Matijs Posted February 9, 2015 Author Report Share Posted February 9, 2015 Get infistar, or disable some of the antihack check thigny's, not sure how it works with epoch ah. Link to comment Share on other sites More sharing options...
Eolythique Posted February 11, 2015 Report Share Posted February 11, 2015 Thx, but i don't want to purchase infistar. i already tried to disable "check files" it don't work, only solution for now it is to disable EpochAH, but isn't really a solution. Link to comment Share on other sites More sharing options...
Matijs Posted February 11, 2015 Author Report Share Posted February 11, 2015 Are you sure its an epoch admin problem? And not battleye or something? Link to comment Share on other sites More sharing options...
Eolythique Posted February 11, 2015 Report Share Posted February 11, 2015 Are you sure its an epoch admin problem? And not battleye or something? In epochAH.hpp antihack_Enabled = true; the script don't work correctly and after 10/30sc player come back to spawn box. antihack_Enabled = true; Adds my ID admin then script work correclty for me but not for player. antihack_Enabled = false; Then the script works fine. I'm not an expert but i 'm almost sure as epochAH is the problem. Link to comment Share on other sites More sharing options...
Matijs Posted February 14, 2015 Author Report Share Posted February 14, 2015 Hmm Maybe you can allow the script somewhere? I thought it does a script check. Link to comment Share on other sites More sharing options...
Chriski Posted February 15, 2015 Report Share Posted February 15, 2015 As matijs said disable some of the antihack check thingy's, it would it be this bit in the epochAH.hpp i think. line #7 ish not sure if it will work 100% antihack_checkFiles[] = { //script check, leave it blank to disable it }; Link to comment Share on other sites More sharing options...
monkeybrain Posted February 16, 2015 Report Share Posted February 16, 2015 So say I only want to spawn in one spot on the map, should I only be changing respawn east and west in mission sqm? I want to spawn on a island without the spawn box. Edit: nvm figured it out Eolythique,I have this same problem (tping back) . When you turn antihack off you cant kill yourself though haha. antihack_checkFiles[] = { //script check, leave it blank to disable it }; I tried this didn't seem to work. Will probably get infistar soon but would be nice to know how to fix this problem without it. Do the tping server sided how? lol Link to comment Share on other sites More sharing options...
bFe Posted March 26, 2015 Report Share Posted March 26, 2015 Spawnpoints for Panthera. _spawnpointsarray = [ [5881.7681,713.11157,0.1], [6938.269,391.2683,0.1], [7274.2676,1266.7017,0.1], [7904.9658,1546.9012,0.1], [8937.9902,1862.8589,0.1], [9016.1533,2986.6284,0.1], [8872.0352,4770.7349,0.1], [8833.3438,5758.7363,0.1], [7316.71,6962.095,0.1], [5920.4204,7468.1763,0.1], [5216.5679,8049.9121,0.1], [4450.7266,8352.7119,0.1], [3814.0964,8761.394,0.1], [3283.6804,7810.7905,0.1], [3592.219,7204.1479,0.1], [2325.0327,6614.2114,0.1], [1777.0714,5308.609,0.1], [1717.762,3663.5015,0.1], [1942.7673,3206.7974,0.1], [2712.4434,2782.3872,0.1], [3277.1621,2403.2915,0.1], [3604.4209,1903.7231,0.1], [4287.8687,1621.6284,0.1], [5058.4683,1423.2446,0.1], [5902.458,1692.7252,0.1], [6662.7368,1393.4302,0.1], [629.40118,8843.251,0.1], [731.23077,9800.7139,0.1], [1516.7736,9667.1465,0.1], [1433.4585,8472.9619,0.1], [1957.1543,7852.7271,0.1], [2790.3057,7840.8252,0.1], [2617.063,8517.9258,0.1], [2917.2622,9078.6504,0.1], [2414.7266,9590.4434,0.1], [3223.1328,8446.8291,0.1], [9505.4785,7064.9043,0.1], [9877.6992,8493.8555,0.1], [9711.5791,9566.6719,0.1], [8843.3438,9867.8135,0.1], [7956.2866,9606.7695,0.1], [7847.8418,9001.3486,0.1], [8375.5322,8151.9541,0.1], [8786.3496,3554.0571,0.1] ]; Link to comment Share on other sites More sharing options...
