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Adding buildings to epoch


chips360

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im also in this position

 

a few friends and I recently rented an Epoch server, many of the buildings arent there. I would also like to add some buildings to the map in various cool locations. 

 

alot of the default camps and bases look really cool, so for me its just a matter of how i can place them. 

 

SOmepne please respond!!!!

 

-j

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The best way to add buildings in is adding them to the mission.sqf file.

 

The file has a lot of code that looks like this:

_vehicle_999 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Mil_Barracks_i", [4687.4092, 2614.2817, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_999 = _this;
  _this setDir 90;
  _this setPos [4687.4092, 2614.2817, 0];
};

Basically you just add pieces looking like that in for every building you want.

below here is a template, change everything marked with <<this>>.

_vehicle_<<number>> = objNull;
if (true) then
{
  _this = createVehicle ["<<classname>>", [<<worldpos_x>>, <<worldpos_y>>, <<worldpos_z>>], [], 0, "CAN_COLLIDE"];
  _vehicle_<<number>> = _this;
  _this setDir <<direction>>;
  _this setPos [<<worldpos_x>>, <<worldpos_y>>, <<worldpos_z>>];
};

<<number>>: unique number, appears 2 times.

<<classname>>: the classname of the buiding you want to place. there is a list at http://www.dayzsuperhive.co.uk/object-library.html

<<worldpos_x/y/z>>: location where you want to place the building. easiest way to get this is by going to the location in your server, log out, and then read your locaction out of the database.

<<direction>>: which way you want the building to face in compass degrees.

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