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Ballz

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  1. Like
    Ballz got a reaction from Sirpbo in [Feature Suggestion] Krypto / Signal Jammmer   
    My suggestion is that to store Krypto you need a group and a signal jammer.
     
    When you store Krypto via phone booths and ATM it goes to your signal jammer. 
     
    Anyone in your group can take out and put in Krypto if the group leader gives the group permission in the group menu.
     
    Krypto stored in the signal jammer can be used for maintenance, signal jammer upgrades like a shield or small jammer upgraded to a medium jammer, large jammer.
     
    Signal jammer shield makes your base indestructible for a set amount of time (12h/24h) shields are made obvious by changing the texture of base parts to show a shield effect.
     
    If the signal jammer is destroyed the krypto stored is dropped on the ground.
  2. Like
    Ballz got a reaction from Nic in 2.5.1. Food & Drinks   
    Give us the ability to boil water.
  3. Like
    Ballz got a reaction from HFPatzi in [Feature Suggestion] Krypto / Signal Jammmer   
    My suggestion is that to store Krypto you need a group and a signal jammer.
     
    When you store Krypto via phone booths and ATM it goes to your signal jammer. 
     
    Anyone in your group can take out and put in Krypto if the group leader gives the group permission in the group menu.
     
    Krypto stored in the signal jammer can be used for maintenance, signal jammer upgrades like a shield or small jammer upgraded to a medium jammer, large jammer.
     
    Signal jammer shield makes your base indestructible for a set amount of time (12h/24h) shields are made obvious by changing the texture of base parts to show a shield effect.
     
    If the signal jammer is destroyed the krypto stored is dropped on the ground.
  4. Like
    Ballz got a reaction from uRsOuL in Lockbox Code Lock   
    I honestly preferred the code system.
     
    If this was the issue that people hated having to remember codes why not give the option to set your own code?
  5. Like
    Ballz reacted to spurgurgle in Idea for in game Object   
    wood walls wood be great......
     
     
     
     
     
     
     
     
     
    see what i did there ^^^
  6. Like
    Ballz reacted to Brez in Idea for in game Object   
    Looks like a Stronghold in Origins.
  7. Like
    Ballz reacted to Creep in Idea for in game Object   
    I am still for walls like this:
     

     
    (really miss the A2 Epoch models for wood and cinder... :S)
  8. Like
    Ballz reacted to Creep in Arma 2 Epoch Objects   
    Hey Com and Devs,
     
    I've been playing Arma 3 Epoch for a while now and I think the setting is a bit off what Epoch once was in terms of "feeling".
     
    What I most enjoyed in Arma 2 was the whole trader thing which has been enhanced!
     
    But what really disappoints me is the building system (besides from Altis.. but well)
     
    I would really enjoy if it was possible to include the A2 epoch objects like walls, floor, stairs and ladders.
    Also it was really nice to make it optional to switch to the old building system without physics (this just makes the whole base look prettier)
     
    Its just like an option for the server admins to change to "oldschool mode" and I guess Iam not the only one who would really enjoy that.
     
    When I think back to Arma 2  There are some points that were more enjoyable but this one is pretty much the biggest...
  9. Like
    Ballz reacted to Creep in Arma 2 Epoch Objects   
    nahh I just meant that I would love to see old objects and buildmode have a return in a optional way :)
  10. Like
    Ballz reacted to Brez in Floors and Tipis   
    I've had an opportunity to play around with A3's building mechanics...
     
    Not impressed in it's current state.
     
     
    Lets see if they got some miracle juice in the tank to re-do A3's weak building mechanics.
     
     
    Ideally it would be nice if it was more forgiving allowing clipping into objects and not falling over on the slightest angle.
     
    I'm hopeful they can get it closer to the mechanics of A2
  11. Like
    Ballz reacted to Ballz in Our base after 3 Weeks solid work!!! Opinions as its finished?!   
    This is why you should only play on mgt servers. The admins actually know what they are doing. Mgt 4 life
  12. Like
    Ballz reacted to Silent_Sniper in D'oh It's MORONIC to not have your position on the map   
    NEWS is good But I was Taught, Never Eat Soggy Wheaties, North East South and West . LOL
  13. Like
    Ballz reacted to Havoc302 in D'oh It's MORONIC to not have your position on the map   
    TL DR: All I got from skimming this was: I can't navigate, I suck at playing warfare sims: I need to go outside with a compass and map in real life and learn how to do shit properly: cry, whinge, curl up in ball and sob because it's too hard to navigate.
     
    I removed the ability to place waypoints on my ARMA 2 Epoch server and OMG did people cry about that. Seems nobody learns how to use a map anymore.
  14. Like
    Ballz reacted to Ballz in Feedback on owning and keeping a base   
    I think that cinder should be indestructible as it is on the Arma2 MGT server.

    Base raiding was still possible even with indestructible cinder walls using choppers and using knowledge of login times of the base owners.

