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Posts posted by He-Man
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If you have any problems, let me know
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The absolut easiest way is using an own script to export the Objects.
I have written my own script for this. It is absolut easy to use.
Open your Eden Editor, make your Changes and run this code from the Console.
Then you have a complete standalone code (like with e3den) in your clipboard that you can paste into a sqf and call it from init.
- Rezusty, natoed and Ghostrider-GRG
- 3
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Infistar indestructible based.
Disable it!
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Redis Running?
Passwords in redis and Epoch set?
correct in start params?
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But if you leave it blank, I think the default items will be loaded. So put a "wrong" class in and it can not be added to you.
Example:
defaultVestMale = "Nothing";
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I have noticed the same in the past. We also made some Trader-Zones with Apex items and got random kicks for wrong signature and we removed them.
Thanks for sharing your experiences!
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@TheVampire, unfortunately I can not send you a PM... I wanted to send you my updated (but untested) version of this script...
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Hey, it is really a good idea, but I see some smaller problems. The first is, if there are 60 players online, the Server runs 60 Loops parallel. Better would be running it Client Side in this case.
Then you only Check if the Player is in a Vehicle and if the Vehicle is driving. If there are 5 players in this Vehicle, the damage will be given 5x (or have I overseen an additional Check?)
We would use this addon on our new planned Survival Server and I will make some changes in the code. If you are interested, I will send it to you then and you can compare it.
- TheVampire and Drokz
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Put your file in the same folder and then:
#include "GOM_fnc_functions.h" -
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Just tested and what can I say...
Awesome work!
@DirtySanchez, any chance to get it into the Vanilla Epoch files?
I will update some smaller things later and make a pull, so it is up to date to the actual Epoch Files...
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"ProtectionZone_Invisible_F"
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Put some protectionzone invisible in the Safe Zone area. They protect against Loot spawning. I have also done it.
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Stop the Server
Stop Redis
Delete dump.rdb in the DB-Folder
Restart all
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I have made a pull request for the Start-Leadouts.
You will find it here:
https://github.com/EpochModTeam/Epoch/pull/753/files
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In the takegivecrypto
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You want to use a special Status-Bar? If not, you can try my Status Bar.
I will add some more configs in the next weeks, but atm I have not the time to do it.
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There are some working addons here in the forum with install instructions.
For example:
- AI-Mission: https://github.com/Ignatz-HeMan/SEM
- Safezones:
- Custom Spawn:
All problems / Bugs are discussed and fixed in the threads, I think.
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Should be in sc\battleye\
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comment our the cfgremoteexec.hpp should work:
https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/sandbox_config.hpp#L80
// #include "Configs\CfgRemoteExec.hpp"
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Don't bypass it!
It is very important to prevent hackers from executing codes on the Server!!!
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3 minutes ago, salival said:
Why not do your markers via mission.sqm?
See this for an example: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/mission.sqm#L251-L258
Creating Markers in the mission is possible of course, but I also prefer to do it via Script. You can simple create an Array with markerpositions then.
I don't know, why your marke disappear after some time, but...
_this = createmarker is bad! _this is a reserved variable!
Follow the script from s4m!
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Put the "EPOCH_Soldier" in your "CfgEpochUAVSupport > Unittypes" and put your custom soldiers in "CfgEpochSoldier > Unittypes".
For example:
Spoilerclass CfgEpochSoldier
{
unitTypes[] = {"I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH","CUP_I_PMC_Soldier_AT"};//Selects from randomly
minAISkill = 0.2; //Minumum AI Skill. Skills are chosen randomly between this minimum overall AI skill value and the following max AI skill values, for each of the next skills:
maxAimingAccuracy = 0.7;
maxAimingShake = 0.9;
maxAimingSpeed = 0.6;
maxEndurance = 0.4;
maxSpotDistance = 0.4;
maxSpotTime = 0.3;
maxCourage = 0.3;
maxReloadSpeed = 0.5;
maxCommanding = 0.4;
maxGeneral = 0.4;
};
class CfgEpochUAVSupport
{
unitTypes[] = {"I_Soldier_EPOCH","I_Soldier_EPOCH","I_Soldier_EPOCH","Epoch_Sapper_F"};
minUnitNum = 2; //Maximum number of units spawned when UAV spots target.
maxUnitNum = 4; //Maximum number of units spawned when UAV spots target.
};
This should spawn "CUP_I_PMC_Soldier_AT" next to standard Epoch Soldiers in one Group.
To spawn Sapper / cultist Ryan Zombies, put them into CfgEpochUAVSupport!
Available Classnames are:
Spoiler- "Epoch_Cloak_F"
- "GreatWhite_F"
- "Epoch_Sapper_F"
- "Epoch_SapperG_F"
- "Epoch_SapperB_F"
- "I_UAV_01_F"
- "PHANTOM"
- "EPOCH_RyanZombie_1"
- "I_Soldier_EPOCH"
Not all make sense, of course...
See also this files:
https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
Vehicle Spawn Limit
in Discussion
Posted
At first, check the Settings file for your map.
You can define the Vehicles in the config.cpp or overwrite them within the map file.
Example Tanoa: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server_settings/configs/maps/tanoa.h#L29-L86
In the Altis file, the allowedvehicles are not overwritten.
Then it could be, that you have reduced the count of allowed Vehicles. Then on the Map the Limit is reached (On the map are already more Vehicles then in the config).
Or you are using a Black Marked. Here you can buy as much vehicles as you want, until the limit is reached.
Myself is not really a fan of the Black Market, but I know a lot of Admins are.
There are 50 reserved slots in Epoch. Means, if you have 100 Vehicles in the List, you can add max. 50 addition Vehicles (example by Black Market).
What can you do?
You can increase the additional Vehicle slots, so Epoch will not spawn more vehicles in, but there are more free slots.
This is not a config. It is hard coded. But we could change it to a config in the next builds, I think.
https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server/init/server_init.sqf#L155
But don't increase it to much, because the Server checks all xxx slots on Restart, and a Limit is also recommended (performance)