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Advanced Alchemical Crafting v3.3


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I have added 

"Land_MBG_Garage_Single_A"

in order to use it with virtual garages.

However when I place the garage it immediately says building

successful and then disappears. Can anyone tell me where I

might add the allowed buildable to my Anti hack or battle eye.

I believe that is what is removing them when I place them.

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I'm not sure if this fix has been posted yet.

For anyone having the issue when you hit ESC, you need to alt F4

Open the preview_item.sqf

Put this block of code

private ["_dikCode","_handled"];
_handled = false;

//ESC FIX
if (_dikCode == 0x01) then {
    _handled = true;
};

Bellow

GlobalPreviewVariable=0;

 

I'm not a pro coder, and im not sure if this is the proper way to do this, but now if i hit ESC twice it closes the Preview window.  No need to alt F4 anymore.

 

 

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  • 4 months later...
 
 
 
 

hi Guys,
I have this script installed me on my server everything is going great so far
but if I make what it will disappear after 1-2 seconds.

I also have the variable with my variable combined (check the notes)
maybe is because the fault why we can not.

would be great if someone could help me.

 

Spoiler

disableSerialization;

GlobalCraftingVariable = 1;
GlobalComboboxVariable = 99;
GlobalPreviewVariable = 0;
Crafting_Object_Direction = -0.5;
Crafting_Object_Radius = 7;
Crafting_Object_Height = 0;
Admin_Crafting = ["0","0"]; //old"98107654"
AAC_1=false;
AAC_2=false;
AAC_3=false;

//Amethyst - Signage and Markings
_Billboards = ["MAP_Bilboard_alkohol","MAP_Bilboard_Beach","MAP_Bilboard_Bienvenudo","MAP_Bilboard_cibulka","MAP_Bilboard_cigara_chernomorky","MAP_Bilboard_Escape","MAP_Bilboard_Everon","MAP_Bilboard_hlinik","MAP_Bilboard_likery_bardak","MAP_Bilboard_Nogova","MAP_Bilboard_pizza_presto","MAP_Bilboard_Riviera","MAP_Bilboard_seci_stroje","MAP_Bilboard_smadny_maskrnik","MAP_Bilboard_strana_noveho_radu","MAP_Bilboard_toaletak_armasan","MAP_Bilboard_veterans_choice","MAP_Bilboard_volte_cernaruske_hnuti","MAP_Bilboard_vstup_do_CDF","MAP_Bilboard_zlute_zgrynda"];
_Boards = ["Sign_Checkpoint","Sign_Checkpoint_TK_EP1","Sign_Checkpoint_US_EP1","Sign_Danger","Sign_MP_blu_EP1","Sign_MP_ind_EP1","Sign_MP_op_EP1"];
_Helipads = ["HeliH","HeliHCivil","HeliHRescue","MAP_Heli_H_army","MAP_Heli_H_cross","Sr_border"];
_Informational = ["MAP_sign_accomodation","MAP_sign_bus","MAP_sign_food","MAP_sign_fuel_new","MAP_sign_hospital_new","MAP_sign_parking_new","MAP_sign_pedCrossing","MAP_sign_port","MAP_sign_service_new","MAP_sign_blindWay_new","MAP_sign_blindWay_left_new","MAP_sign_blindWay_right_new","MAP_sign_leftDirection_new","MAP_sign_oneWay","MAP_sign_rightDirection_new"];
_RoadsMisc = ["FlagCarrierChecked","FlagCarrierSmall","Land_arrows_desk_R","Land_arrows_desk_L","RoadCone","Land_coneLight","Land_RedWhiteBarrier","MAP_arrows_yellow_L","MAP_arrows_yellow_R","RoadBarrier_long","RoadBarrier_light","Sign_tape_redwhite"];
_SignsMisc = ["MAP_rail_50km","MAP_rail_KoniecNastupista","MAP_rail_o25m_Priecestie","MAP_rail_Priecestie","MAP_Zastavka_cedule","MAP_Zastavka_stojan","MAP_sign_prejezd","MAP_sign_prejezd2","MAP_sign_prejezd3","MAP_sign_danger_mines","MAP_sign_danger1","Sign_1L_Firstaid","Sign_1L_Firstaid_EP1"];
_TrafficSigns = ["MAP_sign_airport_new","MAP_sign_badRoadside","MAP_sign_children_new","MAP_sign_cow_new","MAP_sign_crossRoad_new","MAP_sign_crossRoadMain_new","MAP_sign_danger","MAP_sign_deer_new","MAP_sign_downHill_new","MAP_sign_fallingStones_new","MAP_sign_flyAWayGrit","MAP_sign_left_new","MAP_sign_pass_new","MAP_sign_right_new","MAP_sign_roadworks_new","MAP_sign_serpentine_left_new","MAP_sign_serpentine_right_new","MAP_sign_train","MAP_sign_upHil_new","MAP_sign_snow_new","MAP_sign_snowChains","MAP_sign_snowChains_end","MAP_sign_heightLimit","MAP_sign_krizeni_s_trati","MAP_sign_main_new","MAP_sign_main_end_new","MAP_sign_noDriving_new","MAP_sign_noDrivingWronWay_new","MAP_sign_noOverTaking","MAP_sign_priority_new","MAP_sign_speed20","MAP_sign_speed50","MAP_sign_stop_new","MAP_sign_stopProhibited_new","MAP_sign_tractorProhibited","MAP_sign_wiatingProhibited_new","MAP_sign_widthLimit"];
_Amethyst = _Billboards + _Boards + _Helipads + _Informational + _RoadsMisc + _SignsMisc + _TrafficSigns;

