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Posts posted by He-Man
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I have implemented it deep in the Main Codes, so it makes no Sense to Share it.
But it is based on this script:
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There is no purpose for the most (or all?!) items for now.
But you could use them for yourself by scripting a function to use them.
We use the ItemHotwire to lockpick Vehicles, for example.
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Based on this Status Bar, I made a complete rewrite. (without a difference between PlayerBar / AdminBar, because it is not needed for us).
- Completely removed external config file
- Only 1 File for all
- Config section on the top of the Script-File
- Blinking Icons, if in a dangerous value
- Easy changeable Status Bar Content
- Toggleable between 3 Statusbar sizes (right shift key / configurable)
- 0-No Status Bar
- 1 Full Status Bar
- 2 Half Status Bar
- 3 Small Status Bar
I made it only for our Server.
But I want to share it now, if someone also want it.
- Flupo, ChiefofJustice, natoed and 5 others
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8
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Try this:
adminMenu_Owner[] = {
{"xxxxxxxxxxxxxxxxxxx","DanTheMan"}
};
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Could be a wrong Syntax in your epochnah.hpp.
Can you post the line adminMenu_Owner from this file? But make some xxx in the ID's ;)
Edit: And have a look at the end of the file. There are examples, how to add Admins
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We had it only on 668 for now.
Not always, only sometimes.
I will ask the players tomorrow, if they have also noticed it in 669.
But I think with the fixed respawn timer it should be gone.
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It happened for all! The problem is, that "playableunits" no longer works and have to be replaced by "allplayers".
You can do it by yourself, but you have to do it in all Epoch AND Infistar files.
But that is not all. The Eventhandler for player disconnect is broken and loged out players will not be cleaned up and the crafting menu crashes the Client.
We have already downgraded to 1.64 until this is fixed by Bohemia.
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On 1.12.2015 at 5:45 AM, vbawol said:
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Ideally the InventoryOpened handler should be expanded to return both containers so we can move towards preventing the cargo option without a bunch of workarounds
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Coming soon: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#InventoryOpened
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I say it only this One Time! These are Really all good mods, but it is all old!
If we (epoch mod) want to use it seriosly, we have to modifie it.
So let make us the best Mod and let us divide our experience
Okay, im on a Party, but I Love this Mod :D
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You can try this (not tested):
fn_AIkilledEH.sqf: http://pastebin.com/yesiifHe
if (isplayer _killer && _killer == vehicle _killer) then { <- Checks, if the killer is a player and if he is NOT inside a Vehicle (road kill sucks)
_reward = 30 + random 20; <- Here you can change the reward
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There is no need to activate it. We also have Marks, Karts and Heli dlc and nothing activated. Just add these Items to the Loot / Spawn.
Group and Door management is integrated into Epoch. You can create a Group in Space Bar Menu
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1.
2.
You must not add the dlc's to your Startparameters. What you are missing is the right Vehicle-Spawnlist for Epoch:
@epochhive -> addons -> unpack with pbomanager "epoch_server_settings" -> configs -> maps -> your mapname
Here should be an array "allowedVehiclesList". All these Vehicles will spawn on the map. If this array is not present, just create it!