    As it stands at the moment the mod is in alpha once released the server owners will be able to set their own server with any options they like.
  15. Like
    Ballz got a reaction from MGT in Shopping system improvements   
    The way it stands currently is that traders only have what players have sold to them.
  16. Like
    Ballz reacted to HolezInYa in Health System Tweaks Needed!   
    I have fallen from 5 meters IRL and went back to work. Fell from 3.5 meters and landed on my head in concrete went back to work as well. Fell from 2 meters on concrete tried to go back to work but my arm was broken.
  17. Like
    Ballz reacted to Zombiemeatspin in DLC Content   
    The DLC content is not available unless you purchase it which is ok with clothes but with vehicles can be a bit of a let down. I found that kart and was unable to get in and it wanted me to purchase the dlc to be able to grab it. Will it be the same for the helicopter dlc???
     
    Personally, I would remove those and only put vanilla things that are available for all.

     

  18. Like
    Ballz got a reaction from Darihon in [Suggestion] Dog tags and faction.   
    Sup homies, ballz here with another quick suggestion.

    Originally my idea was a joke against a previous post of "ways to reduce pvp" I wanted ways to increase pvp.

    Now I actually have a nice suggestion around the idea of dog tags. Basically when you kill someone you can remove their dog tags. These would be a physical item on the corpse.

    The item would have a discription with the killer, weapon used, range etc.

    These tags can then be traded in for reputation at either faction trader cities.

    Dog tags can be kept or traded.

    Reputation is stored in your own dog tags. If you die you lose 50% of your reputation which your killer can gain by handing in your tags.

    Let me know what you lot think an comment suggestions etc .
  19. Like
    Ballz got a reaction from Richie in [Suggestion] Dog tags and faction.   
    Sup homies, ballz here with another quick suggestion.

    Originally my idea was a joke against a previous post of "ways to reduce pvp" I wanted ways to increase pvp.

    Now I actually have a nice suggestion around the idea of dog tags. Basically when you kill someone you can remove their dog tags. These would be a physical item on the corpse.

    The item would have a discription with the killer, weapon used, range etc.

    These tags can then be traded in for reputation at either faction trader cities.

    Dog tags can be kept or traded.

    Reputation is stored in your own dog tags. If you die you lose 50% of your reputation which your killer can gain by handing in your tags.

    Let me know what you lot think an comment suggestions etc .
  20. Like
    Ballz got a reaction from axeman in [Suggestion] Dog tags and faction.   
    Sup homies, ballz here with another quick suggestion.

    Originally my idea was a joke against a previous post of "ways to reduce pvp" I wanted ways to increase pvp.

    Now I actually have a nice suggestion around the idea of dog tags. Basically when you kill someone you can remove their dog tags. These would be a physical item on the corpse.

    The item would have a discription with the killer, weapon used, range etc.

    These tags can then be traded in for reputation at either faction trader cities.

    Dog tags can be kept or traded.

    Reputation is stored in your own dog tags. If you die you lose 50% of your reputation which your killer can gain by handing in your tags.

    Let me know what you lot think an comment suggestions etc .
  21. Like
    Ballz got a reaction from TheVampire in [Suggestion] Dog tags and faction.   
    Could call it a Journal.
  22. Like
    Ballz reacted to fr1nk in lets gather ideas and hope to inspire the developers   
    Loot spawns and % are already fully configurable now.
  23. Like
    Ballz got a reaction from Axle in When you see it.   
    Will it blend? That is the question..
     
    Yes it does blend. 
  24. Like
    Ballz got a reaction from cring0 in [Suggestion] Oil Extraction and Refinement   
    So my original idea of Logistics suggested the need to go out and collect and store what little fuel is out there.
     
    But eventually when you have your base built you are going to want a ready source of fuel.
     
    I was thinking you could purchase a surveying tool that can be used to search for underground pockets of oil and water. These pockets would have a varied amount and also the quality of the oil will vary. You might get lucky and find a pocket with a lot of water or oil.
     
    Once you've found a well you will need to build some sort of extraction machine either a pump or oil rig.
     
    Oil rigs would be automatic working over several hours, while the water pump would be a manual effort taking around an hour to pump out all of the water.
     
    Water/oil would collect into an external tank which can then be transferred to a tanker or fuel truck for transport.
     
    Once the extraction process has been completed the rig and pump can be deconstructed and reused elsewhere.
     
    Once at your base you could use an upgraded version of a crafting table which I suggested before which I  called a workshop(powered by electricity) can be used to refine the oil into petrol, that can then be transferred into storage tanks that can be built at your base. Depending on the quality of your oil will dictate the quality of your petrol. For example poor quality petrol might not last as long and will degrade. Fuel that is degrading will just slowly drain from fuel tanks. Low quality fuel might not be as fuel efficient as say high quality.
     
    Petrol, as well as fueling your vehicles can also be used to power your generators for workshop, lights etc.
  25. Like
    Ballz reacted to Anthraxx in approximate date Exit A3 mod Epoch ?   
    [Dream mode on]
     
    Outerra with option for a million players on one server and a complete planet to explore would be nice.......
     
    [/Dream mode off]
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