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salival

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  1. Like
    salival got a reaction from theduke in [Release] Wicked AI 2.2.3 [1.0.6+]   
    I've done a pull request to @JasonTM with my changes for near player checks for mission spawning.
    See the pull request here: https://github.com/worldwidesorrow/Wicked-Ai-Overpoch/pull/15
  2. Thanks
    salival got a reaction from chi in Debug on scroll wheel not showing up   
    This works correctly for me. You're putting it inside the bit in fn_selfactions where it needs to have a cursortarget.
    So if you go look at a vehicle or a building or something it will show up
    You need to put it down the bottom of your fn_selfactions
  3. Thanks
    salival got a reaction from chi in Debug on scroll wheel not showing up   
    You atleast need the variables.sqf one for it to show up otherwise you will see undefined variable errors in your client rpt (You should always be checking this)
    But both should be used.
    To find this logfile:
    C:\users\<YOUR WINDOWS USERNAME>\AppData\Local\Arma 2 OA\ArmA2OA.RPT
  4. Thanks
    salival got a reaction from chi in Debug on scroll wheel not showing up   
    Do you have the following down the bottom of fn_selfActions after this line (ish) https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L1134 :
    player removeAction s_player_toggle; s_player_toggle = -1; As well as the following in your custom variables.sqf after this line ish https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/init/variables.sqf#L249
    s_player_toggle = -1;  
  5. Like
    salival got a reaction from oldmatechoc in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  6. Like
    salival got a reaction from Bricktop in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    Hi guys,
    Pushed a commit for Deploy Anything to fix an error when packing: https://github.com/oiad/modPack/commit/2ec4499c7a4a86da736e137aed5df0b91ec98c2b
  7. Thanks
    salival got a reaction from totis in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  8. Like
    salival got a reaction from WLF in [Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)   
    Hi Guys,
    I've merged global banking in as a toggleable option, it's going to make life easier maintaining ZSC.
    toggle commit: https://github.com/oiad/ZSC/commit/b14ba092874729b33d6fcf92132710fac197a6a5
    Add missing variable (oops): https://github.com/oiad/ZSC/commit/5985cc1e153887961ffad76d368ce8da981f1867
  9. Thanks
    salival got a reaction from DIO in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  10. Like
    salival got a reaction from WLF in Community Based translations   
    I have just been given permission by @mudzerelito release my work of deploy anything so I will do that at some stage
  11. Like
    salival got a reaction from Ghostrider-GRG in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  12. Like
    salival got a reaction from BigEgg in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  13. Thanks
    salival got a reaction from Mexx82 in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  14. Like
    salival got a reaction from Joshyy in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  15. Thanks
    salival got a reaction from DieTanx in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  16. Like
    salival got a reaction from theduke in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  17. Like
    salival got a reaction from Richie in [Release] Salivals Mod Pack [Updated for 1.0.7]   
    All mods of the mod pack except Deploy Anything are part of Epoch 1.0.7.1 now.
    Hi guys,
    I've had requests for a pack of all my mods that i've written or updated tested and working so here it is.
    Everything is tested as working but there may be little things I have missed, I've done all the installs the way I like to do them (super anal ocd)
    The pack comes with Battleye filters.
    # Supported mods:
    Bury Bodies Click Actions Deploy Anything Garage Door Opener Locate Vehicle Safe Zone Relocate Service Points Take Clothes Virtual Garage Vehicle Key Changer Remote Vehicles  
    Please visit: https://github.com/oiad/modPack for more information.
  18. Like
    salival got a reaction from DieTanx in Community Based translations   
    Hi guys,
    Keeping up with multiple stringtable.xml files for mods I make/maintain is proving to be a headache so I've decided to build a community based stringtable.xml
    It may grow quite large with translationsfor mods but admins can always remove the packages from the stringtable.xml file they don't require.
    Supported mods:
    * ESSv3 spawn script by [@ebayShopper](https://github.com/ebayShopper/ESSV3) * ZSC (https://github.com/oiad/ZSC) * Remote Vehicle (https://github.com/oiad/remoteVehicle) * Virtual Garage (https://github.com/oiad/virtualGarage) * Vehicle Key Changer (https://github.com/oiad/vkc) * Vehicle Service Points (https://github.com/oiad/service_points) * Locate Vehicle (https://github.com/oiad/locateVehicle) * Take Clothes (https://github.com/oiad/takeClothes) * Bury Actions (https://github.com/oiad/buryActions) * Garage Door Opener (https://github.com/oiad/garageDoorOpener) * Logistic (to be released) (https://github.com/oiad/logistic) * Click Actions/Deploy Anything (https://github.com/oiad/deployAnything) * Safe Zones by [@BigEgg17](https://github.com/BigEgg17/Safe-Zones) * Change code (https://github.com/oiad/changeCode) * WAI by [@worldwidesorrow](https://github.com/worldwidesorrow/WICKED-AI) * Server Events [@worldwidesorrow](https://github.com/worldwidesorrow/Epoch-Server-Events) * Over9000 Gambling Script [@AirwavesMan](https://github.com/AirwavesMan/Over9000-Gambling-Script) * Animated Crash Spawner [@worldwidesorrow](https://github.com/worldwidesorrow/Animated-Crash-Spawner)  If you are the owner/maintainer of a mod that has stringtable.xml entries, feel free to do a pull request with your localizations.
