Affraid Posted July 16, 2015 Report Share Posted July 16, 2015 @Zupa , Thanks for responding back. I see why that it's not working now. I tried a bunch of ways from scratch with the updated files and All they do is run and attack. :( Oh well. Thanks again Link to comment Share on other sites More sharing options...
rmbcbv Posted July 17, 2015 Report Share Posted July 17, 2015 hello,i have a question.i have setup this mod,but i got this.i see this message from server console"Wrong signature for file I:\SteamLibrary\steamapps\common\Arma 2 Operation Arrowhead\@DayZ\addons\dayz_code.pbo" can you help me with this? Link to comment Share on other sites More sharing options...
Zupa Posted July 17, 2015 Author Report Share Posted July 17, 2015 hello,i have a question.i have setup this mod,but i got this.i see this message from server console"Wrong signature for file I:\SteamLibrary\steamapps\common\Arma 2 Operation Arrowhead\@DayZ\addons\dayz_code.pbo" can you help me with this? Look at my response at advanced traders topics ( duplicate question). I'm the same guy : ) Link to comment Share on other sites More sharing options...
rmbcbv Posted July 17, 2015 Report Share Posted July 17, 2015 Look at my response at advanced traders topics ( duplicate question). I'm the same guy : ) thanks for reply.excuse me,can you give me the topic's link?i can not find it,sorry for my bad english. Link to comment Share on other sites More sharing options...
Basti890 Posted September 15, 2015 Report Share Posted September 15, 2015 Well I read now the whole post, but I'm a bit confused...Is it possible to make only a few Zombies walk and the other zombies run? So like 30% still run, and the rest ist wlaking.Or maybe if its öpossible, to ad a Map with speeds and some percentage how often zombies will have this speed?Like 60% walking, 30% running and 10% running faster than player, like they are on extasy? Link to comment Share on other sites More sharing options...
(AOW)Recon Posted September 15, 2015 Report Share Posted September 15, 2015 Well I read now the whole post, but I'm a bit confused...Is it possible to make only a few Zombies walk and the other zombies run? So like 30% still run, and the rest ist wlaking.Or maybe if its öpossible, to ad a Map with speeds and some percentage how often zombies will have this speed?Like 60% walking, 30% running and 10% running faster than player, like they are on extasy?Yes it is theres a mod out there for that Link to comment Share on other sites More sharing options...
ShoobieStomper Posted October 5, 2015 Report Share Posted October 5, 2015 This little edit will change the run speed of zombies chasing poeple. Change in your compiles.sqf ( You need an own compiles.sqf ofcourse). If you do not, get it from the epoch pbo's: dayz_code\init\compiles.sqf and change the path in init.sqf)zombie_generate = .... wild_spawnZombies = ...tozombie_generate = compile preprocessFileLineNumbers "zupa\walkers\zombie_generate.sqf"; wild_spawnZombies = compile preprocessFileLineNumbers "zupa\walkers\wild_spawnZombies.sqf";and place the following files in your missions pbo https://github.com/DevZupa/Walkers What did i edit? I simple edited the zombie monitor, it force speed to 2 instead of 10 on chasing zombies. Thank you for this! I don't have wild_spawnZombies listed in my compiles.sqf. Can I just add it? I'm trying to get this work with vanilla. I know it's possible because I played on a server that had it working. :-)I appreciate the help in advance! Link to comment Share on other sites More sharing options...
sercanatici Posted October 25, 2016 Report Share Posted October 25, 2016 I have tried this on my server, but with no luck. I have done as you have told, but i cant really get it to work, any help? My compiles.sqf looks like this //Zombies zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf"; zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour zombie_generate = compile preprocessFileLineNumbers "zupa\walkers\zombie_generate.sqf"; wild_spawnZombies = compile preprocessFileLineNumbers "zupa\walkers\wild_spawnZombies.sqf"; I am running infistar. Link to comment Share on other sites More sharing options...
juandayz Posted October 25, 2016 Report Share Posted October 25, 2016 7 minutes ago, sercanatici said: I have tried this on my server, but with no luck. I have done as you have told, but i cant really get it to work, any help? My compiles.sqf looks like this //Zombies zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf"; zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour zombie_generate = compile preprocessFileLineNumbers "zupa\walkers\zombie_generate.sqf"; wild_spawnZombies = compile preprocessFileLineNumbers "zupa\walkers\wild_spawnZombies.sqf"; I am running infistar. check: compiles.sqf must be the one you have in your mpmissions folder...\MPMissions\DayZ_Epoch_11.Chernarus\custom\ Link to comment Share on other sites More sharing options...
sercanatici Posted October 25, 2016 Report Share Posted October 25, 2016 Just now, juandayz said: check: compiles.sqf must be the one you have in your mpmissions folder...\MPMissions\DayZ_Epoch_11.Chernarus\custom\ Epoch server\MPMissions\DayZ_Epoch_11.Chernarus\custom\compiles.sqf is the one i have changed. juandayz 1 Link to comment Share on other sites More sharing options...
dayzguy420 Posted October 26, 2016 Report Share Posted October 26, 2016 i also try to run this on my server to no luck did as the install says but they always run.... im not using any admin tools Link to comment Share on other sites More sharing options...
sercanatici Posted October 26, 2016 Report Share Posted October 26, 2016 Bump... Link to comment Share on other sites More sharing options...
sercanatici Posted October 29, 2016 Report Share Posted October 29, 2016 On 26/10/2016 at 10:55 AM, dayzguy420 said: i also try to run this on my server to no luck did as the install says but they always run.... im not using any admin tools Iam having the same problem, can anyone confirm if this script/addon still works? dayzguy420 1 Link to comment Share on other sites More sharing options...
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