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    • By 2DayZ2Retirement
      -PROBLEM SOLVED-
       
      G'day, Survivors.
      I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
      I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
      DynamicVehicleDamageLow = 75;
      DynamicVehicleDamageHigh = 100;
      DynamicVehicleFuelLow = 0;
      DynamicVehicleFuelHigh = 25;
      ...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening. 
      DayZ Version -DayZ Epoch 1.0.6.2
      Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
      AntiHack - InfiSTAR
      Server Host - GTXGaming
      My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
      I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
      In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
      If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.
      Cheers.
    • By Brian Soanes
      To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo

      In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf
      Find
      if (_allowDamage) then { Just above that, add this
      A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
    • By calinova22
      How would I go about adding custom vehicles to my server? I want to have an F35B with no weapons. I know how to remove the weapons, just cant find the file for the jet itself to edit.
    • By iben
      Hello guys,
      do you remember old "Paint vehicles" script? Let's look back to idea fathers:
      ===
      CREDITS:
      All credits goes to its original authors:
      DayZ Epoch developers, collaborators and contributors (thank you guys for your excellent work!) (visit them on github)
      Maca134 for orginal color vehicle script.
      @Zupa for the idea of painting vehicles in two different colors.
      @0verHeaT for script public release - this version we are updating for 1.0.6.1+ (see original thread)
      @raymix for list of paintable vehicles for this script (see original thread)
      ---
      Special Thank you goes to @DAmNRelentless for taking care of Github repo.
       ===
      This script was updated for Epoch 1.0.6.2 and upgraded.
      ===
      FEATURES:
      Vehicles can be painted in two different colors Only vehicles which you own can be painted (vehicles with key) Only vehicles in ColourVehicles array can be painted Script is designed to be used along with Single currency. Player will pay for painting vehicles. UPDATED: Color values are saved in the worldspace field in database NEW: Vehicles can be unpainted to default state (default textures are loaded) UPDATED: Vehicles can be painted using GUI with visual enhancements. Use PaintVehicles defines.hpp for defining custom GUI color scheme UPDATED: Script is now fully compatible with Virtual Garage and Vehicle Key Changer (VKC) script thanks to @salival (2017-08-22).
      All scripts by @salival and this one prior update date should be upgraded to get much better player experience! UPDATED: for Epoch 1.0.6.2 ===
      Changelog:
      [2017-05-22], v1.0 | Initial release [2017-05-25], v1.1 | Optimized compiles: 5 files reduced to 1. See changes: [commit  ae29c13] [2017-08-20], v1.2 | Regular code maintenance. See changes: [commit 682f99a] and [commit 7cd8fce] [2017-10-23], v1.3 | Roll back to full version of player_forceSave (uniCoins fix: Issue not related to script itself). [2017-12-04], v1.4 | Safer manipulation with data sending to server. Basic defines fix - from sqf to hpp.  See changes: [commit 2735dea] [2017-29-04], v1.5 | Update for Epoch 1.0.6.2 [2017-29-04], v1.5.1 | FIX: fn_selfAction path (thx @hooty): [commit 38fe105] ===
      How it looks like:

      === database screenshot

      ===
      MiniShowcase
      ===
      How to install:
      We are not using common way how is script included to current folder structure (like grab whole folder and put it to the root of mission folder) - 
      that's why read carefully, use repo folder structure (or similar) and compare tool like diffmerge! If you have troubles, just ask here or send me PM.
      Source files are available at Github repo. You can download them from here.
      For client side we need these folders in the root of your 'MPMissions\Dayz_Epoch_11.Chernarus' folder:
      actions: we will store file with scroll action menu command Paint vehicle here compile: we will store core script client files here Configs: we will store defines && dialog config files for script GUI here gui:  we will store your "Money" or "Coins" picture here (Change path inside: `dayz_code\compile\player_paintVehicle.sqf`) init: we will load all compiles and variables from here ... and finaly files:
      description.ext: we will load your defines and dialogs from here via master.hpp init.sqf: we will load your custom compiles and variables from here For server side (dayz_server) we need to touch these files:
      compiles\paintVehicles  (copy whole folder to compiles) compiles\server_updateObject.sqf system\server_monitor.sqf init\server_functions.sqf (compile init.sqf) ===
      Battleye
      // Add an exception to publicvariable.txt !="PVDZE_veh_Color" ===
      infiSTAR
      // Add an exception to allowed dialogs 571113 ===
      ...that's all, Have Fun!!
      Cheers...
      ===
    • By Irradiated Beef
      Howdy folks, sorry to ask what should be an obvious and easy thing, but my searches over the last two days haven't found me a current answer.
      Apparently in the older versions of Epoch, you would add vehicles by editing the allowedvehicleslist,  however that seems to have changed in later versions, as the list is no longer there. I found some documents that state it's in the mission.pbo, some that state it's in the epochconfig.hpp (there's a reference to it but no actual list), and some that state it should be somewhere else in the epoch_server_settings, but I've come up completely blank.
      Does anyone happen to know where this is in the current (Epoch 1.0) release? 
      Considering most documentation I'm finding is several years old, I can only assume I'm looking in the wrong places. :( 
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