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02:03:49 | Player #0 PcKoPaT (dc42bb2e574fe7d2de545f196e04acb4) has been kicked by BattlEye: PublicVariable Restriction #0

kicking from the server admins

What should I do 
Thank you

 

 

What tool version are you using?

Also open the publicvariablelog.txt file and see if it gives any extra information.

Make sure you have added the battleye filters properly.

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Epoch Admin Tools V1.9.1  I'm using  https://github.com/HaYToKoRaZ/BattlEye   

 

Not caused by admin tools. This is caused by a variable from something else. Possibly caused by overwriting the publicvariables.txt file when it was previously edited. Looks like maybe infistar. PVAH_AdminReq

Add !="PVAH_AdminReq" at the end of line 2 of publicvariable.txt

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There is some kind of conflict with filters. What does the publicvariable log say now?

I'm only getting this error : Admin Tools /Vechicle Menu/Locked Vehicle Menu/any car spawn When do I get the error

 

 

publicvariable.log :12.10.2014 05:54:15: Kafa (83.108.11.60:2304) dc43bb2e574fe7d3de525f196e03aca7 - Value Restriction #18 "usageLogger" = "Kafa 46461148015666244 -- has spawned a permanent vehicle: GAZ_Vodnik"

 

 

publicvariable.txt

//new
5 "" !"PVDZE_" !"norrn" !"usec" !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="norrinRAlie" !="BIS_effects_gepv" !="dayzPlayerLogin" !="dayzPlayerLogin2" !"PVAHR_" !="PVAH_AdminReq" !="PVAH_WriteLogReq" !="PVDZ_Server_Simulation" !="EAT_toClient" !="usageLogger" !="useBroadcaster" !="EAT_baseExporter" !="EAT_teleportFixServer" !="EAT_teleportFixClient" !="EAT_SetDateServer" !="EAT_SetDateClient" !="EAT_SetOvercastServer" !="EAT_SetOvercastClient" !="EAT_SetFogServer" !="EAT_SetFogClient"
5 "norrn" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="norrnRLact" !="norrnRALW" !="norrnRDead"
5 "usec" !="usecMorphine" !="usecBandage" !="usecBleed"
5 "PVDZE_" !"PVDZE_player" !="PVDZE_send" !="PVDZE_log_lockUnlock" !="PVDZE_Server_Simulation" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_maintainArea" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_obj_Delete" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_zed_Spawn" !="PVDZE_plr_Died" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_Upgrade" !="PVDZE_atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DeathBResult" !="PVDZE_veh_SFix" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_veh_SFuel" !="PVDZE_plr_HideBody" !="PVDZE_plr_Morph" !="PVDZE_veh_Publish" !="PVDZE_plr_Characters" !="PVDZE_lockVault" !="PVDZE_obj_setlocalVars" !="PVDZE_obj_getlocalVars"
5 "PVAHR_" !"PVAHR_0_"
5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\\Modules\\Functions\\init.sqf\"\]"
5="player"
5="server"
5 "fnc_plyrHit"
1="PVAH_AdminReq"
1="PVAH_WriteLogReq"
1 "PVAHR_0_"
1 "Delete"

Thank you for your help

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That issue doesn't actually relate to publicvariable.txt, it relates to publicvaraibleval.txt Is line 20 of your publicvariableval.txt file:

1 "spawn"

 

If it has a 5 instead of a 1 change it to a 1. Otherwise post what is on line 20 of that file. 

