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Zupa

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Posts posted by Zupa

  1. C'mon now boys. Where is the fun in being a bad guy on the internet. Sure, finding a leak is fun. But then FIX the shit and get all the good points for it from the community. 
    Sure Epoch Arma 2 is an old game(mode). There are tons of other games so it's naturally the playerbase dropped allot. There are so many games these days for survivalists to choose from.

    But let the people play their games. People pay money for arma. Keeping servers alive. I pay my monthly bill for my server ( not game server tho ) and i have to pay for my food and place aswell next to it.
    Every working man knows the value of money. Just respect that. Don't waist people's time and money.

    Hacking gives u what? 5 minuts of fame. Everyone will forget you after that and do you gain anything from it afterwards? No. 

    Point being: Play the goddamn game and have some fun. Build towards the community. If you want to be toxic. Go play league of legends.

  2. 13 hours ago, JasonTM said:

    I have got the functionality for global banking working but the server side file named bankinit.sqf needs to be updated to reflect the new database structure and DLL. I can get the bankers to appear and interact with them but I get error message, "[Error] Invalid method id: 299" in the console. Obviously 299 is not the correct "Child." I see that the coins for global banking are stored under a column named "bankcoins" in the playerdata table. The file just needs to reflect this.

    https://gist.github.com/worldwidesorrow/6416d97efcee2bf7ff5d5fdc5972b52a

    Any help would be appreciated.

    I didn't read up on the previous convo's but here a quick sit down of what i think is going on:

     

    Epoch has the saving stuff implemented already:

    Getting variables from player object

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_playerSync.sqf#L39-L41

    Saving it to DB with DLL child 205

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_playerSync.sqf#L224-L227

     

    On player login all variables are also set ( even when one doesn't use Single Currency)

    (Search for 'coins' in the following file to see what happens)

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_playerLogin.sqf#L91-L114

  3. On 12/29/2016 at 6:26 PM, JohnnyLube said:

    Sounds like its going to be an arseache :-) What we need is someone to combine all these superb mods into 1 downloadable package we could call it Epoch 1.5.2 or even go up a whole number and call it 1.06..........

    WHich is done; just without Single Currency.

    TBH, It's not that hard to just implement this one into the new 1.06 as far i can remember.

    Just abit of mindset and goodwill ^^ 

  4. ZBot ( An experimental project. ) -> For any BattlEye rcon game supported!

     

    Current version: 1.0.1

     

    A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. 

    Screenshots at the bottom.

     

    What can it do?

     

    • Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !)
    • Execute RCON & Server commands to your arma server in the assigned Command channel.
    • Protect these commands with an appropriate Discord Role.
    • Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. )
    • Webpanel to configure your rcon-game servers.
    • List players, admins & bans trough rcon commands. ( All BattleEye commands supported ).
    • UPCOMING in next version: Schedule text commands for ingame/discord through the web panel.

     

    How to add it to my server?

     

    https://bot.devzupa.be/

     

    Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page!
    Add the bot before or after you filled in all the info. ( The button on top ).

    Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # )

     

    Whenever you make changes in the config panel you need to reload the config of your server onto the bot. 
    This can be easily done by just typing in a channel:

    !zbot reload

    This commands also refreshes your rcon instance if it would have stopped for some reason.

     

    All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing

    !rcon

    All commands are prefixed with that aswell.

    1 example for a global message by the bot:

    !rcon say all Welcome you our server!

    All rcon commands:

    # ZBot BattlEye RCON commands
    
    **All commands are prefixed with !rcon**
    
    ## Commands
    
     players                   List all players                                                                                                 
     admins                    List all admins                                                                                                  
     bans                      List all bans                                                                                                    
     load scripts              Reloads al BE scripts                                                                                            
     load events               Reloads al BE events                                                                                             
     say all [text]            Sends text to all users                                                                                          
     say [playerId] [text]     Sends text to specific user id                                                                                   
     MaxPing [ping]            Sets the maxping of the serve.                                                                                   
     kick [playerId] [reason]  Kicks player (eg: kick 32 Language pls.)                                                                         
     ban [playerId] [minutes]  Bans online player (eg: ban 11 0 Duping) 0 = forever                                                             
     [reason]                                                                                                                                   
     addBan [GUID|IP]          Bans on/off player (eg: addBan 127.0.0.1 0 Duping)                                                               
     [minutes] [reason]                                                                                                                         
     removeBan [banId]         Remove bans (eg: ban 11 )                                                                                        
     version                   Display the BattlEye version                                                                                     
     update                    Check for a newer BattlEye version                                                                               
     loadBans                  Reload Bans from bans.txt                                                                                        
     writeBans                 Rewrite Bans to bans.txt                                                                                         
     disconnect                Disconnects the rcon                                                                                             
     exit                      Exits the whole rcon client                                                                                      
    
