NoxSicarius Posted February 27, 2014 Author Report Share Posted February 27, 2014 Great script, but has some bugs... Enhanced esp gives errors: Error in expression < ParamsVeh=[MarkerVeh,pos]; MarkerVeh = createMarkerLocal ParamsVeh; MarkerVeh s> Error position: <createMarkerLocal ParamsVeh; MarkerVeh s> Error 0 elements provided, 3 expected File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 168 Error in expression <ramsTent=[MarkerTent,pos]; MarkerTent = createMarkerLocal ParamsTent; MarkerTent> Error position: <createMarkerLocal ParamsTent; MarkerTent> Error 0 elements provided, 3 expected File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 189 Error in expression <sCrash=[MarkerCrash,pos]; MarkerCrash = createMarkerLocal ParamsCrash; MarkerCra> Error position: <createMarkerLocal ParamsCrash; MarkerCra> Error 0 elements provided, 3 expected File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 209 and Error in expression <i2" from 0 to j2 do { crash = crashList select i2; _name = gettext (configFile >> Error position: <select i2; _name = gettext (configFile >> Error Zero divisor File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 203 admintools\tools\deletebase.sqf has extra unneeded }; in the end. admintools\tools\malvehicleGMoff.sqf <- is missing... malvehicleGMoff has been removed and the godmode has been turned into a toggle option. It was not added in the update by accident and has been committed to the repository now. Grass has also been changed. That was my fault. The ESP will actually be enhanced. I plan to do an overhaul on it when I finish fixing some of the really important features. Your information on this will help me quite a bit. Gonna save it to a txt for reference later. Thank you for all the information on this. Link to comment Share on other sites More sharing options...
adg Posted February 27, 2014 Report Share Posted February 27, 2014 The weaponkits system needs an update also. The current ones have not been changed since bluephoenix release... 1) The weapons should be changed to ones used in epoch (ie 'Pecheneg' to 'Pecheneg_DZ' etc) 2) Adding all that gear with the weapons is pointless (atleas imo). Maybe create a menu entry "Full gear (no weap)" and include all the stuff in it: GearAdd = (vehicle player); GearAdd addMagazine 'ItemMorphine'; GearAdd addMagazine 'ItemBloodbag'; GearAdd addMagazine 'ItemPainkiller'; GearAdd addMagazine 'ItemEpinephrine'; GearAdd addMagazine 'ItemSodaPepsi'; GearAdd addMagazine 'FoodSteakCooked'; GearAdd addMagazine 'ItemBandage'; GearAdd addMagazine 'ItemBandage'; GearAdd addWeapon 'Binocular_Vector'; GearAdd addWeapon 'NVGoggles'; GearAdd addWeapon 'ItemGPS'; GearAdd addWeapon 'ItemCompass'; GearAdd addWeapon 'ItemHatchet'; GearAdd addWeapon 'ItemKnife'; GearAdd addWeapon 'ItemMatchbox_DZE'; GearAdd addWeapon 'Itemetool'; GearAdd addWeapon 'Itemtoolbox'; GearAdd addWeapon 'ItemCrowbar'; GearAdd addWeapon 'ItemSledge'; GearAdd addBackpack 'DZ_LargeGunBag_EP1'; (Unitbackpack GearAdd) addMagazineCargo ['ItemBloodbag', 4]; (Unitbackpack GearAdd) addMagazineCargo ['ItemEpinephrine', 4]; (Unitbackpack GearAdd) addMagazineCargo ['ItemSodaPepsi', 4]; (Unitbackpack GearAdd) addMagazineCargo ['ItemBandage', 4]; (Unitbackpack GearAdd) addMagazineCargo ['FoodSteakCooked', 2]; (Unitbackpack GearAdd) addMagazineCargo ['ItemMorphine', 2]; And change all the weapon scripts to GearRemove = (vehicle player); //Remove previous weapons so the new one doesn't override/bug them. removeAllWeapons GearRemove; GearAdd = (vehicle player); GearAdd addWeapon 'Pecheneg_DZ'; GearAdd addMagazine '100Rnd_762x54_PK'; GearAdd addMagazine '100Rnd_762x54_PK'; GearAdd addMagazine '100Rnd_762x54_PK'; GearAdd addMagazine '100Rnd_762x54_PK'; GearAdd addMagazine '100Rnd_762x54_PK'; Link to comment Share on other sites More sharing options...
Gregarious Posted February 28, 2014 Report Share Posted February 28, 2014 Update! Added Weather/Time Menu: * Able to set time - Noon, Midnight (full moon), Midnight (no moon) * Able to set weather - Clear, Cloudy, or Storm * Able to set fog - Off, Medium, or Maximum Download Now bFe 1 Link to comment Share on other sites More sharing options...
Deepsniper Posted February 28, 2014 Report Share Posted February 28, 2014 You sir are my hero! +++++1 Link to comment Share on other sites More sharing options...
