_setvtoken And it would seem the only mission we are getting right now is the bandit base camp, I am assuming this is because the other missions depend on vehicles? Found the call on line 10 of functions.sqf Anyone else have similar issues? Link to comment Share on other sites More sharing options...
Seldrad Posted March 3, 2015 Report Share Posted March 3, 2015 So I've tried to install this to my Epoch Altis server, but I get a BattleEye Restriction #21 when trying to load into the server... I've followed the instuctions, but there's one deviation... My mission pbo did NOT contain an init.sqf file, just three things: $MIKERO$ description.ext missions.sqm I created a init.sqf in notepad and added the line of code required, [] execVM "wai\remote.sqf"; I also checked my scripts.log and this is all I came up with: 03.03.2015 12:20:48: Seldrad (xx.xx.xx.xx:xxxx) e5ffcfa57fac13af7f9bd7e37c72e8f8 - #21 "#line 1 "mpmissions\__CUR_MP.altis\init.sqf" [] execVM "wai\remote.sqf";" Replaced my IP with x's Can anyone shed some light on what's going on? Link to comment Share on other sites More sharing options...
cyncrwler Posted March 3, 2015 Report Share Posted March 3, 2015 On 2/28/2015 at 10:17 PM, cyncrwler said: Go to your scripts.log file in BE, and find what the kick was for, then add that exception to line 22 of your scripts.txt file. scripts.txt starts at 0, that is why you will place the exception on 22 Try this Link to comment Share on other sites More sharing options...
Seldrad Posted March 3, 2015 Report Share Posted March 3, 2015 I've made some progress into my issue by adding an exception to remote.sqf in line 22 of the scripts.txt That fixed the previous error, but now I'm getting: 03.03.2015 13:36:40: Seldrad (xx.xx.xx.xx:xxxx) e5ffcfa57fac13af7f9bd7e37c72e8f8 - #21 "xt; sleep 1; }; playsound "Alarm_BLUFOR"; }; 0 = [_position] execVM "wai\nuke.sqf"; }; case "vehiclehit": { diag_log("Blow f" I've made an exception for nuke.sqf, but the error persists? What could be wrong now? Still getting Script Restriction #21 Link to comment Share on other sites More sharing options...
cyncrwler Posted March 3, 2015 Report Share Posted March 3, 2015 That's odd. Did you follow the instructions exactly? Like placing the wai folder with the two files in your epoch.Altis.pbo, and created a .pbo out of the a3_epoch_WAI.pbo file, and placed that in your @epochHive\adons folder? Well, exactly like the instructions of the OP. Link to comment Share on other sites More sharing options...
Seldrad Posted March 3, 2015 Report Share Posted March 3, 2015 Yes, followed them at best I could here's a few screenshots: Reveal hidden contents This is my line 22 in scripts.txt 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="execVM \"wai\remote.sqf\"" !="execVM \"wai\nuke.sqf\"" Any other suggestions? Link to comment Share on other sites More sharing options...
cyncrwler Posted March 4, 2015 Report Share Posted March 4, 2015 I don't see anything that sticks out. Nothing obvious....Still receiving that same kick? #21 "xt; Link to comment Share on other sites More sharing options...
Seldrad Posted March 4, 2015 Report Share Posted March 4, 2015 No luck, just wiped the server and will it give it one last try. Thanks for the help, much appreciated! Link to comment Share on other sites More sharing options...
ceroie Posted March 5, 2015 Report Share Posted March 5, 2015 I have followed all instructions to the "T" made a pbo out of the wai file for the addons and placed it inside my epoch hive addons folder, and placed the wai folder into the mission pbo, also adding in the line of the init file... and tested it on my test server, nothing, updated to recent files, nothing, tested on main server... nothing ... wtf is wrong here? why some people can get it to run by just following these inscructions and mine just wont load? what am i doing wrong here? Link to comment Share on other sites More sharing options...
cdfc79 Posted March 5, 2015 Report Share Posted March 5, 2015 Mine wont load either followed the instructions to a T but nothing Link to comment Share on other sites More sharing options...
ilganna Posted March 5, 2015 Report Share Posted March 5, 2015 On 3/3/2015 at 11:11 PM, Seldrad said: Yes, followed them at best I could here's a few screenshots: Reveal hidden contents This is my line 22 in scripts.txt 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="execVM \"wai\remote.sqf\"" !="execVM \"wai\nuke.sqf\"" Any other suggestions? Remove the = from the line so it will look like: !"execVM "wai\nuke.sqf";" Here's the explanation: != The parameter must exactly match the exception. In scripts.txt the entire statement the keyword is found in must exactly match the exception. ! The parameter must contain the exception. In scripts.txt the statement the keyword is found in must contain the exception. Thanks, best regards Link to comment Share on other sites More sharing options...
