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Adding guns to trader planes.


Protojx

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Whilst that OpenDayz thread is good, its a little hard to change every now and then when you have to go into your server_monitor every-time you want to change something.

Here is an alternative if you really want to be able to access and change it easily. I preferred to use this script over the other one, but that's just my opinion.

http://opendayz.net/threads/release-remove-weapons-ammunition-thermal-from-vehicle-epoch-version.18044/
 

Its just an extra script in your compile folder.
Whilst it says remove weapons, you can also add by changing the Key RemoveMagazine or RemoveWeapon to AddMagazine or AddWeapon.

For example, I have made a special M2 class HMMWV to give away to winners of our admin events

if (_object isKindof "HMMWV_M1151_M2_CZ_DES_EP1_DZE") then {
	_object addWeapon "GAU8";
	};

This is just what I think is easier to maintain and edit.

 

EDIT:
I forgot to add where to get the class-names from.
If you need to get class-names for vehicle weapons and ammunition, they are at the bottom of this page.

https://community.bistudio.com/wiki/ArmA_2:_Weapons

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