Jump to content

Looking for a gem crafting script, anyone?

Recommended Posts

Good morning, survivors. 

Is there anyone out there still hosting A2 Epoch? I'm addicted and can't seem to walk away. I'm looking to add gem crafting to my server but I can't seem to find a working script. I've installed the ones below but they either have problems or I'm doing something wrong. Any help would be appreciated! I've installed alchemy crafting in the past but there have been a lot of updates since. Is there anyone out there that would be willing to share a working script with a friend in need :rolleyes:

Tried and failed with these:


Thanks for any help,

Share this post

Link to post
Share on other sites


I just released my craftAnything script, where you can literally craft any weapon, magazine, or backpack depending on how you configure it. Maybe check it out, it seems like it may fit your needs. If you need help with adding the configs, just reach out to me on discord! :)



Share this post

Link to post
Share on other sites
On 1/29/2023 at 4:58 PM, looter809 said:


I just released my craftAnything script, where you can literally craft any weapon, magazine, or backpack depending on how you configure it. Maybe check it out, it seems like it may fit your needs. If you need help with adding the configs, just reach out to me on discord! :)



This is great! Thank you for sharing. You have just made a bunch of survivors very happy. 

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By looter809
      craftAnything for DayZ Epoch
      A script I originally wrote for TLF servers, but with their permission I am releasing to the public to celebrate getting the A2 Community Dev role in the Epoch Discord. This script allows you to add a ton of craftable items to your server. It is super modular, and takes up very little space. It is also very easy to configure. You can add as many configs as you want. TLF has come up with about 40 custom crafting configs, I have included their turret configs in the example configVariables.sqf file.
      Installation & Setup
      Download the code as a zip file here https://github.com/ZzBombardierzZ/DayZ-Epoch-CraftAnything/archive/refs/heads/main.zip
      Copy the craftAnything.sqf file into your mission folder, inside of a "scripts" folder. Example: "ServerRoot\mpmissions\DayZ_Epoch_11.Chernarus\scripts\craftAnything.sqf"
      In configVariables.sqf, find the DZE_CLICK_ACTIONS array and add the desired configs to it. See the example configVariables.sqf file for more info.
      Go into the newly created craftAnything.sqf file and edit the "CONFIG SECTION" to your liking. Read the comments in the file for more info.

