Matijs Posted December 10, 2014 Report Share Posted December 10, 2014 Hello, Has anyone has any idea on how to make custom spawns, I do not want the trader city where you spawn to be there. Kind regards, Matijs Link to comment Share on other sites More sharing options...
0 Santa Posted January 6, 2015 Report Share Posted January 6, 2015 ok couple things...you can remove the debug box withing the mission.sqm...but is that breaking code or not cause if it is i dont wanna touch it..but i did delete the box. also can the teleport to locations have multiple locations santa? You could probably replace the TPto coordinate with an array of coordinates and select a random one out of that, didn't test that tho. Link to comment Share on other sites More sharing options...
0 Matijs Posted January 6, 2015 Author Report Share Posted January 6, 2015 does anyone know how to spawn in paradrop? i have a crate when people spawn in so they can grab a parachute but when they pick a portal how can i get them to spawn in the air? Just make the destination portal 300 meterd above the ground. Link to comment Share on other sites More sharing options...
0 Matijs Posted January 6, 2015 Author Report Share Posted January 6, 2015 You could probably replace the TPto coordinate with an array of coordinates and select a random one out of that, didn't test that tho. Indeed. Link to comment Share on other sites More sharing options...
0 Zupa Posted January 6, 2015 Report Share Posted January 6, 2015 Best way : -> 4th portal with random spawn ^^ everyonehappy ^^ second_coming and nedfox 2 Link to comment Share on other sites More sharing options...
0 nedfox Posted January 6, 2015 Report Share Posted January 6, 2015 Best way : -> 4th portal with random spawn ^^ everyonehappy ^^ I like this ! Link to comment Share on other sites More sharing options...
0 Matijs Posted January 7, 2015 Author Report Share Posted January 7, 2015 I like this ! Im working on something like that. Link to comment Share on other sites More sharing options...
0 Scaris Posted May 15, 2015 Report Share Posted May 15, 2015 Allright, Christmas is over, but oh well. 1. Extract a3_epoch_server_settings.pbo (Yes, you are allowed to do this) 2. Open up config.cpp 3. In the Chernarus class, find something like this telePos[] = { { "Transport_W_EPOCH", { 1009.76, 2023.75, 0.224995 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West { "Transport_E_EPOCH", { 1040.27, 2023.47, 0.224995 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East { "Transport_N_EPOCH", { 1024.91, 2031.31, 0.224995 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East Now, This is the syntax { ClassNameOfTheTeleportPortal, { LocationOfPortal }, "", { LocationItTeleportsTo }} Soo if you want to change the spawn location , replace the LocationItTeleportsTo coordinates. NOTE: THIS WILL NOT REMOVE THE DEBUG BOX OR THE INITIAL PLAYER SPAWN LOCATION. This cannot be done without breaking ToS. The best you can do is changing the 3 coordinates to another area.. Thank you for sharing, I had already found that. What I am trying to do is add more locations than the 3 that are there now. Has anyone has any luck doing that? I don't need them to be random, I just want to add more locations. Link to comment Share on other sites More sharing options...
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Matijs
Hello,
Has anyone has any idea on how to make custom spawns, I do not want the trader city where you spawn to be there.
Kind regards,
Matijs
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