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Posts posted by He-Man
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Are you using Epoch Antihack? It is only needed, if so.
Then you also have to change the settings in the Ignatz_client_startscript
And have you also inserted the init.sqf in the Root?
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Into the root of your mission file (epoch.altis).
First unpack this file with pbo-manager, put the files in and repack it.
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As I wrote...
Check the VehicleLock entry. Is that there?
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The owner is not stored in the vars of the car self.
It is only stored in vehiclelock!
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2592000 seconds, right?
Then please check the other points
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Arma und keine Fehler im rpt ist doch schon mal gelogen ;)
That is not easy to answer.
What is your vehicleLockTime in epochconfig.hpp?
Check, if the Vehicle has a valid slot (with Infistar you can check the slot by pressing shift+i)
Look into your DB in Vehiclelock and this slot, if there is an entry for the owner.
What happened, when you lock the Vehicle after restart? Can no other player (outside your Group) lock it then?
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I was playing this Monster as my character, but controlling is something other :D
But I love it too!
If you use it as an AI, you must controll it via script. But is is useless atm, because it can not damage you.
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Hehe no, I can't.
Here are some really good mission scripts, that have cost days / weeks of work.
I don't think, you can make it better without good experience in scripting.
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I think the problems are not the "new" files. Seems, there is something wrong in your misson.sqm.
Can you upload your epoch.altis.pbo anywhere? Or give me your server ip, so I can try to connect?
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See my edit above!
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Then please post your rpt log from your Server.
Should be in the "SC" folder.
The best way is to paste it to pastebin and only give us the link:
EDIT:
Sorry, my mistake. Add this into your init.sqf (I forgot one ")
Spoilerif (isserver) then {
[] execVM "mybuildings.sqf";
};
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What about "[scarCODE] S.I.M. (Server Info Menu) by IT07" ?
He is using addaction!
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Hi,
what do you mean with any "Epoch Maps"?
Epoch uses default maps and spawn in some additional Buildings on Server start. So it is right to select a default map.
- Unpack your mission file (epoch.altis.pbo) with pbo manager: http://www.armaholic.com/page.php?id=16369
- create a file in the root of the unpacked mission file "init.sqf"
- insert in this init.sqf:
Spoilerif (isserver) then {
[] execVM "mybuildings.sqf;
};
- create a new file in the root of the mission "mybuildings.sqf"
- paste the exported content from E3DEN in this file
- Safe both files and repack the epoch.altis folder to epoch.altis.pbo (with pbo manager)
Now the Server should load these buildings on server startup
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I am not using any addaction in this scripts.
could it be from another script?
To use addactions, you normally have to set in epochnah.hpp
antihack_addActionCheck = false;
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And have you replaced the lines from the "epoch_code\compile\interface_event_handlers\EPOCH_KeyDown.sqf" with the new ones from the readme?
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Have you set:
Ignatz_AutoEarplugsHints = true
and
Ignatz_EarplugsSystemchat = true
???
Hnts on manual insert / remove I haven't implemented, because most players don't like that much hints...
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Quote
and I see players get a Ban: EH: Killed in Hackerlog after using its hotkey
(also without changes for systemchat or hint :-/)
Edit: If a player dies it spams systemchat 15 times "playerx commited suicide" or "playerx was killed by player y"
Tarabas, I made an experimental branch. Can you test it please?
https://github.com/Ignatz-HeMan/Ignatz_Client_Earplugs/tree/Experimental
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I would put the systemchat in the KeyDown EH directly before the "[] call Ignatz_Client_Earplugger":
Spoiler...
if (Ignatz_Earplugsin) then {
systemchat 'Earplugs have been removed";
}
else {
systemchat 'Earplugs have been inserted";
};
[] call Ignatz_Client_Earplugger;
...What do you mean with (re)disable? No pissiblility to put them in / out inside Vehicles?
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2 hours ago, Tarabas said:
Thank you for your sharing this He-Man...
would it be possible to get the entries for Epoch AH Keydown to allow all players let the hotkey work like you did in your statusbar script ?
Sure.
Comment out in Ignatz_Client_StartScript.sqf:
Spoiler[] call Ignatz_Client_EH_KeyDown;// [] call Ignatz_Client_EH_KeyDown;
And add in EPOCH_KeyDown.sqf:
Spoiler.....
if (_dikCode in (actionKeys "NightVision")) then {
if (EPOCH_playerEnergy == 0) then {
["Night Vision Goggles: Need Energy", 5] call Epoch_message;
_handled = true;
};
};if (!isnil 'Ignatz_KB_Earplug') then {
if (_dikCode == Ignatz_KB_Earplug) then {
[] call Ignatz_Client_Earplugger
};
};_handled
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I think in EpochAH there is no setting to disable DisplayEH revert.
So you have to add this keydown EH directly into the Epoch Code.
Remove from my Script:
Spoilerif (_UseSwitchKey) then {
_display displayaddeventhandler ['keydown',{
if ((_this select 1) == Ignatz_StatusBarSwitchKey) then {
Ignatz_StatusbarSelected = switch Ignatz_StatusbarSelected do {
case 0: {1};
case 1: {2};
case 2: {3};
case 3: {0};
};
};
}];
}
else {
Ignatz_StatusBarSwitchKey = nil;
};
And add in EPOCH_KeyDown.sqf:
Spoiler......
if (_dikCode in (actionKeys "NightVision")) then {
if (EPOCH_playerEnergy == 0) then {
["Night Vision Goggles: Need Energy", 5] call Epoch_message;
_handled = true;
};
};if (!isnil 'Ignatz_StatusBarSwitchKey') then {
if (_dikCode == Ignatz_StatusBarSwitchKey) then {
Ignatz_StatusbarSelected = switch Ignatz_StatusbarSelected do {
case 0: {1};
case 1: {2};
case 2: {3};
case 3: {0};
};
};
};_handled
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Using Infistar? Then:
/* Revert KeyDown */ _RDK = false;
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You can put it direcly in your init.sqf for testing:
Spoiler[] spawn {
if (hasinterface) then {
uisleep 30;
player addAction ['Test Addaction', {hint (_this select 3); systemchat (_this select 3)},'Test Action works',1.5,false,true,'','true'];
};
};The uisleep 30 is only to make sure, that the action is not loaded before the player self is loaded in.
If you get a scrolldown menu with this, it is not the Antihack!
[Ignatz] Earplug Script
in Scripts
Posted
Hehe...
Then I think you are using it.
Look in @epochhive\epochnah.hpp
Antihack enabled or similar