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Posts posted by He-Man
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After some testing, it seems to be a problem between Infistar AND the new player_login.fsm.
Disable Infistar -> fixed it
taking the old fsm -> fixed it
I have reported it to Chris from Infistar, hopfully he can fix it...
- TheRipper4K and zxbutchxz
- 2
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Client: epoch_code\System\player_login.fsm
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I have the old player_login.fsm on our live Server and all is okay again.
With the new file, about every 2nd login stand still with "please wait...".
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Do really people script for money?
I thought it is only a hobby... just for me...
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Only as Admin?
We have noticed it with the 5 or 6, but only as infistar Admin.
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They then choose their position to parachute in and pop, they get kicked..
Anti TP ???
Para spawn is not epoch Stock, so here could be your problem
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You have to create the init.sqf in the root of your mission file!
This file will automaically be loaded by the server and clients on Startup.
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From Server Side EPOCH_server_deadPlayer.sqf:
diag_log format["Epoch: ADMIN: Created crypto device for %1 with %2 at %3", getPlayerUID _playerObj, _current_crypto, _pos];
So there must be minimum 1 entry in rpt for creating a crypto device (cellphone).
So first check, if there are several entries of this.
If so, something is triggering the EPOCH_server_deadPlayer multiple times for one death.
If not, the devices were created by another script.
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The number in your profile should be right.
Something like 7656119xxxxx...
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Hey, be welcome!
Epoch is not the easiest mod to learn and understand.
Each Server has different settings, weapons, Vehicles and Mods.
The most bigger Epoch Server are hard PvP. Some with Zombies, some without then. Every Zombie can explode. There are "Sapper" and "Sapper B". Sapper B has a bigger Explosion. The range? Run!!!
The animals, you can kill and eat.
I think the best is to try it by yourself and ask other player and / or Admins ingame.
I think the Apex addon is not really needed, if you not plan to play on the Tanoa Map. Most Server run on Altis.
I wish you a lot of fun!
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Yan you try this:
Spoilerecho Starting ARMA 3 HC Server...
start "HC" "arma3HCserver.exe" -mod=@Epoch;@ryanszombies -client -connect=127.0.0.1 -port=2362 -nosound
timeout 2
echo Started ARMA 3 HC Server...
timeout 5
exit -
What are your Startparams for the HC (Batch-File)
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Have you set this in your config?
localClient[]={127.0.0.1};
headlessClients[] = {"127.0.0.1"};
battleyeLicense=1; -
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Check the logs for the "baddisplay number" and remove it in the config file of Infistar
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Okay nice.
I think he will put it in, because it is only a Setting.
If somebody don't want it, just leave it blank or delete it completely.
- vbawol and Ghostrider-GRG
- 2
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Now I have added Changes to server_securityfunctions.sqf.
Can you please also add these changes and test again with the Admin tool?
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Epoch AH or Infistar?
Not sure, how the Admin Tool spawn the Vehicles. Could be, that it use an own script.
Try Spawning two Vehicles
- sell and purchase one back on trader and check again
- Restart the Server and check the 2nd one
Edit:
I have checked it.
Epoch AH and Infistar uses their own Vehicle Spawn scripts. So the changes only take effect on spawned / loaded Vehicles by Server Restart and Trader
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Okay, finished and it works.
Here the Changes:
https://github.com/EpochModTeam/Epoch/pull/605/files
Edit:
Edited some variables. Please check again!!!
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I am making a Serversetting Config for it and make a pull request to vbawol.
So it hopefully will be in the next build and I will also make it public for you here.
I am testing it atm, so please wait a bit.
Dependent on downloadable content that has been deleted
in Bug Reports
Posted
You can adjust the "nightlight" This is a light only around the player in: CfgEpochClient.hpp
-> niteLight[] = {1,1.88,22};
(Light enabled, Light Brightness, Light Offset in Z)
Or you can Change the Server Date. Not every night is the same darkness ;)
I have told to Chris and he will have a look at the player-login problem.