//Citrine - Misc - Interior Base Items
_Appliances = ["MAP_Dkamna_bila","MAP_Dkamna_uhli","MAP_F_Dkamna_uhli","MAP_fridge","MAP_Kitchenstove_Elec","MAP_washing_machine"];
_Bathroom = ["MAP_F_bath","MAP_lekarnicka","MAP_P_Basin_A","MAP_P_bath","MAP_P_sink","MAP_P_toilet_b_02","MAP_toilet_b"];
_Commercial = ["Land_Bag_EP1","Land_bags_EP1","Land_Basket_EP1","Land_Sack_EP1","Land_Wicker_basket_EP1","MAP_icebox","MAP_lobby_counter","MAP_pultskasou","MAP_shelf","MAP_vending_machine"];
_Electronics = ["MAP_misc_videoprojector","MAP_misc_videoprojector_platno","MAP_mutt_vysilacka","MAP_notebook","MAP_pc","MAP_phonebox","MAP_radio_b","MAP_satelitePhone","MAP_tv_a","Radio","SmallTV"];
_FloorCoverings = ["Land_Blankets_EP1","Land_Carpet_2_EP1","Land_Carpet_EP1","Land_Carpet_rack_EP1","Land_Pillow_EP1"];
_MiscInterior = ["Can_small","FloorMop","Land_Bowl_EP1","Land_Bucket_EP1","Land_Canister_EP1","Land_Teapot_EP1","Land_Urn_EP1","Land_Vase_EP1","Land_Vase_loam_EP1","Land_Vase_loam_2_EP1","Land_Vase_loam_3_EP1","Land_Water_pipe_EP1","MAP_briefcase","MAP_bucket","MAP_FuelCan","MAP_MetalBucket","MAP_SmallObj_money","MAP_SmallObj_spukayev_docs_WPN","MAP_drapes","MAP_drapes_long","MAP_box_c"];
_Pictures = ["MAP_nastenka2","MAP_nastenkaX","MAP_obraz_kancl4","MAP_picture_a","MAP_picture_a_02","MAP_picture_a_03","MAP_picture_a_04","MAP_picture_a_05","MAP_picture_b","MAP_picture_b_02","MAP_picture_c","MAP_picture_c_02","MAP_picture_d","MAP_picture_e","MAP_picture_f","MAP_picture_f_02","MAP_picture_g","MAP_wall_board","MAP_wall_board_02","MAP_wall_board_03"];
_Citrine = _Appliances + _Bathroom + _Commercial + _Electronics + _FloorCoverings + _MiscInterior + _Pictures;

//Emerald - Exterior Base Items
_Barrels = ["MAP_Barel1","MAP_Barel3","MAP_Barel4","MAP_Barel5","MAP_Barel6","MAP_Barel7","MAP_Barel8","MAP_Barels","MAP_Barels2","MAP_Barels3","MAP_barrel_empty","MAP_barrel_sand","MAP_barrel_water"];
_CargoContainers = ["Land_Crates_EP1","Land_Misc_Cargo1E_EP1","Land_Misc_Cargo1Eo_EP1","Land_Misc_Cargo2E","Land_Misc_Cargo2E_EP1","Land_transport_crates_EP1","MAP_drevena_bedna","MAP_metalcrate","MAP_metalcrate_02","MAP_Misc_cargo_cont_net1","MAP_Misc_cargo_cont_net2","MAP_Misc_cargo_cont_net3","MAP_Misc_cargo_cont_small","MAP_Misc_cargo_cont_small2","MAP_Misc_cargo_cont_tiny","Misc_Cargo1B_military"];
_ConstructionSite = ["Land_Ind_BoardsPack1","Land_Ind_BoardsPack2","Land_Misc_Coil_EP1","Land_Misc_ConcOutlet_EP1","Land_Misc_ConcPipeline_EP1","Land_Misc_GContainer_Big","Land_Wheel_cart_EP1","MAP_P_cihly1","MAP_P_cihly2","MAP_P_cihly3","MAP_P_cihly4","MAP_P_pipe_big","MAP_P_pipe_small","MAP_P_ytong","MAP_paletaA","MAP_paletyC","MAP_paletyD","MAP_Pallets_Column","MAP_Misc_G_Pipes","MAP_Misc_palletsfoiled","MAP_Misc_palletsfoiled_heap","Misc_concrete","MAP_Ind_Timbers","MAP_P_Stavebni_kozy","MAP_P_bedna","MAP_garbage_misc","MAP_garbage_paleta","MAP_Misc_TyreHeap","MAP_pneu"];
_MiscLarge = ["Land_Ind_TankSmall","Land_Misc_ConcBox_EP1","MAP_AirCond_big","MAP_AirCond_small","MAP_AirCondition_A","MAP_AirCondition_B","MAP_antenna_big_roof","MAP_antenna_small_roof","MAP_antenna_small_roof_1","MAP_bouda_plech","MAP_drevo_hromada","MAP_kasna_new","MAP_kulna","MAP_Misc_Greenhouse","MAP_Misc_Hutch","MAP_PowerGenerator","Pile_of_wood","MAP_Misc_WoodPile","MAP_Ladder","MAP_P_Ladder","MAP_LadderHalf","MAP_P_LadderLong"];
_MiscSmall = ["Axe_woodblock","Garbage_can","Garbage_container","MAP_popelnice","Haystack_small","Land_cages_EP1","Land_Campfire_burning","Land_transport_cart_EP1","MAP_ChickenCoop","MAP_fire","MAP_GasMeterExt","MAP_KBud","MAP_Misc_Boogieman","MAP_Misc_loudspeakers","MAP_Misc_PostBox","MAP_parabola_big","MAP_phone_box","MAP_psi_bouda","MAP_snowman","MAP_Sphere","MAP_Sphere2","MAP_Toilet","MAP_Piskoviste","MAP_Houpacka","MAP_brana"];
_Scaffolding = ["MAP_leseni2x","MAP_leseni4x","MAP_Misc_Scaffolding"];
_Sunshades = ["Land_covering_hut_EP1","Land_covering_hut_big_EP1","Land_Market_shelter_EP1","Land_sunshade_EP1","MAP_Camo_Box","MAP_CamoNet_EAST","MAP_CamoNet_EAST_var1","MAP_CamoNetB_EAST","MAP_CamoNet_NATO","MAP_CamoNet_NATO_var1","MAP_CamoNetB_NATO","MAP_Pristresek","MAP_stanek_3","MAP_stanek_3B","MAP_stanek_3_d"];
_Emerald = _Barrels + _CargoContainers + _ConstructionSite + _MiscLarge + _MiscSmall + _Scaffolding + _Sunshades;

//Lights - Lightbulbs and fixtures
_Lightbulbs = ["ASC_EU_BulbBLUP","ASC_EU_BulbGRNP","ASC_EU_BulbPURP","ASC_EU_BulbREDP","ASC_EU_BulbYELP","ASC_EU_BulbBLUB","ASC_EU_BulbGRNB","ASC_EU_BulbPURB","ASC_EU_BulbREDB","ASC_EU_BulbYELB"];
_LightPoles = ["ASC_EU_LHVIndE","ASC_EU_LHVIndB","ASC_EU_LHVIndZ","ASC_EU_LHVInd","ASC_EU_LHV_lampa_sidlconc","ASC_EU_LHVSidl3","ASC_EU_LHVSidl2","ASC_EU_LHVSidl1","ASC_EU_LHVStre2","ASC_EU_LHVStre1","ASC_EU_LHVOld"];
_Fixtures = ["LAND_ASC_Wall_Lamp_New","LAND_ASC_Wall_Lamp_Old","LAND_ASC_runway_Bluelight","ASC_runway_BluelightB","LAND_ASC_runway_Yellowlight","ASC_runway_YellowlightB","MAP_fluor_lamp","MAP_lantern","MAP_Light_BathRoom","MAP_light_kitchen_03","Misc_Wall_lamp","Red_Light_Blinking_EP1"];
_Lights = _Lightbulbs + _LightPoles + _Fixtures;

