itsatrap Posted February 23, 2015 Report Share Posted February 23, 2015 WICKED AI for Arma 3 Epoch (1.0.0) Hi All My rewrite of WAI for Arma 3 Quote I'm not working on this any more, I published this in hope someone else would "fix" the rest. I still monitor git so every pull with be merge. Most stuff works some don't :) if you find an error report it here https://github.com/f3cuk/WICKED-AI/tree/Testbranch-A3 Download the code here: https://github.com/nerdalertdk/WICKED-AI/tree/Testbranch-A3 ==================================================================================== Now Wicked AI is now available for Arma 3 Epoch ### Release 1.0.0 - Basic missions - Dynamic loot - Dynamic AI gear - Multi mission support - Better markers - Nuke/bomb missions - Good framework for custom missions - AI drops krypto when killed ### Upcoming in 1.1.0 - More missions - Vehicle patrols - Treasure Hunt ### Version history ### Installation Instructions 1. Copy a3_epoch_WAI.pbo to your epoch server folder (Arma3\@EpochHive\addons) 2. Copy the "wai" folder to your mission pbo 3. Add this to your init.sqf in you mission pbo [] execVM "wai\remote.sqf"; 4. Repack mission 5. Start the server for awesome missions 6. (optional) unpack a3_epoch_WAI.pbo to edit config file Battleye: if you have Armed offroad in missions Line 1 - !"_this call (uinamespace getvariable 'BIS_fnc_effectFired');" ### Test Its only tested on Altis and Bornholm with Infistar AH ### Known bugs wai_kill_percent must be 0 Para don't work, might be default epoch AH, not tested ### Visioning For transparency into our release cycle and in striving to maintain backward compatibility, bootstrap is maintained under [the Semantic Versioning guidelines](http://semver.org/) Sometimes we screw up, but we'll adhere to those rules whenever possible. ### License All the code and information provided here is provided under an Attribution Non-Commercial ShareAlike 4.0 Commons License.http://creativecommons.org/licenses/by-nc-sa/4.0/ * Some mission have a different license! ### Dev team - Developer **f3cuk** - Developer **Jossy** - Developer **nerdalertdk/itsatrap** (A3 version) VAKE, Draftkid, SilentHog and 8 others 11 Link to comment Share on other sites More sharing options...
itsatrap Posted February 23, 2015 Author Report Share Posted February 23, 2015 Thanks @RetterDeadThenzed :) PS: Place holder Link to comment Share on other sites More sharing options...
Richie Posted February 23, 2015 Report Share Posted February 23, 2015 Ooh WAI :D how i so loved you in A2 :wub: Link to comment Share on other sites More sharing options...
stonXer Posted February 23, 2015 Report Share Posted February 23, 2015 ooo very nice :) plans for HC support? Link to comment Share on other sites More sharing options...
Leigham Posted February 23, 2015 Report Share Posted February 23, 2015 On 2/23/2015 at 8:21 PM, Richie said: Ooh WAI :D how i so loved you in A2 :wub: Richie do you have ts or skype was going to pm you but i cant :( Link to comment Share on other sites More sharing options...
itsatrap Posted February 23, 2015 Author Report Share Posted February 23, 2015 #4 - Nope Make a Pull on github Link to comment Share on other sites More sharing options...
rhughes945 Posted February 23, 2015 Report Share Posted February 23, 2015 Have been running this on my server for the past hour and it feels amazing to see the fear in people's hearts when I mention WAI. However, there do seem to be a few bugs which I'm sure you already know but I'll post them anyway. Missions don't seem to clear even when ALL AI are dead > No loot in crate if no clear. A Ghost Hawk flew over the Sniper Team mission and dropped an AI. Literally dropped. He also had no gear at all. Apart form that, it's awesome! Thank you for your hard work sir. Link to comment Share on other sites More sharing options...
itsatrap Posted February 23, 2015 Author Report Share Posted February 23, 2015 - Missions don't seem to clear even when ALL AI are dead > No loot in crate if no clear. mission name ? - Ghost Hawk should drop 4 AI in para Link to comment Share on other sites More sharing options...
