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Posts posted by He-Man
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Start Arma with 3DEN and Epoch (if you want to use Epoch Buildings / Items)
Build your Buildings and export it to sqf.
This sqf file is a complete working file, which will create the objects.
Load this sqf in the init.sqf (yes in your mission file) with
if (isserver) then {
execvm "myownitems.sqf"
};
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We Export it with 3DEN to a sfq file without this Problem.
It is an addon, that you have to load with Arma and you get a special Export Option in tools
You can get it in the workshop
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With Infistar should work.
I also haven't these Problems.
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You must spawn the Vehicles serverside and then:
_veh call EPOCH_server_setVToken;
is the key ;)
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Sounds like an Epoch antihack check.
We have this Problem not and we have Epoch ah disabled
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Add in the sem init [] spawn {... The whole init code ...}
Should help
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The Infistar filter are not up to date, I think. So Start with the Epoch filter.
But it is a lot if work!
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14 hours ago, rvg?! said:
Hi, does anyone know the default Hit Eventhandler divider/factor for Epoch?
{_x addEventHandler["Hit",{(_this select 2)/???;}];
Thx in advance.
I'm not sure, but I think Epoch has no "hit" eventhandler for handling damages:
For Player in cfgepochclient.hpp:
addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating","GetInMan","GetOutMan"};
For Vehicles:
_this addMPEventHandler["MPHit", { EPOCH_saveVehQueue pushBackUnique (_this select 0) }];
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For every infistar Version you must also change the battleye filter.
So I think nobody can give you the right filter for your Server.
You have to learn to make your own filter, sorry :(
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You mean this:
Scripting function 'bis_fnc_execvm' is not allowed to be remotely executed
Ignore it!
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15 hours ago, KPABATOK said:
this I did not know. So Epoch provides free chemlights now? Wow.
This is no option yet. But it could be.
I have changed a bit, that it works as I said.
If the Trader can not find a safe Position, you get a message: "Can't find safe pos - throw a Chemlight or smoke to mark it"
If the player has no chemlight or smoke in his inventory, he will get a random chemlight
But I don't think, that this should be in the stock Epoch files, because you can dupe tons of Chemlights.
Who is anyway interested, here are the files:
mpmissions\epoch.xxx\epoch_code\compile\traders\EPOCH_startNpcTrade.sqf:
https://www.dropbox.com/s/bfwr1ghsimefjjo/EPOCH_startNpcTrade.sqf?dl=0
@epochhive\addons\epoch_server\compile\epoch_trading\EPOCH_server_makeNPCTrade.sqf:
https://www.dropbox.com/s/7v53ufmzwyztxsi/EPOCH_server_makeNPCTrade.sqf?dl=0
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What about an Option, that you must throw a chemlight to buy a Vehicle.
If you have not thrown it, you will get a message and a Chemlight into your Inventory.
Then you can throw it.
Okay, you can dupe Chemlights, but... It's only a Chemlight ;)
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On 17.7.2016 at 7:16 PM, Norf955 said:
I have this in inti.sqf
//Base
if (isServer)then {
}
else {
[] execVM "poulet.sqf";
};Like you write up
Character was deleted in editor, but no difference :(
//Base
if (isServer)then {[] execVM "poulet.sqf";
}
else {};
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Sorry, but today is to late. I will give you feedback tomorrow.
If I remember right, the config not found is not a problem. It only use the config Inside the pbo instead
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Confirm
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Have you set "if (isserver)" ?
And yes, the char must be deleted!
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For what using version in the Server Name? It's only necessary, if you run an older Version then the actual to say people "don't connect, we are not active" :D
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Load the 3den addon from the Workshop, then you can Export a sqf file inside Eden.
Add to your init.sqf:
If (isserver) then {
[] Execvm ...
};
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It is a known Arma bug :(
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Trader menu suggestions
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