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HollowAddiction got a reaction from js2k6 in How to add player's name to all his mapMarkings?
try this https://gist.github.com/maca134/c360c9584a2ebc8aaeb9
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HollowAddiction got a reaction from insertcoins in Beidi files for Napf traders and additions?
Im working on a sqf to beidi converter HERE currently only does _vehicles , will release when finished, thanks to Jerry from Plugish.com for the original idea/work
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HollowAddiction got a reaction from Turtle II in A small collection of cool additions
optimizing frames is something a "Good" Admin does.. why is it your trying to ridicule him for that?
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HollowAddiction got a reaction from MGT in Why are there still some servers on DAYZ Commander
I'm not really fussed, sure updating will be great, but I'm just waiting patiently at 112555
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HollowAddiction reacted to BetterDeadThanZed in Why are there still some servers on DAYZ Commander
If you have a server with Vert hosting, you have the option to upgrade or downgrade to many different Epoch and Arma 2 versions. Complete control over that stuff. No forced updates.
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HollowAddiction reacted to Tricks in [REQUEST] Safe and doors to "0000"/"000" combo after 30 days
I would like to add a script that would set safes and door combos to all "0" after 30 days for abandoned bases. Even better it's marked on a map as a mission. I know there is a script out there already similar but I know it doesn't work for 1.0.5.1/112555. Hoping for a new one!
Thanks!
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HollowAddiction got a reaction from PryMary in [Release] Hollow's Nissan 350z's
This isn't a release for a seperate mod, its to replace current 350z's in overpoch/overwatch or if you have them installed already. I'm working on a completed carpack included others like lambo's and nissan skylines. will release soon WITH install instructions
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HollowAddiction got a reaction from calamity in [Release] Hollow's Nissan 350z's
350z Re-Textures v1.0.8
Tired of the same old 350z textures? Looking for something new?
Two release's
1.complete retexturing
2.skins only
tutorial:
Super easy! just replace your nissan_350z.pbo!
[uPDATE]:
Added spoilers to all vehicles.
Changed vehicle display names to match skins.
Updated skin names.
known bugs:
This will only work on servers that do not check for verification, if you are the server owner set your verification check to 0
[Downloads]
[Video]! Updated
Screenshots: http://imgur.com/a/drFds
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HollowAddiction reacted to MattL in [RELEASE] Recover Skin From Dead Players or AI
As the topic suggests this allows a player to recover the skin from the dead body. On death, it activates the script which then checks for the players model and adds the clothing parcel associated with it to the inventory, assuming the player has space. If he doesn't, it will then add the item to the players backpack.
There is an install read me in the .zip file, if anyone has any questions feel free to ask and I will do my best to help you.
download here
If you like the script, please consider donating below.
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HollowAddiction reacted to MattL in [RELEASE] Customizable Humanity Based Loadouts on Respawn Created by Matt L
instead of doing it the above mentioned way, you could always use the epoch variables like so :
_isHero = (player getVariable ["humanity",0] > 5000); _isAwesomeHero = ((player getVariable ["humanity",0] > 10000) && (player getVariable ["humanity",0] < 19999)); _isEpicHero = ((player getVariable ["humanity",0] > 20000) && (player getVariable ["humanity",0] < 29999)); _isPerfectHero = (player getVariable ["humanity",0] > 30000) && (player getVariable ["humanity",0] < 79999); _isAmazingHero = (player getVariable ["humanity",0] > 80000); _isbandit1 = (player getVariable ["humanity",0] < -5000); _isbandit2 = ((player getVariable ["humanity",0] < -10000) && (player getVariable ["humanity",0] > -19999)); _isbandit3 = ((player getVariable ["humanity",0] < -20000) && (player getVariable ["humanity",0] > -29999)); _isbandit4 = (player getVariable ["humanity",0] < -30000) && (player getVariable ["humanity",0] > -79999); _isbandit5 = (player getVariable ["humanity",0] < -80000); //set default loadout here DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; if (_isHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isAwesomeHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isEpicHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isPerfectHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isAmazingHero) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit1) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit2) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit3) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit4) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; if (_isbandit5) then { DefaultMagazines = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemSodaCoke","ItemPainkiller","Skin_Soldier1_DZ","FoodCanBakedBeans","ItemMorphine","ItemBloodbag","ItemBandage","ItemBandage"]; DefaultWeapons = ["M4A1_Aim_SD_camo","ItemMap","ItemCompass","ItemToolbox","Binocular","M9SD"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackItems = [""]; }; -
HollowAddiction reacted to HollowAddiction in [Release] Center For Disease Control
this comment is in the wrong place
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HollowAddiction got a reaction from merlin07 in [Release] Center For Disease Control
I wrote this PreCfg days, ill add a new tutorial soon
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HollowAddiction reacted to cen in I found this interesting...
