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He-Man

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Posts posted by He-Man

  1. Hi! This mission system is great. But my players have started complaining for pretty weak bots... I've changed every bot skills to 1,1,1,1,1,1 and now snipers become a little more accurate and spot the targets in a bit longer distance (about 600m), but still i believe this is not a limit. All other types of AI are remaining dumb:) They cant see anyone in 300m distance... even if i shoot them with some HMG with no muzzle etc. I've tried to mess with skill configs... the difference becomes noticeable only with 1,1,1,1,1,1... and even than only for snipers...

    Confirm! I use this Mission a bit longer and at the beginning I mean the AI's was harder. Spot distance of about 300 m now. Something changed by Arma? :(

  2. Hello the Horbin,

    Are you aware of any issue with the headless client and the latest upgrade of Arma3 (1.52) I seem to be having issues with my server freezing after a few minutes when I have the headless client running, After about 5 minutes the server will unfreeze and everything works fine. if I disable the headless client and FUMS I am working fine.

    Thanks

    rhammer2003

    Had the same issue. Just delete: init="this enableSimulation false; this allowDamage false"; for the HC in the mission.sqm.

    I think you not must have this, when the HC stays save in the spawn box.

    When you have added the "hunger.sqf", you also can add it here. I haven't done this:

    uisleep 300;
    player allowdamage false;
    player enablesimulation false;
    while {true} do
    {
    EPOCH_playerHunger = 5000;
    EPOCH_playerThirst = 2500;
    uisleep 1800;
    };
  3. We have a lot of Bugs since the last Epoch update and I am not sure, if it is an issue with our config.

    - FirePlaces and Solar Panels are not removeable

    - Lockboxes disappear very fast and seems not to notice, that there was a player on it. (sometimes disapear one day after using).

    - Vehicles often disappear after Restart (okay, not a new bug...)

     

    Am I alone with these problems?

    Our players don't use lockboxes anymore, because the despawns :(

  4. The "class CfgEpochClient" from "destription.ext" has been moved and changed (moved already in 0.3.2).

    Because we have custom blocked areas, I haven't touch this section.

    Now I have copied the complete code from "@Epoch\Addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp" inside the "destription.ext" and inserted our blocked areas.

     

    This was for another problem, but could also work for you...

  5. The "class CfgEpochClient" from "destription.ext" has been moved and changed (moved already in 0.3.2).

    Because we have custom blocked areas, I haven't touch this section.

    Now I have copied the complete code from "@Epoch\Addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp" inside the "destription.ext" and inserted our blocked areas.

     

    This was for another problem, but could also work for you...

    Do this and its back in description.ext. 

    Works fine for us

  6. Hi,

    we have the problem, that items in Storages / Vehicles sometimes not be updated in the DB.

    When a Player takes his weapons out of a shelf and put them in another shelf it often happens, that after Restart the Weapons are in both shelfes or in no shelf.

    I have also testes on our Testserver with a clean database and had the same issue.

    Have someone else noticed something like this?

  7. Not so easy to give you the right answer.

    Infistar has a lot of antihack features inside. But Battleye Filters are an additional security.

    The best would be using the BE Filters + Infistar. But then you have to add the Filters for Infistar too.

    To your topic:

    Make your own BE-Filters:

    When a script maker have a BE Filter like "7 exec !="blablabla" and you have no filter in your scripts.txt with "7 exec", then you can skip this Filter.

    When you have a kick on your server, look in the scripts.log (or any other filter log). There will be a kick reason like #11 "blablabla"

    To make a filter for this, Chris aka Infistar made a great tutorial:

    http://pastebin.com/9FBdjS1u

     

     

     

     

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