Jump to content

He-Man

Developer
  • Posts

    808
  • Joined

  • Last visited

  • Days Won

    63

Posts posted by He-Man

  1. Based on this Status Bar, I made a complete rewrite. (without a difference between PlayerBar / AdminBar, because it is not needed for us).

    - Completely removed external config file

    - Only 1 File for all

    - Config section on the top of the Script-File

    - Blinking Icons, if in a dangerous value

    - Easy changeable Status Bar Content

    - Toggleable between 3 Statusbar sizes (right shift key / configurable)

    - 0-No Status Bar

    - 1 Full Status Bar

    - 2 Half Status Bar

    - 3 Small Status Bar

     

    I made it only for our Server.

    But I want to share it now, if someone also want it.

    Download: https://github.com/Ignatz-HeMan/Ignatz_Statusbar

  2. Could be a wrong Syntax in your epochnah.hpp.

    Can you post the line adminMenu_Owner from this file? But make some xxx in the ID's ;)

     

    Edit: And have a look at the end of the file.  There are examples, how to add Admins

  3. It happened for all! The problem is, that "playableunits" no longer works and have to be replaced by "allplayers".

    You can do it by yourself, but you have to do it in all Epoch AND Infistar files.

     

    But that is not all. The Eventhandler for player disconnect is broken and loged out players will not be cleaned up and the crafting menu crashes the Client.

    We have already downgraded to 1.64 until this is fixed by Bohemia.

  4. 1.

    2.

    You must not add the dlc's to your Startparameters. What you are missing is the right Vehicle-Spawnlist for Epoch:

    @epochhive -> addons -> unpack with pbomanager "epoch_server_settings" -> configs -> maps -> your mapname

    Here should be an array "allowedVehiclesList". All these Vehicles will spawn on the map. If this array is not present, just create it!

    Example (This is just an example! These count of Vehicles make no sence!!!):

    Spoiler

        allowedVehiclesList[] = {
            {"C_Hatchback_01_EPOCH",10},                    // Limouusine
            {"C_Hatchback_02_EPOCH",10},                    // Sportlimousine
            {"C_Offroad_01_EPOCH",10},                    // Offroader
            {"C_Offroad_01_repair_F",10},                // Offroader Repair
            {"O_G_Offroad_01_armed_F",10},                // Offroader HMG, Braunfleck
            {"I_G_Offroad_01_armed_F",10},                // Offroader HMG, Grünfleck
            {"B_G_Offroad_01_armed_F",10},                // Offroader HMG, Graufleck
            {"C_SUV_01_EPOCH",10},                        // SUV
            {"C_Van_01_transport_EPOCH",10},                // Truck
            {"C_Van_01_box_EPOCH",10},                    // Truck Boxer
            {"O_G_Van_01_fuel_F",10},                    // Tanklaster, Truck, Braun
            {"B_G_Van_01_fuel_F",10},                    // Tanklaster, Truck, Grün
            {"C_Quadbike_01_EPOCH",10},                    // Quad
            {"K01",2},                                    // Kart
            {"K02",2},                                    // Kart BlueKing
            {"K03",2},                                    // Kart Redstone
            {"K04",2},                                    // Kart Vrana
            {"ebike_epoch",10},                            // Motorrad
            {"B_MRAP_01_EPOCH",10},                        // Hunter
            {"B_MRAP_01_hmg_F",10},                        // Hunter HMG
            {"O_MRAP_02_F",10},                            // Ifrit
            {"O_MRAP_02_hmg_F",10},                        // Ifrit HMG
            {"I_MRAP_03_EPOCH",10},                        // Strider
            {"I_MRAP_03_hmg_F",10},                        // Strider HMG
            {"C_Rubberboat_EPOCH",10},                    // Schlauch-Rettungsboot
            {"C_Rubberboat_02_EPOCH",0},                // Schlauch-Kampfboot dunkel
            {"C_Rubberboat_03_EPOCH",0},                // Schlauch-Rettungsboot
            {"C_Rubberboat_04_EPOCH",0},                // Schlauch-Kampfboot hell
            {"C_Boat_Civil_01_EPOCH",0},                // Motorboot
            {"C_Boat_Civil_01_police_EPOCH",5},            // Motorboot Polizei
            {"C_Boat_Civil_01_rescue_EPOCH",5},            // Motorboot Rettung
            {"B_SDV_01_EPOCH",5},                        // U-Boot
            {"O_Boat_Armed_01_hmg_F",5},                // SpeedBoat HMG
            {"jetski_epoch",5},                            // Jetski
            {"B_Truck_01_transport_EPOCH",5},            // HEMTT Transport - Personen
            {"B_Truck_01_covered_EPOCH",5},                // HEMTT Transporter abgedeckt
            {"B_Truck_01_mover_EPOCH",5},                // HEMTT
            {"B_Truck_01_box_EPOCH",7},                    // HEMTT Transport - Container
            {"B_Truck_01_Repair_F",7},                    // HEMMT Repair
            {"B_Truck_01_ammo_F",7},                    // HEMMT Ammo
            {"B_Truck_01_fuel_F",7},                    // HEMMT Fuel
            {"B_Truck_01_medical_F",7},                    // HEMMT Medical
            {"O_Truck_02_covered_EPOCH",2},                // Zamak Transporter - abgedeckt
            {"O_Truck_02_transport_EPOCH",2},            // Zamak Transport - Personen
            {"O_Truck_02_box_EPOCH",7},                    // Zamak Reparatur
            {"O_Truck_02_medical_F",7},                    // Zamak Medical
            {"O_Truck_02_Ammo_F",7},                    // Zamak Ammo
            {"O_Truck_02_fuel_F",7},                    // Zamak Fuel
            {"O_Truck_03_covered_EPOCH",2},                // Tempest Transporter abgedeckt
            {"O_Truck_03_transport_F",2},                // Tempest Transport - Personen
            {"O_Truck_03_repair_F",0},                    // Tempest Repair
            {"O_Truck_03_ammo_F",0},                    // Tempest Munition
            {"O_Truck_03_fuel_F",1},                    // Tempest Fuel
            {"O_Truck_03_medical_F",0},                    // Tempest Medical
            {"O_Heli_Light_02_unarmed_EPOCH",9},        // Orca Black
            {"O_Heli_Light_02_v2_F",3},                    // Orca Armed
            {"I_Heli_Transport_02_EPOCH",1},            // Mohawk
            {"I_Heli_light_03_unarmed_EPOCH",5},        // Hellcat
            {"B_Heli_Transport_03_unarmed_EPOCH",3},    // Huron
            {"B_Heli_Transport_03_black_F",1},             // Huron bewaffnet
            {"O_Heli_Transport_04_EPOCH",1},            // Taru
            {"O_Heli_Transport_04_bench_EPOCH",0},        // Taru Bank
            {"O_Heli_Transport_04_box_EPOCH",1},        // Taru Fracht
            {"O_Heli_Transport_04_covered_EPOCH",1},    // Taru Transport
            {"B_Heli_Transport_01_EPOCH",3},             // Ghosthawk
            {"B_Heli_Light_01_EPOCH",1},                // Humminbird
            {"B_Heli_Light_01_armed_F",6},                 // Hummingbird armed
            {"C_Heli_light_01_red_F",2},
            {"C_Heli_light_01_blue_F",2},
            {"C_Heli_light_01_ion_F",2},
            {"C_Heli_light_01_graywatcher_F",2},
            {"C_Heli_light_01_wasp_F",2},
            {"C_Heli_light_01_digital_F",2},
            {"C_Heli_light_01_vrana_F",2},
            {"C_Heli_light_01_speedy_F",2},
            {"C_Heli_light_01_jeans_F",2},
            {"C_Heli_light_01_light_F",2},
            {"C_Heli_light_01_shadow_F",2},
            {"C_Heli_light_01_furious_F",2},
            {"C_Heli_light_01_wave_F",2},
            {"C_Heli_light_01_sheriff_F",2},
            {"mosquito_epoch",4},                        // Mosquito
            {"O_Heli_Attack_02_F",1},                    // Kajman
            {"O_Heli_Attack_02_black_F",1},                // Kajman Schwarz
            {"B_Heli_Attack_01_F",1},                    // Blackfoot
            {"I_Heli_light_03_F",4},                    // Hellcat Armed

