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Server_Monitor.sqf strange error, can't join game.


imnotamexican1

Question

Okay so to explain my problem in the easiest way I can think possible.

 

Problem:

When I Join my server, I get stuck at "Waiting for server to start authentication", but I can hear radio calls (eg. Private, Arma 2 command calls) from other players who are also stuck at this stage, then eventually get returned to lobby after a timeout.

 

Why I can't figure this out:
It was working fine before, but now I have this strange error which I cannot figure out a resolve.
 

 4:07:03 350z_black: ABSwitch - unknown animation source ABSwitch
 4:07:05 Error in expression < compile format ["%1",_data];
_status = _result select 0;

if (_status == "Objec>
 4:07:05   Error position: <_result select 0;

if (_status == "Objec>
 4:07:05   Error Undefined variable in expression: _result
 4:07:05 File z\addons\dayz_server\system\server_monitor.sqf, line 280
 4:07:05 Error in expression <status = _result select 0;

if (_status == "ObjectStreamStart") then {
_val = _r>
 4:07:05   Error position: <== "ObjectStreamStart") then {
_val = _r>
 4:07:05   Error Generic error in expression
 4:07:05 File z\addons\dayz_server\system\server_monitor.sqf, line 282

Some Info:

Running Epoch 1.0.5.1 with Overwatch [Overpoch], on 1.63.125548, had no problems with it until now.

 

What I have tried to fix it:

Reset all files, MPMissions, and dayz_server, Then worked, however, the second i made a change to the init.sqf, it spun this error. Even when i put the init.sqf back to default, this error still came, the only way to stop it was to do a full reset on the server and mission files.
Probably tried every logical thing.

 

Full RPT File:

https://www.dropbox.com/s/rc7f81s0c7bfn28/ARMA2OASERVER.RPT

 

really have no idea what this is, Please help

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from it says you are missing a ; at the end of  

 

this allowDammage false; setVectorUp [0,0,1]

 

couldn't tell ya what file its in tho.

That's in my mission.sqf, that has been happening for a while, and players still able to join, until the second error.

I will try fixing the error, and seeing what that brings.

I haven't tried it without infistar since we had the problem, except from the fresh installs. But it worked fine before, made no changes, then the server auto restarted once, and can no longer join, with this error

 

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That's in my mission.sqf, that has been happening for a while, and players still able to join, until the second error.

I will try fixing the error, and seeing what that brings.

I haven't tried it without infistar since we had the problem, except from the fresh installs. But it worked fine before, made no changes, then the server auto restarted once, and can no longer join, with this error

 

I'd try adding a ; to the end of it and try again.

 

Other then that the server monitor error looks related to the database. Couldn't really say what sorry man. :(

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Update:
I fixed the 2 conflicts with the SetVector error (Removed them from the vehicle object line completely), and eliminated that error, however the same error still occurred.

I then removed Infistar, and it still had the same error.



 4:48:26 Error in expression < compile format ["%1",_data];
_status = _result select 0;

if (_status == "Objec>
 4:48:26   Error position: <_result select 0;

if (_status == "Objec>
 4:48:26   Error Undefined variable in expression: _result
 4:48:26 File z\addons\dayz_server\system\server_monitor.sqf, line 280
 4:48:26 Error in expression <status = _result select 0;

if (_status == "ObjectStreamStart") then {
_val = _r>
 4:48:26   Error position: <== "ObjectStreamStart") then {
_val = _r>
 4:48:26   Error Generic error in expression
 4:48:26 File z\addons\dayz_server\system\server_monitor.sqf, line 282

 
Updated .rpt file
 
 

=====================================================================
== D:\TCAFiles\Users\******\*******\ARMA2OASERVER.exe
== ARMA2OASERVER.exe  -name=VilayerDayZEpoch -mod=@dayzOverwatch;@DayZ_Epoch;@DayZEpochServer -noPause -noSound -config=vilayer_active_server_859356\25778_config.cfg -cfg=vilayer_active_server_859356\basic.cfg -profiles=vilayer_active_server_859356 -ip=119.252.189.67 -port=2402 
=====================================================================
Exe timestamp: 2014/06/30 13:10:14
Current time:  2014/07/13 04:44:49
 