    Currently require Russian translations on a lot of them.
    https://github.com/oiad/communityLocalizations
    Cheers
  19. Like
    salival got a reaction from totis in Community Based translations   
    English, German, French and Russian are the only languages I have in there, You can add more languages for sure. I need you guys (the community) to submit translations, English is my only language I speak so..
  20. Like
    salival got a reaction from WLF in Community Based translations   
    Hi guys,
    Keeping up with multiple stringtable.xml files for mods I make/maintain is proving to be a headache so I've decided to build a community based stringtable.xml
    It may grow quite large with translationsfor mods but admins can always remove the packages from the stringtable.xml file they don't require.
    Supported mods:
    * ESSv3 spawn script by [@ebayShopper](https://github.com/ebayShopper/ESSV3) * ZSC (https://github.com/oiad/ZSC) * Remote Vehicle (https://github.com/oiad/remoteVehicle) * Virtual Garage (https://github.com/oiad/virtualGarage) * Vehicle Key Changer (https://github.com/oiad/vkc) * Vehicle Service Points (https://github.com/oiad/service_points) * Locate Vehicle (https://github.com/oiad/locateVehicle) * Take Clothes (https://github.com/oiad/takeClothes) * Bury Actions (https://github.com/oiad/buryActions) * Garage Door Opener (https://github.com/oiad/garageDoorOpener) * Logistic (to be released) (https://github.com/oiad/logistic) * Click Actions/Deploy Anything (https://github.com/oiad/deployAnything) * Safe Zones by [@BigEgg17](https://github.com/BigEgg17/Safe-Zones) * Change code (https://github.com/oiad/changeCode) * WAI by [@worldwidesorrow](https://github.com/worldwidesorrow/WICKED-AI) * Server Events [@worldwidesorrow](https://github.com/worldwidesorrow/Epoch-Server-Events) * Over9000 Gambling Script [@AirwavesMan](https://github.com/AirwavesMan/Over9000-Gambling-Script) * Animated Crash Spawner [@worldwidesorrow](https://github.com/worldwidesorrow/Animated-Crash-Spawner)  If you are the owner/maintainer of a mod that has stringtable.xml entries, feel free to do a pull request with your localizations.
    Currently require Russian translations on a lot of them.
    https://github.com/oiad/communityLocalizations
    Cheers
  21. Like
    salival got a reaction from Schalldampfer in Community Based translations   
    Hi guys,
    Keeping up with multiple stringtable.xml files for mods I make/maintain is proving to be a headache so I've decided to build a community based stringtable.xml
    It may grow quite large with translationsfor mods but admins can always remove the packages from the stringtable.xml file they don't require.
    Supported mods:
    * ESSv3 spawn script by [@ebayShopper](https://github.com/ebayShopper/ESSV3) * ZSC (https://github.com/oiad/ZSC) * Remote Vehicle (https://github.com/oiad/remoteVehicle) * Virtual Garage (https://github.com/oiad/virtualGarage) * Vehicle Key Changer (https://github.com/oiad/vkc) * Vehicle Service Points (https://github.com/oiad/service_points) * Locate Vehicle (https://github.com/oiad/locateVehicle) * Take Clothes (https://github.com/oiad/takeClothes) * Bury Actions (https://github.com/oiad/buryActions) * Garage Door Opener (https://github.com/oiad/garageDoorOpener) * Logistic (to be released) (https://github.com/oiad/logistic) * Click Actions/Deploy Anything (https://github.com/oiad/deployAnything) * Safe Zones by [@BigEgg17](https://github.com/BigEgg17/Safe-Zones) * Change code (https://github.com/oiad/changeCode) * WAI by [@worldwidesorrow](https://github.com/worldwidesorrow/WICKED-AI) * Server Events [@worldwidesorrow](https://github.com/worldwidesorrow/Epoch-Server-Events) * Over9000 Gambling Script [@AirwavesMan](https://github.com/AirwavesMan/Over9000-Gambling-Script) * Animated Crash Spawner [@worldwidesorrow](https://github.com/worldwidesorrow/Animated-Crash-Spawner)  If you are the owner/maintainer of a mod that has stringtable.xml entries, feel free to do a pull request with your localizations.
    Currently require Russian translations on a lot of them.
    https://github.com/oiad/communityLocalizations
    Cheers
  22. Like
    salival got a reaction from totis in [Release] Virtual Garage [Updated for 1.0.7]   
    Virtual Garage will by default tie the garage to the nearest plot pole, if no plot pole is found (i.e a communal garage) then it's done by the playerUID of the person.
    https://github.com/oiad/virtualGarage/blob/master/dayz_code/init/variables.sqf#L10
    Set that to false to disable the behaviour you are describing
  23. Thanks
    salival got a reaction from Hooty in [Release] Zabns Take Clothes [Updated for 1.0.7]   
    https://github.com/oiad/TakeClothes#fn_selfactionssqf
  24. Like
    salival got a reaction from totis in filters 1.0.6.2   
    yes, you exempt the public variable that is kicking you.
    Can't help you with out details of what the kick is however. (post the relevant kick from your publicvariable.log)
  25. Like
    salival reacted to kingpapawawa in [RELEASE] Vehicle Key Changer [Updated for 1.0.7]   
    ive got working script with all those mods installed, you broke fn selfactions adding vkc, check that one change.. the s_bank_dialog1 wont break it.. but that needs to be added to variables.sqf probably both of these
        //Custom below
        s_bank_dialog1 = -1;
        s_bank_dialog2 = -1;
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