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no i don't know this is happening and this is the 2nd server i have installed it on. 

 

are you referring to the warning message: no entry 'bin\config.bin/fcfgvehicles/ .............. etc

 

this just looks like feature files from mods i have played on but due my server having no features 

 

and you want to see whats in my init.sqf from mpmission

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/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
 
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
 
//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
 
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
 
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30 
 
dayz_paraSpawn = false;
 
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
 
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
 
DZE_BuildOnRoads = false; // Default: False
 
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
 
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
if (isServer) then {
//Compile vehicle configs
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf";
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf";
 
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
 
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
 
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
 
 
//anti Hack
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
 
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
#include "\z\addons\dayz_code\system\REsec.sqf"
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
 
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "custom_monitor.sqf";
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/*
For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
 
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
 
//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
 
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
 
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30 
 
dayz_paraSpawn = false;
 
dayz_minpos = -1; 
dayz_maxpos = 16000;
 
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
 
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
 
DZE_BuildOnRoads = false; // Default: False
 
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
 
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
 
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
 
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
 
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
 
//anti Hack
// Epoch Admin Tools
[] execVM "admintools\AdminList.sqf";
if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then 
{
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
};
 
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
 
};
 
#include "\z\addons\dayz_code\system\REsec.sqf"
 
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
 
 
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "admintools\Activate.sqf";
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You shouldn't be getting errors from mods you played on before.

The init looks fine. Use pastebin though, puting code in a post makes it hard to read. 

Show me the activate.sqf in the admin tools. Maybe something went wrong with that. From what I have seen you should be getting the menu, an error, or activate.sqf is not running correctly.

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only thing added to the server is a custom debug monitor, i know this mite be stupid is the a log in for admin and how, because during server set up i put a admin password but i have found now where to enter it to log in as admin could this be the issue or should it just start up when it sees my player ID

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only thing added to the server is a custom debug monitor, i know this mite be stupid is the a log in for admin and how, because during server set up i put a admin password but i have found now where to enter it to log in as admin could this be the issue or should it just start up when it sees my player ID

 

It just works. Once you install the mod it always works. I don't really see anything that is wrong so long as your ID is correct.

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Been beating my head against the wall with this one.  Installed per instructed, note that there are files missing from github link (BE files and AdminList. ), Once I figured out those files when I try to load up I get stuck waiting for host, then I get a time out.  

 

I have some errors in my rpt regarding some vehicles and what not but the server was working until I got all these files in there.  Its almost as if my ID is being read but nothing is being done with it.  Im sure Im missing something small as I have been scripting all day setting up a new server so that doesnt help.

 

http://pastebin.com/DVR7VX88 RFT error that keeps occuring

 

http://pastebin.com/753m3VC0   init

 

 

Thanks in advance for any help!!!!

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Been beating my head against the wall with this one.  Installed per instructed, note that there are files missing from github link (BE files and AdminList. ), Once I figured out those files when I try to load up I get stuck waiting for host, then I get a time out.  

 

I have some errors in my rpt regarding some vehicles and what not but the server was working until I got all these files in there.  Its almost as if my ID is being read but nothing is being done with it.  Im sure Im missing something small as I have been scripting all day setting up a new server so that doesnt help.

 

http://pastebin.com/DVR7VX88 RFT error that keeps occuring

 

http://pastebin.com/753m3VC0   init

 

 

Thanks in advance for any help!!!!

 

 

Try this init

http://pastebin.com/TXnJdy85

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Thank you, progress has been made and that has fixed the problem of logging in, so that puts me back to a problem I had before in that when I get in game nothing happens, I get no menu.  I have checked all paths for any typos etc and do not see any.  Im leaning toward an install error , but one would think that with the init file i should get a menu at least with an error, but it acts like its not even installed or its not accepting my  ID, ( i have doubled checked the right ID in both the DB and in game profile).  Let me know if you need any specific code or images etc...  

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Thank you, progress has been made and that has fixed the problem of logging in, so that puts me back to a problem I had before in that when I get in game nothing happens, I get no menu.  I have checked all paths for any typos etc and do not see any.  Im leaning toward an install error , but one would think that with the init file i should get a menu at least with an error, but it acts like its not even installed or its not accepting my  ID, ( i have doubled checked the right ID in both the DB and in game profile).  Let me know if you need any specific code or images etc...  

 

show me the adminlist. Do you have any rpt errors

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