Version 1.63.125402
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:45:18 Server error: Player without identity Wannabe Pornstar [CGI-O] (id 1630326532)
 4:46:49 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
 4:46:54 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
 4:46:54 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
 4:46:54 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
 4:46:54 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
 4:47:00 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
 4:47:00 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
 4:47:00 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
 4:47:00 "DayZ Epoch: MPframework inited"
 4:47:04 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:04 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
 4:47:38 "Res3tting B!S effects..."
 4:47:38 "HIVE: Starting"
 4:47:38 "HIVE: trying to get objects"
 4:47:38 "HIVE: found 566 objects"
 4:47:38 "HIVE: Commence Object Streaming..."
 4:47:39 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
 4:47:40 "HIVE: got 30 Epoch Objects and 536 Vehicles"
 4:47:44 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
 4:47:44 UH1Y_DZE: ObsGun - unknown animation source ObsGun
 4:48:02 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
 4:48:02 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
 4:48:12 No speaker given for John Adams
 4:48:22 350z_white: ABSwitch - unknown animation source ABSwitch
 4:48:22 350z_yellow: ABSwitch - unknown animation source ABSwitch
 4:48:22 UH1Y_DZ: ObsTurret - unknown animation source ObsTurret
 4:48:22 UH1Y_DZ: ObsGun - unknown animation source ObsGun
 4:48:23 350z_gold: ABSwitch - unknown animation source ABSwitch
 4:48:23 350z_pink: ABSwitch - unknown animation source ABSwitch
 4:48:23 350z_v: ABSwitch - unknown animation source ABSwitch
 4:48:24 350z_blue: ABSwitch - unknown animation source ABSwitch
 4:48:24 350z: ABSwitch - unknown animation source ABSwitch
 4:48:24 350z_green: ABSwitch - unknown animation source ABSwitch
 4:48:24 350z_silver: ABSwitch - unknown animation source ABSwitch
 4:48:24 350z_red: ABSwitch - unknown animation source ABSwitch
 4:48:25 350z_black: ABSwitch - unknown animation source ABSwitch
 4:48:26 Error in expression < compile format ["%1",_data];
_status = _result select 0;
 
if (_status == "Objec>
 4:48:26   Error position: <_result select 0;
 
if (_status == "Objec>
 4:48:26   Error Undefined variable in expression: _result
 4:48:26 File z\addons\dayz_server\system\server_monitor.sqf, line 280
 4:48:26 Error in expression <status = _result select 0;
 
if (_status == "ObjectStreamStart") then {
_val = _r>
 4:48:26   Error position: <== "ObjectStreamStart") then {
_val = _r>
 4:48:26   Error Generic error in expression
 4:48:26 File z\addons\dayz_server\system\server_monitor.sqf, line 282

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I removed all the new trader adjustments i made, and started getting a new error, I get spammed with thousands of lines of it.

New RPT

=====================================================================


== D:\TCAFiles\Users\******\*****\arma2oaserver.exe
== ARMA2OASERVER.exe -name=VilayerDayZEpoch -mod=@dayzOverwatch;@DayZ_Epoch;@DayZEpochServer -noPause -noSound -config=vilayer_active_server_3091032\*******_config.cfg -cfg=vilayer_active_server_3091032\basic.cfg -profiles=vilayer_active_server_3091032 -ip=119.252.189.67 -port=2402
=====================================================================
Exe timestamp: 2014/07/16 16:22:33
Current time: 2014/07/16 16:23:27

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.
From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.


Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:51 Server error: Player without identity Dalton (id 1256441869)
17:03:58 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
17:04:04 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
17:04:04 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
17:04:04 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
17:04:04 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
17:04:12 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
17:04:12 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
17:04:12 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
17:04:12 "DayZ Epoch: MPframework inited"
17:04:17 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:17 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:17 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:17 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:17 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:18 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
17:04:49 "Res3tting B!S effects..."
17:04:50 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
17:04:51 "HIVE: Starting"
17:04:51 "HIVE: trying to get objects"
17:04:51 "HIVE: found 562 objects"
17:04:51 "HIVE: Commence Object Streaming..."
17:04:55 "HIVE: got 30 Epoch Objects and 532 Vehicles"
17:04:56 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
17:04:56 UH1Y_DZE: ObsGun - unknown animation source ObsGun
17:05:11 No speaker given for Noah Carter
17:05:11 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
17:05:11 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
17:05:26 350z_white: ABSwitch - unknown animation source ABSwitch
17:05:26 350z_yellow: ABSwitch - unknown animation source ABSwitch
17:05:26 UH1Y_DZ: ObsTurret - unknown animation source ObsTurret
17:05:26 UH1Y_DZ: ObsGun - unknown animation source ObsGun
17:05:26 350z_gold: ABSwitch - unknown animation source ABSwitch
17:05:27 350z_pink: ABSwitch - unknown animation source ABSwitch
17:05:28 350z_v: ABSwitch - unknown animation source ABSwitch
17:05:28 350z_blue: ABSwitch - unknown animation source ABSwitch
17:05:28 350z: ABSwitch - unknown animation source ABSwitch
17:05:29 350z_green: ABSwitch - unknown animation source ABSwitch
17:05:29 350z_silver: ABSwitch - unknown animation source ABSwitch
17:05:29 350z_red: ABSwitch - unknown animation source ABSwitch
17:05:30 350z_black: ABSwitch - unknown animation source ABSwitch
17:05:32 "HIVE: Spawning # of Vehicles: 410"
17:05:32 "HIVE: Spawning # of Debris: 20"
17:05:32 "HIVE: Spawning # of Ammo Boxes: 3"
17:05:32 "HIVE: Spawning # of Veins: 50"
17:05:32 "EPOCH EVENTS INIT"
17:05:32 "Total Number of spawn locations 5"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:37 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 "DEBUG: unable to find suitable vehicle to spawn"
17:05:38 Error in expression };
AllowedVehiclesLi>
17:05:38 Error position: };AllowedVehiclesLi>17:05:38 Error Zero divisor17:05:38 File z\addons\dayz_server\init\server_functions.sqf, line 25817:05:38 Error in expression };AllowedVehiclesList resize _lastIndex;};if (count Allowed>17:05:38 Error position: };if (count Allowed>17:05:38 Error Zero divisor17:05:38 File z\addons\dayz_server\init\server_functions.sqf, line 26017:05:38 Error in expression _qty = {_x == _vehicle} count serverVehicleCounter;>17:05:38 Error position: <_vehicle} count serverVehicleCounter;>17:05:38 Error Undefined variable in expression: _vehicle17:05:38 File z\addons\dayz_server\init\server_functions.sqf, line 24917:05:38 Error in expression _qty = {_x == _vehicle} count serverVehicleCounter;>17:05:38 Error position: <_vehicle} count serverVehicleCounter;>17:05:38 Error Undefined variable in expression: _vehicle17:05:38 File z\addons\dayz_server\init\server_functions.sqf, line 24917:05:38 Error in expression _vehicle = _random select 0;_velimit = _random sel>17:05:38 Error position: <_random select 0;_velimit = _random sel>17:05:38 Error Undefined variable in expression: _random17:05:38 File z\addons\dayz_server\init\server_functions.sqf, line 24617:05:38 "PUBLISH: Attempt 37bf7040# 1056086: ikarus.p3d"17:05:38 Error in expression _qty = {_x == _vehicle} count serverVehicleCounter;>17:05:38 Error position: <_vehicle} count serverVehicleCounter;>17:05:38 Error Undefined variable in expression: _vehicle17:05:38 File z\addons\dayz_server\init\server_functions.sqf, line 24917:05:38 Error in expression _qty = {_x == _vehicle} count serverVehicleCounter;>17:05:38 Error position: <_vehicle} count serverVehicleCounter;>17:05:38 Error Undefined variable in expression: _vehicle17:05:38 File z\addons\dayz_server\init\server_functions.sqf, line 24917:05:38 Error in expression _qty = {_x == _vehicle} count serverVehicleCounter;>17:05:38 Error position: <_vehicle} count serverVehicleCounter;>17:05:38 Error Undefined variable in expression: _vehicle17:05:38 File z\addons\dayz_server\init\server_functions.sqf, line 24917:05:38 Error in expression _qty = {_x == _vehicle} count serverVehicleCounter;

Now, just to be clear, this gets spammed alot.. the entire RPT log is 2,779,841 lines.......

 

Ive seen similar problems where people get spammed with mass errors from their server monitor, they suggested that they may be running an older mission file or server file set. Now i'm confident that i'm not, but I have included my init and description. Am I calling an old value that was removed in 1.0.5/1.0.5.1, such as DZE_PlotPole = [85,100];

Not sure, but for some reason whenever i change a parameter or value in the init, these errors come up, but when its default, its fine.

 

Init.sqf

/*


For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
DZE_MissionLootTable = true;

startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio true;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500

MaxVehicleLimit = 900; // Default = 50
MaxDynamicDebris = 20; // Default = 100
dayz_MapArea = 14000; // Default = 18000
dayz_maxLocalZombies = 40; // Default = 40
DZE_PlotPole = [85,100];

dayz_paraSpawn = false;

dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 60; // Default: 100

dayz_sellDistance_vehicle = 20;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 50;
DZE_BuildOnRoads = true; // Default: False
DZE_SelfTransfuse = true;
DZE_StaticConstructionCount = 1;

//Enables global chat messaging of player deaths. (Also requires enableRadio true;?)
DZE_DeathMsgGlobal = true;
//Enables side chat messaging of player deaths. (Also requires enableRadio true;?)
//DZE_DeathMsgSide = true;


DZE_BuildingLimit = 1000;
//BuildingLimit

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs

// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};

if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

//anti Hack
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";

//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

};
//#include "\z\addons\dayz_code\system\REsec.sqf"

//Start Dynamic Weather
//execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";


#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

 

Description.ext


respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
#include "customloot\CfgBuildingLoot.hpp"

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "gizmo.jpg";

class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
/*
class nicePic : RscPicture
{
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
x = safezoneX + safezoneW/2 - 0.25;
y = safezoneY + safezoneH/2 - 0.2;
w = 0.5;
h = 0.4;
text = "img\nicePic.paa";
};
*/
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};

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