Diceman Posted December 4, 2014 Report Share Posted December 4, 2014 is there going to be any AI missions introduced into epoch? i like pvp and so do many members of the public. Link to comment Share on other sites More sharing options...
Richie Posted December 4, 2014 Report Share Posted December 4, 2014 Eventully, just have to wait :) Link to comment Share on other sites More sharing options...
Atavis Posted December 4, 2014 Report Share Posted December 4, 2014 It would be cool Link to comment Share on other sites More sharing options...
axeman Posted December 4, 2014 Report Share Posted December 4, 2014 Yes is something in the works.. Stranger and Richie 2 Link to comment Share on other sites More sharing options...
MGT Posted December 4, 2014 Report Share Posted December 4, 2014 Should be relatively easy to write a side mission into the mission file using Arma infantry. Take a look at a Wasteland mission file for inspiration. oSoDirty and choppra 2 Link to comment Share on other sites More sharing options...
_SAM_ Posted December 4, 2014 Report Share Posted December 4, 2014 i work in Ai mission right now... i share !! fuckers :lol: :lol: :lol: :lol: :lol: Metalfoundry 1 Link to comment Share on other sites More sharing options...
axeman Posted December 4, 2014 Report Share Posted December 4, 2014 These aren't going to be just race to the box and fight AI when you get there missions.. Think craftable storylines.. Saying no more :) JayOnSpeed, RC_Robio, EH_Chaser and 2 others 5 Link to comment Share on other sites More sharing options...
MGT Posted December 4, 2014 Report Share Posted December 4, 2014 These aren't going to be just race to the box and fight AI when you get there missions.. Think craftable storylines.. Saying no more :) If this is what I think it is with traders i'm, looking forward to it ;) Link to comment Share on other sites More sharing options...
_SAM_ Posted December 4, 2014 Report Share Posted December 4, 2014 hey guys wasteland a3 missions is very good! if(X_Server) then { diag_log format ["############################# %1 #############################", missionName]; #ifdef __DEBUG__ diag_log format ["T%1,DT%2,F%3", time, diag_tickTime, diag_frameno]; #endif diag_log format["WASTELAND SERVER - Initilizing Server"]; [] execVM "server\init.sqf"; }; //Execute Server Missions. if (sideMissions == 1) then { diag_log format["WASTELAND SERVER - Initilizing Missions"]; [] execVM "server\missions\sideMissionController.sqf"; sleep 5; [] execVM "server\missions\mainMissionController.sqf"; //[] execVM "server\missions\worldMissionController.sqf"; }; And missions //Side Mission Compiles mission_AirWreck = compile preprocessFileLineNumbers "server\missions\sideMissions\mission_AirWreck.sqf"; mission_WepCache = compile preprocessFileLineNumbers "server\missions\sideMissions\mission_WepCache.sqf"; /* mission_Truck = compile preprocessFileLineNumbers "server\missions\sideMissions\mission_Truck.sqf"; mission_ReconVeh = compile preprocessFileLineNumbers "server\missions\sideMissions\mission_ReconVeh.sqf"; */ //Factory Compiles createMissionLocation = compile preprocessFileLineNumbers "server\missions\factoryMethods\createMissionLocation.sqf"; createClientMarker = compile preprocessFileLineNumbers "server\missions\factoryMethods\createClientMarker.sqf"; createWaitCondition = compile preprocessFileLineNumbers "server\missions\factoryMethods\createWaitCondition.sqf"; deleteClientMarker = compile preprocessFileLineNumbers "server\missions\factoryMethods\deleteClientMarker.sqf"; createSmallGroup = compile preprocessFileLineNumbers "server\missions\factoryMethods\createUnits\smallGroup.sqf"; createMidGroup = compile preprocessFileLineNumbers "server\missions\factoryMethods\createUnits\midGroup.sqf"; createLargeGroup = compile preprocessFileLineNumbers "server\missions\factoryMethods\createUnits\largeGroup.sqf"; createMissionVehicle = compile preprocessFileLineNumbers "server\missions\factoryMethods\createMissionVehicle.sqf"; createSupplyDrop = compile preprocessFileLineNumbers "server\missions\factoryMethods\createSupplyDrop.sqf"; createCargoItem = compile preprocessFileLineNumbers "server\missions\factoryMethods\createCargoItem.sqf"; defendArea = compile preprocessFileLineNumbers "server\functions\defendArea.sqf"; I walked seeing on other servers that missions are already working, and wrong I think people who have developed not share all the codes......... People without heart! Link to comment Share on other sites More sharing options...
