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New Branch

 

Admin Tools Lite

 

THIS WILL NOT REPLACE THE NORMAL TOOL BRANCH

 

This new branch is for those who don't want all the extra stuff. This branch has only those things that are expressly needed for admin duties and running events. All of the extras such as weapon kits and skins are removed.

If you want the full tool continue using the main branch, however if you wanted a tool with less bloat grab this branch. I decided to provide this one because I know some people just want a basic admin tool. I am not completely done removing features, but I will make it as small as possible for those who simply need something to fix those annoying game glitches.

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What delete gear? The one in the main branch? If the main branch one is not working I am doing an update in a few minutes that has a working one (I just tested it).

 

I might add that. It is a very easy add in, but I'm not sure how useful it will be. Either way if you want to add it yourself.

private ["_player"];
_player = cursorTarget;

if(_player isKindOf "Man") then {
	GearRemove = _player;
	removeAllWeapons GearRemove;
	removeAllItems GearRemove;
	removebackpack GearRemove;
	
	cutText ["Gear deleted!", "PLAIN"];
} else {
	cutText ["Target not a player.", "PLAIN"];
};

 

Yep The main branch, but i see that it`s working now from 1.7 Good Work !

 

Im not sure you understand the hole thing about deleting other players gear.

it would be a admin option so you can delete a cheater/hacker gear ingame !

 

Im just wondering if a kick/ban option ingame would be possible ?

 

//CRHASH

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Gentlemen

 

I'm new to the Admin/Server hosting game.  I'm currently running an Epoch Panthera server and have run into some problems with this script. Like a beginner I installed all of my mods before verifying it worked, so figuring out the culprit took a little time.

 

What's the issue?  After installing Admin Tools, my server never authenticates a player.  It just hangs with the message "waiting for server to authenticate.... ". 

 

I am running the server on HFBServers.com. I'm curious if the Battle Eye Extended Controls mod is what is causing the issue with Admin Tools. I'm going to assume no one is familiar with what this tool does to save some time.  The tool basically adds an admin script so that I can identify admins.

 

"

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<?xml-stylesheet href="acs.xsl" type="text/xsl" ?>
<!-- This file is only provided as an example file and might not sute your needs/demands/taste. -->

<BEAdmins>
 <!--
 Define admins.
 
 name : name of the admin. do not need to be ingame player name.
 guid : match player guid.
 group : admin level. value must be a number.
 groupname : name of the group the admin is in, can be named anything. if groupname is empty. it will not advitised when you connect
 
 Note: keep <..id= > in order for your admin block. else parsing the file will cause errors. start it at 0 and increment it by 1 for each admin you add.
 
 http://www.ibattle.org/install-and-configure/define-admins/
 
 -->
 
 <admin id="0">
  <name>K.BOB</name>
  <guid>ABCEASYAS123</guid>
  <group>0</group>
  <groupname>Super Admin</groupname>"

 

 

Is the compatibility of these mods the issue or is there a bit more instruction on installing Epoch Admin Tools with BEC?

 

**Update: Post # 961 may have the fix I'm looking for.  If anyone can second that - please feel free to chime in.

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Yep The main branch, but i see that it`s working now from 1.7 Good Work !

 

Im not sure you understand the hole thing about deleting other players gear.

it would be a admin option so you can delete a cheater/hacker gear ingame !

 

Im just wondering if a kick/ban option ingame would be possible ?

 

//CRHASH

 

Well with a cheater/hacker wouldn't you just ban them? I'm just not sure how useful it would be. Everyone has things that they need personally and then there are things everyone will need. I may just be too tired (I have a very busy schedule all the time) to see why it is a good tool, but if I had an issue with a hacker they would be banned immediately because deleting inventory will not work, they will just spawn it back in. Please give me a scenario in which this would be very useful so I can decide if it is a need for the tool.

 

Did the script I provided to do this work correctly? I had no chance to actually test it, but I am fairly certain it worked.

 

I tried to add a kick/ban but it is not possible. You have to use a command that was removed from the language last year.

