Jump to content

He-Man

Developer
  • Posts

    808
  • Joined

  • Last visited

  • Days Won

    63

Posts posted by He-Man

  1. 5 minutes ago, axeman said:

    So how does a Bambie retaliate from being constantly spawn camped under that scenario ?

    The motivation for making this after being endlessly shot on MGT..

    For us, we prevent this by teleporting to findsafepos.

    So Spawn camping is not possible...

     

    And I was not talking about blowing up inside Safe Zones (we have).

    I am talking about all scenarios, other servers could have.

     

    I like the new blow off menu and now it is perfect for me!

    Every Admin can adjust it for his Server

  2. I have tested a lot with this problem.

    0.3.9:

    - First Login -> fps ok

    - simulation for all vehicles is disabled (tested via script)

    - Relog after a few minutes -> poor fps

    - manually enabled all simulations (via script) -> fps gos up to normal level

    - relog -> fps ok

    - manually disable all simulations -> all ok

    - relog -> poor fps

     

    The same I tested with the 0.3.8 file and never had poor fps (same Server, only changed the one file)

    So it must be a problem between the Vehicle load AND simulation.

     

    Now I stay at the 0.3.8 vehicle load and have simulationhandler enabled with approx 180 Vehicles.

  3. Epoch Tanoa is just in development. There are no final files out at the moment.

    If you want a Tanoa Epoch Server, you have a lot of work to configure it by yourself or take the epoch experimental files from here: https://github.com/EpochModTeam/Epoch/tree/experimental

    With the experimental files also need the experimental client files from the steam workshop.

     

    But why not join a working Epoch Tanoa Server? We have one (see my signature).

    Or wait 1-2 Weeks, then vbwol will release the Tanoa files.

     

×
×
  • Create New...