probygoingtoneedlotsofhelp Posted November 11, 2014 Report Share Posted November 11, 2014 dose this work with DZGM (group management) because I've been going at it and trying to get it to work and no progress. new errors pop up when I fix the old ones. if I run the gui by its self its fine and same for the DZGM. I need some help maybe some one can show me their description.ext and the their edited files for the dayz_code by the way im not using SC and also running an OverPoch Server. (is it just me or dose link, quote, and pasting not work?) Link to comment Share on other sites More sharing options...
Davep122 Posted November 11, 2014 Report Share Posted November 11, 2014 Hi, I have group management and I did have some problems at first but now it is working great. This is my description.ext, I don't know how to post it with the spoiler buttons so its a straight copy and paste. #include "custom\loot\CfgBuildingLoot.hpp" #include "addons\blowout\config\sound.hpp" #include "addons\warmclothes\CfgSurvival.hpp" respawn = "BASE"; respawndelay = 5; onLoadMission="DayZ_Epoch Namalsk"; OnLoadIntro = "Welcome to Namalsk"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping=0; briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "loadscreen.jpg"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; class RscTextNS { idc = -1; type = 0; style = 2; LineSpacing = 1.0; h = 0.04; ColorBackground[] = {1,1,1,0.2}; ColorText[] = {0.1,0.1,0.1,1}; font = "BitStream"; SizeEx = 0.025; }; #include "dzgm\defines.hpp" #include "dzgm\icons.hpp" #include "custom\snap_pro\snappoints.hpp" #include "addons\R3F_ARTY_AND_LOG\desc_rsct_include.h" #include "custom\extra_rc.hpp" #include "dzgm\groupManagement.hpp" #include "Paint\defines.hpp" #include "Paint\vehiclecolour.hpp" #include "custom\Buildables\MT_Defines.hpp" #include "custom\Buildables\Crafting_Defines.hpp" #include "custom\Buildables\Crafting_Dialogs.hpp" class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscTextGUIK { type = 0; idc = -1; style = 0x02; colorBackground[] = {0,0,0,0}; colorText[] = {1, 1, 1, 0.5}; //color[] = {1, 1, 1, 0.5}; font = "TahomaB"; size = 0.03; sizeEx = 0.03; x = 0; y = 0; w = 0.1; h = 0.2; }; #include "GUI\dayz_code\gui\ATD_Hud.h" Link to comment Share on other sites More sharing options...
Davep122 Posted November 11, 2014 Report Share Posted November 11, 2014 This is my ATD_Hud.h, I put the Cen's folder in a folder named GUI in the root of my mission file so the location will be different for your file #define CT_STATIC 0 #define ST_LEFT 0x00 #define ST_PICTURE 48 class RscStructuredText { access = ReadAndWrite; type = 13; idc = -1; style = 2; font = "Zeppelin33"; size = "0.025 * safezoneH"; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; text = ""; shadow = 1; class Attributes { align = "center"; valign = "middle"; }; }; class RscTitles { class RscAPSI_h1 { idd = -1; duration = 4; fadein = 0; movingEnable = 0; enableSimulation = 0; enableDisplay = 0; class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.5; h = 0.03; text = "APSI: Stronger activity of floax field has been detected.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {1.0,0.2,0.1,1}; }; }; }; class RscAPSI_h2: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: EVR sequence detected.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {1.0,0.0,0.2,1}; }; }; }; class RscAPSI_h3: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: EM and PSI protection enabled.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {0.0,1.0,0.2,1}; }; }; }; class RscAPSI_h4: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: Ready.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {0.0,1.0,0.2,1}; }; }; }; class RscAPSI_h5: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: EVR sequence start.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {1.0,0.0,0.2,1}; }; }; }; class RscAPSI_h6: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: End of EVR.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {0.0,1.0,0.2,1}; }; }; }; class RscAPSI_ha: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "Blowout module, v1.0, by Sumrak."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {0.0,1.0,0.2,1}; }; }; }; class playerStatusGUI { idd = 6900; movingEnable = 0; duration = 100000; name = "statusBorder"; onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];"; class ControlsBackground { //PLAYER NAME class RscStructuredText_1199 : RscStructuredText { idc = 1199; x = 0.250001; y = 0.350001; w = 0.5; h = 0.1; }; //FOOD BACKGROUND class RscPicture_1901: RscPictureGUI { idc = 1901; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY;//2 w = 0.075; h = 0.10; }; //FOOD BORDER class RscPicture_1201: RscPictureGUI { idc = 1201; text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY;//2 w = 0.075; h = 0.10; }; //BLOOD BACKGROUND class RscPicture_1900: RscPictureGUI { idc = 1900; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //BLOOD BORDER class RscPicture_1200: RscPictureGUI { idc = 1200; text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93* safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //THIRST BACKGROUND class RscPicture_1902: RscPictureGUI { idc = 1902; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //1 w = 0.075; h = 0.10; }; //THIRST BORDER class RscPicture_1202: RscPictureGUI { idc = 1202; text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //1 w = 0.075; h = 0.10; }; //TEMP BACKGROUND class RscPicture_1908: RscPictureGUI { idc = 1908; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //TEMP BORDER class RscPicture_1208: RscPictureGUI { idc = 1208; text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //BROKEN LEG class RscPicture_1203: RscPictureGUI { idc = 1203; text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa"; x = 0.810 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,1}; }; //NOISE BACKGROUND class RscPicture_1205: RscPictureGUI { idc = 1205; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.825 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //VISIBLE BACKGROUND class RscPicture_1206: RscPictureGUI { idc = 1206; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.875 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; /*--------------------------------------------*/ //SURVIVOR ICON class RscPicture_1307: RscPictureGUI { idc = 1307; text = "GUI\dayz_code\gui\status\st_humanity_survivor.paa"; x = 0.670 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; //BANDIT ICON class RscPicture_1309: RscPictureGUI { idc = 1309; text = "GUI\dayz_code\gui\status\st_humanity_bandit.paa"; x = 0.713 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; //ZOMBIE ICON class RscPicture_1310: RscPictureGUI { idc = 1310; text = "GUI\dayz_code\gui\status\zombie.paa"; x = 0.756 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; }; class Controls { //FOOD ICON class RscPicture_1301: RscPictureGUI { idc = 1301; //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //BLOOD ICON class RscPicture_1300: RscPictureGUI { idc = 1300; //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //THIRST ICON class RscPicture_1302: RscPictureGUI { idc = 1302; //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //TEMP ICON class RscPicture_1306: RscPictureGUI { idc = 1306; //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //BLOOD ICON - BLEEDING class RscPicture_1303: RscPictureGUI { idc = 1303; text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,0.5}; }; //NOISE ICON class RscPicture_1304: RscPictureGUI { idc = 1304; text = "\z\addons\dayz_code\gui\status\status_noise.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.825 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //VISIBLE ICON class RscPicture_1305: RscPictureGUI { idc = 1305; text = "\z\addons\dayz_code\gui\status\status_visible.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.875 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //FPS class RscText_1321: RscTextGUIK { idc = 1321; text = "fps"; x = 0.960 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; size = 0.065; sizeEx = 0.065; colorText[] = {1,1,1,0.0}; }; //FPS BACKGROUND class RscText_1322: RscPictureGUI { idc = 1322; //text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,0.0}; }; /*-----------------------------------------------*/ //SURVIVOR KILLS class RscText_1400: RscTextGUIK { idc = 1400; text = "1000"; x = 0.683 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //BANDIT KILLS class RscText_1402: RscTextGUIK { idc = 1402; text = "1000"; x = 0.726 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //ZOMBIE KILLS class RscText_1403: RscTextGUIK { idc = 1403; text = "1000"; x = 0.769 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //BLOOD AMOUNT class RscText_1420: RscTextGUIK { idc = 1420; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.842 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {0.8,0.07,0.06,1.0}; size = 0.03; sizeEx = 0.03; }; //HUMANITY AMOUNT class RscText_1421: RscTextGUIK { idc = 1421; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.862 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //SERVER RESTART AMOUNT class RscText_1422: RscTextGUIK { idc = 1422; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.882 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,0.8,0,1.0}; size = 0.03; sizeEx = 0.03; }; //BLOOD LABEL class RscText_1423: RscTextGUIK { idc = 1423; text = "Blood Left:"; x = 0.845 * safezoneW + safezoneX; y = 0.842 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //HUMANITY LABEL class RscText_1424: RscTextGUIK { idc = 1424; text = "Humanity:"; x = 0.845 * safezoneW + safezoneX; y = 0.862 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //RESTART LABEL class RscText_1425: RscTextGUIK { idc = 1425; text = "Restart in (min):"; x = 0.845 * safezoneW + safezoneX; y = 0.882 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; }; }; }; Link to comment Share on other sites More sharing options...
