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Posts posted by He-Man
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For us they spawn as usual...
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Okay, here the for my opinion better solution:
Init.sqf:
Spoilerif (hasinterface) then {
[] spawn {
// Put here all Client Codes, that can run before Player is full loaded in
// [] execVM "MyOwnPlayerInit.sqf";
// Wait until Player is full loaded ingame
waituntil {!isNull player};
waituntil {time > 25};
waituntil {isPlayer player};
waituntil {alive player};
waituntil {getPlayerUID player != ''};
waitUntil {!isNull (findDisplay 46)};
waituntil {typeof player in ["Epoch_Male_F","Epoch_Female_F"]};
waituntil {!isNil "Epoch_my_GroupUID"};
uisleep 2;
// Put here all Client Codes, that have to run after player is full ingame
[] execVM "briefing.sqf";
};
};And remove ALL waituntil from your briefing.sqf !!!
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I will give you a better Solution when im at home later. This was just a quick fix
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I would use only the changes for now...
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As Sneer already said, 7 days is default and you maintain the whole base at the Plotpole. Each item costs 1 krypto for maintain.
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We run the Server @32 bit atm without problems.
x64 we will test in the next days.
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But keep in mind that in stock config, the Gates and Doors are not indestructible.
If you also want them indestructible:
SpoilerExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects // "CinderWallGarage_EPOCH", // "WoodLargeWallDoorL_EPOCH", // "WoodLargeWallDoor_EPOCH", // "WoodWall4_EPOCH" }; -
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4 hours ago, Cubitron said:
Hello
i get this Error, spawn only in grass
11:41:22 Error in expression <en","",[""]]];
if([_player,_token] call EPOCH_server_getPToken)then{
_this call >
11:41:22 Error position: <EPOCH_server_getPToken)then{
_this call >
11:41:22 Error Undefined variable in expression: epoch_server_getptoken
11:41:22 File epoch_server\compile\epoch_player\EPOCH_fnc_savePlayer.sqf, line 16and this
"Epoch: Server DLL mismatch! Current: Needed: 0.5.1.8"
i have Windows root 2012
Have you started the Server with x64? Then you also have to take the new dll's from the experimental!
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We have no problems with the Gates.
Have you scripts, that disable the Simulation on the Gates / Doors (indestructible scripts or something like that).
Before the Update, "enablesimulationglobal = false" had no effect on Buildings. After the Update, it has.
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Just make the changes in this 3 files Inside your mission on your server
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Yes, it is compatible with a few small changes that vbawol has already made
https://github.com/EpochModTeam/Epoch/commit/c477b9bf58fa77858eab189bb7ce2faacd4330d0
- RC_Robio, natoed, RainbowPilot and 1 other
- 4
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The Server should have Teamspeak, Facebook or a Forum.
What is the Server Name you were banned from?
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18 hours ago, Bandus said:
Greetings! Recently, I attempted to install and setup an Arma 3 server for Epoch. My issue is that the server does not appear in the server list and cannot be connected to directly, but I am not sure why.
As far as I am aware I have followed all the instructions for installation/setup properly. I have forwarded ports 2302-2303 (for the game itself) and 6379 (for redis).
When I attempt to launch the server I receive the following:
My config files appear as follows:
// EPOCH SERVER CONFIG
// GLOBAL SETTINGS
hostname = "MAGDY Epoch";
password = "******";
passwordAdmin = "******";
serverCommandPassword = "******";
logFile = "A3Master.log";
verifySignatures = 2;
BattlEye = 1;
requiredBuild = 136470;// WHITELIST FILE TYPES
allowedLoadFileExtensions[] = {:};
allowedPreprocessFileExtensions[] = {"sqf"};
allowedHTMLLoadExtensions[] = {"html"};disconnectTimeout = 10; // default 90
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the intervalmotd[] = {
"Welcome to MAGDY Epoch!",
"Server hosted by Magnetar Dynamics"
};
motdInterval = 5; // Time interval (in seconds) between each message// JOINING RULES
maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.// VOTING
voteMissionPlayers = 200; // Prevents Votes.
voteThreshold = 2; // Prevents Votes.
// DISALLOW VOTING since 1.39
allowedVoteCmds[] = {};
allowedVotedAdminCmds[] = {};// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 30; // Quality from 1 to 30
forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM.
persistent = 1; // If 1, missions still run on even after the last player disconnected.// MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm)
class Missions
{
class Epoch {
template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "custom"; // difficulty settings: Recruit, Regular Veteran, Custom
};
};kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";// SCRIPTING ISSUES
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)";[EpochServer]
BattlEyePath = C:\Arma3Server\server\battleye
InstanceID = NA123
LogAbuse = 1
LogLimit = 999
IP = 47.187.119.234
Port = 2306
Password = *******[Redis]
IP = 127.0.0.1
Port = 6379
DB = 0
Password = *******[SteamAPI]
Logging = 0
Key =
VACBanned = 0
VACMinimumNumberOfBans = 0
VACMaximumDaysSinceLastBan = 0
PlayerAllowOlderThan = 0RConPort 2306
RConPassword ********MaxCreateVehiclePerInterval 72 1
MaxSetPosPerInterval 2 1
MaxSetDamagePerInterval 36 1
MaxAddBackpackCargoPerInterval 12 1
MaxAddMagazineCargoPerInterval 96 1
MaxAddWeaponCargoPerInterval 24 1
MaxDeleteVehiclePerInterval 48 1
MaxAttachToPerInterval 4 1arma3server.exe -mod=@Epoch; -serverMod=@Epoch;@EpochHive; -config=C:\arma3server\server\SC\server.cfg -ip=192.168.1.136 -port=2302 -profiles=SC -cfg=C:\arma3server\server\SC\basic.cfg -name=SC -autoInit
If anyone has any suggestions, I would appreciate it!
Have you forgotten to mark the ports as active?
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I think the main "problem" is, that you have really a lot of addons and all of these are starting directly on server startup.
Better would be to start one addon after the other.
The most important is to wait for Epoch to finish with loading.
First try to add in all your addons:
waituntil {!isnil "EPOCH_SERVER_READY"};
You also can add additional delays to all your scripts, so they will start one by one and not all at the same time.:
uisleep 20;
It is a long way to get a Server performant running and you need some experience in scripting.
And you say you are running blckeagles and A3EAI with 13 Patrols. How much AI are in one Patrol? We try to have max 15 Ai over all on the Server! Don't go above 20 Ai at the same time!
In our beginning we also put all in, what we have found.
But not every script in the Community is written well.
Some of them slows down the server extreme...
For me the good old SEM Mission Script has a really good performance (ok, not the best features).
I'm sorry, that I can not give you the one answer for a better performance, but I hope these are some tips that can help you to find some problematic settings / scripts.
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Seems your server is not complete loaded. Have you tried it one or two minutes later again?
And you have a wrong syntax in your "adminMenu_Owner"-Array in epochnah.hpp:
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9:59:06 Error in expression < = [];
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{
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_skn_adminUIDArray pushBack(_x select 0);
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_skn_adminNAMEArray pushBack(>
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9:59:06 Error position: <select 0);
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_skn_adminNAMEArray pushBack(>
Check the example in the bottom of this file:adminMenu_Owner[] = {
{"STEAMID64","ADMINNAME1"},
{"STEAMID64","ADMINNAME2"},
{"STEAMID64","ADMINNAME3"} //<- No comma on the last entry
};Have you changed any other settings / scripts? -
#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test
in AI Missions
Posted
It's because the Markers are created local. I have changed it serverside.
I also changed the script for spawning buildings. so E3den and M3 Editor format are supported.
But first I have to reorganise some things...