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ruubje11

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About ruubje11

  • Rank
    Hardened
  • Birthday 01/17/1991

Profile Information

  • Gender
    Male
  • Location
    Belgium

Recent Profile Visitors

821 profile views
  1. Reading these discussions and the leaked files of Sony are what gives me joy in life <3
  2. Rofl that signature Floss, love it
  3. If you ever need some backup or are stuck, you can always give me a shout ;)
  4. I understand what you mean, but for me I feel those measures shouldn't be needed. When we recruit a new admin, we give them a chance and we give them some of our trust. A player has to do the exact same thing. We are all humans, the admins are volunteers, they don't get paid and believe me that being admin doesn't always come with its advantages. They have to understand this, and trust in this, just like we do.
  5. The thing with admin logs is, if you just read them with no experience as an admin, or just without a context, every action would seem as abuse. Example: A player is looking for his plot pole, someone broke in his base and trolled him by putting the plot pole somewhere inside a wall and he can't do anything anymore. The admin helps and activates "plot pole markers" in order to find that specific plotpole and remove it. If someone would see the logs, all he would see is "Activated plotpole markers", without knowing the actual reason as to why. And if I see that action as a normal player, I know what my initial impression would be, especially if you have a negative or distrusting attitude towards admins. And take in mind that this is only talking about "plot pole markers", what about Map TP, ESP etc :-) One thing that I think is important, is make sure that your players always have the feeling that if they disagree or suspect an admin, they have someone to talk to. All players on my servers know, if there is something touchy or suspectful, they can contact me on teamspeak
  6. You have to trust your admins, and if you're doubting them there is no reason for them to be admin in the first place. But your players also have to take a leap of faith and trust that the admins aren't abusing their powers. What I personally did was make an "Admin Report Action" option where they are able to enter their reason for using their powers or just to give context to a whole series of power usages (because admin logs cannot give context), and it helps me to understand situations when I read them in the adminlog a few days later.
  7. Just use infistar admin start, it has a built in script executor! Best tool ever :D
  8. Normal currency overhaul is required though :D none of that one coin funny business thanks!
  9. if ((_x select 0) == (getPlayerUID player)) then{ _canOpen> Error position: <== (getPlayerUID player)) then{ _canOpen> Error ==: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location File mpmissions\__CUR_MP.Napf\addons\doorManagement\initDoorManagement.sqf, line 13 Error in expression <"doorfriends",[]]; { if ((_x select 0) == (getPlayerUID player)) then{ _canOpen> Error position: <== (getPlayerUID player)) then{ _canOpen> Error ==: Type Array, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location File mpmissions\__CUR_MP.Napf\addons\doorManagement\initDoorManagement.sqf, line 13 Some doors no work, why?
  10. ruubje11

    Paint vehicles?

    Yeah man, my way seems to be working fine, and Watte, I don't really appreciate that comment, a tad presumptuous :-)
  11. ruubje11

    Paint vehicles?

    Lol I don't get why it has anything to do with vector or plot for life lol xD
  12. ruubje11

    Paint vehicles?

    Hehe :D The hunt begins ^^
  13. ruubje11

    Paint vehicles?

    That's quite stupid and lame to be honest. Anyone who wanted to find out more about the painting can find it immediatly in their mission file. To just post it here without any credits is just .. useless.. Especially with the fact that without server code you're nowhere.. That's where the beautiful magic happens :D
  14. ruubje11

    Paint vehicles?

    Haha! I am also always surprised there are more belgiums than I'd suspect! Yes, It's made server side, the colours are added into an array on the database and each restart they get repainted! It took modifying several files but it works smooth!
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