Example (This is just an example! These count of Vehicles make no sence!!!):
SpoilerallowedVehiclesList[] = {
{"C_Hatchback_01_EPOCH",10}, // Limouusine
{"C_Hatchback_02_EPOCH",10}, // Sportlimousine
{"C_Offroad_01_EPOCH",10}, // Offroader
{"C_Offroad_01_repair_F",10}, // Offroader Repair
{"O_G_Offroad_01_armed_F",10}, // Offroader HMG, Braunfleck
{"I_G_Offroad_01_armed_F",10}, // Offroader HMG, Grünfleck
{"B_G_Offroad_01_armed_F",10}, // Offroader HMG, Graufleck
{"C_SUV_01_EPOCH",10}, // SUV
{"C_Van_01_transport_EPOCH",10}, // Truck
{"C_Van_01_box_EPOCH",10}, // Truck Boxer
{"O_G_Van_01_fuel_F",10}, // Tanklaster, Truck, Braun
{"B_G_Van_01_fuel_F",10}, // Tanklaster, Truck, Grün
{"C_Quadbike_01_EPOCH",10}, // Quad
{"K01",2}, // Kart
{"K02",2}, // Kart BlueKing
{"K03",2}, // Kart Redstone
{"K04",2}, // Kart Vrana
{"ebike_epoch",10}, // Motorrad
{"B_MRAP_01_EPOCH",10}, // Hunter
{"B_MRAP_01_hmg_F",10}, // Hunter HMG
{"O_MRAP_02_F",10}, // Ifrit
{"O_MRAP_02_hmg_F",10}, // Ifrit HMG
{"I_MRAP_03_EPOCH",10}, // Strider
{"I_MRAP_03_hmg_F",10}, // Strider HMG
{"C_Rubberboat_EPOCH",10}, // Schlauch-Rettungsboot
{"C_Rubberboat_02_EPOCH",0}, // Schlauch-Kampfboot dunkel
{"C_Rubberboat_03_EPOCH",0}, // Schlauch-Rettungsboot
{"C_Rubberboat_04_EPOCH",0}, // Schlauch-Kampfboot hell
{"C_Boat_Civil_01_EPOCH",0}, // Motorboot
{"C_Boat_Civil_01_police_EPOCH",5}, // Motorboot Polizei
{"C_Boat_Civil_01_rescue_EPOCH",5}, // Motorboot Rettung
{"B_SDV_01_EPOCH",5}, // U-Boot
{"O_Boat_Armed_01_hmg_F",5}, // SpeedBoat HMG
{"jetski_epoch",5}, // Jetski
{"B_Truck_01_transport_EPOCH",5}, // HEMTT Transport - Personen
{"B_Truck_01_covered_EPOCH",5}, // HEMTT Transporter abgedeckt
{"B_Truck_01_mover_EPOCH",5}, // HEMTT
{"B_Truck_01_box_EPOCH",7}, // HEMTT Transport - Container
{"B_Truck_01_Repair_F",7}, // HEMMT Repair
{"B_Truck_01_ammo_F",7}, // HEMMT Ammo
{"B_Truck_01_fuel_F",7}, // HEMMT Fuel
{"B_Truck_01_medical_F",7}, // HEMMT Medical
{"O_Truck_02_covered_EPOCH",2}, // Zamak Transporter - abgedeckt
{"O_Truck_02_transport_EPOCH",2}, // Zamak Transport - Personen
{"O_Truck_02_box_EPOCH",7}, // Zamak Reparatur
{"O_Truck_02_medical_F",7}, // Zamak Medical
{"O_Truck_02_Ammo_F",7}, // Zamak Ammo
{"O_Truck_02_fuel_F",7}, // Zamak Fuel
{"O_Truck_03_covered_EPOCH",2}, // Tempest Transporter abgedeckt
{"O_Truck_03_transport_F",2}, // Tempest Transport - Personen
{"O_Truck_03_repair_F",0}, // Tempest Repair
{"O_Truck_03_ammo_F",0}, // Tempest Munition
{"O_Truck_03_fuel_F",1}, // Tempest Fuel
{"O_Truck_03_medical_F",0}, // Tempest Medical
{"O_Heli_Light_02_unarmed_EPOCH",9}, // Orca Black
{"O_Heli_Light_02_v2_F",3}, // Orca Armed
{"I_Heli_Transport_02_EPOCH",1}, // Mohawk
{"I_Heli_light_03_unarmed_EPOCH",5}, // Hellcat
{"B_Heli_Transport_03_unarmed_EPOCH",3}, // Huron
{"B_Heli_Transport_03_black_F",1}, // Huron bewaffnet
{"O_Heli_Transport_04_EPOCH",1}, // Taru
{"O_Heli_Transport_04_bench_EPOCH",0}, // Taru Bank
{"O_Heli_Transport_04_box_EPOCH",1}, // Taru Fracht
{"O_Heli_Transport_04_covered_EPOCH",1}, // Taru Transport
{"B_Heli_Transport_01_EPOCH",3}, // Ghosthawk
{"B_Heli_Light_01_EPOCH",1}, // Humminbird
{"B_Heli_Light_01_armed_F",6}, // Hummingbird armed
{"C_Heli_light_01_red_F",2},
{"C_Heli_light_01_blue_F",2},
{"C_Heli_light_01_ion_F",2},