      Battleye Filters
      If you are using Battleye on your server, you will need to update your scripts.txt file to allow the script to run. I am not going to provide a list of filters unfortunately. It is fairly easy to do yourself. You can look at OpenDayz Guide to BattlEye to learn more about BattlEye filters and use eraser1's BE_AEG to generate scripts.txt filters automatically.
      As mentioned before, I originally wrote this script for TLF servers. I would like to thank them for allowing me to release this to the public. I would also like to thank the Epoch Discord community for their help and support and for giving me the opportunity to become a Community Developer.
      There is none. But please give credit where credit is due. If you do use this script, please let me know. I would love to see what you do with it.
      If you have any questions, comments, or concerns, please feel free to contact me on Discord at ZzBombardierzZ#5945 or in the Epoch Discord server.
      v1.0.0 - Initial release
    • By salival
      Vehicle Key Changer is part of Epoch now.
      Here's my version of  @OtterNas3 vehicle key changer.  It was subsequently modified by @Grahame for epoch 1.0.6. Updated for 1.0.7.
      This adds support for briefcases, gems and coins as well as using the epoch vehicle upgrade system to do the key changing/claiming.
      * original discussion url: https://epochmod.com/forum/topic/5972-release-vehicle-key-changer-for-making-masterkey-v-14-updated-06152014/
      * updated discussion url: https://epochmod.com/forum/topic/43048-release-vehicle-key-changer-for-making-masterkey-v-141-updated-for-epoch-106/
      Github link with install directions: https://github.com/oiad/vkc
      **EDIT* Link to a working locate Vehicle script that is able to find multiple vehicles per key: 
      **** For Epoch only **** >> Download <<
      Visit this link: https://github.com/oiad/vkc/tree/vkc-Epoch-
    • By Ghostrider-GRG
      For a while now I have wanted to put together an addon that makes available additional storage containers and, in the future, other craftable items like heli pads, additional lights and so forth. To that end, and with quite a lot of help from Grahame, I offer V 0.1 of Extended Base Objects for Epoch. It offers a variety of additional storage containers and an easy method for installation.
      Installation: download from my github here:  https://github.com/Ghostrider-DbD-/EB4E
      Subscribe on Steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=1475332817
      Unpack your mission.pbo using PBO manager or its equivalent.
      Copy all files from the mapname.epoch folder to the folder created by unpacking your mission.
      Repack your mission.
      Copy @EB4E to the same folder containing @Epoch and @epochhive on your server. 
       Copy the key found in @EB4E\Key to the \keys folder on your server.
      Add "EB4E" to the -mods="@Epoch;blahblah;" parameter for server startup.
      Players can subscribe to the mod here: https://github.com/Ghostrider-DbD-/EB4E
    • By Grahame
      Another item added to EpochCore client-side in 1.1 is a Large Workbench - using the ARMA model for a steel work table with drawers and a vice. Here is the code for placing them and a suggestion (and code) for actually making use of them to provide greater flexibility in crafting for your players.
      Installation Instructions
      (1) Add the large workbench "kit" to your loot tables and trader price lists. The class name is KitWorkbenchLarge
      (2) Add the following to epoch_config/Configs/CfgItemInteractions.hpp:
      class KitWorkbenchLarge : Item_Build_base { buildClass = "WorkbenchLarge_SIM_EPOCH"; }; (3) Add the following to epoch_config/Configs/CfgBaseBuilding.hpp:
      class WorkbenchLarge_EPOCH : Default { removeParts[] = {{"KitWorkbenchLarge",1}}; GhostPreview = "WorkbenchLarge_Ghost_EPOCH"; staticClass = "WorkbenchLarge_EPOCH"; simulClass = "WorkbenchLarge_SIM_EPOCH"; }; class WorkbenchLarge_SIM_EPOCH : WorkbenchLarge_EPOCH { removeParts[] = {}; }; class WorkbenchLarge_Ghost_EPOCH : WorkbenchLarge_SIM_EPOCH {}; So, those minor changes will allow you to build a large workbench from a kit and then utilize it within Epoch's crafting system. All further changes will be made to epoch_config/Configs/CfgCrafting.hpp.
      Let's start our examination of that with the crafting of the large workbench itself. The crafting system in Epoch is really nice, quite simple (though it can look imposing at first glance) and very flexible. Basically it comprises parts and kits that are built from them and allows the specification of either things (water or fire) or objects to be nearby in order to build the kit. For the building of the large workbench you will need to add the following new entry:
      class KitWorkbenchLarge : Kit { recipe[] = {{"PartPlankPack",8},{"ItemCorrugatedLg",2},{"ItemPipe",2},{"ItemCorrugated",2},{"VehicleRepair",1}}; nearby[] = {{"Workbench","","workbench",{1,{"WorkBench_EPOCH","WorkbenchLarge_EPOCH"}},3,1,0,1}}; model = "\A3\Structures_F_Heli\Furniture\Workbench_01_F.p3d"; previewPosition[] = {0.8,1,0.27}; previewScale = 0.15; previewVector = 0; }; This entry illustrates nicely the configuration for a craftable item. Let's look at a few lines in it starting with the recipe[]. This specifies which items are needed to build the kit, in this case 8 lumber packs, 2 large salvage metal, two pipes, two small salvage metals and a vehicle repair parts (for the vice). In order to show the Large Workbench as a buildable from these individual items in the crafting menu you need to add the Large Workbench to their entries' usedin[] array, for example:
