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Posts posted by He-Man
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HMG and AI despawn after finishing the missions, but the Box and the smoke stay.
Can somebody confirm?
When I set "blck_useStatic = true" there spawns the definied 2 static weapons + 4 AI's and additional the defnied AI's -> Everytime 4 AI's more than definied.
When I set "blck_useStatic = false" there doesn't spawn a vehicle and only the defnied AI's
Is this right or a bug? How can I spawn HMG's instead of static weapon?
Is it possible to configure, that only max. 2 Mission are active at the same time?
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Can somebody tell me, what "ZEVMissionCooldownTime" means?
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Hi, same here.
I want to have only CinderWallGarage and Doors destructible within about 4-5 satchel charges.
All the rest should be indestructible.
Can somebody help?
ZEVMission
in AI Missions
Posted
Are you sure? I think this will be "ZEVMissionInterval"?!
I'm assuming it is the time, when ZEV mission completely stops, but there are so much variables...