//Obsidian - Items from the ground
_Bushes = ["MAP_b_betulaHumilis","MAP_b_canina2s","MAP_b_corylus","MAP_b_corylus2s","MAP_b_craet1","MAP_b_craet2","MAP_b_pmugo","MAP_b_prunus","MAP_b_salix2s","MAP_b_sambucus"];
_SmallPlants = ["MAP_c_autumn_flowers","MAP_c_blueBerry","MAP_c_caluna","MAP_c_fern","MAP_c_fernTall","MAP_c_GrassCrookedForest","MAP_c_GrassCrookedGreen","MAP_c_GrassDryLong","MAP_c_GrassTall","MAP_c_leaves","MAP_c_MushroomBabka","MAP_c_MushroomHorcak","MAP_c_MushroomMuchomurka","MAP_c_MushroomPrasivky","MAP_c_picea","MAP_c_PlantsAutumnForest","MAP_c_raspBerry","MAP_C_SmallLeafPlant","MAP_c_wideLeafPlant","MAP_flower_01","MAP_flower_02","MAP_p_articum","MAP_p_carduus","MAP_p_Helianthus","MAP_p_heracleum","MAP_p_Phragmites","MAP_p_urtica","MAP_pumpkin","MAP_pumpkin2"];
_LargeTrees = ["MAP_t_alnus2s","MAP_t_betula1f","MAP_t_betula2s","MAP_t_betula2w","MAP_t_fagus2s","MAP_t_fagus2W","MAP_t_fraxinus2W","MAP_t_malus1s","MAP_t_picea1s","MAP_t_pinusN1s","MAP_t_pyrus2s","MAP_t_salix2s","MAP_t_sorbus2s"];
_SmallTrees = ["MAP_t_acer2s","MAP_t_betula2f","MAP_t_carpinus2s","MAP_t_fagus2f","MAP_t_fraxinus2s","MAP_t_larix3f","MAP_t_larix3s","MAP_t_picea2s","MAP_t_picea3f","MAP_t_pinusN2s","MAP_t_pinusS2f","MAP_t_populus3s","MAP_t_quercus2f","MAP_t_quercus3s"];
_TheDead = ["Hanged","Hanged_MD","Body","GraveCross1","GraveCross2","GraveCrossHelmet","Mass_grave"];
_Wells = ["Land_Misc_Well_C_EP1","Land_Misc_Well_L_EP1","MAP_Misc_Well","MAP_Misc_WellPump","MAP_pumpa"];
_Obsidian = _Bushes + _LargeTrees + _SmallPlants + _SmallTrees + _TheDead + _Wells;

//Ruby - Furniture - Interior Base Items
_Beds = ["MAP_bed_husbands","MAP_F_postel_manz_kov","MAP_F_postel_panelak2","MAP_F_Vojenska_palanda","MAP_postel_manz_kov","MAP_postel_panelak1","MAP_vojenska_palanda"];
_Benches = ["Bleacher_EP1","Land_Bench_EP1","MAP_Church_chair","MAP_hospital_bench","MAP_lavicka_1","MAP_lavicka_2","MAP_lavicka_3","MAP_lavicka_4"];
_Cabinets = ["Land_Cabinet_EP1","Land_Chest_EP1","MAP_almara","MAP_case_a","MAP_case_bedroom_a","MAP_case_bedroom_b","MAP_case_cans_b","MAP_case_d","MAP_case_wall_unit_part_c","MAP_case_wall_unit_part_d","MAP_case_wooden_b","MAP_Dhangar_borwnskrin","MAP_Dhangar_brownskrin","MAP_Dhangar_knihovna","MAP_Dhangar_whiteskrin","MAP_library_a","MAP_shelf","MAP_Skrin_bar","MAP_Skrin_opalena","MAP_Truhla_stara"];
_Chairs = ["FoldChair","Land_Chair_EP1","MAP_armchair","MAP_ch_mod_c","MAP_ch_mod_h","MAP_ch_office_B","MAP_F_ch_mod_c","MAP_chair","MAP_kitchen_chair_a","MAP_lobby_chair","MAP_office_chair","WoodChair"];
_Desks = ["Desk","MAP_conference_table_a","MAP_Dhangar_psacistul","MAP_office_table_a"];
_Shelves = ["Land_Rack_EP1","Land_Shelf_EP1","MAP_case_d","MAP_case_wall_unit_part_c","MAP_case_wall_unit_part_d","MAP_F_skrin_bar","MAP_Skrin_bar","MAP_library_a"];
_Tables = ["FoldTable","Land_Table_EP1","Land_Table_small_EP1","MAP_kitchen_table_a","MAP_lobby_table","MAP_SmallTable","MAP_stul_hospoda","MAP_stul_kuch1","MAP_Table","MAP_table_drawer"];
_Ruby = _Beds + _Benches + _Cabinets + _Chairs + _Desks + _Shelves + _Tables;

//Sapphire - Flagpoles
_FlagsNations = ["FlagCarrierBAF","FlagCarrierCzechRepublic_EP1","FlagCarrierGermany_EP1","FlagCarrierTakistanKingdom_EP1","FlagCarrierRU","FlagCarrierUSA"];
_FlagsOrganizations = ["FlagCarrierCDFEnsign_EP1","FlagCarrierCDF_EP1","FlagCarrierINS","FlagCarrierNATO_EP1","FlagCarrierTFKnight_EP1","FlagCarrierTKMilitia_EP1","FlagCarrierUNO_EP1","FlagCarrierUSArmy_EP1"];
_FlagsMedical = ["FlagCarrierRedCrescent_EP1","FlagCarrierRedCross_EP1","FlagCarrierRedCrystal_EP1"];
_FlagsPlain = ["FlagCarrierBLUFOR_EP1","FlagCarrierINDFOR_EP1","FlagCarrierOPFOR_EP1","FlagCarrierWhite_EP1"];
_FlagsMisc = ["FlagCarrierArmex_EP1","FlagCarrierBIS_EP1","FlagCarrierIONblack_PMC","FlagCarrierIONwhite_PMC","FlagCarrierPOWMIA_EP1"];
_Sapphire = _FlagsNations + _FlagsOrganizations + _FlagsMedical + _FlagsPlain + _FlagsMisc;