_SAM_ Posted December 4, 2014 Report Share Posted December 4, 2014 if(!isServer) exitwith {}; private ["_result","_missionMarkerName","_missionType","_startTime","_returnData","_randomPos","_randomIndex","_vehicleClass","_vehicle","_picture","_vehicleName","_hint","_currTime","_playerPresent"]; //Mission Initialization. _result = 0; _missionMarkerName = "Truck_Marker"; _missionType = "Abandoned Truck"; #ifdef __A2NET__ _startTime = floor(netTime); #else _startTime = floor(time); #endif diag_log format["WASTELAND SERVER - Side Mission Started: %1",_missionType]; //Get Mission Location _returnData = call createMissionLocation; _randomPos = _returnData select 0; _randomIndex = _returnData select 1; diag_log format["WASTELAND SERVER - Side Mission Waiting to run: %1",_missionType]; [sideMissionDelayTime] call createWaitCondition; diag_log format["WASTELAND SERVER - Side Mission Resumed: %1",_missionType]; [_missionMarkerName,_randomPos,_missionType] call createClientMarker; _vehicleClass = ["MtvrRefuel","MtvrReammo","MtvrRepair"] call BIS_fnc_selectRandom; //Vehicle Class, Posistion, Fuel, Ammo, Damage _vehicle = [_vehicleClass,_randomPos,1,1,0,"NONE"] call createMissionVehicle; _picture = getText (configFile >> "cfgVehicles" >> typeOf _vehicle >> "picture"); _vehicleName = getText (configFile >> "cfgVehicles" >> typeOf _vehicle >> "displayName"); _hint = parseText format ["<t align='center' color='%4' shadow='2' size='1.75'>Side Objective</t><br/><t align='center' color='%4'>------------------------------</t><br/><t align='center' color='%5' size='1.25'>%1</t><br/><t align='center'><img size='5' image='%2'/></t><br/><t align='center' color='%5'>A<t color='%4'> %3</t>, has been spotted at the marker go get it for your team.</t>", _missionType, _picture, _vehicleName, sideMissionColor, subTextColor]; [nil,nil,rHINT,_hint] call RE; diag_log format["WASTELAND SERVER - Side Mission Waiting to be Finished: %1",_missionType]; #ifdef __A2NET__ _startTime = floor(netTime); #else _startTime = floor(time); #endif waitUntil { sleep 1; _playerPresent = false; #ifdef __A2NET__ _currTime = floor(netTime); #else _currTime = floor(time); #endif if(_currTime - _startTime >= sideMissionTimeout) then {_result = 1;}; {if((isPlayer _x) AND (_x distance _vehicle <= missionRadiusTrigger)) then {_playerPresent = true};}forEach playableUnits; (_result == 1) OR (_playerPresent) OR ((damage _vehicle) == 1) }; _vehicle setVehicleLock "UNLOCKED"; _vehicle setVariable ["R3F_LOG_disabled", false, true]; if(_result == 1) then { //Mission Failed. deleteVehicle _vehicle; _hint = parseText format ["<t align='center' color='%4' shadow='2' size='1.75'>Objective Failed</t><br/><t align='center' color='%4'>------------------------------</t><br/><t align='center' color='%5' size='1.25'>%1</t><br/><t align='center'><img size='5' image='%2'/></t><br/><t align='center' color='%5'>Objective failed, better luck next time</t>", _missionType, _picture, _vehicleName, failMissionColor, subTextColor]; [nil,nil,rHINT,_hint] call RE; diag_log format["WASTELAND SERVER - Side Mission Failed: %1",_missionType]; } else { //Mission Complete. _hint = parseText format ["<t align='center' color='%4' shadow='2' size='1.75'>Objective Complete</t><br/><t align='center' color='%4'>------------------------------</t><br/><t align='center' color='%5' size='1.25'>%1</t><br/><t align='center'><img size='5' image='%2'/></t><br/><t align='center' color='%5'>The truck has been captured, should help the team</t>", _missionType, _picture, _vehicleName, successMissionColor, subTextColor]; [nil,nil,rHINT,_hint] call RE; diag_log format["WASTELAND SERVER - Side Mission Success: %1",_missionType]; }; //Reset Mission Spot. MissionSpawnMarkers select _randomIndex set[1, false]; [_missionMarkerName] call deleteClientMarker; Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 4, 2014 Report Share Posted December 4, 2014 Would you be able to make a guide how to install these AI missions please? MPG 1 Link to comment Share on other sites More sharing options...
