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Sequisha

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Posts posted by Sequisha

  1. I do hope your solutions are ground breaking and remove the constant destruction of bases. Before the wannabe moderators jump in to point out the game isn't finished, I already know. But as it is now, the mod is losing players aplenty. Just look at the server lists.

    To be fair there are plenty of other reasons why player numbers have dropped temporarily, there have been numerous AAA releases in the past days; you can see that activity easily on twitch.

    As for groundbreaking, it will be in this engine; but it has been done before in the past of gaming.  I'll be focusing on these things today live on stream if you'd like to get an idea where we're going.

  2. The solution is relatively easy, and almost entirely complete at this time.

    I'll give you guys an example of why it's taking place like it is:

    Arma 2: Try to glitch through wall, collision one-shots you.
    Arma 3: Try to glitch through wall, collision tries to spit you out without one shotting you. (Player gets through unscathed).

    Essentialy some of the changes they made in terms of collision are far more forgiving than in the past, and it does help prevent a lot of foolish deaths..but these are the adverse affects and we can handle it.

    Not saying people don't die to BS, as we've seen the free-falling animation kill hundreds of players, but that's more of an off-topic Arma death of the current time.

  3. Inpenetrable bases may miss the game's point, but many players don't see the point in that point. They like the rest of the game, but not the destructible base element.

    Regarding the unsustainable amount of objects, from experience I've seen the maintenance mechanics of the game take care of that problem. Don't maintain, your base rots.

    I'm eager to hear your solutions that now sit at the top of your list.

    I do believe you, and I do have faith in you, but your worst possible conclusion is my, and I will bet the majority of players' best possible conclusion.

    Time will tell, and we'll see which method is preferred by seeing which servers attract the most traffic.

    Well, gotta give players what they need, not what they want. 

    An indestructible base is not the solution, for anyone; I promise you.

    We already saw it in DayZ Epoch, any server operator foolish enough to attempt implementing this is in for some serious headache, and a revolving-turn-style at their server gates.

  4. I've said it before....there needs to be a building material that is indestructible like cinder was on the popular A2 Epoch servers.

    Lots of players have stopped playing this mod for varying reasons, and the most common one I've heard is the lack of security of bases. They put in so much work building a base, only for it to be destroyed in a matter of minutes.

    I'll bet now that the servers that make metalfloors and cinder indestructible, will be the busier servers.

    All those that want the realism of demolition can run around in half empty servers blowing shit up.

    Inpenetrable bases miss the point entirely. 

     

    They will also create in unsustainable amount of objects on the server.

     

    There are other suitable solutions, and I'm putting those at the top of my list now.

    It's ok if you don't believe me or have faith in the fixes, but jumping to the worst possible conclusion as a solution is not the best ideology.

     

  5. so first the epoch devs had a fight with infi about stealing this and that... where we still cant be to sure yet who stole from who...

    and now they want to integrate some modified code from his antihack into their mod?

     

    really?

     

     

    imho this just makes the  previous fight more hilarious than it even was...

    No. We're actually fixing the problem with collision in the basebuilding objects, not a scripted workaround.

    Changes in the source P3ds from static and simulated variants.

  6. God some of  you dev's got atrocious attitudes to people who are actually playing something you created!! Like vehicles unlocking after a lousy 30 minutes and a dev's reply? " hide it more creatively" How ignorant. Thankfully just like arma2 it'll be others who make this mod both fun and playable once the server files are released because right now it's barley any different from stand alone.

    ...and this is precisely the attitude that warrants our crispy replies.

    No different from standalone? Then go play Cod.

     

    2 posts.

    no face.

  7. It's mostly just Sequisha. I don't know him as a person but his responds on the forums mostly are ironic and sarcastic ^^

     

    VBAWOL mostly give u detailed answers :)

    I'm sorry, shouldn't you be emulating a3 epoch features into dayZ epoch?

    The attitude is probably because they spend day after day, working hard as hell to fix things, implement things and just make things better. Then people come one here, seemingly oblivious to the fact that IT'S NOT EVEN NEARLY FINISHED YET and start talking in a disrespectful way toward the devs and the mod. It can get tiresome when you feel unappreciated by the very community members you are building something for.

    This. Busy working on new features, systems, assets...crushing bugs, correcting exploits....and the impatient just spit venom on the forums. 

  8. If the server files are released and people start to host their own servers they can add this mod into it right?

    would be awesome imo.

     

    The simple answer is no.

    already on it mate.

    creating the custom loot tables will be the fun part,

     

    as for rangecreeds post, it does have the potential to limit your playerbase yes.

    but with an already established community its easier to do,

     

    plus if people can figure out how to load dayz epoch overwatch origins taviana... they can figure out how to add -mod=@mas; into their startup params.

     

    all it would take would be one frankie or psi video and all the kiddies would be mad for it.

    You seem to be forgetting 2 very important parts of the formula here.

    The most important point being...

     

    A) The modding author's rights to that weapons pack.  They may not want their mod redistributed or used in combination with another mod without their permission.

    2) At this early stage of development we're not allowing major modifications or conjoined mod distribution. 

    People seem to be really confused about this, so allow me to clarify.  DayZ Epoch was open source and allowed modification as it was a derived work from an abandoned project left to the community (DayZ Mod).

    A3 Epoch is currently in core development and not open sourced, it is also under a completely different license.  There is another thread stating specifically where that license can be found.

    Although I'm sure everyone would love to go shopping on Armaholic and grab every cool thing that would "make it a good mod"; but that's not what this is all about.

    I've been allowed to port and make textural and configuration changes to these weapons because they were released in the A2 public data package.  If there are weapons specifically that you'd like to see, now is the time to make recommendations.

    P.s. M107 is confirmed, for the person that asked above.

     

  9. I would like to see more upgrade options for the stud walls as not to use metal, so you can make wood walls with plywood sheets too (á la epoch for arma 2). We are a rather large group, but the drop rate for the salvage metal has stumped us (we've found 20 (out of which we could keep about 12 sheets in total since 0.2.0.1)) and we lost most of them in the lockbox spectacle.

     

    There are a lot of car wrecks around, perhaps there could be a mechanism for salvaging metal from those, like there was in Epoch for arma2?

    We've been considering more ways to obtain them from salvaging, but we can't clean up wreckages already baked into the map.  Will be addressed moving into the next patch.

  10. Basically, you don't.

     

    We applied about 3 weeks ago, haven't heard a thing from Axle or Awol yet.

     

    Apparently they won't be releasing server files full stop, instead you're going to have to rent your servers from GTX unless you're one of the very few people who got offered them early; ie, MGT and the others.

     

    There was a thread about this a few days ago which mysteriously vanished not long after.

    That's funny, because I searched for your post application and couldn't find it.  Feel free to inbox me why you're qualified enough.

  11. This isn't for the Epoch team.. this is for a 3rd party to script.

     

     

    You should get on a reputable A3 Epoch scripting website/forum and propose this to them.

     

     

    Then you should rent a server so you can install this script..

     

     

    Then you are golden!

    Define "reputable A3 Epoch scripting website/forum".

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