You can still kick/ban however by typing #login (password) and then #kick (player) or #exec ban (player).

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Well with a cheater/hacker wouldn't you just ban them? I'm just not sure how useful it would be. Everyone has things that they need personally and then there are things everyone will need. I may just be too tired (I have a very busy schedule all the time) to see why it is a good tool, but if I had an issue with a hacker they would be banned immediately because deleting inventory will not work, they will just spawn it back in. Please give me a scenario in which this would be very useful so I can decide if it is a need for the tool.

 

Did the script I provided to do this work correctly? I had no chance to actually test it, but I am fairly certain it worked.

 

I tried to add a kick/ban but it is not possible. You have to use a command that was removed from the language last year.

You can still kick/ban however by typing #login (password) and then #kick (player) or #exec ban (player).

yes ok i can understand that, maybe it just suits my needs then.

 

Did not try the script gonna try it out now and see if it works

 

ok good to know.

 

//CRHASH

 

Edit: I tried to add it but broke the hole thing :( this is what i changed

GearMenu=[
["",true],
        ["All Tools/Medical gear", [],"", -5, [["expression", format[_EXECscript4,"items.sqf"]]], "1", "1"],
        ["Alice Pack", [],"", -5, [["expression", format[_EXECscript3,"DZ_ALICE_Pack_EP1"]]], "1", "1"],
        ["Large Gun Bag", [],"", -5, [["expression", format[_EXECscript3,"DZ_LargeGunBag_EP1"]]], "1", "1"],
        ["Delete all gear", [],"", -5, [["expression", format[_EXECscript4,"removeGear.sqf"]]], "1", "1"],
                ["", [], "", -5, [["expression", ""]], "1", "0"],
                ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
        ["Delete player gear", [],"", -5, [["expression", format[_EXECscript4,"removeGearplayer.sqf"]]], "1", "1"],
                ["", [], "", -5, [["expression", ""]], "1", "0"],
                ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
];

Added a new .sqf file under admintools\weaponkits\removeGearplayer.sqf

private ["_player"];
_player = cursorTarget;

if(_player isKindOf "Man") then {
    GearRemove = _player;
    removeAllWeapons GearRemove;
    removeAllItems GearRemove;
    removebackpack GearRemove;
    
    cutText ["Gear deleted!", "PLAIN"];
} else {
    cutText ["Target not a player.", "PLAIN"];
};

do notice that i have no idea what to change just looked in the files and tried

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were you able to add (show plot poles) or even better yet remove plot poles in a deconstruct dome ??

 

I have alot of players that hide plot poles in walls and they take alot of time to find in database to remove them..

 

I was not aware that base destruction did not have plot poles in it. I will add that. I am working on adding show plot poles to ESP for this next release; it is already in the github issues.

 

 

yes ok i can understand that, maybe it just suits my needs then.

 

Did not try the script gonna try it out now and see if it works

 

ok good to know.

 

//CRHASH

 

Edit: I tried to add it but broke the hole thing :( this is what i changed

GearMenu=[
["",true],
        ["All Tools/Medical gear", [],"", -5, [["expression", format[_EXECscript4,"items.sqf"]]], "1", "1"],
        ["Alice Pack", [],"", -5, [["expression", format[_EXECscript3,"DZ_ALICE_Pack_EP1"]]], "1", "1"],
        ["Large Gun Bag", [],"", -5, [["expression", format[_EXECscript3,"DZ_LargeGunBag_EP1"]]], "1", "1"],
        ["Delete all gear", [],"", -5, [["expression", format[_EXECscript4,"removeGear.sqf"]]], "1", "1"],
                ["", [], "", -5, [["expression", ""]], "1", "0"],
                ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
        ["Delete player gear", [],"", -5, [["expression", format[_EXECscript4,"removeGearplayer.sqf"]]], "1", "1"],
                ["", [], "", -5, [["expression", ""]], "1", "0"],
                ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
];