Atavis Posted December 4, 2014 Report Share Posted December 4, 2014 Would you be able to make a guide how to install these AI missions please? I agree. Would you have helped many people. MPG 1 Link to comment Share on other sites More sharing options...
_SAM_ Posted December 4, 2014 Report Share Posted December 4, 2014 riends I'm trying to implement when you are ready to publish soon Link to comment Share on other sites More sharing options...
Atavis Posted December 4, 2014 Report Share Posted December 4, 2014 riends I'm trying to implement when you are ready to publish soon We will wait for your release. Link to comment Share on other sites More sharing options...
RC_Robio Posted December 4, 2014 Report Share Posted December 4, 2014 If this is what I think it is with traders i'm, looking forward to it ;) I heard Sequisha and Orangesherbet spill the beans a little on his stream about the missions. Seems very interesting! Ought to to be more interesting rather then just going to mission, kill ai, take gear rinse and repeat, Watch the streams and and you get little tidbits of info hear and there. Sequisha Stream: http://preview.hitbox.tv/sequisha Orangesherbet: http://www.twitch.tv/orangesherbet Darth_Rogue 1 Link to comment Share on other sites More sharing options...
MPG Posted December 4, 2014 Report Share Posted December 4, 2014 Nice. Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted December 4, 2014 Report Share Posted December 4, 2014 Cracked servers have AI missions running that look to be have made straight out of the editor. Just save as a MPmission and put it in place. Looks like just a []include mission tag. I have yet to try it, but I will look at added the above to mine and see if it works. Link to comment Share on other sites More sharing options...
_SAM_ Posted December 4, 2014 Report Share Posted December 4, 2014 Cracked servers have AI missions running that look to be have made straight out of the editor. Just save as a MPmission and put it in place. Looks like just a []include mission tag. I have yet to try it, but I will look at added the above to mine and see if it works. was only a comment'm testing yet, wait! NEED new category in forum Scripting fukers Link to comment Share on other sites More sharing options...
Creep Posted December 4, 2014 Report Share Posted December 4, 2014 I got my Bornholm TestServer running right now, just need to add the static traders... shows that most of the missionsstuff is just going to work Link to comment Share on other sites More sharing options...
warriorn1 Posted December 4, 2014 Report Share Posted December 4, 2014 Working on a trigger event. im tired of static spawns :/ Link to comment Share on other sites More sharing options...
Atavis Posted December 4, 2014 Report Share Posted December 4, 2014 If you make a mission in the editor you for the bots will be immortal. Link to comment Share on other sites More sharing options...
Goatboy Posted December 4, 2014 Report Share Posted December 4, 2014 The wasteland missions can work with epoch with alot of tweeking but thy are buggy as fuck. I am working on some AI/side missions atm. I am about 90% done. Atm what thy do is spawn a crate filled with epoch stuff aka one has building shit another has food and what not. Ai will spawn with the crate just like wastelands missions but runs sweet will a high load on the server. Once i have got everything working i will put up a link to download them. All of this runs server side so your mission files is stall small :P If anyone wants to lend a hand pm me on here to fast track things as its the weekend and i might end up getting drunk after lunch lol. dzrealkiller, psychosis and ZENITHOVMAN 3 Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 4, 2014 Report Share Posted December 4, 2014 The wasteland missions can work with epoch with alot of tweeking but thy are buggy as fuck. I am working on some AI/side missions atm. I am about 90% done. Atm what thy do is spawn a crate filled with epoch stuff aka one has building shit another has food and what not. Ai will spawn with the crate just like wastelands missions but runs sweet will a high load on the server. Once i have got everything working i will put up a link to download them. All of this runs server side so your mission files is stall small :P If anyone wants to lend a hand pm me on here to fast track things as its the weekend and i might end up getting drunk after lunch lol. Cant wait to see if you get this running dude. I for one would be happy to be a tester and add this to my server and test the crap out of it and report back with any issues. Let me know if you want testers :) Link to comment Share on other sites More sharing options...
Atavis Posted December 4, 2014 Report Share Posted December 4, 2014 Cant wait to see if you get this running dude. I for one would be happy to be a tester and add this to my server and test the crap out of it and report back with any issues. Let me know if you want testers :) +1 Link to comment Share on other sites More sharing options...
loki-hellhole Posted December 4, 2014 Report Share Posted December 4, 2014 well i will be up to help with it.... +1 Link to comment Share on other sites More sharing options...
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