Here's an in vehicle garage door opener I wrote a while ago, Original idea was from Sanbird.
It will scan while you're inside a vehicle for either a locked cinder or a locked wooden door, providing you have access to it, it will allow you to open/close it from inside the car.
**** For Epoch 220.127.116.11 only **** >> Download <<
Visit this link: https://github.com/oiad/garageDoorOpener/tree/garageDoorOpener-Epoch-18.104.22.168
Outdated, already built into Epoch 1.0.7
Quite a few admins asked me to release my Change Code script so here it is, It comes with BattlEye filters, too.
This will allow players to set the code on placement/upgrade of doors, lockboxes and safes as well as changing them after they are placed.
hello all i made this crafting menu a while back all this dose make crafting quicker and kinda easier and i left some buttons free to customise ect
creddit to juandayz and theduke helping with some code and giving tips on arma 2 gui edditor
you will need click action script to make this work
this really easy to install got to you description.ext and add the two lines to the bottom
Step two got to MPMissions\your instance folder\overwrites\click_actions\
and open config.sqf add this line to DZE_CLICK_ACTIONS = ;
["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]
like this DZE_CLICK_ACTIONS = [["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]];
last thing to do is move the STORMZ folder to your instance folder and you are done have fun
an image to see what it looks like
big thanks to MigSDev5 for making this better this have more items and build houses builds heils ect here his is added code
his epoch profile Mig
I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
DynamicVehicleDamageLow = 75;
DynamicVehicleDamageHigh = 100;
DynamicVehicleFuelLow = 0;
DynamicVehicleFuelHigh = 25;
...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening.
DayZ Version -DayZ Epoch 22.214.171.124
Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
AntiHack - InfiSTAR
Server Host - GTXGaming
My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.
when attempting to upgrade my doorways. im getting not setup yet error. no errors in rpt other then one thats been spamming it the entire time. i dont know if this error is causing the other issues im having that iv made other post about
Error Type Any, expected String 0:36:42 File z\addons\dayz_server\compile\server_playerSync.sqf, line 41 0:36:55 Error in expression <ceFoot = 0;