onetwothree Posted March 30, 2015 Report Share Posted March 30, 2015 anyone got some nice spawnpoints for bornholm? Link to comment Share on other sites More sharing options...
hopsi66 Posted March 30, 2015 Report Share Posted March 30, 2015 I would have 4 portals with spawnpoint, how i can get a 4. portal and what i must write here with this script function? telePos[] = { { "Transport_C_EPOCH", { 13812.6,6878.95,0.6 }, "", { 14121.2,11331.5,0.000305176 } }, { "Transport_W_EPOCH", { 13813.2,6876.4,0.75 }, "", { 1322.18,8733.92,0.0136757 } }, { "Transport_E_EPOCH", { 13811.7,6881.92,0.4 }, "", { 15639.3,191.995,0.000153065 } }, { "Transport_Random spawn", { 13810.7,6881.92,0.4 }, "", { ???? } } }; Link to comment Share on other sites More sharing options...
Matijs Posted March 30, 2015 Author Report Share Posted March 30, 2015 I would have 4 portals with spawnpoint, how i can get a 4. portal and what i must write here with this script function? telePos[] = { { "Transport_C_EPOCH", { 13812.6,6878.95,0.6 }, "", { 14121.2,11331.5,0.000305176 } }, { "Transport_W_EPOCH", { 13813.2,6876.4,0.75 }, "", { 1322.18,8733.92,0.0136757 } }, { "Transport_E_EPOCH", { 13811.7,6881.92,0.4 }, "", { 15639.3,191.995,0.000153065 } },{ "Transport_Random spawn", { 13810.7,6881.92,0.4 }, "", { ???? } } }; Maybe add the portal in your mission.sqm and initiate the script when they scroll on it. With addaction or something. Link to comment Share on other sites More sharing options...
PAR4NA Posted March 30, 2015 Report Share Posted March 30, 2015 How do I add multiple sensors? It selects all, not only the selected!!!! ex my script... "has more east and west I did not add" mission.sqm class Sensors { items=4; class Item0 { position[]={23600.5, 0.233421, 18009}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT_SUL"; expCond="(player distance SPAWNPOINT_SUL) < 2;"; expActiv="inSpawnPoint = true;"; expDesactiv="inSpawnPoint = false;"; class Effects { }; }; class Item1 { position[]={23600.5, 0.233421, 18009}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT_NORTE"; expCond="(player distance SPAWNPOINT_NORTE) < 2;"; expActiv="inSpawnPoint = true;"; expDesactiv="inSpawnPoint = false;"; class Effects { }; }; class Item2 { position[]={23615.5, 0.233423, 18000.9}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT_LESTE"; expCond="(player distance SPAWNPOINT_LESTE) < 2;"; expActiv="inSpawnPoint = true;"; expDesactiv="inSpawnPoint = false;"; class Effects { }; }; class Item3 { position[]={23585.4, 0.233424, 18000.7}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT_OESTE"; expCond="(player distance SPAWNPOINT_OESTE) < 2;"; expActiv="inSpawnPoint = true;"; expDesactiv="inSpawnPoint = false;"; class Effects { }; }; }; }; spawnpoint_norte.sqf if (isNil "inSpawnPoint") then { inSpawnPoint = false; }; while {true} do { waitUntil { inSpawnPoint }; titleText [format["Entrando no Spawn Norte..."],"PLAIN DOWN"]; titleFadeOut 4; waitUntil { player == vehicle player }; thePlayer = vehicle player; _spawnpointsarray = [ [15435.7,15870.9,0.1], [16039.9,15798.2,0.1], [16383.4,15656.2,0.1], [16500.3,15007.3,0.1], [16848.3,14715.3,0.1], [17271.7,14507.9,0.1], [17411.6,14293.8,0.1], [17343,14132.5,0.1], [17179.1,13728.6,0.1], [17016.9,13548,0.1], [16739.6,13183.8,0.1], [16530.5,13033.5,0.1], [16360.9,12753.2,0.1], [16597.8,12408,0.1], [16792.4,11967.7,0.1], [16630.4,11941.8,0.1], [16419.6,11785.4,0.1], [16042.3,11458.9,0.1], [15789.5,11432.5,0.1], [15417.2,11482.6,0.1], [15003.8,11348.3,0.1], [14770.8,11196.9,0.1], [14710,10892.4,0.1], [11865.5,11745,0.1], [12062.2,12258.2,0.1], [12462.2,12527,0.1], [12628.1,13001,0.1], [12884.1,13118.7,0.1], [13193,13194,0.1], [13485.3,13078.9,0.1], [13245.8,13642,0.1], [12806,13727.6,0.1], [12213.4,13508.3,0.1], [11833.7,13293.5,0.1], [11768.5,13517.9,0.1], [11929.7,13595.8,0.1], [12263.7,13765.4,0.1], [12521.9,14095.7,0.1], [12924.3,14288.4,0.1], [13437,14549.1,0.1], [13780.4,14898.5,0.1], [13926.4,15075,0.1], [14134.5,15295.3,0.1], [14423.5,15494.2,0.1], [14815.4,15766.1,0.1], [15127.3,15802.4,0.1] ]; systemChat "Selecionando Spawn Norte..."; _selectspawnpoint = _spawnpointsarray select floor random count _spawnpointsarray; sleep 1; systemChat "Spawn Norte selecionado..."; sleep 1; thePlayer setPos _selectspawnpoint; waitUntil { !inSpawnPoint }; titleText [format["Boa Sorte Survivor."],"PLAIN DOWN"]; titleFadeOut 4; }; spawnpoint_sul.sqf if (isNil "inSpawnPoint") then { inSpawnPoint = false; }; while {true} do { waitUntil { inSpawnPoint }; titleText [format["Entrando no Spawn Sul."],"PLAIN DOWN"]; titleFadeOut 4; waitUntil { player == vehicle player }; thePlayer = vehicle player; _spawnpointsarray = [ [9715.91,20175.9,0.1], [12842.4,19590.4,0.1], [14810.7,20718.6,0.1], [14434.2,18676.2,0.1], [20743.1,17108.1,0.1], [8683.88,18442.1,0.1] ]; systemChat "Selecionando Spawn Sul..."; _selectspawnpoint = _spawnpointsarray select floor random count _spawnpointsarray; sleep 1; systemChat "Spawn Sul selecionado...."; sleep 1; thePlayer setPos _selectspawnpoint; waitUntil { !inSpawnPoint }; titleText [format["Boa Sorte Survivor."],"PLAIN DOWN"]; titleFadeOut 4; }; Link to comment Share on other sites More sharing options...
CH!LL3R Posted March 31, 2015 Report Share Posted March 31, 2015 Try this... In mission.sqm: class Sensors { items=4; class Item0 { position[]={23600.5, 0.233421, 18009}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT_SUL"; expCond="(player distance SPAWNPOINT_SUL) < 2;"; expActiv="inSpawnPoint_SUL = true;"; expDesactiv="inSpawnPoint_SUL = false;"; class Effects { }; }; class Item1 { position[]={23600.5, 0.233421, 18009}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT_NORTE"; expCond="(player distance SPAWNPOINT_NORTE) < 2;"; expActiv="inSpawnPoint_NORTE = true;"; expDesactiv="inSpawnPoint_NORTE = false;"; class Effects { }; }; ---> Do the colored changes by all entries from spawnpoints..... And in all your spawnpoint_xx.sqf do the same changes as in misson.sqm: if (isNil "inSpawnPoint_NORTE") then {inSpawnPoint_NORTE = false;};while {true} do {waitUntil { inSpawnPoint_NORTE };titleText [format["Entrando no Spawn Norte..."],"PLAIN DOWN"]; titleFadeOut 4;waitUntil { player == vehicle player };thePlayer = vehicle player;_spawnpointsarray = [[15435.7,15870.9,0.1],. . . . . .[14815.4,15766.1,0.1],[15127.3,15802.4,0.1]];systemChat "Selecionando Spawn Norte...";_selectspawnpoint = _spawnpointsarray select floor random count _spawnpointsarray;sleep 1;systemChat "Spawn Norte selecionado...";sleep 1;thePlayer setPos _selectspawnpoint;waitUntil { !inSpawnPoint_NORTE };titleText [format["Boa Sorte Survivor."],"PLAIN DOWN"]; titleFadeOut 4;}; Give them different variable-names and make the changes in the mission.sqm and also in every spqwn.sqf So this should fix your problem... PAR4NA 1 Link to comment Share on other sites More sharing options...
