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Posts posted by He-Man
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You could also try to change from EH Keydown to EH Keyup:
In Ignatz_Client_EH_Keydown:
(findDisplay 46) displayAddEventHandler ['KeyDown',(findDisplay 46) displayAddEventHandler ['KeyUp',
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Hi @Toby77,
disable in Infistar:
/* Revert KeyDown */ _RDK = false; /* true or false */ /* recommended: true Removes custom KeyDowns and sets back the default ones (false with Task Force Radio ?) */
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Have you set a servercomand pw and also set the same pw in the infistar config? If not, Infi will not Start.
Have also a look in your rpt for any errors
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Without a look on your changed file, I think we can not really help you
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write protected folder for the User?
Try to Run Redis as Administrator.
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Could, that the Addaction is loaded to fast.
Try:
waituntil {!isNull player};
waituntil {time > 25};
waituntil {alive player};
waituntil {getPlayerUID player != ''};
waitUntil {!isNull (findDisplay 46)};
waituntil {typeof player in ["Epoch_Male_F","Epoch_Female_F"]};
waituntil {!isNil "Epoch_my_GroupUID"};
uisleep 2; -
We made the bases indestructible. Only Doors and Gates are destructible, but only by satchels / explosives.
If you have any further questions, you can contact us on
Teamspeak: todessternserver.de
or
Facebook: https://www.facebook.com/TodessternServer/
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Could be a bad internet connection of your Server or a bad written script, that let the server work extreme.
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Quote
non of the plugins were showing in game
What kind of "plugins" do you mean? SEM? HeliCrash? Infistar?
Client rpt could also be interesting
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But remote HC is not 127.0.0.1
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So aus der Ferne leider nicht.
Ich würde wie bereits gesagt zunächst prüfen, ob der Vehiclelock in der DB richtig gespeichert wird.
Dann würde ich nach dem Restart noch einmal rein gucken.
Vehicle Slot des Fahrzeugs auslesen - VehicleLock dieses Slots prüfen - Das Serverseitige Unlock Script mal schritt für schritt nachvollziehen - Manuell ein Script basteln, dass den "owner" aus der Datenbank ausließt (muss Serverseitig gemacht werden und dann mit publicvariable übergeben oder als diag_log in den Log schreiben lassen).
Hast Du denn noch andere Addons installiert? Alles richtig upgedated?
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The @epoch Folder and startparameters
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Have you set in your config.cfg:
localClient[]={127.0.0.1};
headlessClients[] = {"127.0.0.1"};battleyeLicense=1;
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Okay, good to know!
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try:
-name=Administrator
and put your administrator.arma3profile into the folder:
C:\Users\me\Desktop\arma3server\Games\ArmA3\A3Master\Administrator\administrator.arma3profile
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17 hours ago, Pvpmedic said:
Ok so its working now if I push F4 but if i get into a vehicle they do not auto insert and remove getting inside vehicle then back out nothing happens.
Problem still persist or fixed?
The script should work.
If not fixed, I would load me later your mission again from your Server and check.
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1 hour ago, Pvpmedic said:
Yes it says antihack enable True
Here is my init.sqf
if (isserver) then {
[] execVM "mybuildings.sqf";
[] execVM "andre_convoy.sqf";
[] execVM "addons\Ignatz_Client_StartScript.sqf";};
I just added your script to it.
Change your init to:
Spoilerif (isserver) then {
[] execVM "mybuildings.sqf";
[] execVM "andre_convoy.sqf";
};if (hasinterface) then {
[] execVM "addons\Ignatz_Client_StartScript.sqf";
}; -
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Server ip ?
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_Ignatz_UsingEpochAH = true;
ESVP - Extended Safezones with Vehicle Protection
in Scripts
Posted
@Prae, for Markers, I have a simple Script for you.
Just add the coordinates and run it server side.
The SafeZones will get numbers in the same order as the array (Safe Zone 1 / Safe Zone 2/...)
_safeZones = [
[xxx,yyy,zzz],
[xxx,yyy,zzz],
[xxx,yyy,zzz]
];
_c = 1;
{
_marker = createMarker [('Safezonemarker'+(str _c)+'1'), _x];
_marker setmarkertype "empty";
_marker setmarkercolor 'ColorGreen';
_marker setMarkerSize [250,250];
_marker setMarkerShape "ELLIPSE";
_marker setMarkerBrush "Grid";
_marker = createMarker [('Safezonemarker'+(str _c)+'2'), _x];
_marker setmarkertype "mil_warning";
_marker setmarkercolor 'ColorRed';
_marker setMarkerSize [1,1];
_marker setMarkerText ("Safe Zone "+(str _c));
_c = _c+1;
} forEach _safeZones;
@Sp4rkY could add it to his Script, if he want.