//Topaz - Base Defenses
_Defenses = ["Hhedgehog_concrete","Hhedgehog_concreteBig","Base_WarfareBBarrier10xTall","Fence_corrugated_plate","Fence_Ind_long","Land_CncBlock","Land_CncBlock_D","Land_CncBlock_Stripes","Land_fort_artillery_nest_EP1","Land_fort_rampart_EP1","MAP_Barbedwire","MAP_BarbGate","MAP_concrete_block","MAP_Concrete_Ramp","MAP_dragonTeeth","MAP_dragonTeethBig","MAP_fort_artillery_nest","MAP_fort_rampart","MAP_Fort_Razorwire","MAP_HBarrier5_round15","MAP_plot_provizorni","MAP_prebehlavka","MAP_prolejzacka","MAP_ramp_concrete","MAP_woodenRamp","MAP_obstacle_get_over","MAP_obstacle_prone","MAP_obstacle_run_duck"];
_Forts = ["Land_Fort_Watchtower_EP1","MAP_fort_watchtower","CDF_WarfareBBarracks","USMC_WarfareBBarracks","MAP_fortified_nest_big","MAP_fortified_nest_small","MAP_Pristresek_mensi","MAP_Mil_Mil_Guardhouse","MAP_GuardShed","MAP_Fortress_02","MAP_Fortress_01","WarfareBDepot"];
_Tents = ["CDF_WarfareBFieldhHospital","MAP_MASH","MAP_Stan","MAP_Stan_east","MAP_tent_east","MAP_tent_small_west","MAP_tent_west","MAP_tent2_west","USMC_WarfareBFieldhHospital"];
_Towers = ["MAP_vez"];
_Topaz = _Defenses + _Forts + _Tents + _Towers;

_CraftingArray = _Amethyst + _Citrine + _Emerald + _Lights + _Obsidian + _Ruby + _Sapphire + _Topaz;
dayz_allowedObjects = dayz_allowedObjects + _CraftingArray;
DZE_maintainClasses = DZE_maintainClasses + _CraftingArray;
Custom_Buildables = _CraftingArray;

//Model Variables
Bandit1_DZ =     "Bandit1_DZ";
Bandit2_DZ =     "Bandit2_DZ";
BanditW1_DZ =     "BanditW1_DZ";
BanditW2_DZ =     "BanditW2_DZ";
Survivor1_DZ =     "Survivor2_DZ";
Survivor2_DZ =     "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
SurvivorW3_DZ = "SurvivorW2_DZ";
Sniper1_DZ =     "Sniper1_DZ";
Camo1_DZ =         "Camo1_DZ";
Soldier1_DZ =     "Soldier1_DZ";
Rocket_DZ =     "Rocket_DZ";

AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"];
MeleeWeapons = ["MeleeFishingPole","MeleeCrowbar","MeleeBaseBallBatNails","MeleeBaseBallBatBarbed","MeleeBaseBallBat","Crossbow_DZ","MeleeSledge","MeleeMachete","MeleeHatchet_DZE"];
gear_done = false;
//Cooking
meatraw = [
    "FoodSteakRaw",
    "FoodmeatRaw",
    "FoodbeefRaw",
    "FoodmuttonRaw",
    "FoodchickenRaw",
    "FoodrabbitRaw",
    "FoodbaconRaw",
    "ItemTrout",
    "ItemSeaBass",
    "ItemTuna"
];
exceptionsraw = ["ItemTuna"];
meatcooked = [
    "FoodSteakCooked",
    "FoodmeatCooked",
    "FoodbeefCooked",
    "FoodmuttonCooked",
    "FoodchickenCooked",
    "FoodrabbitCooked",
    "FoodbaconCooked",
    "ItemTroutCooked",
    "ItemSeaBassCooked",
    "ItemTunaCooked"
];
//Eating
no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;

// Food with increased chance for infection.
badfood = ["FoodBioMeat","FoodCanUnlabeled"];

food_with_output=[
    "FoodCanBakedBeans",
    "FoodCanSardines",
    "FoodCanFrankBeans",
    "FoodCanPasta",
    "FoodCanGriff",
    "FoodCanBadguy",
    "FoodCanBoneboy",
    "FoodCanCorn",
    "FoodCanCurgon",
    "FoodCanDemon",
    "FoodCanFraggleos",
    "FoodCanHerpy",
    "FoodCanOrlok",
    "FoodCanPowell",
    "FoodCanTylers",
    "FoodCanUnlabeled"
];

food_output = [
    "TrashTinCan",
    "TrashTinCan",
    "TrashTinCan",
    "TrashTinCan",
    "FoodCanGriffEmpty",
    "FoodCanBadguyEmpty",
    "FoodCanBoneboyEmpty",
    "FoodCanCornEmpty",
    "FoodCanCurgonEmpty",
    "FoodCanDemonEmpty",
    "FoodCanFraggleosEmpty",
    "FoodCanHerpyEmpty",
    "FoodCanOrlokEmpty",
    "FoodCanPowellEmpty",
    "FoodCanTylersEmpty",
    "FoodCanUnlabeledEmpty"
];
//Drinking
no_output_drink = ["ItemWaterbottle", "ItemWaterbottleBoiled"];
drink_with_output = [
    "ItemSoda",  //just to define item for ItemSodaEmpty
    "ItemSodaRbull",
    "ItemSodaOrangeSherbet",
    "ItemSodaCoke",
    "ItemSodaPepsi",
    "ItemSodaMdew",
    "ItemSodaMtngreen",
    "ItemSodaR4z0r",
    "ItemSodaClays",
    "ItemSodaSmasht",
    "ItemSodaDrwaste",
    "ItemSodaLemonade",
    "ItemSodaLvg",
    "ItemSodaMzly",
    "ItemSodaRabbit"
];
drink_output = [
    "ItemSodaEmpty",
    "ItemSodaEmpty",
    "ItemSodaEmpty",
    "ItemSodaCokeEmpty",
    "ItemSodaPepsiEmpty",
    "ItemSodaMdewEmpty",
    "ItemSodaMtngreenEmpty",
    "ItemSodaR4z0rEmpty",
    "ItemSodaClaysEmpty",
    "ItemSodaSmashtEmpty",
    "ItemSodaDrwasteEmpty",
    "ItemSodaLemonadeEmpty",
    "ItemSodaLvgEmpty",
    "ItemSodaMzlyEmpty",
    "ItemSodaRabbitEmpty"
];
boil_tin_cans = [
    "TrashTinCan",
    "FoodCanGriffEmpty",
    "FoodCanBadguyEmpty",
    "FoodCanBoneboyEmpty",
    "FoodCanCornEmpty",
    "FoodCanCurgonEmpty",
    "FoodCanDemonEmpty",
    "FoodCanFraggleosEmpty",
    "FoodCanHerpyEmpty",
    "FoodCanOrlokEmpty",
    "FoodCanPowellEmpty",
    "FoodCanTylersEmpty",
    "FoodCanUnlabeledEmpty",
    "ItemSodaEmpty",
    "ItemSodaCokeEmpty",
    "ItemSodaPepsiEmpty",
    "ItemSodaMdewEmpty",
    "ItemSodaMtngreenEmpty",
    "ItemSodaR4z0rEmpty",
    "ItemSodaClaysEmpty",
    "ItemSodaSmashtEmpty",
    "ItemSodaDrwasteEmpty",
    "ItemSodaLemonadeEmpty",
    "ItemSodaLvgEmpty",
    "ItemSodaMzlyEmpty",
    "ItemSodaRabbitEmpty"
];

dayz_combination = "";
dayz_humanitytarget = "";
dayz_combatLog = "";
canRoll = true;

canbuild = true;

