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Error in the RPT causing a "Wait for host" error I believe


SilverWind252

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Ok not, seeing any of the required stuff in the init.sqf, as for the descriptions one, try moving your

 

class RscTitles {
    class wm_disp {
        idd = -1;
        onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
        fadein = 0;
        fadeout = 0;
        duration = 10e10;
        controlsBackground[] = {};
        objects[] = {};
        class controls {
            class wm_text2 {
                idc = 1;
                x = safeZoneX+0.027;//safeZoneW*0.01;
                y = safeZoneY+safeZoneH-0.16;
                w = 0.151*safeZoneH;
                h = 0.057*safeZoneH;
                shadow = 2;
                class Attributes
                {
                    font = "EtelkaNarrowMediumPro";
                    color = "#24FFFFFF";
                    align = "left"; // put "center" here if you want some background
                    valign = "middle";
                    shadow = 2;
                };
                colorBackground[] = { 1, 0.3, 0, 0 };  // uncomment and increase 4th number to have a background
                font = "EtelkaNarrowMediumPro";
                size = 0.06*safeZoneH;
                type = 13;
                style = 0;
                text="";
            };
        };
    };
};

 

below

class DayZ_loadingScreen
{
        idd = -1;
        duration = 10e10;
        fadein = 0;
        fadeout = 0;
        name = "loading screen";
        class controlsBackground
        {
                class blackBG : RscText
                {
                        x = safezoneX;
                        y = safezoneY;
                        w = safezoneW;
                        h = safezoneH;
                        text = "";
                        colorText[] = {0,0,0,0};
                        colorBackground[] = {0,0,0,1};
                };
                /*
                class nicePic : RscPicture
                {
                        style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
                        x = safezoneX + safezoneW/2 - 0.25;
                        y = safezoneY + safezoneH/2 - 0.2;
                        w = 0.5;
                        h = 0.4;
                        text = "img\nicePic.paa";
                };
                */
        };
        class controls
        {
                class Title1 : RscLoadingText
                {
                        text = "$STR_LOADING"; // "Loading" text in the middle of the screen
                };
                class CA_Progress : RscProgress // progress bar, has to have idc 104
                {
                        idc = 104;
                        type = 8; // CT_PROGRESS
                        style = 0; // ST_SINGLE
                        texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
                };
                class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
                {
                        idc = 103;
                };
                class Name2: RscText // the text on the top-left
                {
                        idc = 101;
                        x = 0.05;
                        y = 0.029412;
                        w = 0.9;
                        h = 0.04902;
                        text = "";
                        sizeEx = 0.05;
                        colorText[] = {0.543,0.5742,0.4102,1.0};
                };
        };
};
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Rsc Titles is used by some other scripts such as R3F Logistics it seems. Unfortunately I'm not familiar with the scripts so not much help at this point. Aside from that I noticed you have the following in your init, which I'm assuming is from a different watermark script. Not sure if that could be a conflict as well. Sorry I couldn't be more help with this.

_pic = "watermarklogo.paa";
[
    '<img align=''left'' size=''1.0'' shadow=''1'' image='+(str(_pic))+' />',
    safeZoneX+0.027,
    safeZoneY+safeZoneH-0.1,
    99999,
    0,
    0,
    3090
] spawn bis_fnc_dynamicText;
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