Added a new .sqf file under admintools\weaponkits\removeGearplayer.sqf

private ["_player"];
_player = cursorTarget;

if(_player isKindOf "Man") then {
    GearRemove = _player;
    removeAllWeapons GearRemove;
    removeAllItems GearRemove;
    removebackpack GearRemove;
    
    cutText ["Gear deleted!", "PLAIN"];
} else {
    cutText ["Target not a player.", "PLAIN"];
};

do notice that i have no idea what to change just looked in the files and tried

 

Here is the gear menu code you should use:

GearMenu=[
["",true],
        ["All Tools/Medical gear", [],"", -5, [["expression", format[_EXECscript4,"items.sqf"]]], "1", "1"],
        ["Alice Pack", [],"", -5, [["expression", format[_EXECscript3,"DZ_ALICE_Pack_EP1"]]], "1", "1"],
        ["Large Gun Bag", [],"", -5, [["expression", format[_EXECscript3,"DZ_LargeGunBag_EP1"]]], "1", "1"],
        ["Delete all gear", [],"", -5, [["expression", format[_EXECscript4,"removeGear.sqf"]]], "1", "1"],
        ["Delete player gear", [],"", -5, [["expression", format[_EXECscript4,"removeGearplayer.sqf"]]], "1", "1"],
                ["", [], "", -5, [["expression", ""]], "1", "0"],
                ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
];

Sorry about that. I should not have assumed you knew how to add the option, but you were very close to having it correct.

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Here is the gear menu code you should use:
GearMenu=[
["",true],
        ["All Tools/Medical gear", [],"", -5, [["expression", format[_EXECscript4,"items.sqf"]]], "1", "1"],
        ["Alice Pack", [],"", -5, [["expression", format[_EXECscript3,"DZ_ALICE_Pack_EP1"]]], "1", "1"],
        ["Large Gun Bag", [],"", -5, [["expression", format[_EXECscript3,"DZ_LargeGunBag_EP1"]]], "1", "1"],
        ["Delete all gear", [],"", -5, [["expression", format[_EXECscript4,"removeGear.sqf"]]], "1", "1"],
        ["Delete player gear", [],"", -5, [["expression", format[_EXECscript4,"removeGearplayer.sqf"]]], "1", "1"],
                ["", [], "", -5, [["expression", ""]], "1", "0"],
                ["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
];

Sorry about that. I should not have assumed you knew how to add the option, but you were very close to having it correct.

Thanks for the help !

 

Keep up the good work !

//CRHASH

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I was not aware that base destruction did not have plot poles in it. I will add that. I am working on adding show plot poles to ESP for this next release; it is already in the github issues.

 

 

 

it deletes everthing in dome. I think it would be handy to only delete any plotpoles in the radius, since when they are hdden I cant find them.

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Umm guys I really need help with the install and I heard this is the place to be... So I have done all the steps up until step 12 which is the battleeye thing. I have a server from DayZ.ST .com and the only files I can get are the mission PBO and the Server PBO but that's it theres nothing about battleeye in any of the PBO files.. Im using PBO manager to look in these files. So im kinda stuck please help guys!!!!!!!!!!!!!

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Umm guys I really need help with the install and I heard this is the place to be... So I have done all the steps up until step 12 which is the battleeye thing. I have a server from DayZ.ST .com and the only files I can get are the mission PBO and the Server PBO but that's it theres nothing about battleeye in any of the PBO files.. Im using PBO manager to look in these files. So im kinda stuck please help guys!!!!!!!!!!!!!

 

This video will show you how to access them

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Hello got a problem with the vehicle side to this script when I or a another admin/mod spawns a temp vehicle and get in the vehicle blows up and kills the player any idea's on how to fix this issue?

 

Redo parts 16 and 17 in the readme. These are there to fix this problem. If this ever happens you know it means your server.pbo edits were not done correctly. Remember to package it back into a pbo

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Im using the host DayZ.ST and the map is Epoch Pantehra the same as calamity. On DayZ.ST though you only get the default server and mission PBO from the panel so I edited those and set the server to read the modidfied ones. Sorry for my bad English. But when I have them on the server I get 10000 ping the server ping is that and it says waiting for host??? Please help gyuys.

