Jump to content

warriorn1

Member
  • Content Count

    27
  • Joined

  • Last visited

About warriorn1

  • Rank
    Fresh Spawn

Recent Profile Visitors

676 profile views
  1. Ok ... i usually find the problem But no.. 3:29:40 EPE manager release (0|0|0) 3:29:41 Warning Message: Script x\addons\wai\fn_init.sqf not found That message is driving me nuts.. I've run the Wai default and modified Nothing works. I've packed the a3_epoch_WAI In CPBO and Elitness Nothing works.. I've read these comments about the "Prefix" as it should be x\addons\wai But nothing there it is correct.. Im not running any other AI at this moment either.. So please this is frustrating as hell. @Epochhive/addons = a3_epoch_WAI.pbo mpmission = Wai folder with remote and nuke. Init.sqf gets the [] execVM "wai\remote.sqf"; My "mission" is not packed it is a Open folder since it works fine like that.. And does not seem to affect the server. So tell me.. why is this giving me this bs "from the source Default config" error... gawd jezus looooord
  2. I got mine to work but only "admins" can use it. Whenever a player goes in to the area the Script activates and player gets Autoban by Epoch AH. isnt there a way to add this script to Whitelist on AHconfig ?
  3. Fixed it, i looked through all my Config files Bec config, changed the DIR to my example C:\arma3s\SC\BattlEye and then i looked at EpochServer.ini and made sure it was the same C:\arma3s\SC\BattlEye. my startup.bat i added "BEpath=C:\arma3s\SC\BattlEye" just to be sure . Now i can spawn n stuff again. I have the latest BEC that was released recently, i use windows server 2012 and unblocking Bec.exe and bec.lib is a great idea. starting order bec redis server Works fine :)
  4. Ok guys, something is wrong after i restarted the server like usual... suddenly when i joined i could not use spawn for example or esp.. did something magically happen when i slept tonight ?
  5. warriorn1

    AI MISSIONS?

    if(!isServer) exitWith {}; markerready = true; missionrunning = false; _startTime = floor(time); _result = 0; while {true} do { _cnt = {alive _x} count playableUnits; _currTime = floor(time); if((_currTime - _startTime >= DMS_mission_timer) AND (!missionrunning)) then {_result = 1}; if(missionrunning) then { _startTime = floor(time); }; if((_result == 1) AND (_cnt >= 1) AND (markerready)) then { clean_running_mission = False; _mission = DMS_missions call BIS_fnc_selectRandom; execVM format ["Script\path\to\missions\%1.sqf",_mission]; missionrunning = true; diag_log format["DMS: Starting Mission %1",_mission]; _startTime = floor(time); _result = 0; } else { sleep 60; }; }; something like this ? starttime in config ofc right?
  6. Oh yeah, i forgot BEserver.dll updates like it should and everything works fine.
  7. warriorn1

    AI MISSIONS?

    Santa, lets see if you live up to your nick :) hehe
  8. warriorn1

    AI MISSIONS?

    i see.. Hey how about adding this to AI script that goes with the Loot spawn but in a seperate call. for example .. _buildCIV= [ "Land_whatever", "Land_whatever" ]; items_spawn= [ ["gun"], ["anothergun"] ]; randomitems = { _position = _this; _selectedgroup = (floor(random(count items_spawn))); _weapon = items_spawn select _selectedgroup select 0; { deleteVehicle _x; } forEach nearestObjects [_position,["groundWeaponHolder"],0.3]; _weaponholder = createVehicle ["groundWeaponHolder", _position, [], 0, "CAN_COLLIDE"]; _weaponholder addItemCargoGlobal [_weapon, 1]; if((count((items_spawn) select _selectedgroup)) > 1) then { _mag = items_spawn select _selectedgroup select ((floor(random((count(items_spawnt select _selectedgroup) - 1)))) + 1); _weaponholder addMagazineCargoGlobal [_mag, 1]; }; _weaponholder setPos _position; }; ---- raising the loot where you want loot to spawn for example.. would it work ? (im still a noob at this... but anyhow that is why im asking)
  9. warriorn1

    AI MISSIONS?

    How does your time/cleanup script look like do you have called twice with the timer so maybe it loops ?
  10. warriorn1

    AI MISSIONS?

    My gods, why cant i get it to cleanup..
  11. warriorn1

    infi****

    i believe so, and for what its worth who would risk losing their playerbase (income). when its all about making a solid mod, so far i think the build up is wonderful! ones own sets of dedication to make this mod and hoping for a steady pay is what every man does. and rightfully so! <-- im a swede a bit drunk atm! but i stand by my words.. misspelled or grammar misshaps. :)
  12. warriorn1

    infi****

    so much butthurt. here and there... Anyway.. i like this game and i hope that what ever... "rules" etc has nothing to do with making a great game, god sake we have DLC now im not fucking happy about that because i think when i buy something i deserve what comes with it allways. "patches" But making these DLC costs money no less... and feels sad to say this but game companies today strive for making asmuch Bucks on a Decided Dev time, and releasing it no matter what!.. gameplay = win/fail The rest... internal disputes
  13. What i did.. works flawless Epoch 2.5.1 arma3 1.36 1. make sure have the BEserver.dll from the serverfile pack. in yourHARDDRIVE:\yourfolder\SC\battleye **Example: C:\arma3\SC\BattlEye** 2. @EpochHive folder there is EpochServer.ini open it and edit this ---->> BattlEyePath = C:\BattlEye To this ---->> yourHARDDRIVE:\yourfolder\SC\battlEye **Example: C:\arma3\SC\BattlEye** 3. in epochAH.hpp to get Adminmenu_owner (for example) work right you need to make your steamID and logname to look like this ---->> adminMenu_Owner[] = {{"STEAMID","whatevernamedoesntmatter"}}; 4 When you have BEC make sure you copy over Plugins folder in to your BEC folder from Server files FOLDER BEC. latest BEC ok? 5 Configure these with the same password EpochServer.ini (Under REDIS password) next is redis.conf in DB folder requirepass put same password there. SC folder edit the password in config.cfg same on all 3. 6 in BEC there is a ADMIN.XML edit the example and put in your GUID and name when you join the server. also check your CONFIG.cfg in BEC so that it is correct. look for any "#" infront of things you want to use. example #Admins = Admins.xml <--- That is OFF.|| this is on.-->> Admins = Admins.xml 7 Before starting anything you will need to edit the BEServerexample.cfg password in SC\BattlEye to the password you choose earlier. then rename the file to BEServer.cfg and make txt file there aswell bans.txt bec wants it.. 8 Rest should show itself or is in the guide that Forum admins have provided.. start. BEC.exe then start-Redis.cmd then the .bat file you made for you arma3server.exe .. I was bored so i typed this... if i misspelled anything have a laugh... i dont care :)
  14. warriorn1

    AI MISSIONS?

    Working on a trigger event. im tired of static spawns :/
  15. on my Redis i keep getting spam Can't save in background Fork: invalid argument 10 changes in 300 seconds.. saving Over and over again.. Lightning fast.. Suggestions ?
×
×
  • Create New...