NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 says the file exceed the limit only 500 kb can be submitted file is 1322kb Delete your rpt Run your server Join your server, load in all the way Shutdown server Upload your rpt again Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 delete the file or just clear the contents Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 if you just need the last time i ran my server i can pull that part Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 delete the file or just clear the contents Delete the file entirely. A fresh run will generate all current problems. I is good to clean the log every so often. Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 try this http://pastebin.com/1HvpxJ1b Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 try this http://pastebin.com/1HvpxJ1b There is something really wrong with your server. It can't read a large amount from the cfg for vehicles or zombies. Try installing the tools on a new server. If you know this is happening and it is intended, then instead I need you to show me your init.sqf Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 no i don't know this is happening and this is the 2nd server i have installed it on. are you referring to the warning message: no entry 'bin\config.bin/fcfgvehicles/ .............. etc this just looks like feature files from mods i have played on but due my server having no features and you want to see whats in my init.sqf from mpmission Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 dayz_paraSpawn = false; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = false; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { //Compile vehicle configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf"; // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //anti Hack [] execVM "\z\addons\dayz_code\system\antihack.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execVM "custom_monitor.sqf"; Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 wait the car anti hack lines are missing now wat the f Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 dayz_paraSpawn = false; dayz_minpos = -1; dayz_maxpos = 16000; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DZE_BuildOnRoads = false; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //anti Hack // Epoch Admin Tools [] execVM "admintools\AdminList.sqf"; if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then { [] execVM "\z\addons\dayz_code\system\antihack.sqf"; }; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execVM "admintools\Activate.sqf"; Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 sry i dunno where that other part came from but that 2nd one is 100% whats in the server Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 lol that first one came from a the cherno 17 file Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 You shouldn't be getting errors from mods you played on before. The init looks fine. Use pastebin though, puting code in a post makes it hard to read. Show me the activate.sqf in the admin tools. Maybe something went wrong with that. From what I have seen you should be getting the menu, an error, or activate.sqf is not running correctly. Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 ok so my car errors will not after this admin tool here is activate http://pastebin.com/AAdnPjkV Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 ok so my car errors will not after this admin tool here is activate http://pastebin.com/AAdnPjkV Thats the init.sqf Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 sry man pretty wrecked try this http://pastebin.com/wRqmj9te Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 sry man pretty wrecked try this http://pastebin.com/wRqmj9te Something else is breaking the tools. You should atleast be getting an error if you don't have the menu. Do you have other mods in? If so try it without the other mods. Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 Added a new feature to the TestBranch. Allows toggling off the scroll menu if you don't want it constantly visible. Added a new feature to the TestBranch. You can make private OR public crates now. Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 only thing added to the server is a custom debug monitor, i know this mite be stupid is the a log in for admin and how, because during server set up i put a admin password but i have found now where to enter it to log in as admin could this be the issue or should it just start up when it sees my player ID Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 3, 2014 Report Share Posted May 3, 2014 ok i just reviewed and no i didn't attach the debug yet so server is freash apart from this admin tools so i am not sure why it will not work on fresh server Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 3, 2014 Author Report Share Posted May 3, 2014 only thing added to the server is a custom debug monitor, i know this mite be stupid is the a log in for admin and how, because during server set up i put a admin password but i have found now where to enter it to log in as admin could this be the issue or should it just start up when it sees my player ID It just works. Once you install the mod it always works. I don't really see anything that is wrong so long as your ID is correct. Link to comment Share on other sites More sharing options...
Brick Posted May 3, 2014 Report Share Posted May 3, 2014 Been beating my head against the wall with this one. Installed per instructed, note that there are files missing from github link (BE files and AdminList. ), Once I figured out those files when I try to load up I get stuck waiting for host, then I get a time out. I have some errors in my rpt regarding some vehicles and what not but the server was working until I got all these files in there. Its almost as if my ID is being read but nothing is being done with it. Im sure Im missing something small as I have been scripting all day setting up a new server so that doesnt help. http://pastebin.com/DVR7VX88 RFT error that keeps occuring http://pastebin.com/753m3VC0 init Thanks in advance for any help!!!! Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 3, 2014 Author Report Share Posted May 3, 2014 Been beating my head against the wall with this one. Installed per instructed, note that there are files missing from github link (BE files and AdminList. ), Once I figured out those files when I try to load up I get stuck waiting for host, then I get a time out. I have some errors in my rpt regarding some vehicles and what not but the server was working until I got all these files in there. Its almost as if my ID is being read but nothing is being done with it. Im sure Im missing something small as I have been scripting all day setting up a new server so that doesnt help. http://pastebin.com/DVR7VX88 RFT error that keeps occuring http://pastebin.com/753m3VC0 init Thanks in advance for any help!!!! Try this init http://pastebin.com/TXnJdy85 Link to comment Share on other sites More sharing options...
Brick Posted May 3, 2014 Report Share Posted May 3, 2014 Try this init http://pastebin.com/TXnJdy85 Thank you, progress has been made and that has fixed the problem of logging in, so that puts me back to a problem I had before in that when I get in game nothing happens, I get no menu. I have checked all paths for any typos etc and do not see any. Im leaning toward an install error , but one would think that with the init file i should get a menu at least with an error, but it acts like its not even installed or its not accepting my ID, ( i have doubled checked the right ID in both the DB and in game profile). Let me know if you need any specific code or images etc... Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 3, 2014 Author Report Share Posted May 3, 2014 Thank you, progress has been made and that has fixed the problem of logging in, so that puts me back to a problem I had before in that when I get in game nothing happens, I get no menu. I have checked all paths for any typos etc and do not see any. Im leaning toward an install error , but one would think that with the init file i should get a menu at least with an error, but it acts like its not even installed or its not accepting my ID, ( i have doubled checked the right ID in both the DB and in game profile). Let me know if you need any specific code or images etc... show me the adminlist. Do you have any rpt errors Link to comment Share on other sites More sharing options...
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