Davep122 Posted November 11, 2014 Report Share Posted November 11, 2014 Plus I pointed the compiles to the location I have the Cen's folders and that was all I had to do. No more errors and working perfect Link to comment Share on other sites More sharing options...
cen Posted November 11, 2014 Report Share Posted November 11, 2014 If you are using any other mods with a defines.hpp then you will need to merge the files together so it doesn't throw errors. You can't define a class more than once! Link to comment Share on other sites More sharing options...
probygoingtoneedlotsofhelp Posted November 11, 2014 Report Share Posted November 11, 2014 thanks will try this out Link to comment Share on other sites More sharing options...
probygoingtoneedlotsofhelp Posted November 12, 2014 Report Share Posted November 12, 2014 this works now but I've ran into another problem. the DZGM icons don't show but everything else works. im going to try and diffmerge or add in the icons to the hud file. edit: got it to work just took the text from the icons.hpp and include(pasted) it under the "class RscTitles{" in the ATD_Hud.h file. Thanks for the help everyone cen 1 Link to comment Share on other sites More sharing options...
DamianL Posted November 12, 2014 Report Share Posted November 12, 2014 Fantastic! I've wanted this for a while now and this has to be one of the easiest scripts I've ever installed. Thanks ☺ cen 1 Link to comment Share on other sites More sharing options...
lukassoo Posted November 14, 2014 Report Share Posted November 14, 2014 everything is once working once not and the blood isn't working at all. How to fix that ? Link to comment Share on other sites More sharing options...
Davep122 Posted November 17, 2014 Report Share Posted November 17, 2014 Hi, I am getting a conflict issue with this and Zupa's 999 single currency. I see some people are getting a similar problem but with other coin versions. What file would I need to merge the player_updateGui.sqf with, if anyone has had the same issue. Any help would be great Thanks Dave Link to comment Share on other sites More sharing options...
Davep122 Posted November 17, 2014 Report Share Posted November 17, 2014 Oh sorry I must mention the issue. Its the one that makes everything 1000, everything is pointing to the correct file locations Link to comment Share on other sites More sharing options...
Ree Posted November 21, 2014 Report Share Posted November 21, 2014 was wondering if anyone could help with this It works but only works for 3 of them 5000 -5000 and default it wont update to the 25k & 50k icons i even tryed using a Break; humanity = player getVariable["humanity", 0]; _typeHumanity = ""; switch true do { case (_humanity >= 5000): { _typeHumanity = "gui\hrank_1.paa"; }; case (_humanity >= 25000): { _typeHumanity = "gui\hrank_2.paa"; }; case (_humanity >= 50000): { _typeHumanity = "gui\hrank_3.paa"; }; case (_humanity <= -5000): { _typeHumanity = "gui\brank_1.paa"; }; case (_humanity <= -25000): { _typeHumanity = "gui\brank_2.paa"; }; case (_humanity <= -50000): { _typeHumanity = "gui\brank_3.paa"; }; default { _typeHumanity = "gui\srank.paa"; }; }; _ctrlHumanity = _display displayCtrl 1502; _ctrlHumanity ctrlSetText _typeHumanity; Link to comment Share on other sites More sharing options...
TiMMaY Posted December 3, 2014 Report Share Posted December 3, 2014 For some reason I have both the original gui dispays and the new ones....I am using coins/door/plot ect. not sure why i have both displaying...so i have 2 complete sets of the gun, therm, water, blood and food icons one on top of the other...any ideas? Link to comment Share on other sites More sharing options...
TiMMaY Posted December 4, 2014 Report Share Posted December 4, 2014 bump Link to comment Share on other sites More sharing options...
Ree Posted December 4, 2014 Report Share Posted December 4, 2014 For some reason I have both the original gui dispays and the new ones....I am using coins/door/plot ect. not sure why i have both displaying...so i have 2 complete sets of the gun, therm, water, blood and food icons one on top of the other...any ideas? by chance did u comment out compiles.sqf // player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf"; player_updateGui = compile preprocessFileLineNumbers "fixes\player_updateGui.sqf"; OP Skips some steps so there a link to the other stuff Link to comment Share on other sites More sharing options...
TiMMaY Posted December 5, 2014 Report Share Posted December 5, 2014 I had commented that out. All though the post you sent helped me locate the actual paa files...so now I need to find the second set of them that are sitting on top of the originals... Link to comment Share on other sites More sharing options...
