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Question
mrbendiksen
Hi!
I am setting up my own server at home, just for me and a coupple of friends to play on, but I have run in to a problem with the wicked AI...
I got the server up and running with missions and loot locations with ai in, but I want to set up heli patrols, paradrops and such.
How do I activate theese?
This is how it looks now:
//Custom Spawns file//
/*
Custom group spawns Eg.
[[953.237,4486.48,0.001], //position
4, //Number Of units
1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random", //Primary gun set number. "Random" for random weapon set.
4, //Number of magazines
"", //Backpack "" for random or classname here.
"Bandit2_DZ", //Skin "" for random or classname here.
"Random" //Gearset number. "Random" for random gear set.
] call spawn_group;
Place your custom group spawns below
*/
/*
Custom static weapon spawns Eg. (with one position)
[[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG", //Classname of turret
0.5, //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ", //Skin "" for random or classname here.
1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2, //Number of magazines. (not needed if ai_static_useweapon = False)
"", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;
Custom static weapon spawns Eg. (with mutiple positions)
[[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG", //Classname of turret
0.5, //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ", //Skin "" for random or classname here.
1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2, //Number of magazines. (not needed if ai_static_useweapon = False)
"", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;
Place your custom static weapon spawns below
*/
/*
Custom Chopper Patrol spawn Eg.
[[725.391,4526.06,0], //Position to patrol
[0,0,0], // Position to spawn chopper at
2000, //Radius of patrol
10, //Number of waypoints to give
"UH1H_DZ", //Classname of vehicle (make sure it has driver and two gunners)
1 //Skill level of units
] spawn heli_patrol;
Place your heli patrols below
*/
/*
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
[[725.391,4526.06,0], //Position to patrol
[725.391,4526.06,0], // Position to spawn at
200, //Radius of patrol
10, //Number of waypoints to give
"HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
1 //Skill level of units
] spawn vehicle_patrol;
Place your vehicle patrols below this line
*/
/*
Paradropped unit custom spawn Eg.
[[911.21545,4532.7612,2.6292224], //Position that units will be dropped by
[0,0,0], //Starting position of the heli
400, //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ", //Classname of chopper (Make sure it has 2 gunner seats!)
8, //Number of units to be para dropped
1, //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random", //Primary gun set number. "Random" for random weapon set.
4, //Number of magazines
"", //Backpack "" for random or classname here.
"Bandit2_DZ", //Skin "" for random or classname here.
"Random", //Gearset number. "Random" for random gear set.
False //True: Heli will stay at position and fight. False: Heli will leave if not under fire.
] spawn heli_para;
Place your paradrop spawns under this line
*/
Can anyone help a scripting novice?
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