{"C_Heli_light_01_graywatcher_F",2},
{"C_Heli_light_01_wasp_F",2},
{"C_Heli_light_01_digital_F",2},
{"C_Heli_light_01_vrana_F",2},
{"C_Heli_light_01_speedy_F",2},
{"C_Heli_light_01_jeans_F",2},
{"C_Heli_light_01_light_F",2},
{"C_Heli_light_01_shadow_F",2},
{"C_Heli_light_01_furious_F",2},
{"C_Heli_light_01_wave_F",2},
{"C_Heli_light_01_sheriff_F",2},
{"mosquito_epoch",4}, // Mosquito
{"O_Heli_Attack_02_F",1}, // Kajman
{"O_Heli_Attack_02_black_F",1}, // Kajman Schwarz
{"B_Heli_Attack_01_F",1}, // Blackfoot
{"I_Heli_light_03_F",4}, // Hellcat Armed// Apex
{"I_C_Offroad_02_unarmed_F",1},
{"I_C_Offroad_02_unarmed_brown_F",1},
{"I_C_Offroad_02_unarmed_olive_F",1},
{"C_Offroad_02_unarmed_F",1},
{"C_Offroad_02_unarmed_blue_F",1},
{"C_Offroad_02_unarmed_orange_F",1},
{"C_Offroad_02_unarmed_green_F",1},
{"C_Offroad_02_unarmed_black_F",1},
{"C_Offroad_02_unarmed_white_F",1},
{"C_Offroad_02_unarmed_red_F",1},
{"B_LSV_01_unarmed_F",1},
{"B_LSV_01_unarmed_olive_F",1},
{"B_LSV_01_unarmed_sand_F",1},
{"B_LSV_01_unarmed_black_F",1},
{"B_T_LSV_01_unarmed_F",1},
{"B_T_LSV_01_unarmed_CTRG_F",1},
{"B_T_LSV_01_unarmed_olive_F",1},
{"B_T_LSV_01_unarmed_black_F",1},
{"B_T_LSV_01_unarmed_sand_F",1},
{"O_LSV_02_unarmed_F",1},
{"O_LSV_02_unarmed_ghex_F",1},
{"O_LSV_02_unarmed_arid_F",1},
{"O_LSV_02_unarmed_viper_F",1},
{"O_LSV_02_unarmed_black_F",1},
{"O_T_LSV_02_unarmed_black_F",1},
{"O_T_LSV_02_unarmed_ghex_F",1},
{"O_T_LSV_02_unarmed_arid_F",1},
{"O_T_LSV_02_unarmed_viper_F",1},
{"O_T_LSV_02_armed_black_F",1},
{"O_T_LSV_02_armed_ghex_F",1},
{"B_LSV_01_armed_black_F",1},
{"B_LSV_01_armed_olive_F",1},
{"I_C_Boat_Transport_02_F",0},
{"O_G_Boat_Transport_02_F",0},
{"C_Boat_Transport_02_F",0},
{"B_G_Boat_Transport_02_F",0},
{"I_G_Boat_Transport_02_F",0},{"B_T_VTOL_01_infantry_olive_F",1},
{"B_T_VTOL_01_vehicle_blue_F",1},
{"O_T_VTOL_02_infantry_F",1},
{"O_T_VTOL_02_vehicle_grey_F",1}
};3. Most Changes, you can make are in these files:
Spoiler- missonfile -> epoch_config -> Configs -> CfgPricing.hpp
- missonfile -> epoch_config -> Configs -> CfgEpochClient.hpp
- missonfile -> epoch_config -> Configs -> CfgEpochClient -> mapname.hpp
- @epochhive -> addons -> epoch_server_settings -> configs -> CfgLootTable.h
- @epochhive -> addons -> epoch_server_settings -> configs -> CfgMainTable.h
- @epochhive -> addons -> epoch_server_settings -> configs -> maps -> mapname.h
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No Reports here...
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If you not delete the stock Trader, it only adds new Trader.
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Client side you can do nothing.
You have to wait until the Server Admin fix it.
Contact him and give him this link, so he can fix it.
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I think this should work.
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v241
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Are you using Infistar?
Then just take the old fsm, until Chris roll out the next Infistar version.
He already knows the problem and is working on it.
[RELEASE] Status Bar With Icons & Server FPS display v1.36
in Scripts
Posted
I have updated the Ignatz_StatusBar:
- Added an option to enable / disable Switchkey
- Added some more colours for toxic