//new
5 "fnc_plyrHit"
5 "<NULL - team member>"
5 "preprocessFile"
5 "preprocessFileLineNumbers"
5 "setVehicleInit"
5 "processInitCommands"
5 "HangenderRE"
5 "vilegaming"
5 "v\.i\.l\.e"
5 "Lystic"
5 "Rustler"
5 "BattleFieldClearance"
5 "BIS_MPF_logic"
5 "BIS_MPF_dummygroup"
5 "compile"
5 "loadFile"
1 "call"
5 "mission"
1 "spawn"
5 "format"
5 "parse"
5 "terminate"
5 "eventhandler"
5 "hintC"
5 "hintS"
5 "loading"
5 "\"call\""
5 "call compile"
5 "toString"
5 "toArray"
5 "ctrlset"
5 "rsay"
5 "rland"
5 "rsetDir"
5 "_YakB"
5 "local_sefFuel"
5 "getVariable"
5 "hiveupdateresu"
5 "isServer"
5 "isDedicated"
5 "cutText"
5 "publicVariable"
1 "code" !="\" code: \"" !="\" code \""
5 "onPlayer"
5 "select"
5 "while"
5 "count"
5 "markerText"
5 "BIS_fnc"
5 "_bis"
5 "markerType"
5 "teamtype"
5 "composeText"
5 "teamName"
5 "execVM"
5 "fn_swapVars\.sqf"
5 "processInitCommands"
5 "promptRName\.sqf"
5 "rpcCodeVarName"
5 "rpcDirectCall"
5 "broadcastRpcCallAll"
5 "broadcastRpcCallIfLocal"
5 "norrnRACarUp"
5 "norrnRAPicUp"
5 "markerBrush"
5 "hideObject"
5 "deleteCollection"
5 "forceEnd"
5 "createAgent"
5 "deleteVehicle"
5 "deleteTeam"
1 "getPlayerUID"
5 "getVariable"
5 "addAction"
5 "AddM"
5 "AddP"
5 "AddS"
5 "AddV"
5 "AddW"
5 "setAcc"
5 "setAtt"
5 "setC"
5 "setD"
5 "setF"
5 "setG"
5 "setH"
5 "setM"
5 "setObj"
5 "setOver"
5 "setP"
5 "setR"
5 "setS"
5 "setT"
5 "setUnit"
5 "setV"
5 "setW"
5 "execFSM"
5 "clearM"
5 "clearV"
5 "clearW"
5 "createD"
5 "createG"
5 "createM"
5 "createS"
5 "createT"
5 "createU"
5 "createV"
5 "debugLog"
5 "debugFSM"
5 "deleteM"
5 "kbTell"
5 "kbReact"
5 "fadeSound"
5 "fadeMusic"
5 "showC"
5 "skipTime"
5 "taskHint"
5 "titleCut"
5 "titleText" !",\"titleText\","
5 "getM"
5 "getFSMvariable"
5 "getG"
5 "moveIn"
5 "synchronizeO"
5 "synchronizeT"
5 "synchronizeW"
5 "triggerA"
5 "triggerS"
5 "triggerT"
5 "MarkerColor"
5 "MarkerDir"
5 "MarkerPos"
5 "MarkerSize"
5 "onEachFrame"
5 "hasInterface"
5 "onMapS"
5 "OnGroup"
5 "onDouble"
5 "onPreload"
5 "onTeamS"
5 "onShowNew"
5 "setUnconscious"
5 " exec "
5 " set "
5 " str "
5 "exec\("
5 "set\("
5 "str\("
5 "exec\["
5 "set\["
5 "str\["
5 "exec\{"
5 "set\{"
5 "str\{"
5 "exec'"
5 "set'"
5 "str'"
5 "exec\""
5 "set\""
5 "str\""
5 "\)exec"
5 "\)set"
5 "\)str"
5 "\]exec"
5 "\]set"
5 "\]str"
5 "\}exec"
5 "\}set"
5 "\}str"
5 "'exec"
5 "'set"
5 "'str"
5 "str	"
5 "	\nstr"
5 "\nstr"
5 "str\n"
5 "str\n	"
5 ",str"
5 "str,"
5 "str "
5 "set	"
5 "	\nset"
5 "\nset"
5 "set\n"
5 "set\n	"
5 ",set"
5 "set,"
5 "set "
5 "exec	"
5 "exec\n"
5 "exec\n	"
5 ",exec"
5 "exec,"
5 "exec "
5 "isNil"
5 "object_setFixServer"
5 "allowConnection"
5 "check_publishobject"
5 "dayz_disco"
5 "dayz_hiveVersionNo"
5 "dayz_objectUID"
5 "dayz_objectUID2"
5 "dayz_players"
5 "dayz_serverObjectMonitor"
5 "dayz_versionNo"
5 "dayz_zombifiedTowns"
5 "dayzPlayerLogin"
5 "dayzPlayerLogin2"
5 "isSinglePlayer"