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Im using the host DayZ.ST and the map is Epoch Pantehra the same as calamity. On DayZ.ST though you only get the default server and mission PBO from the panel so I edited those and set the server to read the modidfied ones. Sorry for my bad English. But when I have them on the server I get 10000 ping the server ping is that and it says waiting for host??? Please help gyuys.

 

First go to this link and replace your server pbo with the one there: https://www.dropbox.com/s/j76suvgul62znn2/dayz_server.pbo

IF YOU HAVE ANY OTHER MODS INSTALLED THIS WILL BREAK THEM.

 

Now try to get into your server (do not edit this new pbo). If the problem persists let me know.

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Nox I have tried and tried to get this to work but to no avail. If I upload my server and mission file could you take a look?\

 

I have many other scripts installed but this one is the last one giving me fits. Now it will not load into the game but kicks me back to the main ARMA loading screen. 

 

If you can help. Thx.

 

LFOD

 

Edit: I am running the server on SurvivalServers.com 

 

 

 

https://dl.dropboxusercontent.com/u/112605716/dayz_server.pbo

 

https://dl.dropboxusercontent.com/u/112605716/dayz_1.chernarus.pbo

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Hi Nox

 

found a couple of  bugs -

 

the modmode.sqf has the wrong file locations, you have not updated them to point to your new folder set-up.

 

and the menu is still unreliable, took me 3 attempts to get the menu up yesterday, was frustrating logging out completely 3 times in a row.

 

Thanks again!!

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Hi Nox

 

found a couple of  bugs -

 

the modmode.sqf has the wrong file locations, you have not updated them to point to your new folder set-up.

 

and the menu is still unreliable, took me 3 attempts to get the menu up yesterday, was frustrating logging out completely 3 times in a row.

 

Thanks again!!

I don't really have the menu problems since the update, however you can die while in god mode, and you will die over and over.

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Hi Nox

 

found a couple of  bugs -

 

the modmode.sqf has the wrong file locations, you have not updated them to point to your new folder set-up.

 

and the menu is still unreliable, took me 3 attempts to get the menu up yesterday, was frustrating logging out completely 3 times in a row.

 

Thanks again!!

 

 

I don't really have the menu problems since the update, however you can die while in god mode, and you will die over and over.

I need to know, have you entered or exited a safe zone before dying? These safezones (including the new one you can make with the tool) REMOVE your god mode. I am going to make a way to revert this problem into the next build by readding god mode every few minutes. I don't want to do it every few seconds because it will eventually cause a desync or severe lag. I am thinking every 2 minutes or so. This will greatly reduce the problem, but not remove it entirely. I have been trying to find a way to negate this for the admins only, but it is proving to be more of a problem. To get it to disregard admins who have admin mode I will have to restructure parts of the tool.

 

I will look into these today and get a fix up soon. I didn't change god mode so I don't really know what is going on with that and the menu was completely reverted to the old version so there should not be any hitches with it like on my test build.

 

To rule out any corruption how did you update your files? I have explicit instructions in the readme on how to do it correctly to avoid corruption and cross contamination of files. I found that many people were having trouble simply because files were corrupt when they updated.

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Nox I have tried and tried to get this to work but to no avail. If I upload my server and mission file could you take a look?\

 

I have many other scripts installed but this one is the last one giving me fits. Now it will not load into the game but kicks me back to the main ARMA loading screen. 

 

If you can help. Thx.

 

LFOD

 

Edit: I am running the server on SurvivalServers.com 

 

 

 

https://dl.dropboxusercontent.com/u/112605716/dayz_server.pbo

 

https://dl.dropboxusercontent.com/u/112605716/dayz_1.chernarus.pbo

 

Ill do this a bit later in the day. Throw up your RPT so I can look at what may be the problem.

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Sup guys I have everything installed correctly but when I join my server and hit connect it gives me a black screen with a full loading bar at the bottom and starts counting to 120 when it gets to 120 it kicks me to the lobby and says disconnect try again. Also when I have the black screen I can hear everything around me. Any help would be appreiciated thanks.

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