rhughes945 Posted February 23, 2015 Report Share Posted February 23, 2015 Jem Og Fix? Rebel Base Those are the 2 missions that I've seen, but I can't get more to spawn because those 2 won't clear. Yep, I've seen the Ghost drop the paratroopers, it was just that one mission where it dropped one AI with no gear and no parachute. Was hilarious. Link to comment Share on other sites More sharing options...
itsatrap Posted February 23, 2015 Author Report Share Posted February 23, 2015 do you have any thing in your RPT ? try turning on debug. Link to comment Share on other sites More sharing options...
rhughes945 Posted February 23, 2015 Report Share Posted February 23, 2015 All I seem to have that's unusual is this:21:22:20 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!21:22:20 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!21:22:20 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID!21:22:30 CWeaponSlotsManager::DeleteWeapon: wrong weaponID! Link to comment Share on other sites More sharing options...
itsatrap Posted February 23, 2015 Author Report Share Posted February 23, 2015 Try download it again just updated a file Link to comment Share on other sites More sharing options...
itsatrap Posted February 23, 2015 Author Report Share Posted February 23, 2015 wai_kill_percent must be 0 right now Link to comment Share on other sites More sharing options...
rhughes945 Posted February 23, 2015 Report Share Posted February 23, 2015 Ok I shall give it a go sir :) Link to comment Share on other sites More sharing options...
itsatrap Posted February 23, 2015 Author Report Share Posted February 23, 2015 try turning on debug, it helps Link to comment Share on other sites More sharing options...
rhughes945 Posted February 23, 2015 Report Share Posted February 23, 2015 All working perfectly so far :) Link to comment Share on other sites More sharing options...
itsatrap Posted February 23, 2015 Author Report Share Posted February 23, 2015 Was it kill % Link to comment Share on other sites More sharing options...
rhughes945 Posted February 23, 2015 Report Share Posted February 23, 2015 Yes it appears to have been. I think the mission spawning area needs looking at too. Just had a medical supply mission and rebel base spawn in EXACTLY the same spot. Off to bed and leaving my players to playtest and have fun with it for now :D Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 23, 2015 Report Share Posted February 23, 2015 I'm sure it's coming but just for grins, are you planning to create an external config so you can edit settings without having to mess with the PBO? Also, in the blacklist area there are two sets of coords. Example: [[13000,15000,0],[14000,14000,0]], // Middle spawn [[05900,17100,0],[06400,16600,0]], // West spawn [[18200,14500,0],[18800,14100,0]], // East spawn [[22561,19336,0],[24551,16947,0]], // salt lake [[10545,11025,0],[11140,10423,0]] // Drimea Why two sets? Each set in those arrays are quite a ways away from each other. Edit: nvm...I figured it out. Seems confusing to use two sets of coords though. You could code the blacklist to automatically allow a 500m radius around the waypoint instead of defining a 500m radius in the blacklist. Either way works though. Link to comment Share on other sites More sharing options...
itsatrap Posted February 23, 2015 Author Report Share Posted February 23, 2015 The blackspot works like From A to B each sub array is a box where the mission should not spawn, Link to comment Share on other sites More sharing options...
horbin Posted February 23, 2015 Report Share Posted February 23, 2015 that is the format used by BiS_fnc_findsafepos Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 24, 2015 Report Share Posted February 24, 2015 Got it. Thanks! :) Link to comment Share on other sites More sharing options...
Rylod Posted February 24, 2015 Report Share Posted February 24, 2015 Hello ! I have a little problem, i can't find .pbo file on your github. And if i try to repack a3_epoch_WAI, my server don't boot (Server not ready). Could u help me ? ( sorry for bad english ) Link to comment Share on other sites More sharing options...
1Man Posted February 24, 2015 Report Share Posted February 24, 2015 You must pack the a3_epoch_WAI into a PBO then place it in your server addons folder, I just tested this and simply amazing, no BE filters yet, loot is nice and cleared with no issues. Just had something interesting happen on that mission, its spawned loot also. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted February 24, 2015 Report Share Posted February 24, 2015 I'm waiting for the Nuke mission. I tried about a month ago to get that Nuke script running on another AI pack myself and had no luck. This is gonna be good! My only concern though, if the thing goes off within 1Km of a player's base it's gonna wipe it out. Gonna have some pissed off people. lol! Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now