5 "needUpdate_objects"
5 "server_characterSync"
5 "server_getDiff"
5 "server_getDiff2"
5 "server_hiveReadWrite"
5 "server_hiveWrite"
5 "server_onPlayerDisconnect"
5 "server_spawnCrashSite"
5 "server_updateNearbyObjects"
5 "vehicle_handleInteract"
5 "vehicle_handleServerKilled"
5 "allunits"
5 "preprocess"
5 "runinitscript"
5 "createdialog"
5 "modify"
5 "BIS_Alice_fnc_CivilianHit"
5 "BIS_Alice_mainscope"
5 "BIS_fnc_getFactions"
5 "allowConnection"
5 "check_publishobject"
5 "dayz_disco"
5 "dayz_hiveVersionNo"
5 "dayz_objectUID"
5 "dayz_objectUID2"
5 "dayz_players"
5 "dayz_serverObjectMonitor"
5 "dayz_versionNo"
5 "dayz_zombifiedTowns"
5 "dayzPlayerLogin"
5 "dayzPlayerLogin2"
5 "isSinglePlayer"
5 "needUpdate_objects"
5 "server_characterSync"
5 "server_getDiff"
5 "server_getDiff2"
5 "server_hiveReadWrite"
5 "server_hiveWrite"
5 "server_onPlayerDisconnect"
5 "server_spawnCrashSite"
5 "server_updateNearbyObjects"
5 "vehicle_handleInteract"
5 "vehicle_handleServerKilled"
5 "allunits"
5 "preprocess"
5 "runinitscript"
5 "createdialog"
5 "actionmonitor"
5 "bis_"
5 "building_spawnloot"
5 "building_spawnzombies"
5 "camp_spawnzombies"
1 "dog_"
5 "drn_"
5 "eh_localcleanup"
5 "fnc_"
5 "fn_nicespot"
5 "gear_ui_init"
5 "horde_epeen_determine_humanity_fnc"
5 "horde_epeen_fnc_fill_page"
5 "infectedcamps"
5 "local_eventkill"
5 "local_gutobject"
5 "local_setfuel"
5 "local_zombiedamage"
5 "object_"
5 "player_alertzombies"
5 "player_animalcheck"
5 "player_checkstealth"
5 "player_combatroll"
5 "player_countmagazines"
5 "player_crossbowbolt"
5 "player_death"
5 "player_fired"
5 "player_firemonitor"
5 "player_gearset"
5 "player_gearsync"
5 "player_guicontrolflash"
5 "player_humanitychange"
5 "player_humanitymorph"
5 "player_medbandage"
5 "player_medepi"
5 "player_medmorphine"
5 "player_medpainkiller"
5 "player_medtransfuse"
5 "player_music"
5 "player_packtent"
5 "player_projectilenear"
5 "player_spawn_1"
5 "player_spawn_2"
5 "player_spawncheck"
5 "player_summedical"
5 "player_switchmodel"
5 "player_temp_calculation"
5 "player_throwobject"
5 "player_updategui"
5 "player_weaponfirednear"
5 "player_zombieattack"
5 "player_zombiecheck"
5 "r_player_removeactions2"
5 "PVDZ_"
5 "PVAH_"
5 "PVAHR_"
5 "PV_"
5 "remExField"
5 "remExFP"
5 "drn_AskServerDynamicWeatherEventArgs"
5 "BIS_effects_gepv"
5 "server_"
5 "stream_locationcheck"
5 "stream_locationdel"
5 "stream_locationfill"
5 "ui_changedisplay"
5 "ui_initdisplay"
5 "vehicle_gethitpoints"
5 "world_isday"
5 "world_sunrise"
5 "world_surfacenoise"
5 "zombie_"
5 "createUnit"
5 "createGroup"
5 "BattleFieldClearance"
5 "HighCommandSubordinate"
5 "FirstAidSystem"
5 "AlternativeInjurySimulation"
5 "FORM"
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Hey Nox. Using your latest version admintools and digging them as always. Just a  couple of questions though ... 