Machingamer Posted March 31, 2015 Report Share Posted March 31, 2015 Just thought I would share my spawnpoints for Taviana. Separated them by islands and mountains for easy customisation for your server. // Main Island [18581.9,8711.9,0.1], [18370.7,9155.63,0.1], [18201.5,9888.93,0.1], [18101.9,11247.6,0.1], [17576.7,12427.9,0.1], [17373.9,13284.3,0.1], [17089.6,14121.2,0.1], [16824.3,15131,0.1], [16395.4,15907.2,0.1], [16189.6,16555.3,0.1], [15937.9,17436,0.1], [15147.9,18393.4,0.1], [14173.8,19273.7,0.1], [13475.5,19600.4,0.1], [12265.6,19400.3,0.1], [11737.6,18960.4,0.1], [11330.7,18549.9,0.1], [10966.6,19168.4,0.1], [10191.7,20172,0.1], [9588.98,20833.5,0.1], [8691.23,21958.2,0.1], [7488.11,22118,0.1], [7483.36,20579.2,0.1], [7886.94,19196.6,0.1], [8080.67,18178.1,0.1], [8323.09,17541,0.1], [8338.19,15897,0.1], [8946.65,14377.2,0.1], [9796.25,15671.2,0.1], [10810.9,15813.2,0.1], [10832.8,14151.4,0.1], [10114.5,13960.1,0.1], [8737.4,13632.2,0.1], [8803.55,12706.2,0.1], [8124.46,12374,0.1], [7523.99,11931.6,0.1], [8238.08,10579.6,0.1], [9633.53,10078.5,0.1], [10555.1,9559.34,0.1], [10684.4,9466.33,0.1], [11852.9,8854.13,0.1], [13551.4,8003.34,0.1], [15192.3,6951.97,0.1], [15955.6,6204.26,0.1], [16736.8,4903.95,0.1], [17286.8,4109.76,0.1], [18122.4,4174.73,0.1], [18509.4,5015.99,0.1], [18550.6,5986.54,0.1], [18523.7,6754.22,0.1], [18403.5,7779.87,0.1], // Main Island Mountains [17705,8821.86,0.1], [17449.1,9215.89,0.1], [17350.1,10343,0.1], [17250.9,11013.6,0.1], [17280.2,11588.8,0.1], [14460.4,8450.48,0.1], [13843.4,9186,0.1], [13353.6,9848.68,0.1], [13156.5,10466.8,0.1], [12715.2,10695.9,0.1], [12109.2,10790.9,0.1], [11836,11673.8,0.1], [11718.6,12278.3,0.1], [11587,12622.9,0.1], [11522.9,12842.4,0.1], [11489.9,13367.4,0.1], [11583.3,13910,0.1], [14588.8,12861.1,0.1], [14474,13298.4,0.1], [14657.2,13342,0.1], [14848.1,13499.3,0.1], [14859.6,13636.4,0.1], [14654,14043.7,0.1], [14294.8,14800.2,0.1], [14231.5,15076.8,0.1], [14035.9,15389.5,0.1], [13849.2,15515.7,0.1], [13661.9,16048.7,0.1], [13384.9,16358,0.1], [13468.2,16794.9,0.1], [12843.7,16627,0.1], [12508.7,16860,0.1], [12236.8,16597.2,0.1], [12363,17189.5,0.1], [13033.9,17201.1,0.1], [12814.6,17461.4,0.1], [13489.8,17953.8,0.1], [12860.9,18178,0.1], [11372.8,17111.3,0.1], [9712.18,16764.4,0.1], [9672.04,17351.5,0.1], [9396.04,17908.9,0.1], [9092.45,18424.8,0.1], [8853.95,18782.4,0.1], [9077.98,17774.3,0.1], [9491.64,17271.4,0.1], [9102.71,17029.1,0.1], [9312.57,16204,0.1], [8721.36,17741.8,0.1], //Small Island [10151.3,7916.25,0.1], [10425.1,7665.24,0.1], [10879.2,7462.95,0.1], [11378.4,7051.86,0.1], [11070.4,6229.85,0.1], [10278.2,5718.51,0.1], [10110.5,5221.49,0.1], [10203.1,4339.44,0.1], [10137.4,3610.79,0.1], [10839.1,2866.73,0.1], [11632.3,1879.14,0.1], [12110.4,1193.14,0.1], [11780.8,515.934,0.1], [10823,549.887,0.1], [9956.75,1219.63,0.1], [9000.39,2105.3,0.1], [8115.3,2977.67,0.1], [7616.87,3488.41,0.1], [6573.86,4618.08,0.1], [5321.82,5576.33,0.1], [4006.24,6360.46,0.1], [2386.96,6402.97,0.1], [1071.88,6650.38,0.1], [810.823,7610.69,0.1], [2278.12,8116.44,0.1], [3687.39,8022.85,0.1], [5051.22,8797.85,0.1], [5501.03,10222.2,0.1], [5734.01,10959.7,0.1], [6678.16,10565.6,0.1], [7852.84,9652.36,0.1], [8571.34,9207.54,0.1], [9349.04,8675.94,0.1], //Small Island Mountains [7141.5,5862.19,0.1], [6851.67,5964.25,0.1], [7109.53,6746.95,0.1], [6770.25,6791.9,0.1], [6671.04,7242.26,0.1], [6168.05,7858.53,0.1], [5469.05,7644.8,0.1], [4860.44,7190.08,0.1], [5150.49,6982.81,0.1], [5878.17,6683.93,0.1], [6749.2,6059.25,0.1], [7379.32,5529.34,0.1], [7972.02,5319.66,0.1], Remember to remove a comma on the last one in your array in your spawnpoints.sqf bFe 1 Link to comment Share on other sites More sharing options...
PAR4NA Posted March 31, 2015 Report Share Posted March 31, 2015 Try this... In mission.sqm: class Sensors { items=4; class Item0 { position[]={23600.5, 0.233421, 18009}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT_SUL"; expCond="(player distance SPAWNPOINT_SUL) < 2;"; expActiv="inSpawnPoint_SUL = true;"; expDesactiv="inSpawnPoint_SUL = false;"; class Effects { }; }; class Item1 { position[]={23600.5, 0.233421, 18009}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT_NORTE"; expCond="(player distance SPAWNPOINT_NORTE) < 2;"; expActiv="inSpawnPoint_NORTE = true;"; expDesactiv="inSpawnPoint_NORTE = false;"; class Effects { }; }; ---> Do the colored changes by all entries from spawnpoints..... And in all your spawnpoint_xx.sqf do the same changes as in misson.sqm: if (isNil "inSpawnPoint_NORTE") then { inSpawnPoint_NORTE = false; }; while {true} do { waitUntil { inSpawnPoint_NORTE }; titleText [format["Entrando no Spawn Norte..."],"PLAIN DOWN"]; titleFadeOut 4; waitUntil { player == vehicle player }; thePlayer = vehicle player; _spawnpointsarray = [ [15435.7,15870.9,0.1], . . . . . . [14815.4,15766.1,0.1], [15127.3,15802.4,0.1] ]; systemChat "Selecionando Spawn Norte..."; _selectspawnpoint = _spawnpointsarray select floor random count _spawnpointsarray; sleep 1; systemChat "Spawn Norte selecionado..."; sleep 1; thePlayer setPos _selectspawnpoint; waitUntil { !inSpawnPoint_NORTE }; titleText [format["Boa Sorte Survivor."],"PLAIN DOWN"]; titleFadeOut 4; }; Give them different variable-names and make the changes in the mission.sqm and also in every spqwn.sqf So this should fix your problem... Thanks very much.... work 100%..... :P :D ;) Link to comment Share on other sites More sharing options...
