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Found 3 results

  1. Ok so last night someone came to my ts just to ask me if he could donate to use my paintshop... obviusly i could not just allow this, but he insisted that i should take his donation and i told him that i would not promise anything but i was already planning on posting it soonish on the forum. he was so happy about this, that he decided to donate to me anyway and since i was so flattered by this "move of generosity", i decided that today would be the day to "reveal" it for everyone. so here it is ... PaintShop by Halv: [screenshots below, maybe video comming soon]. this all started with me fiddling with the sliders in the gui editor wanting to use these for something, so i started making this gui to allow me to set a custom colour on vehicles ... later it kinda "grew a bit" and became what it is today where you can use it to set textures on basicly any "vehicle" in arma 3. for now, only uniforms and backpacks are persistant, but im hoping this will change in the future. backpacks and uniforms are saved into profilenamespace so it will be persistant over restarts (even over deaths) the player will HAVE to go and set the default colours on their clothing in order to actually remove this again, if not you will be able to relog (if you somehow loose it) and it will be back as it was choosen in the paintshop. you can use the sliders to set a custom colour of choice or you can easily add or remove custom textures in the settings.sqf file to install this you will need to download these files: https://github.com/Halvhjearne/paintshop to install add to your init.sqf something like: [] execVM "addons\paintshop\paintshop.sqf"; within a: if(hasInterface) then{ now in description.ext add the very top: if you already have a Halv_defines.hpp, then you can skip the step below, as you do not need another, infact your server will fail to load if you have more than one in description.ext!. (but perhaps check when it was last edited and see if you perhaps need to update it). if you do not have a Halv_defines.hpp, then you need to add this line: #include "addons\halv_spawn\Halv_defines.hpp" once you have the above line, add directly below it: #include "addons\paintshop\paintshop.hpp" if you have infistar antihack, you will need to add this: 6666 in _allowedDialogs like this: _allowedDialogs = [-1,602,6666]; and set _CAP and _OAP to false, like this: /* Check Actions Plr */ _CAP = false; /* Remove Actions Plr */ _OAP = false; if you dont care about customization, you can skip the next two steps, but READ THE RED TEXT BELOW!! to add custom pictures/preset colours just open settings.sqf and change the array, look at how its already done: //custom textures ["Linux","trader\trader.jpg"], ["DK Flag","custom\dkflag.jpg"], first is text, this is the text shown in the menu, next is the path to where your picture is located. you can also use this to set preset colours like this: //preset colors ["Red","#(argb,8,8,3)color(1,0,0,1)"], ["Green","#(argb,8,8,3)color(0,1,0,1)"], VERY IMPORTANT: remeber to change / remove my custom images from settings.sqf or you will get an error about them missing when you open the paintshop! Known bug/limitations: when adding textures by double clicking them, it changes the colour on the next side aswell. the side painted is not actually painted, its just the "test colouring" that activates cause it switches side and if you press accept the colours selected is painted correctly. to avoid this just use "add to list" option instead or learn to live with it (untill i feel like fixing it :lol: ). some objects cannot be painted, this includes tempest based vehicles, parachute bags and some other, im hoping i prevented the paintshop from opening if no sides are availible to paint on. sometimes players uniform/bag is not painted on login, just relog and its usually back. profilenamespace can become corrupt and in extreemly rare cases it is possible that it will crash your game on load, in such cases try delete your profile and creating a new one and it should fix it. player texture/colours are not seen by ai like players see it, so bright colours will have no effect on how ai reacts towards the player ... idk if this can be called a bug or a feature, its not something i can change (or even want to if i could). special thanks to mr. Garcia for donating, only hoping i would release this ... you will not be dissapointed now ;) have fun Regards Halv