//Hunting Variables
dayZ_partClasses = [
    "PartFueltank",
    "PartWheel",
    //"PartGeneric",    //No need to add, it is default for everything
    "PartEngine"
];
dayZ_explosiveParts = [
    "palivo",
    "motor"
];
//Survival Variables
SleepFood =                2160; //minutes (48 hours)
SleepWater =            1440; //minutes (24 hours)
SleepTemperatur    =         90 / 100;    //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1)            //TeeChange

//Server Variables
allowConnection =         false;
isSinglePlayer =        false;
PVDZE_serverObjectMonitor = [];
PlayerDeaths = [];

//Streaming Variables (player only)
dayz_Locations = [];
dayz_locationsActive = [];

//GUI
Dayz_GUI_R = 0.38; // 0.7
Dayz_GUI_G = 0.63; // -0.63
Dayz_GUI_B = 0.26; // -0.26

//Player self-action handles
dayz_resetSelfActions = {
    s_player_fire =            -1;
    s_player_cook =            -1;
    s_player_boil =            -1;
    s_player_fireout =        -1;
    s_player_butcher =        -1;
    s_player_packtent =     -1;
    s_player_packvault =     -1;
    s_player_lockvault =     -1;
    s_player_unlockvault =     -1;
    s_player_fillwater =    -1;
    s_player_fillwater2 =     -1;
    s_player_fillfuel =     -1;
    s_player_grabflare =     -1;
    s_player_callzombies =     -1;
    s_player_showname =     -1;
    s_player_debuglootpos =     -1;
    s_player_pzombiesattack =     -1;
    s_player_pzombiesvision =    -1;
    s_player_pzombiesfeed =     -1;
    s_player_removeflare =     -1;
    s_player_painkiller =    -1;
    s_player_studybody =     -1;
    s_player_tamedog =        -1;
    s_player_madsci_crtl =    -1;
    s_player_parts_crtl =    -1;
    s_build_Sandbag1_DZ =     -1;
    s_build_Hedgehog_DZ =    -1;
    s_build_Wire_cat1 =        -1;
    s_player_deleteBuild =    -1;
    s_player_forceSave =     -1;
    s_player_checkGear =     -1;
    s_player_flipveh =         -1;
    s_player_stats =        -1;
    s_player_sleep =        -1;
    s_player_movedog =        -1;
    s_player_speeddog =        -1;
    s_player_calldog =         -1;
    s_player_feeddog =         -1;
    s_player_waterdog =     -1;
    s_player_staydog =         -1;
    s_player_trackdog =     -1;
    s_player_barkdog =         -1;
    s_player_warndog =         -1;
    s_player_followdog =     -1;
    s_player_repair_crtl =  -1;
    s_player_information =  -1;
    s_player_fuelauto    =  -1;
    s_player_fuelauto2    =  -1;
    s_player_fillgen     =  -1;
    s_player_upgrade_build     =  -1;
    s_player_maint_build     =  -1;
    s_player_downgrade_build     =  -1;
    s_player_towing         =  -1;
    s_halo_action =         -1;
    s_player_SurrenderedGear = -1;
    s_player_maintain_area = -1;
    s_player_maintain_area_preview = -1;
    s_player_heli_lift = -1;
    s_player_heli_detach = -1;
    s_player_lockUnlock_crtl = -1;
    s_player_put_earplugs_on = -1;
    s_player_put_earplugs_off = -1;
};
call dayz_resetSelfActions;

//Engineering variables
s_player_lastTarget =    [objNull,objNull,objNull,objNull,objNull];
s_player_repairActions = [];
s_player_lockunlock = [];

// Custom
s_player_madsci         =     [];
s_player_parts             =     [];
s_player_combi             =     [];

//Initialize Medical Variables
r_interrupt =             false;
r_doLoop =                 false;
r_self =                 false;
r_self_actions =         [];
r_drag_sqf =             false;
r_action =                 false;
r_action_unload =         false;
r_player_handler =         false;
r_player_handler1 =     false;
r_player_dead =         false;
r_player_unconscious =     false;
r_player_infected =        false;
r_player_injured =         false;
r_player_inpain =         false;
r_player_loaded =         false;
r_player_cardiac =         false;
r_fracture_legs =        false;
r_fracture_arms =        false;
r_player_vehicle =        player;
r_player_blood =         12000;
r_player_lowblood =     false;
r_player_timeout =        0;
r_player_bloodTotal =     r_player_blood;
r_public_blood =        r_player_blood;
r_player_bloodDanger =    r_player_bloodTotal * 0.2;
r_player_actions =         [];
r_handlerCount =         0;
r_action_repair =         false;
r_action_targets =         [];
r_pitchWhine =             false;
r_isBandit =            false;
isInTraderCity =        false;
NORRN_dropAction =        -1;
DZE_PROTOBOX = objNull;

//ammo routine
r_player_actions2 = [];
r_action2 = false;
r_player_lastVehicle = objNull;
r_player_lastSeat = [];
r_player_removeActions2 = {
    if (!isNull r_player_lastVehicle) then {
        {
            r_player_lastVehicle removeAction _x;
        } count r_player_actions2;
        r_player_actions2 = [];
        r_action2 = false;
    };
};

USEC_woundHit     = [
    "",
    "body",
    "hands",
    "legs",
    "head_hit"
];
DAYZ_woundHit     = [
    [
        "body",
        "hands",
        "legs",
        "head_hit"
    ],
    [ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
];
DAYZ_woundHit_ok = [
    [
        "body",
        "hands",
        "legs"
    ],
    [0,0,0,0,0,1,1,1,2,2]
];
DAYZ_woundHit_dog = [
    [
        "body",
        "hands",
        "legs"
    ],
    [0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
];
USEC_MinorWounds     = [
    "hands",
    "legs"
];
USEC_woundPoint    = [
    ["Pelvis","aimpoint"],
    ["aimpoint"], //,"RightShoulder","LeftShoulder"
    ["lelbow","relbow"],
    ["RightFoot","LeftFoot"],
    ["neck","pilot"]
];
USEC_typeOfWounds = [
    "Pelvis",
    "aimpoint",
    "lelbow","relbow",
    "RightFoot","LeftFoot",
    "neck","pilot"
];

DZE_vehicleZwounds = [
    "sklo predni L",
    "sklo predni P",
    "sklo zadni",
    "sklo zadni L",
    "sklo zadni P",
    "sklo P",
    "Glass1",
    "Glass2",
    "Glass3",
    "Glass4",
    "Glass5",
    "Glass6"
];