 

1. Have you heard of a server being daylight for some people and night for others, at the same time?? I only ask because I have changed it from night to day and vise versa a few times and thought it might be related to your tools.

 

2. Is it possible for me to add or change the colour of that red glowing ring in the adminbuild menu to say green, or blue? Or add all three into the menu?

3. If so, where and how? :)

 

Cheers man.

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Hey Nox. Using your latest version admintools and digging them as always. Just a  couple of questions though ... 

 

1. Have you heard of a server being daylight for some people and night for others, at the same time?? I only ask because I have changed it from night to day and vise versa a few times and thought it might be related to your tools.

 

2. Is it possible for me to add or change the colour of that red glowing ring in the adminbuild menu to say green, or blue? Or add all three into the menu?

3. If so, where and how? :)

 

Cheers man.

 

The server time could be different after changing. This is something I was wondering about. I attempted to compensate for all players and have pretty much just been waiting for information from the users. What causes the difference in player time? Did they join after the time change, how long after the time change? Did they join during the time change? Is anyone who was already connected in this group? Are any of those effected admins/mods?

 

There is no way to change the color of an object. All objects typically come preset and thus there is no way to directly modify them without modifying the object files inside the game. Think of it like changing the color of a car or rock.

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Hi guys. 

First tanks for a awesome job whit the admin tools.

 

I have one issue whit it, when o try to teleport a player to me, they just appear on my screen, then dissaper back to where i tp them from, anyone has this issue befor?

 

This is caused by the antihack bypass not working properly. Do you use any special antihacks? This could easily cause the issue. If you use the normal game antihack then you need to redo the init edits because something was skipped or somehow messed up during the install.

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Hi NoxSicarius,

 

Fallingsheep here from opendayz, may i included your new tools in the new repack version/s i am creating?

 

if not thats cool i just keep using the old ones (if thats ok to, dont think i ever asked to use then sorry bout that!)

 

You have a reputation to uphold so I doubt you would cause any issue. Make sure you make a note that you have permission to use the tool and promise you won't modify the dll files. I will also note in the main post that you have permission so others know. There was no need for permission in the past, I only have it this way now because I include custom dll files. dll files can be made to be malicious and the only way to protect the community from this is to limit where they can obtain it. I would hate for someone to obtain malicious dll files simply because I neglected to explain that to them. Make sure to leave me a link to where your topic so I can put that in the post as well so they know the exact place it is safe to download from. Might even give you some extra traffic :P

That actually reminds me I should probably list the MD5 hash for them if anyone wants to check authenticity.

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You have a reputation to uphold so I doubt you would cause any issue. Make sure you make a note that you have permission to use the tool and promise you won't modify the dll files. I will also note in the main post that you have permission so others know. There was no need for permission in the past, I only have it this way now because I include custom dll files. dll files can be made to be malicious and the only way to protect the community from this is to limit where they can obtain it. I would hate for someone to obtain malicious dll files simply because I neglected to explain that to them. Make sure to leave me a link to where your topic so I can put that in the post as well so they know the exact place it is safe to download from. Might even give you some extra traffic :P

That actually reminds me I should probably list the MD5 hash for them if anyone wants to check authenticity.

thanks mate :)

 

heres the link (no download for new pack yet as im still building it)

 

http://opendayz.net/threads/wip-release-sheeps-epoch-repack.14561/

 

i wont go near the DLLs i have no need to.

 

MD5 would be great as that way people can be assured that there legit

 

ill add that i have permission to use them to the thread/post and the readme

 

again thanks for the tools and the permission to use them :)

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thanks mate :)

 

heres the link (no download for new pack yet as im still building it)

 

http://opendayz.net/threads/wip-release-sheeps-epoch-repack.14561/

 

i wont go near the DLLs i have no need to.

 

MD5 would be great as that way people can be assured that there legit

 

ill add that i have permission to use them to the thread/post and the readme

 

again thanks for the tools and the permission to use them :)

hey fallingsheep

did you ever get the ravens working I asked about soo many months ago ?

if so did/could you release tutorial.

I was getting BE kicks when assembling it.

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