Akelorian Posted February 28, 2014 Report Share Posted February 28, 2014 Great script, but has some bugs... Enhanced esp gives errors: Error in expression < ParamsVeh=[MarkerVeh,pos]; MarkerVeh = createMarkerLocal ParamsVeh; MarkerVeh s> Error position: <createMarkerLocal ParamsVeh; MarkerVeh s> Error 0 elements provided, 3 expected File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 168 Error in expression <ramsTent=[MarkerTent,pos]; MarkerTent = createMarkerLocal ParamsTent; MarkerTent> Error position: <createMarkerLocal ParamsTent; MarkerTent> Error 0 elements provided, 3 expected File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 189 Error in expression <sCrash=[MarkerCrash,pos]; MarkerCrash = createMarkerLocal ParamsCrash; MarkerCra> Error position: <createMarkerLocal ParamsCrash; MarkerCra> Error 0 elements provided, 3 expected File mpmissions\__CUR_MP.Chernarus\admintools\tools\EnhancedESP.sqf, line 209 What did you edit in them? I've been using the enhanced esp since 1.0.3.1 and I have yet to get any rpt errors from it. (yes I read my rpt log religiously) Link to comment Share on other sites More sharing options...
Chewy Posted February 28, 2014 Report Share Posted February 28, 2014 hi I have them installed and this is what i really wanted into the server but i have a problem. the deploy bike is killing me again is there anyway to fix that atm great tools thanks Link to comment Share on other sites More sharing options...
Joeyy Posted February 28, 2014 Report Share Posted February 28, 2014 hi I have them installed and this is what i really wanted into the server but i have a problem. the deploy bike is killing me again is there anyway to fix that atm great tools thanks Quoting Turtle from another post: Whoa there bucko I got it, and it is WAY simpler than that lol. Call variables.sqf into your mission files find the DZE_SafeVehicles line Add your vehicles to it that are spawning from the script. Fixed. Chewy 1 Link to comment Share on other sites More sharing options...
Chewy Posted February 28, 2014 Report Share Posted February 28, 2014 Quoting Turtle from another post: never mind i found it out thanks learned something again Link to comment Share on other sites More sharing options...
calamity Posted February 28, 2014 Report Share Posted February 28, 2014 hi I have them installed and this is what i really wanted into the server but i have a problem. the deploy bike is killing me again is there anyway to fix that atm great tools thanks same here Link to comment Share on other sites More sharing options...
DrScandalous Posted February 28, 2014 Report Share Posted February 28, 2014 Posted this elsewhere... was recommended that I ask it here: First time I ever try TP-ing while INSIDE a vehicle (heli)... and when get to the destination, I'm about 20m up in the air and falling. (Which doesn't fare so well for the helicopter) (Details: Teleporting myself in a helicopter from the top of a hill in the Panthera Desert near north castle to the east airfield) Is there a tip someone can give me to avoid this mistake in the future? (Other than turning on vehicle god mode?) Am I doing it wrong? Link to comment Share on other sites More sharing options...
adg Posted February 28, 2014 Report Share Posted February 28, 2014 What did you edit in them? I've been using the enhanced esp since 1.0.3.1 and I have yet to get any rpt errors from it. (yes I read my rpt log religiously) Link to comment Share on other sites More sharing options...
NoxSicarius Posted February 28, 2014 Author Report Share Posted February 28, 2014 Posted this elsewhere... was recommended that I ask it here: First time I ever try TP-ing while INSIDE a vehicle (heli)... and when get to the destination, I'm about 20m up in the air and falling. (Which doesn't fare so well for the helicopter) (Details: Teleporting myself in a helicopter from the top of a hill in the Panthera Desert near north castle to the east airfield) Is there a tip someone can give me to avoid this mistake in the future? (Other than turning on vehicle god mode?) Am I doing it wrong? The teleport system is changing. I have been working on it for a while now. The normal teleport is close to done and the tp 2 me is next. The main teleport was written well, but it has some known issues with antihack that I am getting rid of. I will test my new one with air teleports today. I know it works with normal ground ones just fine. Link to comment Share on other sites More sharing options...
DrScandalous Posted February 28, 2014 Report Share Posted February 28, 2014 The teleport system is changing. I have been working on it for a while now. The normal teleport is close to done and the tp 2 me is next. The main teleport was written well, but it has some known issues with antihack that I am getting rid of. I will test my new one with air teleports today. I know it works with normal ground ones just fine. if it helps at all, the heli i was in was turned off/on the ground. all i did was hop in it. i could totally be handling the tp process wrong. admittedly, i'm very new using the tool. Link to comment Share on other sites More sharing options...
NoxSicarius Posted February 28, 2014 Author Report Share Posted February 28, 2014 if it helps at all, the heli i was in was turned off/on the ground. all i did was hop in it. i could totally be handling the tp process wrong. admittedly, i'm very new using the tool. Well I tested the new one a bit ago and if you are stationary or flying in the air, the vehicle is teleported to ground level. I even turned off the engine and fell a few hundred meters before doing the teleport and that worked as well. I just have a few bugs and cleanups to do on it and once I get the TP 2 Me thing working along side it I will have it sent out. Link to comment Share on other sites More sharing options...