Now that the launcher has removed the branding, why can't it be kept on this site so that servers owners that have updated to steam 1.63 have a good way of getting players to join/connect to it?
Put away the personal hate/vendetta for once and think of the benefit to the COMMUNITY.
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HollowAddiction got a reaction from Eddizzle909 in [Release] Hero Perks (Epoch pre-configured)
Matt L's Hero Perks
Version 1
Everyone knows it's harder to play the hero than the bandit, so why not give them some perks? What this does is runs a humanity check then if they have above 5000 humanity they spawn up north with a random skin in their inventory. Each perk is set up at 5k, 10k, 20k, and 30k, but can be easily changed. Each perk after 5k also gets a random spawn and random skin. At 10k you are given a motor bike, 20k gets you an SUV, and 30k gets you a mozzie with a box full of 3 randomly selected weapons, randomly selected item sets, and a randomly selected backpack.
To Install:
You will need PBO manager and Notepad ++ This will conflict with any antihack, battle eye, and server cleanup routines. To fix the antihack (if using infistar) go into ahconfig and turn off the hack box check. I personally don't use battle eye so I can't help with writing exceptions. For most of you the server cleanup routine will be in the server_cleanup.fsm which is located in the dayz_server.pbo in the system folder, Ctrl + F for hacker and find the line that start with Code (Text): (vehicle _x != _x and change that line to resemble something like Code (Text): if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n and if you're using Epoch this routine is in the server_functions.sqf, find it by searching for hacker once more then replace the vehicle line with Code (Text): if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then { Next, go into your dayz_server\compiles folder and find server_playerSetup.sqf, (note this will be different for most mods, but this is what it is for Epoch) locate the line that looks like Code (Text): dayzPlayerLogin2 = [_worldspace,_state]; and replace it with Code (Text): dayzPlayerLogin2 = [_worldspace,_state,_randomSpot]; and repack your dayz_server.pbo Next open your init.sqf in your dayz_mission.pbo and at the bottom add
Code (Text): //hero spawn
herospawn = compile preprocessFileLineNumbers "CHANGE\FILE\PATH\HERE\heroperk.sqf";
waitUntil {!isNil ("PVDZE_plr_LoginRecord")};
if (dayzPlayerLogin2 select 2) then
{
player spawn herospawn;
}; obviously adjust the file path to where you placed heroperk.sqf Download and edit to your liking Credits -
Matt L http://opendayz.net/members/matt-l.7134/ for Coding
HollowAddiction for the idea and testing
CommanderRetra for helping with random skin and backpack assortment (bis_fnc_selectrandom).
Ebay for server cleanup example
Download
Help Thread
At some point in the future I may release a version with added bandit negative effects like a small chance to spawn infected, or randomly spawning in the middle of nowhere or losing a tiny bit of blood every couple seconds for a couple minutes etc.
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HollowAddiction reacted to Razorman in DayZ Launcher Not supported.
Just got this through from Vilayer, tested & working, may help some of you.
How about nope.
Epoch does not support this and will not allow it on this forum. Any and all threads will be removed.
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HollowAddiction got a reaction from Darihon in [Release] Overwatch Zed Sounds on Epoch/Overpoch(updated)
Wish you heard Overwatch zed sounds on Overpoch or Epoch? Now you can!
Just like my Nissan 350z's, to use this the server you play on (or your server) will need to have verification set to 0
Just replace the Pbo in your root, clientside
[Download]
Youtube
Enjoy! ;)
*UPDATED*(working for 1.0.5.1)
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HollowAddiction got a reaction from insertcoins in [Release] Overwatch Zed Sounds on Epoch/Overpoch(updated)
Wish you heard Overwatch zed sounds on Overpoch or Epoch? Now you can!
Just like my Nissan 350z's, to use this the server you play on (or your server) will need to have verification set to 0
Just replace the Pbo in your root, clientside
[Download]
Youtube
Enjoy! ;)
*UPDATED*(working for 1.0.5.1)
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HollowAddiction reacted to wangtangnoodle in [Release] Hollow's Nissan 350z's
In your server.cfg in the serverroot\instance folder
Thanks for these skins Hollow, I love the Minecraft one especially
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HollowAddiction reacted to blayr in [Release] Hollow's Nissan 350z's
Hello, how do I set the verification set to 0 ?
Your Nissan skins are looking great!
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HollowAddiction reacted to drunkenjawa in Server is spaming: Object X:XXX not found (message XXX)
I've found the Epoch community to be friggin awesome, sometimes you just have to be patient, because most people have lives outside of scripting too, or are only able to check the forums at certain times :) Please also bear in mind that people are taking their personal time to help others, when they totally don't need to be. Respect for others is your friend :)
I have personally noticed this spam start up when a vehicle has been spawned and then cleaned up by the server cleanup, and especially so when we use things like the stalker skins. Basically it's causing too many issues in regards to selfactions and trader lag so we've got rid of anything that causes this spam now. Personally I watch the log like a hawk, so anything new that springs up is instantly noticeable and can be dealt with there and then.