DZE_HeliAllowTowFrom = [
    "CH_47F_EP1_DZE",
    "CH_47F_EP1_DZ",
    "CH_47F_BAF",
    "CH_47F_EP1",
    "BAF_Merlin_DZE",
    "CH53_DZE"
];

DZE_HeliAllowToTow = [
    "hilux1_civil_1_open",
    "HMMWV_Base",
    "Lada_base",
    "Offroad_DSHKM_base",
    "Pickup_PK_base",
    "SkodaBase",
    "tractor",
    "VWGolf",
    "Volha_TK_CIV_Base_EP1",
    "S1203_TK_CIV_EP1",
    "SUV_Base_EP1",
    "ArmoredSUV_Base_PMC",
    "UAZ_Base",
    "LandRover_Base",
    "Ship"
];

//Initialize Zombie Variables
dayz_zombieTargetList = [
    ["SoldierWB",50],
    ["Air",500],
    ["LandVehicle",200]
];
PVDZE_plr_Hit = [];
PVDZE_obj_Publish = [];        //used for eventhandler to spawn a mirror of players tent
PVDZE_plr_HideBody = objNull;
dayz_selectedVault = objNull;
dayz_selectedDoor = objNull;

PVDZE_veh_Publish = [];        // for vehicle traders
PVDZE_obj_Trade = [];        // For all traders increment qty
PVDZE_plr_TradeMenu = [];          // For all traders
PVDZE_plr_DeathB = [];

//DayZ settings
dayz_dawn = 6;
dayz_dusk = 18;
DAYZ_agentnumber = 0;
dayz_animalDistance = 800;
dayz_zSpawnDistance = 1000;

dayz_maxMaxModels = 80; // max quantity of Man models (player || Z, dead || alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing && angle checks
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted

if(isNil "DZE_SelfTransfuse") then {
    DZE_SelfTransfuse = false;
};
if(isNil "dayz_maxAnimals") then {
    dayz_maxAnimals = 5;
};
if(isNil "timezoneswitch") then {
    timezoneswitch = 0;
};
if(isNil "dayz_maxLocalZombies") then {
    dayz_maxLocalZombies = 15;
};
if(isNil "dayz_maxGlobalZombiesInit") then {
    dayz_maxGlobalZombiesInit = 15;
};
if(isNil "dayz_maxGlobalZombiesIncrease") then {
    dayz_maxGlobalZombiesIncrease = 5;
};
if(isNil "dayz_maxZeds") then {
    dayz_maxZeds = 500;
};
if (isNil "DZE_PlayerZed") then {
    DZE_PlayerZed = true;
};
if (isNil "DZE_GodModeBase") then {
    DZE_GodModeBase = false;
};
if(isNil "DZEdebug") then {
    DZEdebug = false;
};
if (isNil "DZE_Debug_Damage") then {
    DZE_Debug_Damage = true;
};
if(isNil "DZE_TRADER_SPAWNMODE") then {
    DZE_TRADER_SPAWNMODE = false;
};
if(isNil "dayz_tameDogs") then {
    dayz_tameDogs = false;
};
if(isNil "dayz_sellDistance_vehicle") then {
    dayz_sellDistance_vehicle = 10;
};
if(isNil "dayz_sellDistance_boat") then {
    dayz_sellDistance_boat = 30;
};
if(isNil "dayz_sellDistance_air") then {
    dayz_sellDistance_air = 40;
};
if(isNil "dayz_paraSpawn") then {
    dayz_paraSpawn = false;
};
if(isNil "dayz_minpos") then {
    dayz_minpos = -20000;
};
if(isNil "dayz_maxpos") then {
    dayz_maxpos = 20000;
};
if(isNil "DZE_BuildingLimit") then {
    DZE_BuildingLimit = 150;
};
if(isNil "DZE_HumanityTargetDistance") then {
    DZE_HumanityTargetDistance = 25;
};
if(isNil "DZE_FriendlySaving") then {
    DZE_FriendlySaving = true;
};
if(isNil "DZE_BuildOnRoads") then {
    DZE_BuildOnRoads = false;
};
if(isNil "DZE_MissionLootTable") then {
    DZE_MissionLootTable = false;
};
if(isNil "DZE_ConfigTrader") then {
    DZE_ConfigTrader = false;
};
if(isNil "DZE_LootSpawnTimer") then {
    DZE_LootSpawnTimer = 1;
};
if(isNil "DZE_HeliLift") then {
    DZE_HeliLift = true;
};
if(isNil "DZE_DamageBeforeMaint") then {
    DZE_DamageBeforeMaint = 0.09;
};
if(isNil "DZE_StaticConstructionCount") then {
    DZE_StaticConstructionCount = 0;
};
if (isNil "DZE_selfTransfuse_Values") then {
    DZE_selfTransfuse_Values = [12000, 15, 300];
};

// needed on server
if(isNil "DZE_PlotPole") then {
    DZE_PlotPole = [30,45];
};
if(isNil "DZE_maintainRange") then {
    DZE_maintainRange = ((DZE_PlotPole select 0)+20);
};

DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];

if(isNil "dayz_zedSpawnVehCount") then {
    dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2;
};
if(isNil "dayz_spawnAirCount") then {
    dayz_spawnAirCount = 0;
};
if(isNil "dayz_zedsAttackVehicles") then {
    dayz_zedsAttackVehicles = true;
};

// update objects
dayz_updateObjects = ["Plane","Tank","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ","MetalFloor_Preview_DZ"];

DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];

DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];

// List of removable items that require crowbar
DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"];
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];

// These work with just a running generator
dayz_fuelpumparray = ["FuelPump_DZ","Land_A_FuelStation_Feed","Land_Ind_FuelStation_Feed_EP1","Land_FuelStation_Feed_PMC","FuelStation","Land_ibr_FuelStation_Feed","Land_fuelstation_army","Land_fuelstation","land_fuelstation_w","Land_benzina_schnell"];
DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP1_DZ","V3S_Refuel_TK_GUE_EP1_DZ","MtvrRefuel_DZ","KamazRefuel_DZE","UralRefuel_TK_EP1_DZE","MtvrRefuel_DES_EP1_DZE","V3S_Refuel_TK_GUE_EP1_DZE","MtvrRefuel_DZE"];

// Standard Fuel sources
dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];

DZE_Lock_Door = "";

//init global arrays for Loot Chances
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\loot_init.sqf";

if(isServer) then {
    dayz_players = [];
    dead_bodyCleanup = [];
    needUpdate_objects = [];