  2. Hello guys, do you remember old "Paint vehicles" script? Let's look back to idea fathers: === CREDITS: All credits goes to its original authors: DayZ Epoch developers, collaborators and contributors (thank you guys for your excellent work!) (visit them on github) Maca134 for orginal color vehicle script. @Zupa for the idea of painting vehicles in two different colors. @0verHeaT for script public release - this version we are updating for 1.0.6.1+ (see original thread) @raymix for list of paintable vehicles for this script (see original thread) --- Special Thank you goes to @DAmNRelentless for taking care of Github repo. === This script was updated for Epoch 1.0.6.2 and upgraded. === FEATURES: Vehicles can be painted in two different colors Only vehicles which you own can be painted (vehicles with key) Only vehicles in ColourVehicles array can be painted Script is designed to be used along with Single currency. Player will pay for painting vehicles. UPDATED: Color values are saved in the worldspace field in database NEW: Vehicles can be unpainted to default state (default textures are loaded) UPDATED: Vehicles can be painted using GUI with visual enhancements. Use PaintVehicles defines.hpp for defining custom GUI color scheme UPDATED: Script is now fully compatible with Virtual Garage and Vehicle Key Changer (VKC) script thanks to @salival (2017-08-22). All scripts by @salival and this one prior update date should be upgraded to get much better player experience! UPDATED: for Epoch 1.0.6.2 === Changelog: [2017-05-22], v1.0 | Initial release [2017-05-25], v1.1 | Optimized compiles: 5 files reduced to 1. See changes: [commit ae29c13] [2017-08-20], v1.2 | Regular code maintenance. See changes: [commit 682f99a] and [commit 7cd8fce] [2017-10-23], v1.3 | Roll back to full version of player_forceSave (uniCoins fix: Issue not related to script itself). [2017-12-04], v1.4 | Safer manipulation with data sending to server. Basic defines fix - from sqf to hpp. See changes: [commit 2735dea] [2017-29-04], v1.5 | Update for Epoch 1.0.6.2 [2017-29-04], v1.5.1 | FIX: fn_selfAction path (thx @hooty): [commit 38fe105] === How it looks like: === database screenshot === MiniShowcase === How to install: We are not using common way how is script included to current folder structure (like grab whole folder and put it to the root of mission folder) - that's why read carefully, use repo folder structure (or similar) and compare tool like diffmerge! If you have troubles, just ask here or send me PM. Source files are available at Github repo. You can download them from here. For client side we need these folders in the root of your 'MPMissions\Dayz_Epoch_11.Chernarus' folder: actions: we will store file with scroll action menu command Paint vehicle here compile: we will store core script client files here Configs: we will store defines && dialog config files for script GUI here gui: we will store your "Money" or "Coins" picture here (Change path inside: `dayz_code\compile\player_paintVehicle.sqf`) init: we will load all compiles and variables from here ... and finaly files: description.ext: we will load your defines and dialogs from here via master.hpp init.sqf: we will load your custom compiles and variables from here For server side (dayz_server) we need to touch these files: compiles\paintVehicles (copy whole folder to compiles) compiles\server_updateObject.sqf system\server_monitor.sqf init\server_functions.sqf (compile init.sqf) === Battleye // Add an exception to publicvariable.txt !="PVDZE_veh_Color" === infiSTAR // Add an exception to allowed dialogs 571113 === ...that's all, Have Fun!! Cheers... ===
  3. So I was playing on our server one day and I thought what if they added paint to the game like what the DayZ Standalone developers are doing? So then i made a topic sharing my ideas, 1: Customizing Vehicles, (this is probably everyone is looking for in the new DayZ Standalone the ability to change what your vehicle looks like, Basically not the way the vehicle is built but the color of the vehicle itself, I bet there was a time when a few people would love to be able to change the way their pink SUV is shown to all their other friends.) 2: Camo Weapons, (Camo weapons is used everywhere in most First Person shooters, just the ability to change a dinky ol' M4A1 into a stylish hand made piece of art that can be used to make a statement in combat makes everyone feel like they have power literally in their hands. Camo Weapons not only can be used to show off of how cool you are .:(Or how cool you think you are):. it can be used to hide the part the ghillie suit can not, so you won't look like a bush with a black barrel sticking out of the front. ;) ) 3: Painting Walls, (Painting walls or painting a building for that matter probably isn't what anyone really thought about in a game like DayZ but really it is useful for outlaying territory, Organizing where specific vehicles go in your base, Or even giving directions to a persons happiness or demise) ._:Anyway those were just my ideas of what paint could be used for if added to DayZ, I know not a lot of topics give attention to the developers of Epoch but maybe if this gets enough attention maybe it will. ^_^ :_.
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