    ## Server Commands
    
    **All commands are prefixed with !rcon**
    
     #shutdown                 Shutdown the GAME server                                                                                         
     #lock                     Locks the GAME server                                                                                            
     #unlock                   Unlocks the GAME server                                                                                          
     #missions                 Stops current missions and goes to mission list                                                                  
     #reassign                 Moves all players back into the lobby                                                                            
     #userlist                 Displays the list of users on the server                                                                         
     #kick [serverPlayerId]    Kicks an online player                                                                                           
     #exec ban                 Bans an online player                                                                                            
     [serverPlayerId]                                                                                                                           

     

     

    Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it!

    You can join our discord server to discuss or report bugs ( or the topics ).

     

    https://discord.gg/WYbeSKR

     

     

    Technical info about the bot.

    • Hosted in france on a good server.
    • Coded in NodeJS ( Ecmascript 6 ).
    • Modular build

     

     

    The bot will be hosted by myself until we encounter any problems we can't solve that way.

    If i ever stop hosting the bot i will release the sourcecode.

    I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code).

     

    Credits - Testers

     

    • MGT -> DB
    • Edge of Sanity -> Tobias Solem

     

    Screenshots

     

    KIOS5JD.png

     

     

    po21f40.png

     

    7MLBIRd.png

     

    6GFfIC9.png

  5. Just a headsup.

    Epoch will update today to 1.0.6 

    [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders 
    [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade
    [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
    [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper 
    [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
  6. Just a headsup.

    Epoch will update today to 1.0.6 

    [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders 
    [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade
    [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
    [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper 
    [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
  7. Just a headsup.

    Epoch will update today to 1.0.6 

    [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders 
    [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade
    [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
    [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper 
    [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade

     

  8. 1 hour ago, Shak said:

    I know it's kinda late, but I'd love to see the Sounds of War mod added.

    http://www.armaholic.com/page.php?id=6901

    It's the one used in Overwatch, so most servers have been running this with Overpoch for a while, so I don't think it'd cause any issues.

    Is a massive improvement over the normal Arma sounds.

    I think i speak for the whole team that we won't add any new mods from this point on.

    Servers are free to add it themselves.

    Epochmod also doesn't have the permissions of the maker to include it into a bigger modpack.

     

    On the side:

    I don't see this would ever be a default epoch mod due to it's only sound changes to the default game and not relevant to the epoch experience. 

  9. 6 minutes ago, A Man said:

    fter that you can only store coins in sheds, safes , lockboxes.

    I think the easiest way to prevent from dupe is to add a function that checks whether another player is near the player who wants to store coins or near the storage item.

     

     

    Example here, i added a check here as requested on github issue:

    https://github.com/EpochSC/SingleCurrencyStorage/blob/master/DayZ_Epoch_11.Chernarus/ZSC/actions/bank_dialog.sqf

  10. On 11-3-2016 at 5:01 PM, Anthrax said:

    Is there a reason you mispelled _godmodeVechilesEverywhere 

    or can i change that (in the places needed)  to help my ocd? ;)  But I assume there is a purpose behind it. I read thru and didnt see where anyone had asked, unless I missed it. Thanks.

    Also- Works great except I can lock a player in the vehicles. Is this due to _ckd being broken maybe?

    Just a variable name. If changed, change it everywhere

  11. I think you are abit late to the scene.

     

    Dayz Epoch is likely not to get new new content. It will get one big update for the End Of Life patch coming up. 

    It will include the largest community scripts by default with configs to enable disable them.

     

    But for actual developing and moddeling i wouldn't have your hopes up too high.

    Who knows one of the others is willing but i don't see it happen.

  12. 53 minutes ago, J.Dominic said:

    After this problem fixed. I have little bit problem about humanity when player change any skins. Humanity will + or - if some player change skins so fast.

    https://github.com/DevZupa/DayZEpochArmaOverpochClothing/pull/1/files

    Can you test this?

    It doesn't allow you to change clothes again for 60 seconds ( change the 60 if u want it abit shorter).

    This gives the scrips enough time to complete :before restarting them.

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