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Posts posted by He-Man
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If you place a jammer, the script check, if there already is another jammer within 650m Radius.
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5 minutes ago, axeman said:
So how does a Bambie retaliate from being constantly spawn camped under that scenario ?
The motivation for making this after being endlessly shot on MGT..
For us, we prevent this by teleporting to findsafepos.
So Spawn camping is not possible...
And I was not talking about blowing up inside Safe Zones (we have).
I am talking about all scenarios, other servers could have.
I like the new blow off menu and now it is perfect for me!
Every Admin can adjust it for his Server
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What about only getting the new explode menu if player alive time is longer than xx minutes? So not every bambi can run to my vehicles and only wait to geht killed to blow them up.
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Epoch Winter Edition :D
Looks good!
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I don't have this addon, but could be this:
in cfgepochclient: ryanZombiesEnabled = false; // disabled by default
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I have also noticed this. Only world objects seems working.
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I would like to have a Chance for this menu. So everyone can adjust it from 0 to 100 percent
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I have tested a lot with this problem.
0.3.9:
- First Login -> fps ok
- simulation for all vehicles is disabled (tested via script)
- Relog after a few minutes -> poor fps
- manually enabled all simulations (via script) -> fps gos up to normal level
- relog -> fps ok
- manually disable all simulations -> all ok
- relog -> poor fps
The same I tested with the 0.3.8 file and never had poor fps (same Server, only changed the one file)
So it must be a problem between the Vehicle load AND simulation.
Now I stay at the 0.3.8 vehicle load and have simulationhandler enabled with approx 180 Vehicles.
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2 minutes ago, umfufu said:
No problems with fps here also , server up and 5 players all ok with 0.3.9 b561 later 12~14 more logged in but still ok
Simulationhandler enabled or disabled?
How much Vehicles have you on the Map?
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I think this is only a mistake.
But you can download it with the direct link:
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Have you set simulationhandler to false? This is the most important!
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I like the Space Bar Menu :D
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Seems to be an infistar security check. It found the variable crypto on the container and delete the container
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Hi and welcome!
Location would be interesting, I think.
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epoch.altis must be in mpmissions
The description.ext is INSIDE your epoch.altis file. You must "unpack" it with pbomanager , change the description and repack it.
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You don't need the sources folder.
Just copy all inside the "Server_Install_Pack" folder into your Server folder
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1. You can change the lootmultiplier in epochconfig.hpp
- This means, how much loot is in every container
2. You can change the lootBias in CfgBuildingLootPos (inside your mission file)
- This means the chance of spawning loot
3. You can change the limit in CfgBuildingLootPos
- This means, how much containers max can spawn in each building
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Epoch Tanoa is just in development. There are no final files out at the moment.
If you want a Tanoa Epoch Server, you have a lot of work to configure it by yourself or take the epoch experimental files from here: https://github.com/EpochModTeam/Epoch/tree/experimental
With the experimental files also need the experimental client files from the steam workshop.
But why not join a working Epoch Tanoa Server? We have one (see my signature).
Or wait 1-2 Weeks, then vbwol will release the Tanoa files.
- rvg?!, vbawol and TheStainlessSteelRat
- 3
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- Multiplayer:
- https://community.bistudio.com/wiki/copyToClipboard
- Disabled for security reasons.
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Caused by the last Arma update, there are many error messages atm in the logs.
rvg is right, disable them, until all is fixed.
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No, try Todessternserver! ;)
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Then please give feedback, if this is working for you too.
Eden Editor Issues
in Discussion
Posted
How do you Export/load the positions?
3den Export need to be loaded with
If surface is water -> setposasl