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Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...


Halvhjearne

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So I got missions working, I got the status bar working, but I can't seem to get the spawner to work.  Same issue as before.  I walk into teleporter, dialogue pops up, I select Random gear, Random Location, I do NOT teleport and dialogue pops back up again.  

 

This same behavior occurs no matter what location or gear I select. @Ghostrider [GRG] i used your files on github.  Not sure why the teleport is not executing.

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  On 4/8/2019 at 3:04 PM, Locodino said:

So I got missions working, I got the status bar working, but I can't seem to get the spawner to work.  Same issue as before.  I walk into teleporter, dialogue pops up, I select Random gear, Random Location, I do NOT teleport and dialogue pops back up again.  

 

This same behavior occurs no matter what location or gear I select. @Ghostrider [GRG] i used your files on github.  Not sure why the teleport is not executing.

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Are you using infiSTAR? If so, check that it is not closing dialogs. I will double-check everything this weekend just in case I missed something and update the instructions on the github as well.

Also please check my fork on the github as I just uploaded minor updates. I am not sure which version you downloaded.

 

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  On 4/10/2019 at 3:59 AM, Locodino said:

I read it somewhere in the forum post but to fix the bouncing back into the air you can disable sntiteleport cheat in @epochhive folder in teh file epochah.hpp then set antihack_antiTeleportCheck = "true"; false to disable antiTeleport checks.

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I will add this to the installation.txt which, eventually, I will include as a PDF.

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hello

 now i have install infistar on my serv, infi work good but same problem ... lock in the saferoom ... go on the tp, choose what i want, choose location and it close ... no error message ... i follow the step of graham

can you help me ?

and an other problem, i see itms in black ... why ? 

1555425225-sans-titre.png

thx 

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  On 4/16/2019 at 2:31 PM, bibi8667 said:

hello

 now i have install infistar on my serv, infi work good but same problem ... lock in the saferoom ... go on the tp, choose what i want, choose location and it close ... no error message ... i follow the step of graham

can you help me ?

and an other problem, i see itms in black ... why ? 

1555425225-sans-titre.png

thx 

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I suggest you download the script from my github and follow the install directions there.

Did you copy the stringtable.xml for the traders into your mission folder (Epoch.Altis, for example)

 

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sorry last night and find the bug .... it is inside spawn settings sqf

//if false then gear select screen/button is disabled
_halv_allowgearselect = false;

//if false, this disables adding gear, so no gear is added 
//if gear select is disabled and this is false, no random gear is added to player on spawn
//to add random gear from the arrays, set this to true and disable gear selection
_addgear = false;

//this is to clear all gear, before adding the new gear
//best to keep this true, if you allow gear selection
//if you do not allow gear selection, set this to false, or player will start with nothing
_removedefault = false;

 

when i let like this, server work 

when i begin to change for add weapons choose inside white box, i am lock inside white room ....

 

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  On 4/17/2019 at 12:12 PM, bibi8667 said:

sorry last night and find the bug .... it is inside spawn settings sqf

//if false then gear select screen/button is disabled
_halv_allowgearselect = false;

//if false, this disables adding gear, so no gear is added 
//if gear select is disabled and this is false, no random gear is added to player on spawn
//to add random gear from the arrays, set this to true and disable gear selection
_addgear = false;

//this is to clear all gear, before adding the new gear
//best to keep this true, if you allow gear selection
//if you do not allow gear selection, set this to false, or player will start with nothing
_removedefault = false;

 

when i let like this, server work 

when i begin to change for add weapons choose inside white box, i am lock inside white room ....

 

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I guess I'll go through it and test all those options at some point. I do not use the features that add gear on my server so was not aware there were issues.

Glad you got it working.

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  • 4 months later...

The instructions are at the bottom of the file named halv_spawn\spawn_locations.sqf and are as follows:

/* //create new world spawns, use lower case letters only or it will not be detected (only [x,y] needed)
    case "myworldname":{
        [
            [[0,0],2,"customname"], //spawn locked for everyone but lvl 2, customname is "customname"
            [[0,0],1],              //spawn locked for everyone but lvl 1
            [[0,0],0,"customname"], //spawn open for all, customname is "customname"
            [[0,0]]                 //minimal spawn, open for all
        ]
    };
*/

I've edited the one on the version forked on my github so that all spawns on Altis are available and added a dropbox link below:

https://www.dropbox.com/s/ue272acolpc8wjs/spawn_locations.sqf?dl=0

 

 

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I can not get this to work with Tanoa, what's the secret? I have tried your version Ghostrider and a hybrid of mine and yours and nothing seems to work. The issue is when you walk up to the booth to spawn, nothing happens. I have tried the edit int he latest exp branch of Epoch and that allows me to spawn, but only at a designated trader the spawn menu still doesn't show up. any suggestions/tips/methods? Greatly appreciated!

 

P.S. - It works fine in any other map!

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  On 9/9/2019 at 3:21 AM, Sneer said:

That was just me making a typo, it should be HALV_spawn_map.LineMarker. I do get the error though.

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Ah okay. Try replacing your Halv_defines.hpp with mine:

  Reveal hidden contents

 

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  • 1 month later...

I tried installing this in Tanoa, and got an issue that the dialog doesn't open.
The problem found in my client RPT is "Spawn Menu Aborted..." , so that spawndialog.sqf has something wrong in

  Quote

if(player distance _rspawnw > 35)exitWith

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It seems players don't spawn on respawn_west marker in this Tanoa map.
They start on {9969.2129,298.72415,12166.665}, instead of respawn_west marker at {8649.86,1.29866,6146.53}.

Replace that part with :

  Reveal hidden contents

 

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Hello,

Is there a list of battleye exceptions I need to add for this script? I installed the one GRG posted, but I'm getting BE kicks one after another, it reached the point where I added the next filter and it just kept reporting the same filter as the problem, so I'm stuck at this point. Appreciate any help.

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Well, nevermind BE filters for the moment, I disabled BE and joined my server and the script isn't working at all, I just have the default spawn booths with their default functions. I've triple-checked how I installed it though...I added the necessary lines to my mission's init.sqf, description.ext, and added the addons\halv_spawn folder, and repacked the mission PBO. Don't understand what I've done wrong at this point?

EDIT: So it looks like at least the addon's init.sqf is being called properly because I changed "_deletedefaultteleporters = false;" to "true", and the default teleporters are now gone and the stands are there with the handprint texture, but the scroll wheel does nothing on those stands, I tried all 3 of them, they seem to just be dead models. Really don't understand what I could have done wrong here.

Edited by Chris9183
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