hopsi66 Posted March 31, 2015 Report Share Posted March 31, 2015 Maybe add the portal in your mission.sqm and initiate the script when they scroll on it. With addaction or something. and how? i dont find any prortals in mission.sqm And how is the line complete? Link to comment Share on other sites More sharing options...
PAR4NA Posted March 31, 2015 Report Share Posted March 31, 2015 and how? i dont find any prortals in mission.sqm And how is the line complete? Go > @epochhive\addons\a3_epoch_server_settings\configs\maps Link to comment Share on other sites More sharing options...
Machingamer Posted March 31, 2015 Report Share Posted March 31, 2015 Found a problem with the original script posted, if the player does not stand still in the debug box, he is not teleported to a random spawn. if any one can help it would be great. Link to comment Share on other sites More sharing options...
CH!LL3R Posted April 1, 2015 Report Share Posted April 1, 2015 Let's have a look to my my crystal ball.... Sorry Dude, doesn't work..... Let's handle this old school. Maybe you show us what you have in your mission.sqm and in your spawn.sqf? Richie 1 Link to comment Share on other sites More sharing options...
Machingamer Posted April 1, 2015 Report Share Posted April 1, 2015 Let's have a look to my my crystal ball.... Sorry Dude, doesn't work..... Let's handle this old school. Maybe you show us what you have in your mission.sqm and in your spawn.sqf? Here is my mission.sqm class Markers { items=6; class Item0 { position[]={945.47235,2.0357666,25026.455}; name="respawn_east"; type="Empty"; angle=23.6085; }; class Item1 { position[]={945.47235,2.0357666,25026.455}; name="respawn_west"; type="Empty"; angle=23.6085; }; class Item2 { position[]={945.47235,2.0357666,25026.455}; name="respawn_east_1"; type="Empty"; angle=23.6085; }; class Item3 { position[]={12800,0,12800}; name="center"; type="Empty"; }; class Item4 { position[]={15296.282,15.050217,9288.1211}; name="TraderCity1"; text="Trader City Sabina"; type="mil_circle"; colorName="ColorRed"; }; class Item5 { position[]={11705.589,114.04597,15205.205}; name="Tradercity2"; text="Trader City Lyepestok"; type="mil_circle"; colorName="ColorRed"; }; }; class Sensors { items=1; class Item0 { position[]={945.47235,2.0357666,25026.455}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="SPAWNPOINT"; expCond="(player distance SPAWNPOINT) < 50;"; expActiv="inSpawnPoint = true;"; expDesactiv="inSpawnPoint = false;"; class Effects { }; }; }; Here is my spawnpoints.sqf if (isNil "inSpawnPoint") then { inSpawnPoint = false; }; while {true} do { waitUntil { inSpawnPoint }; titleText [format["Entering Spawn Point."],"PLAIN DOWN"]; titleFadeOut 4; waitUntil { player == vehicle player }; thePlayer = vehicle player; _spawnpointsarray = [ [18581.9,8711.9,0.1], [18370.7,9155.63,0.1], [18201.5,9888.93,0.1], [18101.9,11247.6,0.1], [17576.7,12427.9,0.1], [17373.9,13284.3,0.1], [17089.6,14121.2,0.1], [16824.3,15131,0.1], [16395.4,15907.2,0.1], [16189.6,16555.3,0.1], [15937.9,17436,0.1], [15147.9,18393.4,0.1], [14173.8,19273.7,0.1], [13475.5,19600.4,0.1], [12265.6,19400.3,0.1], [11737.6,18960.4,0.1], [11330.7,18549.9,0.1], [10966.6,19168.4,0.1], [10191.7,20172,0.1], [9588.98,20833.5,0.1], [8691.23,21958.2,0.1], [7488.11,22118,0.1], [7483.36,20579.2,0.1], [7886.94,19196.6,0.1], [8080.67,18178.1,0.1], [8323.09,17541,0.1], [8338.19,15897,0.1], [8946.65,14377.2,0.1], [9796.25,15671.2,0.1], [10810.9,15813.2,0.1], [10832.8,14151.4,0.1], [10114.5,13960.1,0.1], [8737.4,13632.2,0.1], [8803.55,12706.2,0.1], [8124.46,12374,0.1], [7523.99,11931.6,0.1], [8238.08,10579.6,0.1], [9633.53,10078.5,0.1], [10555.1,9559.34,0.1], [10684.4,9466.33,0.1], [11852.9,8854.13,0.1], [13551.4,8003.34,0.1], [15192.3,6951.97,0.1], [15955.6,6204.26,0.1], [16736.8,4903.95,0.1], [17286.8,4109.76,0.1], [18122.4,4174.73,0.1], [18509.4,5015.99,0.1], [18550.6,5986.54,0.1], [18523.7,6754.22,0.1], [18403.5,7779.87,0.1], [17705,8821.86,0.1], [17449.1,9215.89,0.1], [17350.1,10343,0.1], [17250.9,11013.6,0.1], [17280.2,11588.8,0.1], [14460.4,8450.48,0.1], [13843.4,9186,0.1], [13353.6,9848.68,0.1], [13156.5,10466.8,0.1], [12715.2,10695.9,0.1], [12109.2,10790.9,0.1], [11836,11673.8,0.1], [11718.6,12278.3,0.1], [11587,12622.9,0.1], [11522.9,12842.4,0.1], [11489.9,13367.4,0.1], [11583.3,13910,0.1], [14588.8,12861.1,0.1], [14474,13298.4,0.1], [14657.2,13342,0.1], [14848.1,13499.3,0.1], [14859.6,13636.4,0.1], [14654,14043.7,0.1], [14294.8,14800.2,0.1], [14231.5,15076.8,0.1], [14035.9,15389.5,0.1], [13849.2,15515.7,0.1], [13661.9,16048.7,0.1], [13384.9,16358,0.1], [13468.2,16794.9,0.1], [12843.7,16627,0.1], [12508.7,16860,0.1], [12236.8,16597.2,0.1], [12363,17189.5,0.1], [13033.9,17201.1,0.1], [12814.6,17461.4,0.1], [13489.8,17953.8,0.1], [12860.9,18178,0.1], [11372.8,17111.3,0.1], [9712.18,16764.4,0.1], [9672.04,17351.5,0.1], [9396.04,17908.9,0.1], [9092.45,18424.8,0.1], [8853.95,18782.4,0.1], [9077.98,17774.3,0.1], [9491.64,17271.4,0.1], [9102.71,17029.1,0.1], [9312.57,16204,0.1], [8721.36,17741.8,0.1], [10151.3,7916.25,0.1], [10425.1,7665.24,0.1], [10879.2,7462.95,0.1], [11378.4,7051.86,0.1], [11070.4,6229.85,0.1], [10278.2,5718.51,0.1], [10110.5,5221.49,0.1], [10203.1,4339.44,0.1], [10137.4,3610.79,0.1], [10839.1,2866.73,0.1], [11632.3,1879.14,0.1], [12110.4,1193.14,0.1], [11780.8,515.934,0.1], [10823,549.887,0.1], [9956.75,1219.63,0.1], [9000.39,2105.3,0.1], [8115.3,2977.67,0.1], [7616.87,3488.41,0.1], [6573.86,4618.08,0.1], [5321.82,5576.33,0.1], [4006.24,6360.46,0.1], [2386.96,6402.97,0.1], [1071.88,6650.38,0.1], [810.823,7610.69,0.1], [2278.12,8116.44,0.1], [3687.39,8022.85,0.1], [5051.22,8797.85,0.1], [5501.03,10222.2,0.1], [5734.01,10959.7,0.1], [6678.16,10565.6,0.1], [7852.84,9652.36,0.1], [8571.34,9207.54,0.1], [9349.04,8675.94,0.1], [7141.5,5862.19,0.1], [6851.67,5964.25,0.1], [7109.53,6746.95,0.1], [6770.25,6791.9,0.1], [6671.04,7242.26,0.1], [6168.05,7858.53,0.1], [5469.05,7644.8,0.1], [4860.44,7190.08,0.1], [5150.49,6982.81,0.1], [5878.17,6683.93,0.1], [6749.2,6059.25,0.1], [7379.32,5529.34,0.1], [7972.02,5319.66,0.1] ]; systemChat "[DeadZ] Selecting spawn point..."; _selectspawnpoint = _spawnpointsarray select floor random count _spawnpointsarray; sleep 1; systemChat "[DeadZ] Spawn point selected. Spawning..."; sleep 1; thePlayer setPos _selectspawnpoint; waitUntil { !inSpawnPoint }; titleText [format["Exiting Spawn Point. Have fun."],"PLAIN DOWN"]; titleFadeOut 4; }; The script works fine and does randomly spawn you to one of my spawn points, but if the player moves it keeps them in the debug box. any way to lock keyboard and mouse inputs until the script executes and then unlock them? Link to comment Share on other sites More sharing options...
CH!LL3R Posted April 1, 2015 Report Share Posted April 1, 2015 Couldn't see any error, but on my Server I have it a little different to this script. I've got 3 points where you can walk in and getting spawned, so you can choose spawning east or west of the map or paradrop random on the map. So my sensors distance is pretty little, only 5, not 50. Maybe this is the reason why I never had the same issue like you.... Maybe someone else can figure out why the "teleport" doesn't work while moving? A way to block Keyboard/Mouse could be this: . . [7379.32,5529.34,0.1], [7972.02,5319.66,0.1] ]; disableUserInput true; //---> start blocking User Input systemChat "[DeadZ] Selecting spawn point..."; _selectspawnpoint = _spawnpointsarray select floor random count _spawnpointsarray; sleep 1; systemChat "[DeadZ] Spawn point selected. Spawning..."; sleep 1; thePlayer setPos _selectspawnpoint; waitUntil { !inSpawnPoint }; titleText [format["Exiting Spawn Point. Have fun."],"PLAIN DOWN"]; titleFadeOut 4; disableUserInput false; //---> stop blocking User Input }; Don't know if this works, you need to try it... just an idea Link to comment Share on other sites More sharing options...
Machingamer Posted April 1, 2015 Report Share Posted April 1, 2015 Managed to fix my problem. epochs built in anti-hack was messing with the script. Link to comment Share on other sites More sharing options...
hopsi66 Posted April 2, 2015 Report Share Posted April 2, 2015 Go > @epochhive\addons\a3_epoch_server_settings\configs\maps Thanks, i know this file, but how i can work with this file in 3D Editor? Link to comment Share on other sites More sharing options...
Matijs Posted April 2, 2015 Author Report Share Posted April 2, 2015 Found a problem with the original script posted, if the player does not stand still in the debug box, he is not teleported to a random spawn. if any one can help it would be great. Thats only on your server then. How big is the spawn point radius in your mission.sqm? Link to comment Share on other sites More sharing options...
Machingamer Posted April 3, 2015 Report Share Posted April 3, 2015 Thats only on your server then. How big is the spawn point radius in your mission.sqm? It was epochs built in anti-hack that was causing the problem. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now