DrScandalous Posted February 28, 2014 Report Share Posted February 28, 2014 Well I tested the new one a bit ago and if you are stationary or flying in the air, the vehicle is teleported to ground level. I even turned off the engine and fell a few hundred meters before doing the teleport and that worked as well. I just have a few bugs and cleanups to do on it and once I get the TP 2 Me thing working along side it I will have it sent out. Link to comment Share on other sites More sharing options...
Jkrohn1 Posted February 28, 2014 Report Share Posted February 28, 2014 Esp says on in green when you turn it off or on again to turn it off lol Also ccan we have a tp to so admin can jump to players in distress. Link to comment Share on other sites More sharing options...
Jkrohn1 Posted February 28, 2014 Report Share Posted February 28, 2014 As for the "Backpack Crate", it's more like a "Backpack Tent". Since crates can't hold more than 1 backpack, and using lockables like vaults don't correctly output the code to get in them, and using a shed could damage the player since it spawns on top of them, a tent seems to be the best option. It can hold a maximum of 7 backpacks, so I chose the top 7 backpacks with the most storage according to the wiki. Which means...Update!Added "Backpack Tent" to the Crate Menu:Spawns a tent with the top 7 backpacks that have the most storageDownload Now Thanks for adding this been on a 48h shift and I as gonna say a tent will work as the crates can't hold them lol Link to comment Share on other sites More sharing options...
DrScandalous Posted February 28, 2014 Report Share Posted February 28, 2014 Speaking of ESP... I have Enhanced and Player only. If I toggle Enhanced on, and then toggle it again, it stays on. Only way to turn off Enhanced seems to be by going Enhanced On> Player-Only On>Player Only Off... at which ESP turns off entirely. Is that normal? Link to comment Share on other sites More sharing options...
NoxSicarius Posted February 28, 2014 Author Report Share Posted February 28, 2014 Esp says on in green when you turn it off or on again to turn it off lol Also ccan we have a tp to so admin can jump to players in distress. Link to comment Share on other sites More sharing options...
NoxSicarius Posted February 28, 2014 Author Report Share Posted February 28, 2014 Esp says on in green when you turn it off or on again to turn it off lol Also ccan we have a tp to so admin can jump to players in distress. Link to comment Share on other sites More sharing options...
DrScandalous Posted February 28, 2014 Report Share Posted February 28, 2014 Thank you for the testing info on this. I have created a bug report in the git so one of us can take care of fixing that soon. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 1, 2014 Author Report Share Posted March 1, 2014 Ha ha... so does that mean that it's NOT normal? No, it should be a toggleable option. No admin tool should be stuck on without reversion. Link to comment Share on other sites More sharing options...
Capt-O Posted March 1, 2014 Report Share Posted March 1, 2014 First I'd like to say good job and expanding on this and making this an amazing tool. For the displaying of codes in the Epoch menu, can you make a display list for the number codes for the color code. IE ("1") = ("BLACK") Example When display code of lock box it says "10104" which is "GREEN04". Same goes for Keys also. For the box with the backpacks in it maybe this code will help http://pastebin.com/H4MfMZyS, I use it with Cheatengine to spawn things on our private server. ("I know its a cheat, i don't have BE on, Private server for 10 of us in our community") But with this Admin tool i don't have to use Cheat engine anymore "THANK YOU" Also I don't know how many ppl still use 1.0.3.1 but you might want to add a little note on the instructions that its server_cleanup.fsm Also some people may be using the clean up from sarge AI work around which is the same thing but its using the Variable "Sarge" instead of "Malsar" That might help some people also Also if you use the "Main Menu" option and the click right click to get out of the menu it takes you through all of the menus you were in. When using the epoch delete buildings option it displays walls around the area which is nice, but put text that says "right click to disable or cancel" Other than that i think its beautiful you guys have done an amazing job in just 2 weeks basically Capt-O Edit* found the ItemKey.hpp file https://raw.github.com/vbawol/DayZ-Epoch/master/SQF/dayz_code/Configs/CfgWeapons/Item/ItemKeys.hpp Edit 2* Agreeing with Calamity below that all weather related stuff is client sided and not server sided, Time, Fog, and Weather. I just double checked with somebody else online. Link to comment Share on other sites More sharing options...
calamity Posted March 1, 2014 Report Share Posted March 1, 2014 I love this great tool, I have a few issues with it when I change to time to night with this tool. I am the only one that gets night. everyone else on server its still day ?? I put god mode on a vehicle I then lost that vehicle after my pc crashed I think some1 took it during my pc load but now all I get is toggle god mode off on any other vehicle. I think its stuck on the first god vehicle that I lost any solutions would be appreciated .... Link to comment Share on other sites More sharing options...
DrScandalous Posted March 1, 2014 Report Share Posted March 1, 2014 So is there a SAFE way to TP in a vehicle from one location to another? Sometimes I do it and I end up 20m in the air, othertimes I get kicked on a setpos error. Is there a "proper procedure?" Link to comment Share on other sites More sharing options...
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