    DZE_DYN_AntiStuck = 0;
    DZE_DYN_AntiStuck2nd = 0;
    DZE_DYN_AntiStuck3rd = 0;

    if(isNil "dayz_fullMoonNights") then {
        dayz_fullMoonNights = false;
    };
    if(isNil "EpochEvents") then {
        EpochEvents = [];
    };
    if(isNil "DZE_vehicleAmmo") then {
        DZE_vehicleAmmo = 0;
    };

    if(isNil "DZE_BackpackGuard") then {
        DZE_BackpackGuard = true;
    };

    if(isNil "DZE_CleanNull") then {
        DZE_CleanNull = false;
    };
    if (isNil "DZE_DeathMsgGlobal") then {
        DZE_DeathMsgGlobal = false;
    };
    if (isNil "DZE_DeathMsgSide") then {
        DZE_DeathMsgSide = false;
    };
    if (isNil "DZE_DeathMsgTitleText") then {
        DZE_DeathMsgTitleText = false;
    };
    DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
};

if(!isDedicated) then {

    dayz_spawnPos = getPosATL player;

    dayz_buildingMonitor = [];    //Buildings to check
    dayz_bodyMonitor = [];

    // weather control var
    zeroPreviousWeather = [0,0,[0,0],0];
    zeroCurrentWeather = [0,0,[0,0],0];

    if (DZE_MissionLootTable) then {
        dayz_baseTypes =         getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
    } else {
        dayz_baseTypes =         getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
    };


    //temperature variables
    dayz_temperatur         =     36;        //TeeChange
    dayz_temperaturnormal     =     36;        //TeeChange
    dayz_temperaturmax         =     42;        //TeeChange
    dayz_temperaturmin         =     27;        //TeeChange

    //player special variables
    dayZ_lastPlayerUpdate = 0;
    dayZ_everyonesTents =    [];
    dayz_hunger    =            0;
    dayz_thirst =             0;
    dayz_combat =            0;
    dayz_preloadFinished =     false;
    dayz_statusArray =        [1,1];
    dayz_disAudial =        0;
    dayz_disVisual =        0;
    dayz_firedCooldown =     0;
    dayz_DeathActioned =    false;
    dayz_canDisconnect =     true;
    dayz_damageCounter =    time;
    dayz_lastSave =            time;
    dayz_isSwimming    =        true;
    dayz_isKneeling    =        false;
    dayz_isCrawling    =        false;
    dayz_PreviousTown =        "Wilderness";
    dayz_currentDay =         0;
    dayz_hasLight =         false;
    dayz_surfaceNoise =        0;
    dayz_surfaceType =        "None";
    dayz_noPenalty =         [];
    dayz_heavenCooldown =    0;
    deathHandled =             false;
    dayz_lastHumanity =        0;
    dayz_guiHumanity =        -90000;
    dayz_firstGroup =         group player;
    dayz_originalPlayer =     player;
    dayz_sourceBleeding =    objNull;
    dayz_clientPreload =     false;
    dayz_authed =             false;
    dayz_panicCooldown =     0;
    dayz_areaAffect =        2.5;
    dayz_heartBeat =         false;
    dayzClickTime =            0;
//Current local
    dayz_spawnZombies = 0;
    dayz_swarmSpawnZombies = 0;
//Max local
    dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current NearBy
    dayz_CurrentNearByZombies = 0;
//Max NearBy
    dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
//Current total
    dayz_currentGlobalZombies = 0;
//Max global zeds.
    dayz_maxGlobalZeds = 3000;
    dayz_spawnDelay =        120;
    dayz_spawnWait =        -120;
    dayz_lootDelay =        3;
    dayz_lootWait =            -300;
    //used to count global zeds around players
    dayz_CurrentZombies = 0;
    //Used to limit overall zed counts
    dayz_tickTimeOffset = 0;
    dayz_currentWeaponHolders = 0;
    dayz_maxMaxWeaponHolders = 80;
    dayz_maxCurrentZeds = 0;
    dayz_inVehicle =        false;
    dayz_Magazines =         [];
    dayzGearSave =             false;
    dayz_unsaved =            false;
    dayz_scaleLight =         0;
    dayzDebug = false;
    dayzState = -1;
    //uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
    //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
    //    dayzDebug = true;
    //};

    DZE_ActionInProgress =        false;

    // DayZ Epoch Client only variables
    if(isNil "DZE_AllowForceSave") then {
        DZE_AllowForceSave = false;
    };
    if(isNil "DZE_AllowCargoCheck") then {
        DZE_AllowCargoCheck = true;
    };
    if(isNil "DZE_ForceNameTags") then {
        DZE_ForceNameTags = false;
    };
    if(isNil "DZE_ForceNameTagsOff") then {
        DZE_ForceNameTagsOff = false;
    };
    if(isNil "DZE_ForceNameTagsInTrader") then {
        DZE_ForceNameTagsInTrader = false;
    };
    if(isNil "DZE_HaloJump") then {
        DZE_HaloJump = true;
    };

    if(isNil "DZE_AntiWallLimit") then {
        DZE_AntiWallLimit = 3;
    };
    if(isNil "DZE_requireplot") then {
        DZE_requireplot = 1;
    };
    if(isNil "DZE_R3F_WEIGHT") then {
        DZE_R3F_WEIGHT = true;
    };


    DZE_AntiWallCounter = 0;

    DZE_FreshSpawn = false;

    DZE_myHaloVehicle = objNull;
    dayz_myLiftVehicle = objNull;

    DZE_Friends = [];

    DZE_CanPickup = true;
    DZE_Q = false;
    DZE_Z = false;

    DZE_Q_alt = false;
    DZE_Z_alt = false;

    DZE_Q_ctrl = false;
    DZE_Z_ctrl = false;

    DZE_5 = false;
    DZE_4 = false;
    DZE_6 = false;

    DZE_cancelBuilding = false;
    DZE_PZATTACK = false;