    // Apex
            {"I_C_Offroad_02_unarmed_F",1},
            {"I_C_Offroad_02_unarmed_brown_F",1},
            {"I_C_Offroad_02_unarmed_olive_F",1},
            
            {"C_Offroad_02_unarmed_F",1},
            {"C_Offroad_02_unarmed_blue_F",1},
            {"C_Offroad_02_unarmed_orange_F",1},
            {"C_Offroad_02_unarmed_green_F",1},
            {"C_Offroad_02_unarmed_black_F",1},
            {"C_Offroad_02_unarmed_white_F",1},
            {"C_Offroad_02_unarmed_red_F",1},
            
            {"B_LSV_01_unarmed_F",1},
            {"B_LSV_01_unarmed_olive_F",1},
            {"B_LSV_01_unarmed_sand_F",1},
            {"B_LSV_01_unarmed_black_F",1},
            
            {"B_T_LSV_01_unarmed_F",1},
            {"B_T_LSV_01_unarmed_CTRG_F",1},
            {"B_T_LSV_01_unarmed_olive_F",1},
            {"B_T_LSV_01_unarmed_black_F",1},
            {"B_T_LSV_01_unarmed_sand_F",1},
            
            {"O_LSV_02_unarmed_F",1},
            {"O_LSV_02_unarmed_ghex_F",1},
            {"O_LSV_02_unarmed_arid_F",1},
            {"O_LSV_02_unarmed_viper_F",1},
            {"O_LSV_02_unarmed_black_F",1},
            
            {"O_T_LSV_02_unarmed_black_F",1},
            {"O_T_LSV_02_unarmed_ghex_F",1},
            {"O_T_LSV_02_unarmed_arid_F",1},
            {"O_T_LSV_02_unarmed_viper_F",1},
            
            {"O_T_LSV_02_armed_black_F",1},
            {"O_T_LSV_02_armed_ghex_F",1},
            {"B_LSV_01_armed_black_F",1},
            {"B_LSV_01_armed_olive_F",1},
            
            {"I_C_Boat_Transport_02_F",0},
            {"O_G_Boat_Transport_02_F",0},
            {"C_Boat_Transport_02_F",0},
            {"B_G_Boat_Transport_02_F",0},
            {"I_G_Boat_Transport_02_F",0},

            {"B_T_VTOL_01_infantry_olive_F",1},
            {"B_T_VTOL_01_vehicle_blue_F",1},
            {"O_T_VTOL_02_infantry_F",1},
            {"O_T_VTOL_02_vehicle_grey_F",1}
        };

    3. Most Changes, you can make are in these files:

    Spoiler

    - missonfile -> epoch_config -> Configs -> CfgPricing.hpp

    - missonfile -> epoch_config -> Configs -> CfgEpochClient.hpp

    - missonfile -> epoch_config -> Configs -> CfgEpochClient -> mapname.hpp

    - @epochhive -> addons -> epoch_server_settings -> configs -> CfgLootTable.h

    - @epochhive -> addons -> epoch_server_settings -> configs -> CfgMainTable.h

    - @epochhive -> addons -> epoch_server_settings -> configs -> maps -> mapname.h

     

×
×
  • Create New...