ilganna Posted March 5, 2015 Report Share Posted March 5, 2015 On 3/1/2015 at 8:20 PM, cyncrwler said: So found this in my server .rpt 11:22:41 Error in expression <index"];_object = _this;_object call EPOCH_server_setVToken;_object setVaria>11:22:41 Error position: <EPOCH_server_setVToken;_object setVaria>11:22:41 Error Undefined variable in expression: epoch_server_setvtoken And it would seem the only mission we are getting right now is the bandit base camp, I am assuming this is because the other missions depend on vehicles? Found the call on line 10 of functions.sqf Anyone else have similar issues? Yes, it happens to me as well. I have SEM and A3EAI running in parallel, so that's maybe why... Missions and AI spawns, but I didn't yet tested if they are hostile towards players (I read someone else had issues with other missions AIs running at the same time). Thanks, best regards Link to comment Share on other sites More sharing options...
cyncrwler Posted March 5, 2015 Report Share Posted March 5, 2015 We have had this running for a bit now, and yes they are hostile, and the missions seem to work pretty well all in all. There is an issue though that I can't seem to get sorted. It seems that the heli para issue conflicts with the A3AI mission, most times the choppers get close, and then disappear and send 3 or 4 AI shooting out, sometimes with parachutes, sometimes not. I've tried slashing out the helidrop.sqf and helipatrol.sqf, dont have the names in front of me, so might not be exact names in the functions.sqf but they still seem to react the same way. Its Alpha, and very early stages, so I expect lots of issues to work through as we continue to progress in this mod. Not even sure what will break when epoch deploys their update, so guess we will cross that bridge when we come to it. Link to comment Share on other sites More sharing options...
Jyggs Posted March 5, 2015 Report Share Posted March 5, 2015 I've installed it on a test server and it's working fine for me. The only problem I see so far is that I cannot get the Mission announcements to show up at all. I've changed it to Text and Radio but it doesn't say anything when a mission pops up. I have my global channel turned off so GLOBAL won't work either I assume. Not sure if there's an option that's blocking the mission announcements. If anyone has a suggestion I would greatly appreciate it. Link to comment Share on other sites More sharing options...
shurix Posted March 5, 2015 Report Share Posted March 5, 2015 I also re-worked WAI from Arma 2 to Arma 3 platform. I run something like 15 different missions. I recently added voting for a mission that has just started. Voting is based on addAction mouse wheel command on a Jammer object. It allows players to say it they are going for the current mission or they want to skip to the next. After 5 minutes the polling is closed and mission system keeps current mission or skips to the next one. I don't run BE and I don't use stock AH on my server, so it might be a hassle for some of you to adapt my script to your environment. Anyway, let me know if you are interested to see how it works. cyncrwler 1 Link to comment Share on other sites More sharing options...
SadBoy1981 Posted March 6, 2015 Report Share Posted March 6, 2015 Where i can config nuke bomb to allow kill palyers and destroy only server buildings, not player bases or vehicles? Also how big is explosion. Link to comment Share on other sites More sharing options...
cyncrwler Posted March 6, 2015 Report Share Posted March 6, 2015 We finally were on the server when the nuke went off last night. Holy crap, it was truly impressive. Not sure about overall range, but we did notice buildings over 600 meters away were leveled. It also left a fallout haze on the server until the next restart. Performance was slightly impacted, but nothing too bad, and it was for a very short time. Not sure if you can edit things like that at this point SadBoy, and not even sure if any of these current settings won't break when the Epoch update comes out. Link to comment Share on other sites More sharing options...
cyncrwler Posted March 6, 2015 Report Share Posted March 6, 2015 On 3/5/2015 at 8:09 PM, shurix said: I also re-worked WAI from Arma 2 to Arma 3 platform. I run something like 15 different missions. I recently added voting for a mission that has just started. Voting is based on addAction mouse wheel command on a Jammer object. It allows players to say it they are going for the current mission or they want to skip to the next. After 5 minutes the polling is closed and mission system keeps current mission or skips to the next one. I don't run BE and I don't use stock AH on my server, so it might be a hassle for some of you to adapt my script to your environment. Anyway, let me know if you are interested to see how it works. I would be interested, I would just need to adapt something like this to the stock AH, which I can do, just time consuming. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now