    DZE_trees = ["t_picea2s_snow.p3d","b_corylus.p3d","t_quercus3s.p3d","t_larix3s.p3d","t_pyrus2s.p3d","str_briza_kriva.p3d","dd_borovice.p3d","les_singlestrom_b.p3d","les_singlestrom.p3d","smrk_velky.p3d","smrk_siroky.p3d","smrk_maly.p3d","les_buk.p3d","str krovisko vysoke.p3d","str_fikovnik_ker.p3d","str_fikovnik.p3d","str vrba.p3d","hrusen2.p3d","str dub jiny.p3d","str lipa.p3d","str briza.p3d","p_akat02s.p3d","jablon.p3d","p_buk.p3d","str_topol.p3d","str_topol2.p3d","p_osika.p3d","t_picea3f.p3d","t_picea2s.p3d","t_picea1s.p3d","t_fagus2w.p3d","t_fagus2s.p3d","t_fagus2f.p3d","t_betula1f.p3d","t_betula2f.p3d","t_betula2s.p3d","t_betula2w.p3d","t_alnus2s.p3d","t_acer2s.p3d","t_populus3s.p3d","t_quercus2f.p3d","t_sorbus2s.p3d","t_malus1s.p3d","t_salix2s.p3d","t_picea1s_w.p3d","t_picea2s_w.p3d","t_ficusb2s_ep1.p3d","t_populusb2s_ep1.p3d","t_populusf2s_ep1.p3d","t_amygdalusc2s_ep1.p3d","t_pistacial2s_ep1.p3d","t_pinuse2s_ep1.p3d","t_pinuss3s_ep1.p3d","t_prunuss2s_ep1.p3d","t_pinusn2s.p3d","t_pinusn1s.p3d","t_pinuss2f.p3d","t_poplar2f_dead_pmc.p3d","misc_torzotree_pmc.p3d","misc_burnspruce_pmc.p3d","brg_cocunutpalm8.p3d","brg_umbrella_acacia01b.p3d","brg_jungle_tree_canopy_1.p3d","brg_jungle_tree_canopy_2.p3d","brg_cocunutpalm4.p3d","brg_cocunutpalm3.p3d","palm_01.p3d","palm_02.p3d","palm_03.p3d","palm_04.p3d","palm_09.p3d","palm_10.p3d","brg_cocunutpalm2.p3d","brg_jungle_tree_antiaris.p3d","brg_cocunutpalm1.p3d","str habr.p3d"];
    DZE_TEMP_treedmg = 1;

    DZE_Surrender = false;
    DZE_Quarantine = false;
    DZE_InRadiationZone = false;

    DZE_SaveTime = 30;
};
dayz_allowedObjects = dayz_allowedObjects + ["HeliHRescue"];

//earplugs init
Earplugs = false;

 

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  • 1 month later...

I have looked but can't find any info on this anywhere....

 

I wanted all of my buildables to be set to right click the toolbox. I have it all set up right with 46 items in the drop down menu. The menu will not load and it breaks the crafting window when i load that many. I haven't tried to figure out how many possible entries i can have in the drop down menu without breaking anything, but i did just try to put 4 items in it and it worked fine.

Does anyone know:

how many items max the menu will hold

If it is possible to change the max number of items it holds

Or if i just have to make a second right click menu for the toolbox and have a whole other crafting window pop up with different items?

 

Thanks in advance!!!

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On 9/19/2014 at 6:37 PM, Zupa said:

 

NIce, saves some work!.

 

i'll share the build file when it's done.

 

I ended up now rewriting the whole script xD taking out the gems and making Single Currency support for it (instead of gems).

 

Also cleaning up some code. I prefer no while lusses  to check for any changes ^^. 

And no big functions in compiles.sqf ^^

 

I change it so u can get all menu's from right clicking toolbox and then a sub dialog to choose which category to go into ^^

 

(No worries about it calling Z-Craft) Thats just for on my server. Credits are always given! And i keep names in re releases (for Single currency i mean).

ed21a66cc7.jpg

Did you ever release the files to get this subcategory menu zupa?

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  • 4 weeks later...
Thanks for Zupa zCraft. I borrowed it from the GUI
class ZCraft
{
	idd = 711196;
	onLoad = "uiNamespace setVariable ['ZCraft', _this select 0]";
	class Controls {
		class RscText_f7030: RscTextT
		{
			idc = -1;
			x = 0.30 * safezoneW + safezoneX;
			y = 0.15 * safezoneH + safezoneY;
			w = 0.30 * safezoneW;
			h = 0.40 * safezoneH;
			colorBackground[] = {0,0,0,0.8};
		};	
		
	class RscText_e7037: RscTextT
		{
			idc = -1;
			text = "Z-Craft";
			x = 0.30 * safezoneW + safezoneX;
			y = 0.15 * safezoneH + safezoneY;
			w = 0.30 * safezoneW;
			h = 0.05 * safezoneH;		
			colorBackground[] = {0,0,0,0.8};	
			colorText[] = {1,1,1,1};			
		};
		
		class Zupa_RscButtonMenu_d7039: Zupa_RscButtonMenu
		{
			idc = -1;
			text = "Signs";
			x = 0.31 * safezoneW + safezoneX;
			y = 0.22 * safezoneH + safezoneY;
			w = 0.08 * safezoneW;
			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Amethyst.sqf';";
		};
		
				class Zupa_RscButtonMenu_c7040: Zupa_RscButtonMenu
		{
			idc = -1;
			text = "Interior";
			x = 0.41 * safezoneW + safezoneX;
			y = 0.22 * safezoneH + safezoneY;
			w = 0.08 * safezoneW;
			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Citrine.sqf';";
		};
		
				class Zupa_RscButtonMenu_a7031: Zupa_RscButtonMenu
		{
			idc = -1;
			text = "Outdoors";
			x = 0.51 * safezoneW + safezoneX;
			y = 0.22 * safezoneH + safezoneY;
			w = 0.08 * safezoneW;
			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Emerald.sqf';";
		};

				class Zupa_RscButtonMenu_b7059: Zupa_RscButtonMenu
		{
			idc = -1;
			text = "Garden";
			x = 0.31 * safezoneW + safezoneX;
			y = 0.32 * safezoneH + safezoneY;
			w = 0.08 * safezoneW;
			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Obsidian.sqf';";
		};
		
				class Zupa_RscButtonMenu_a7040: Zupa_RscButtonMenu
		{
			idc = -1;
			text = "Furniture";
			x = 0.41 * safezoneW + safezoneX;
			y = 0.32 * safezoneH + safezoneY;
			w = 0.08 * safezoneW;
			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Ruby.sqf';";
		};
		
				class Zupa_RscButtonMenu_a7051: Zupa_RscButtonMenu
		{
			idc = -1;
			text = "Flags";
			x = 0.51 * safezoneW + safezoneX;
			y = 0.32 * safezoneH + safezoneY;
			w = 0.08 * safezoneW;
			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Sapphire.sqf';";
		};
		
				class Zupa_RscButtonMenu_b7049: Zupa_RscButtonMenu
		{
			idc = -1;
			text = "Defense";
			x = 0.31 * safezoneW + safezoneX;
			y = 0.42 * safezoneH + safezoneY;
			w = 0.08 * safezoneW;
			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Topaz.sqf';";
		};
		
				class Zupa_RscButtonMenu_b7040: Zupa_RscButtonMenu
		{
			idc = -1;
			text = "Lights";
			x = 0.41 * safezoneW + safezoneX;
			y = 0.42 * safezoneH + safezoneY;
			w = 0.08 * safezoneW;
			onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Lights.sqf';";
		};
		
				class Zupa_RscButtonMenu_c7031: Zupa_RscButtonMenu
		{
			idc = -1;
			text = "Cancel";
			x = 0.51 * safezoneW + safezoneX;
			y = 0.42 * safezoneH + safezoneY;
			w = 0.08 * safezoneW;
			onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 9000);";
		};
		
		
	

	};
};

 

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  • 4 years later...

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