Hopefully that helps!
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HollowAddiction got a reaction from Brummelpuh in [Release] Center For Disease Control
Hollow's Center for Disease Control
http://www.CraftDoge.com
A nice little Balota Addition
I made this build as a housing place for my CDC Trader in which you can trade zombie parts for gold, the idea is a single scientist is trying to find the cure and needs you to gather zombie flesh for him and he is willing to make it worth your wild.
Below are tutorials for with, and without the trader.
ScreenShots:
http://imgur.com/a/uMig4
Downloads:
http://www.craftdoge.com/downloads/
Tutorial WITHOUT Trader: (with trader tutorial below)
click the download link above and download the CDC_Balota.zip
Unpack your dayz_server.pbo
Add the following code to the bottom of your server_functions.sqf located at:
dayz_server\init\server_functions.sqf
[] ExecVM "\z\addons\dayz_server\custom\CDC_Balota.sqf"; Create a folder named "custom" and place the CDC_Balota.sqf
you downloaded, inside the custom folder.
Place the custom folder in the root of your dayz_server.pbo then repack and upload your pbo
To add the map marker open your mission.sqm
search for
class Markers and scroll to the bottom of the markers and add this code
class Item20 { position[]={4843.2983,365.13501,2278.8335}; name="Centre for Disease Control"; text="Centre for Disease Control"; type="mil_triangle"; colorName="ColorYellow"; }; Remember to change the items=? and class Item20 to match your own markers.
(keep in mind the first marker item is 0, so if you have 24 markers, it should read items=25 and this marker should be class Item24)
Tutorial WITH Trader:
Do the above, but substitue all CDC_Balota.sqf in the code with
Trader_CDC_Balota.sqf
and use the Trader_CDC_Balota.zip download obviously.
Open your server_traders.sqf and add this code to the bottom
// CDC menu_RU_Doctor = [ [["Specimens",900],["Medical Supplies",901]], [], "neutral" ]; at the top of your server_traders.sqf add "RU_Doctor" to the list of servertraders
Now make the new TID's in your Database and add the items to them
(assuming you have changed or added items to traders before)
Now your done.
Reply with any questions
Additions to this build are welcome, everyone has full permission to use this how ever they want.
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HollowAddiction got a reaction from looter809 in [Release] Hollow's Chernarus Caves (Prud)
Hollow's Caves Prud
http://www.CraftDoge.com
This is Third in a series of Caves in Chernarus, I am adding them one by one so you can chose the ones you like and add them individually, i have left them bare so they can be customized. Included in the download is the mission and biedi. As always, use it as you wish.
Cave Series:
Caves North:
Caves South:
Caves Prud:
Video:
https://www.youtube.com/watch?v=nz2W5JBvetw&feature=youtu.be
Screenshots:
http://imgur.com/a/l93rq#0
Download:
http://www.craftdoge.com/downloads/
Tutorial:
click the download link above and download the Prud_Cave.zip
Unpack your dayz_server.pbo
Add the following code to the bottom of your server_functions.sqf located at:
dayz_server\init\server_functions.sqf
[] ExecVM "\z\addons\dayz_server\custom\Prud_Cave.sqf"; Create a folder named "custom"(if you dont have one) and place the Prud_Cave.sqf
you downloaded, inside the custom folder.
Place the custom folder in the root of your dayz_server.pbo then repack and upload your pbo.
I haven't included a map marker in this build.
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HollowAddiction got a reaction from Tech_Support in [Release] Hollow's Chernarus Caves (North)
Hollow's Caves North
http://www.CraftDoge.com
This is the first in a series of Caves in Chernarus, I am adding them one by one so you can chose the ones you like and add them individually, i have left them bare so they can be customized. Included in the download is the mission and biedi. As always, use it as you wish.
Cave Series:
Caves North:
Caves South:
Caves Prud:
Video:
http://youtu.be/pwxIrwEXlF4
Location Screenshot:
http://i.imgur.com/MtuKToo.jpg
Download:
http://www.craftdoge.com/downloads/
Tutorial:
click the download link above and download the North_Cave.zip
Unpack your dayz_server.pbo
Add the following code to the bottom of your server_functions.sqf located at:
dayz_server\init\server_functions.sqf
[] ExecVM "\z\addons\dayz_server\custom\North_Cave.sqf"; Create a folder named "custom"(if you dont have one) and place the North_Cave.sqf
you downloaded, inside the custom folder.
Place the custom folder in the root of your dayz_server.pbo then repack and upload your pbo.
I haven't included a map marker in this build.