      Okay, at this point you can click on any of these parts and a Large Workbench will be shown as a possible recipe for the part. Now let's look at the nearby[] array in the Large Workbench's crafting definition. This specifies things that are needed nearby in order to complete the crafting, in this case:
      nearby[] = {{"Workbench","","workbench",{1,{"WorkBench_EPOCH","WorkbenchLarge_EPOCH"}},3,1,0,1}}; Now, reading the very handy comment at the head of CfgCrafting.hpp shows what each part of this line means:
      USAGE: nearby[] = { { "Fire", //Name of field, anything "", //image folder path (ie "\x\addons\a3_epoch_code\Data\UI\crafting\"), empty for Epoch default "fire", //image prefix, suffix will be added by code. 2 possible suffixes: [_true.paa, _false.paa] {1,{"ALL"}}, //ARRAY of p3D {0,{"filename.p3d","filename.p3d"}} or ARRAY of logic classes {1,{"AIR","LAND","className"}} or 2 WorldInteractions check {2,{"water"}} Integer to switch array mode 3, //distance to check in meters 1, //count 1, //BOOL: object has to be on fire 0 //BOOL: object has to be alive (not destroyed) }; }; So you can see in the nearby[] array for Large Workbenches that it needs either a standard Epoch workbench or a large workbench itself within 3m of the player in order to build one. You can have as many requirements as you want in that list including categories defined in epoch_config/Configs/CfgEpochClient/WorldInteractions.hpp like "Water" or "Tree" or ... "bankTerminal" 
      Now you can craft a Large Workbench and then build it, you can now use the fact you have one to make crafting just a little more immersive by, for example, only allowing small things to be crafted with a standard Epoch workbench and requiring a large workbench for more complicated or larger buildables. For example, let's say we leave buckets of mortar as being able to be crafted on a small one. You probably also want to allow your to craft them on a large one as well so you would have both items in the nearby[] array for them:
      class MortarBucket : Item { usedIn[] = {"KitFoundation","KitCinderWall","KitHesco3","KitCinderFloor","KitCinderHalfFloor","KitCinderQuarterFloor","KitCinderTower","KitSandbagWall","KitSandbagWallLong","KitBagBunker","KitWaterPump","KitWell"}; nearby[] = {{"Fire","","fire",{1,{"ALL"}},3,1,1,0},{"Workbench","","workbench",{1,{"WorkBench_EPOCH","WorkbenchLarge_EPOCH"}},3,1,0,1}}; recipe[] = {{"ItemRock",12},{"water_epoch",2}}; previewPosition[] = {0.799442,1,0.426761}; previewScale = 0.6; previewVector = 0; }; Now this is an interesting item (the reason I picked it...) because it demonstrates making a craftable dependent on multiple things nearby, in this case a burning fire and either a small or large workbench... cool huh?
      For the wooden buildables I like to allow a small workbench so each of their definitions would have both the large and small workbench in the nearby[] array like this:
      class KitStudWall : Kit { recipe[] = {{"PartPlankPack",4}}; model = "\x\addons\a3_epoch_assets\models\Wooden_Wall_SIM.p3d"; nearby[] = {{"Workbench","","workbench",{1,{"WorkBench_EPOCH","WorkbenchLarge_EPOCH"}},3,1,0,1}}; previewPosition[] = {0.797675,1,0.398882}; previewScale = 0.07; previewVector = 0; }; But for cinder buildables I think you need a more flexible work environment, thus the small workbench is removed from their nearby[] arrays, for example:
      class KitCinderFloor : Kit { usedIn[] = {"KitCinderTower"}; recipe[] = {{"CinderBlocks",4},{"MortarBucket",4}}; nearby[] = {{"Large Workbench","","workbench",{1,{"WorkbenchLarge_EPOCH"}},3,1,0,1}}; model = "\x\addons\a3_epoch_community\models\cinderfloor.p3d"; previewPosition[] = {0.800198,1,0.262418}; previewScale = 0.055; previewVector = 3.6; }; That's pretty much it. Now you can build a large workbench, craft one and make other items dependent on it - or indeed any other object in the game. As a final example here's a modified entry for an energy pack that relies on you having a power source within 30m, and a fire and a large workbench within 3m:
      class EnergyPack : Item { usedIn[] = {"EnergyPackLg"}; nearby[] = {{"Fire","","fire",{1,{"ALL"}},3,1,1,0},{"Large Workbench","","workbench",{1,{"WorkbenchLarge_EPOCH"}},3,1,0,1},{"Power Source","","electricity",{1,{"Land_spp_Tower_F","Land_wpp_Turbine_V2_F","Land_wpp_Turbine_V1_F","SolarGen_EPOCH","Land_Wreck_Satellite_EPOCH"}},30,1,0,1}}; recipe[] = {{"CircuitParts",1},{"ItemCopperBar",1},{"clean_water_epoch",1}}; previewPosition[] = {0.8,1,0.29}; previewScale = 1.75; previewVector = 2.8; }; Now let your imagination run wild!
    • By victorks
      my first work in editin :) https://uploaddeimagens.com.br/imagens/20180307202515_1-jpg https://uploaddeimagens.com.br/imagens/20180307202245_1-jpg DOWNLOAD: https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0 AI M2 NEED WAI: https://pastebin.com/GJMnPvZP ON THE MAP: https://pastebin.com/cyqH9rNV  
  • Advertisement
  • Supporters
  • Discord

  • Create New...