Buck0 Posted December 7, 2014 Report Share Posted December 7, 2014 is there any reason my gui wouldnt be updating? only updating on relog? moonunit42 1 Link to comment Share on other sites More sharing options...
moonunit42 Posted December 7, 2014 Report Share Posted December 7, 2014 is there any reason my gui wouldnt be updating? only updating on relog?I I have the same problem. Anyone know anything about it? Link to comment Share on other sites More sharing options...
moonunit42 Posted December 8, 2014 Report Share Posted December 8, 2014 I could really use some help. Our server is almost done and this is the only remaining issue! I can upload any logs or whatever you guys need. Link to comment Share on other sites More sharing options...
moonunit42 Posted December 12, 2014 Report Share Posted December 12, 2014 bump Link to comment Share on other sites More sharing options...
tallboy2k7 Posted December 13, 2014 Report Share Posted December 13, 2014 Im having the same issue, cant figure it out- the gui wont update upon damage or food/thirst.. zombie kills, the whole lot. *FIXED* For some reason my compiles.sqf was missing this block of code player_guiControlFlash = { private["_control"]; _control = _this; if (ctrlShown _control) then { _control ctrlShow false; } else { _control ctrlShow true; }; }; Link to comment Share on other sites More sharing options...
Auvalon Posted December 13, 2014 Report Share Posted December 13, 2014 dont work everytime !!! I use Coin System without banking !!! BAD !!!! Link to comment Share on other sites More sharing options...
kleinerOpa Posted December 21, 2014 Report Share Posted December 21, 2014 i stuck in wait for host with that Link to comment Share on other sites More sharing options...
SizableRapter Posted January 2, 2015 Report Share Posted January 2, 2015 I can't get it to even work, But i'm looking into my servers possible cause. Link to comment Share on other sites More sharing options...
kylemcqueen75 Posted January 9, 2015 Report Share Posted January 9, 2015 Look, I have never had such a problem before. This is just confusing me endlessly. Installing the mod using the tut I get; ErrorMessage: File mpmissions\__cur_mp.Chernarus\dayz_code\gui\ATD_Hud.h, line 399: .RscTitles: Member already defined. Ok fine, I try following the OP's advice add my current RscTitles code to ATD_Hud.h Now because I use Group Manager I have this as my "current RscTitles;" class RscTitles { #include "dzgm\icons.hpp" }; After adding it to ATD_Hud.n, it cant find the dzgm folder at my root. What do I do? (These are my configs as they stand, broken :S) desc:respawn = "BASE"; respawndelay = 5; onLoadMission= "DayZ Epoch Chernarus"; OnLoadIntro = "Welcome to DayZ Epoch Chernarus"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscTextGUIK { type = 0; idc = -1; style = 0x02; colorBackground[] = {0,0,0,0}; colorText[] = {1, 1, 1, 0.5}; //color[] = {1, 1, 1, 0.5}; font = "TahomaB"; size = 0.03; sizeEx = 0.03; x = 0; y = 0; w = 0.1; h = 0.2; }; //DONN sounds class CfgSounds { sounds[] = {error1}; class error1 { name="error1"; sound[]={error1.ogg,1,1}; titles[] = {}; }; }; #include "custom\snap_pro\snappoints.hpp" #include "extra_rc.hpp" #include "dzgm\defines.hpp" class RscTitles { #include "dzgm\icons.hpp" }; #include "dayz_code\gui\ATD_Hud.h" #include "dzgm\groupManagement.hpp" AD:#define CT_STATIC 0 #define ST_LEFT 0x00 #define ST_PICTURE 48 class RscStructuredText { access = ReadAndWrite; type = 13; idc = -1; style = 2; font = "Zeppelin33"; size = "0.025 * safezoneH"; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; text = ""; shadow = 1; class Attributes { align = "center"; valign = "middle"; }; }; class RscTitles { #include "dzgm\icons.hpp" class playerStatusGUI { idd = 6900; movingEnable = 0; duration = 100000; name = "statusBorder"; onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];"; class ControlsBackground { //PLAYER NAME class RscStructuredText_1199 : RscStructuredText { idc = 1199; x = 0.250001; y = 0.350001; w = 0.5; h = 0.1; }; //FOOD BACKGROUND class RscPicture_1901: RscPictureGUI { idc = 1901; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY;//2 w = 0.075; h = 0.10; }; //FOOD BORDER class RscPicture_1201: RscPictureGUI { idc = 1201; text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY;//2 w = 0.075; h = 0.10; }; //BLOOD BACKGROUND class RscPicture_1900: RscPictureGUI { idc = 1900; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //BLOOD BORDER class RscPicture_1200: RscPictureGUI { idc = 1200; text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93* safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //THIRST BACKGROUND class RscPicture_1902: RscPictureGUI { idc = 1902; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //1 w = 0.075; h = 0.10; }; //THIRST BORDER class RscPicture_1202: RscPictureGUI { idc = 1202; text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //1 w = 0.075; h = 0.10; }; //TEMP BACKGROUND class RscPicture_1908: RscPictureGUI { idc = 1908; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //TEMP BORDER class RscPicture_1208: RscPictureGUI { idc = 1208; text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //BROKEN LEG class RscPicture_1203: RscPictureGUI { idc = 1203; text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa"; x = 0.810 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,1}; }; //NOISE BACKGROUND class RscPicture_1205: RscPictureGUI { idc = 1205; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.825 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //VISIBLE BACKGROUND class RscPicture_1206: RscPictureGUI { idc = 1206; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.875 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; /*--------------------------------------------*/ //SURVIVOR ICON class RscPicture_1307: RscPictureGUI { idc = 1307; text = "dayz_code\gui\status\st_humanity_survivor.paa"; x = 0.670 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; //BANDIT ICON class RscPicture_1309: RscPictureGUI { idc = 1309; text = "dayz_code\gui\status\st_humanity_bandit.paa"; x = 0.713 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; //ZOMBIE ICON class RscPicture_1310: RscPictureGUI { idc = 1310; text = "dayz_code\gui\status\zombie.paa"; x = 0.756 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; }; class Controls { //FOOD ICON class RscPicture_1301: RscPictureGUI { idc = 1301; //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //BLOOD ICON class RscPicture_1300: RscPictureGUI { idc = 1300; //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //THIRST ICON class RscPicture_1302: RscPictureGUI { idc = 1302; //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //TEMP ICON class RscPicture_1306: RscPictureGUI { idc = 1306; //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //BLOOD ICON - BLEEDING class RscPicture_1303: RscPictureGUI { idc = 1303; text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,0.5}; }; //NOISE ICON class RscPicture_1304: RscPictureGUI { idc = 1304; text = "\z\addons\dayz_code\gui\status\status_noise.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.825 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //VISIBLE ICON class RscPicture_1305: RscPictureGUI { idc = 1305; text = "\z\addons\dayz_code\gui\status\status_visible.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.875 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //FPS class RscText_1321: RscTextGUIK { idc = 1321; text = "fps"; x = 0.960 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; size = 0.065; sizeEx = 0.065; colorText[] = {1,1,1,0.0}; }; //FPS BACKGROUND class RscText_1322: RscPictureGUI { idc = 1322; //text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,0.0}; }; /*-----------------------------------------------*/ //SURVIVOR KILLS class RscText_1400: RscTextGUIK { idc = 1400; text = "1000"; x = 0.683 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //BANDIT KILLS class RscText_1402: RscTextGUIK { idc = 1402; text = "1000"; x = 0.726 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //ZOMBIE KILLS class RscText_1403: RscTextGUIK { idc = 1403; text = "1000"; x = 0.769 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //BLOOD AMOUNT class RscText_1420: RscTextGUIK { idc = 1420; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.842 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {0.8,0.07,0.06,1.0}; size = 0.03; sizeEx = 0.03; }; //HUMANITY AMOUNT class RscText_1421: RscTextGUIK { idc = 1421; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.862 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //SERVER RESTART AMOUNT class RscText_1422: RscTextGUIK { idc = 1422; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.882 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,0.8,0,1.0}; size = 0.03; sizeEx = 0.03; }; //BLOOD LABEL class RscText_1423: RscTextGUIK { idc = 1423; text = "Blood Left:"; x = 0.845 * safezoneW + safezoneX; y = 0.842 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //HUMANITY LABEL class RscText_1424: RscTextGUIK { idc = 1424; text = "Humanity:"; x = 0.845 * safezoneW + safezoneX; y = 0.862 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //RESTART LABEL class RscText_1425: RscTextGUIK { idc = 1425; text = "Restart in (min):"; x = 0.845 * safezoneW + safezoneX; y = 0.882 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; }; }; }; Link to comment Share on other sites More sharing options...
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